dezhou_client/lua_probject/extend_project/extend/zipai/weimaque/PlayerCardInfoView.lua

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2025-12-17 21:08:27 +08:00
local PlayerCardInfoView = require("main.zipai.ZPPlayerCardInfoView")
local M = {}
function M.new(view,mainView)
setmetatable(M, {__index = PlayerCardInfoView})
local self = setmetatable({},{__index = M})
self.class = "PlayerCardInfoView"
self._view = view
self._mainView = mainView
self:init()
return self
end
function M:UpdateFzList(fz_list, ispaly, seat)
self._area_fz_list:RemoveChildren(0,-1,true)
for i = 1,#fz_list do
local fzitem = nil
if fz_list[i].type ~= RB_FZType.Kan then
fzitem =UIPackage.CreateObjectFromURL("ui://Main_RunBeard/ComponentNew")
if (ispaly == false) then
fzitem:RemoveChildren(0, -1, true)
end
end
if fz_list[i].type == RB_FZType.Chi or fz_list[i].type == RB_FZType.Bi then
local fzcards =UIPackage.CreateObjectFromURL("ui://Main_RunBeard/Fz_0_3")
fzcards:GetController("c2").selectedIndex =1
fzcards:GetChild("card_"..1).icon = self:getCardItem("ui://Main_RunBeard/202_",fz_list[i].active_card)
fzcards:GetChild("card_"..2).icon = self:getCardItem("ui://Main_RunBeard/202_",fz_list[i].opcard[1])
fzcards:GetChild("card_"..3).icon = self:getCardItem("ui://Main_RunBeard/202_",fz_list[i].opcard[2])
fzcards.x,fzcards.y = 0,0
self:playAnim(fzitem, fzcards, #fz_list, i, ispaly, seat)
elseif fz_list[i].type == RB_FZType.Peng then
local fzcards =UIPackage.CreateObjectFromURL("ui://Main_RunBeard/Fz_0_3")
for j=1,3 do
fzcards:GetChild("card_"..j).icon =self:getCardItem("ui://Main_RunBeard/202_",fz_list[i].card)
end
fzcards.x,fzcards.y = 0,0
self:playAnim(fzitem, fzcards, #fz_list, i, ispaly, seat)
elseif fz_list[i].type == RB_FZType.Wei then
local fzcards =UIPackage.CreateObjectFromURL("ui://Main_RunBeard/Fz_0_3")
for j=1,3 do
fzcards:GetChild("card_"..j).icon ="ui://Main_RunBeard/202_1_300"
end
fzcards.x,fzcards.y = 0,0
self:playAnim(fzitem, fzcards, #fz_list, i, ispaly, seat)
end
end
end
function M:playAnim(fzitem, fzcards, size, i, ispaly, seat)
if (ispaly == nil) then
ispaly = false
end
local isaddLast = false
if (ispaly and i == size) then --匹配最后一个牌
local faArray = fzitem:GetChild('chiwei1')
if (DataManager.CurrenRoom.room_config.people_num == 3) then
if (DataManager.CurrenRoom.self_player.seat == 1) then
if (seat == 2) then
faArray = fzitem:GetChild('chiwei1')
else
faArray = fzitem:GetChild('chiwei')
end
elseif (DataManager.CurrenRoom.self_player.seat == 2) then
if (seat == 3) then
faArray = fzitem:GetChild('chiwei1')
else
faArray = fzitem:GetChild('chiwei')
end
elseif (DataManager.CurrenRoom.self_player.seat == 3) then
if (seat == 1) then
faArray = fzitem:GetChild('chiwei1')
else
faArray = fzitem:GetChild('chiwei')
end
end
end
if (faArray ~= nil) then
faArray:AddChild(fzcards)
else
fzitem:AddChild(fzcards)
end
else
fzitem:AddChild(fzcards)
end
if (seat ~= nil) then
isaddLast = self:isAddFirst(seat)
end
if (isaddLast) then
local index_postion = 0
self._area_fz_list:AddChildAt(fzitem, index_postion)
