81 lines
2.2 KiB
Lua
81 lines
2.2 KiB
Lua
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RoomInfoView = {}
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local M = RoomInfoView
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function RoomInfoView.new(_room, auto_close)
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setmetatable(M, {__index = BaseWindow})
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local self = setmetatable({}, {__index = M})
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self.class = "RoomInfoView"
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self._close_destroy = true
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self._close_zone = true
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self._auto_close = auto_close
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self:init("ui://Common/GameRule",_room)
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return self
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end
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function M:init( url,_room )
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BaseWindow.init(self,url)
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self._close_time = 3
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local _mainView = self._view
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self._view:GetChild("btn_close2").onClick:Add(function()
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self:Destroy()
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end)
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self:FillRoomConfig(self._view:GetChild("rule"),_room)
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self:FillGameConfig(self._view:GetChild("point"),_room)
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--self:FillGameConfig(_room)
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end
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function M:FillRoomConfig(roominfo_panel,_room)
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if _room.room_id and _room.room_id ~= "" then
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local tex_roomid = roominfo_panel:GetChild("tex_roomid")
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tex_roomid.text = _room.room_id
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else
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roominfo_panel:GetController("hide_id").selectedIndex = 1
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end
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local tex_gametype = roominfo_panel:GetChild("tex_gametype")
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tex_gametype.text = _room.room_config:GetGameName()
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local tex_roomconfig = roominfo_panel:GetChild("tex_roomconfig")
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tex_roomconfig.text = _room.room_config:GetDes()
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end
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function M:FillGameConfig(parentP,_room)
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--local tex_roomconfig = roominfo_panel:GetChild("tex_roomconfig")
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--tex_roomconfig.text = _room.room_config:GetGameJS()
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--local tempX,tempY=_room.room_config:GetGameSMSize()
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--if tempX and tempY then
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-- tex_roomconfig:SetSize(tempX,tempY)
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--end
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--[[local gameR=_room.room_config:GetGameJS()
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if gameR then
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parentP:AddChild(gameR)
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end--]]
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end
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function M:Show()
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BaseWindow.Show(self)
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if self._run_close then
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coroutine.stop(self._run_close)
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end
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if self._auto_close then
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self._view:GetController("auto_close").selectedIndex = 1
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self._run_close = coroutine.start(function()
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while self._close_time > 0 do
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local tex_time = self._view:GetChild("tex_time")
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tex_time.text = "自动关闭剩余" .. self._close_time .. "s"
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coroutine.wait(1)
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self._close_time = self._close_time - 1
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end
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self:Destroy()
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end)
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end
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end
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return M
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