dezhou_client/lua_probject/extend_project/extend/zipai/fanpaofa/EXRoomConfig.lua

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2025-12-17 21:08:27 +08:00
local M = {}
--- Create a new RoomConfig
function M.new(config)
setmetatable(M,{__index = RoomConfig})
local self = setmetatable({}, {__index = M})
RoomConfig.init(self,config)
self.config=config
self.class = "RoomConfig"
self.round = config["times"]
self.mode = config["mode"]
self.tun = config["tun"]
self.fengding = config["fengding"]
self.tuanyuan = config["tuanyuan"]
self.hanghangxi = config["hanghangxi"]
self.siqi = config["siqi"]
self.shuahou = config["shuahou"]
self.huangfan = config["huangfan"]
self.jiaxingxing = config["jiaxingxing"]
self.tinghu = config["tinghu"]
self.duizifu = config["duizifu"]
self.back = config["back"]
self.yuan = config["yuan"]
self.tianhu =config["tianhu"]
self.dihu =config["dihu"]
self.haihu =config["haihu"]
self.maxPlayers = config["maxPlayers"]
self.qupai = config["qupai"]
self.isHidden = config.isHidden
self.qixihu =config["qixihu"]
self.weipai =config["weipai"]
self.xidouble30 =config["xidouble30"]
self.zimo =config["zimo"]
self.daxiaozi =config["daxiaozi"]
self.hongheihu =config["hongheihu"]
self.yidianhu =config["yidianhu"]
return self
end
function M:GetDes(sp)
sp = sp or " "
local str = self.round and self.round .. "" .. sp or ""
str = str .. RoomConfig.GetDes(self, sp)
if self.maxPlayers == 2 then
if self.qupai then
str = str .."去牌"
str = str .. sp
end
end
if (self.mode==3) then
str = str .. "全名堂"
str = str .. sp
str = str .. (self.tun)..""
str = str .. sp
if self.fengding == 0 then
str = str .. "不封顶"
str = str .. sp
elseif self.fengding == 1 then
str = str .. "100封顶"
str = str .. sp
elseif self.fengding == 2 then
str = str .. "200封顶"
str = str .. sp
elseif self.fengding == 3 then
str = str .. "300封顶"
str = str .. sp
elseif self.fengding == 4 then
str = str .. "500封顶"
str = str .. sp
elseif self.fengding == 5 then
str = str .. "1000封顶"
str = str .. sp
end
if self.tuanyuan == 1 then
str = str .. "大团圆"
str = str .. sp
end
if self.hanghangxi == 1 then
str = str .. "行行息"
str = str .. sp
end
if self.siqi == 1 then
str = str .. "四七红"
str = str .. sp
end
if self.shuahou == 1 then
str = str .. "耍猴"
str = str .. sp
end
if self.huangfan == 1 then
str = str .. "黄番"
str = str .. sp
end
if self.jiaxingxing == 1 then
str = str .. "假行行"
str = str .. sp
end
if self.tinghu == 1 then
str = str .. "听胡"
str = str .. sp
end
if self.back == 1 then
str = str .. "背靠背"
str = str .. sp
end
if self.yuan == 1 then
str = str .. ""
str = str .. sp
end
elseif (self.mode == 2 ) then
str = str .. "红黑点"
str = str .. sp
str = str .. (self.tun)..""
str = str .. sp
if self.duizifu == 1 then
str = str .. "对子胡"
str = str .. sp
end
if self.fengding == 0 then
str = str .. "不封顶"
str = str .. sp
elseif self.fengding == 1 then
str = str .. "单局20封顶"
str = str .. sp
elseif self.fengding == 2 then
str = str .. "单局40封顶"
str = str .. sp
end
elseif (self.mode == 1 ) then
str = str .. "跑胡子 十五息起胡 一息一囤 明偎 天地胡 30胡翻倍 大小字 碰碰胡 一点胡 红黑胡"
str = str .. sp
-- if self.tianhu == 1 then
-- str = str .. "天胡"
-- str = str .. sp
-- end
-- if self.dihu == 1 then
-- str = str .. "地胡"
-- str = str .. sp
-- end
-- if self.haihu == 1 then
-- str = str .. "海湖"
-- str = str .. sp
-- end
-- if self.tinghu == 1 then
-- str = str .. "听胡"
-- str = str .. sp
-- end
-- if self.huangfan == 1 then
-- str = str .. "黄番"
-- str = str .. sp
-- end
-- str = str .. (self.tun).."囤"
str = str .. sp
if self.fengding == 0 then
str = str .. "不封顶"
str = str .. sp
elseif self.fengding == 1 then
str = str .. "60封顶"
str = str .. sp
elseif self.fengding == 2 then
str = str .. "80封顶"
str = str .. sp
end
end
str = str.sub(str,1,string.len(str)-string.len(sp))
return str
end
function M:GetGameName()
return self.maxPlayers .. "人娄底放炮罚"
end
function M:GetGameJS()
local gamerulepanel= UIPackage.CreateObjectFromURL("ui://Extend_Poker_FanPaoFa/gamerule")
return gamerulepanel
end
return M