92 lines
1.9 KiB
Lua
92 lines
1.9 KiB
Lua
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--view 基类
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--author:--
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---
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--@type BaseView
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BaseView = {
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-- Id View ID
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Id = 0,
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-- View 是否被销毁
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_is_destroy = false,
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--关闭摧毁
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_close_destroy = false,
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-- 全屏
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_full = false,
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--全屏偏移
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_full_offset = true,
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--view description
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_view = nil,
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}
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local M = BaseView
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local view_url = {
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"ui://Common/Gcm_BaseView",
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"ui://Common/Gcm_BaseView_Full"
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}
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---
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--@function [parent=#BaseView] InitView
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--@param self
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--@param #string url
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-- function M:InitView(url)
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-- self._root_view = UIPackage.CreateObjectFromURL(self._full and view_url[2] or view_url[1])
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-- local contentPane = self._root_view:GetChild("contentPane")
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-- self._view = UIPackage.CreateObjectFromURL(url)
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-- printlog(self._view)
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-- self._close_destroy = true
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-- -- self._view.fairyBatching = true
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-- self._view:AddRelation(contentPane, RelationType.Size)
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-- contentPane:AddChild(self._view)
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-- self._contentPane = contentPane
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-- end
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function M:InitView()
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self.languageText = {}
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local texts = LuaUIHelper:GetAllText(self._view)
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for index = 0, texts.Length - 1 do
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local tempText = texts[index].text
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if self.languageText[tempText] == nil then
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self.languageText[tempText] = {}
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end
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local temp = self.languageText[tempText]
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temp[#temp + 1] = { v = tempText, t = texts[index] }
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end
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self:ChangeLanguage()
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end
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function M:Show()
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self._view:SetActive(true)
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end
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function M:ChangeLanguage()
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for index, value in pairs(self.languageText) do
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for i, v in ipairs(value) do
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v.t.text = LanguageManager.Tex(v.v)
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end
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end
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end
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function M:Close()
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self._view:SetActive(false)
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end
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--游戏暂停
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function M:OnApplicationPause()
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end
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--游戏暂停
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function M:OnApplicationActive()
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end
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---
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--@function [parent=#BaseView] Destroy
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--@param self
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function M:Destroy()
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self._is_destroy = true
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UnityEngine.GameObject.Destroy(self._view)
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-- self._root_view:Dispose()
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end
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