dezhou_client/lua_probject/extend_project/extend/zipai/runbeard/ExtendConfig.lua

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2025-12-17 21:08:27 +08:00
local EXTEND_MODEL_NAME = ...
local EXGameInfo = import('.EXGameInfo')
local EXMainView = import('.EXMainView')
local EXGameController = import('.EXGameController')
local EXRoomConfig = import('.EXRoomConfig')
local EXPlayBackView = import('.EXPlayBackView')
local explayer = import('.EXPlayer')
local ExtendConfig = {}
local M = ExtendConfig
function ExtendConfig.new()
setmetatable(M, {__index = IExtendConfig})
local self = setmetatable({}, {__index = M})
self.class = 'ExtendConfig'
self.extend_id = 13
self._viewMap = {}
self._viewMap[ViewManager.View_Main] = EXMainView
self._viewMap[ViewManager.View_PlayBack] = EXPlayBackView
return self
end
--卸载资源
function M:UnAllAssets()
UIPackage.RemovePackage('extend/zipai/runbeard/ui/Info_Poker_RunBeard')
self:UnAssets()
end
--卸载资源
function M:UnAssets()
UIPackage.RemovePackage('extend/zipai/runbeard/ui/Extend_Poker_RunBeard')
ResourcesManager.UnLoadGroup('ChangDe_ZP')
end
local _gameInfo = nil
function M:GetGameInfo()
if not _gameInfo then
_gameInfo = EXGameInfo.new()
end
return _gameInfo
end
local _ctr_game = nil
function M:GetGameController()
if _ctr_game == nil then
_ctr_game = EXGameController.new()
end
return _ctr_game
end
function M:FillRoomConfig(room, _config)
room.room_config = EXRoomConfig.new(_config)
end
function M:FillRoomData(s2croom)
local room = DataManager.CurrenRoom
local reload = s2croom['reload']
local _tableInfo = s2croom['tableInfo']
local _config = _tableInfo['config']
room.room_config = EXRoomConfig.new(_config)
local playerList = _tableInfo['playerData']
room.curren_round = _tableInfo['round']
for i = 1, #playerList do
local _jp = playerList[i]
local p = explayer.new()
p.seat = _jp['seat']
local online = _jp['online']
p.line_state = online
p.ready = _jp['ready'] == 1 and true or false
local pid = _jp['aid']
if (DataManager.SelfUser.account_id == pid) then
room.self_player = p
p.self_user = DataManager.SelfUser
else
local u = User.new()
u.account_id = pid
p.self_user = u
u.nick_name = _jp['nick']
u.head_url = _jp['portrait']
u.sex = _jp['sex']
end
p.entrust = _jp['entrust']
p.self_user.host_ip = _jp['ip']
p.self_user.location = Location.new(_jp['pos'] or '')
p.cur_hp = _jp['cur_hp'] or 0
p.total_hp = _jp['total_hp'] or 0
if _jp['hp_info'] then
p.cur_hp = _jp.hp_info.cur_hp
p.total_hp = _jp.hp_info.total_hp
end
room:AddPlayer(p)
end
-- 如果重写了player类就需要传第二个参数
-- self:FillPlayerData(playerList, explayer)
if (reload) then
local _reloadInfo = s2croom['reloadInfo']
local _hand_card = _reloadInfo['hand_card']
local _card_list = _reloadInfo['card_list']
local _discard = _reloadInfo['discard']
room.discard = _discard
-- local _index = _reloadInfo["typeface"]
-- if _index ==1 then
-- room.change_card_display = "2_"
-- else
-- room.change_card_display = "1_"
-- end
room.self_player.handcard_list = _hand_card
room.self_player.card_list = {}
for i = 1, #_card_list do
local data = {}
data.card_item = _card_list[i].card
data.index_X = _card_list[i].X
data.index_Y = _card_list[i].Y
room.self_player.card_list[#room.self_player.card_list + 1] = data
end
local active_seat = _reloadInfo['active_seat']
local bank_seat = _reloadInfo['banker_seat']
local playing = _reloadInfo['playing']
local _info_list = _reloadInfo['info_list']
local last_outcard_seat = _reloadInfo['last_outcard_seat']
room.left_count = _reloadInfo['left_card']
room.banker_seat = bank_seat
room.curren_outcard_seat = _reloadInfo['curren_outcard_seat']
if active_seat ~= 0 then
local player = room:GetPlayerBySeat(active_seat)
player.DiceCard = _reloadInfo['acitve_card']
end
room.last_outcard_seat = last_outcard_seat
room.playing = playing
for i = 1, #_info_list do
local tem = _info_list[i]
local playerid = tem['playerid']
local p = room:GetPlayerById(playerid)
local outcard_list = tem['outcard_list']
p.outcard_list = outcard_list
p.total_score = tem['score']
p.hu_xi = tem['hu_xi']
p.hand_left_count = tem['card_count']
p.cur_hp = tem['cur_hp'] or 0
p.total_hp = tem['total_hp'] or 0
if tem['hp_info'] then
p.cur_hp = tem.hp_info.cur_hp
p.total_hp = tem.hp_info.total_hp
end
p.entrust = tem['entrust']
local opcard = tem['opcard']
for k = 1, #opcard do
local op = opcard[k]
local fz = {}
fz.type = op['type']
local data = {}
data[1] = op['card1']
data[2] = op['card3']
fz.opcard = data
fz.card = op['card2']
fz.active_card = op['card2']
p.fz_list[#p.fz_list + 1] = fz
if p.seat == room.self_player.seat then
if fz.type == RB_FZType.Kan then
for i = 1, 3 do
room.self_player.handcard_list[#room.self_player.handcard_list + 1] = fz.card
end
end
end
end
pt(p)
if not playing and room.curren_round > 0 then
self.GetGameController():PlayerReady()
end
end
end
end
function M:FillPlayBackData(pd_data)
local room = DataManager.CurrenRoom
local _tableInfo = pd_data['info']
local _config = _tableInfo['config']
room.room_id = _tableInfo.roomid
room.room_config = EXRoomConfig.new(_config)
room.owner_id = _config['ownerid']
local active_seat = _tableInfo['active_seat']
local bank_seat = _tableInfo['banker_seat']
room.left_count = _tableInfo['left_card']
room.banker_seat = bank_seat
room.curren_turn_seat = active_seat
room.curren_round = _tableInfo['round']
local _info_list = _tableInfo['playerData']
for i = 1, #_info_list do
local _jp = _info_list[i]
local p = room:NewPlayer()
p.seat = _jp['seat']
local online = _jp['online']
p.line_state = online
p.ready = _jp['ready'] == 1 and true or false
local pid = _jp['aid']
if pid == DataManager.SelfUser.account_id then
room.self_player = p
end
local u = User.new()
u.account_id = pid
p.self_user = u
u.nick_name = _jp['nick']
u.head_url = _jp['portrait']
u.sex = _jp['sex']
p.self_user.host_ip = p.self_user.host_ip
local _hand_card = _jp['hand_card']
p.hand_card = _hand_card
if room.self_player ~= nil and p.seat == room.self_player.seat then
room.self_player.handcard_list = _hand_card
end
p.total_score = _jp['score']
p.hand_left_count = #_hand_card
p.cur_hp = _jp['cur_hp'] or 0
p.total_hp = _jp['total_hp'] or 0
if _jp['hp_info'] then
p.cur_hp = _jp.hp_info.cur_hp
p.total_hp = _jp.hp_info.total_hp
end
room:AddPlayer(p)
end
room.cmdList = pd_data['cmdList']
room.result = pd_data['result']
end
return M