else
self._area_fz_list:AddChild(fzitem)
end
end
function M:isAddFirst(seat)
local isaddLast = false
if (DataManager.CurrenRoom.room_config.people_num == 3) then
if (DataManager.CurrenRoom.self_player.seat == 1) then
if (seat == 2) then
isaddLast = true
end
elseif (DataManager.CurrenRoom.self_player.seat == 2) then
if (seat == 3) then
isaddLast = true
end
elseif (DataManager.CurrenRoom.self_player.seat == 3) then
if (seat == 1) then
isaddLast = true
end
end
elseif DataManager.CurrenRoom.room_config.people_num == 2 then
isaddLast = true
end
return isaddLast
end
function M:PlayingOutCardAnima(card)
coroutine.start(
function()
coroutine.wait(0.1)
self:ClearOutCard()
end
)
end
function M:UpdateOutCardList(outcard, isShow, isMopai, seat)
if (isShow == nil) then
isShow = false
end
if (isMopai == nil) then
isMopai = false
end
self._area_outcard_list:RemoveChildren(0, -1, true)
local outcards = UIPackage.CreateObjectFromURL('ui://Main_RunBeard/Gcm_OutCard')
if outcard == 0 then
outcards:GetChild('icon').icon = 'ui://Main_RunBeard/202_1_300'
else
outcards:GetChild('icon').icon = self:getCardItem('ui://Main_RunBeard/203_', outcard)
end
outcards.x, outcards.y = 0, 0
local show_di_bg = outcards:GetChild('show_di_bg')
--show_di_bg.visible = true
if (isShow) then
if outcard == 0 then
show_di_bg.visible = false
end
if (seat ~= nil and outcards ~= nil) then
if (DataManager.CurrenRoom.room_config.people_num == 3) then
if (seat == 2) then
seat = 3
elseif (seat == 3) then
seat = 2
end
elseif DataManager.CurrenRoom.room_config.people_num == 2 then
seat = 3
end
if (isMopai) then
if outcard ~= 0 then
outcards:GetTransition('mopai' .. seat):Play(
function()
--show_di_bg.visible = true
end
)
end
else
show_di_bg.visible = false
outcards:GetTransition('cpai' .. seat):Play()
end
else
--show_di_bg.visible = true
end
else
show_di_bg.visible = false
end
self._area_outcard_list:AddChild(outcards)
end
--弃牌
function M:UpdateQiPai(qi_list, ispaly, seat)
self._area_qipai_list:RemoveChildren(0, -1, true)
for i = 1, #qi_list do
local t = qi_list[i]
local qicards = UIPackage.CreateObjectFromURL('ui://Main_RunBeard/Qipai')
--qicards:GetController("ischu").selectedIndex = t.ischu
qicards:GetChild('icon').icon = self:getCardItem('ui://Main_RunBeard/202_', t.card)
if (ispaly) then
if (i == #qi_list) then
if (DataManager.CurrenRoom.room_config.people_num == 2) then
qicards:GetTransition('t0'):Play()
else
if (DataManager.CurrenRoom.self_player.seat == 1) then
if (seat == 2) then
qicards:GetTransition('t0'):Play()
else
qicards:GetTransition('t1'):Play()
end
elseif (DataManager.CurrenRoom.self_player.seat == 2) then
if (seat == 3) then
qicards:GetTransition('t0'):Play()
else
qicards:GetTransition('t1'):Play()
end
elseif (DataManager.CurrenRoom.self_player.seat == 3) then
if (seat == 1) then
qicards:GetTransition('t0'):Play()
else
qicards:GetTransition('t1'):Play()
end
else
qicards:GetTransition('t0'):Play()
end
end
end
end
self._area_qipai_list:AddChild(qicards)
end
end
return M