dezhou_client/wb_unity_pro/Assets/Scripts/Editor/CustomSettings.cs

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2025-12-17 21:08:27 +08:00
using UnityEngine;
using System;
using System.Collections.Generic;
using LuaInterface;
using BindType = ToLuaMenu.BindType;
using System.Reflection;
public static class CustomSettings
{
public static string saveDir = Application.dataPath + "/Source/Generate/";
public static string toluaBaseType = Application.dataPath + "/ToLua/BaseType/";
public static string injectionFilesPath = Application.dataPath + "/ToLua/Injection/";
//导出时强制做为静态类的类型(注意customTypeList 还要添加这个类型才能导出)
//unity 有些类作为sealed class, 其实完全等价于静态类
public static List<Type> staticClassTypes = new List<Type>
{
typeof(UnityEngine.Application),
typeof(UnityEngine.Time),
typeof(UnityEngine.Screen),
typeof(UnityEngine.SleepTimeout),
typeof(UnityEngine.Input),
typeof(UnityEngine.Resources),
typeof(UnityEngine.Physics),
typeof(UnityEngine.RenderSettings),
//typeof(UnityEngine.QualitySettings),
typeof(UnityEngine.GL),
typeof(UnityEngine.Graphics),
};
//附加导出委托类型(在导出委托时, customTypeList 中牵扯的委托类型都会导出, 无需写在这里)
public static DelegateType[] customDelegateList =
{
_DT(typeof(Action)),
_DT(typeof(UnityEngine.Events.UnityAction)),
_DT(typeof(System.Predicate<int>)),
_DT(typeof(System.Action<int>)),
_DT(typeof(System.Comparison<int>)),
_DT(typeof(System.Func<int, int>)),
};
//在这里添加你要导出注册到lua的类型列表
public static BindType[] customTypeList =
{
//------------------------为例子导出--------------------------------
//_GT(typeof(TestEventListener)),
//_GT(typeof(TestProtol)),
//_GT(typeof(TestAccount)),
//_GT(typeof(Dictionary<int, TestAccount>)).SetLibName("AccountMap"),
//_GT(typeof(KeyValuePair<int, TestAccount>)),
//_GT(typeof(Dictionary<int, TestAccount>.KeyCollection)),
//_GT(typeof(Dictionary<int, TestAccount>.ValueCollection)),
//_GT(typeof(TestExport)),
//_GT(typeof(TestExport.Space)),
//-------------------------------------------------------------------
//_GT(typeof(DS.Core.Debugger)).SetNameSpace(null),
#if USING_DOTWEENING
_GT(typeof(DG.Tweening.DOTween)),
_GT(typeof(DG.Tweening.Tween)).SetBaseType(typeof(System.Object)).AddExtendType(typeof(DG.Tweening.TweenExtensions)),
_GT(typeof(DG.Tweening.Sequence)).AddExtendType(typeof(DG.Tweening.TweenSettingsExtensions)),
_GT(typeof(DG.Tweening.Tweener)).AddExtendType(typeof(DG.Tweening.TweenSettingsExtensions)),
_GT(typeof(DG.Tweening.LoopType)),
_GT(typeof(DG.Tweening.PathMode)),
_GT(typeof(DG.Tweening.PathType)),
_GT(typeof(DG.Tweening.RotateMode)),
_GT(typeof(Component)).AddExtendType(typeof(DG.Tweening.ShortcutExtensions)),
_GT(typeof(Transform)).AddExtendType(typeof(DG.Tweening.ShortcutExtensions)),
_GT(typeof(Light)).AddExtendType(typeof(DG.Tweening.ShortcutExtensions)),
_GT(typeof(Material)).AddExtendType(typeof(DG.Tweening.ShortcutExtensions)),
_GT(typeof(Rigidbody)).AddExtendType(typeof(DG.Tweening.ShortcutExtensions)),
_GT(typeof(Camera)).AddExtendType(typeof(DG.Tweening.ShortcutExtensions)),
_GT(typeof(AudioSource)).AddExtendType(typeof(DG.Tweening.ShortcutExtensions)),
//_GT(typeof(LineRenderer)).AddExtendType(typeof(DG.Tweening.ShortcutExtensions)),
//_GT(typeof(TrailRenderer)).AddExtendType(typeof(DG.Tweening.ShortcutExtensions)),
#else
_GT(typeof(Component)),
_GT(typeof(Transform)),
_GT(typeof(Material)),
_GT(typeof(Light)),
_GT(typeof(Rigidbody)),
_GT(typeof(Camera)),
//_GT(typeof(AudioSource)),
//_GT(typeof(LineRenderer))
//_GT(typeof(TrailRenderer))
#endif
_GT(typeof(Behaviour)),
_GT(typeof(MonoBehaviour)),
_GT(typeof(GameObject)),
_GT(typeof(TrackedReference)),
_GT(typeof(Application)),
_GT(typeof(Physics)),
_GT(typeof(Collider)),
_GT(typeof(Time)),
_GT(typeof(Texture)),
_GT(typeof(Texture2D)),
_GT(typeof(Shader)),
_GT(typeof(Renderer)),
_GT(typeof(WWW)),
_GT(typeof(Screen)),
_GT(typeof(CameraClearFlags)),
_GT(typeof(AudioClip)),
_GT(typeof(AssetBundle)),
_GT(typeof(ParticleSystem)),
_GT(typeof(AsyncOperation)).SetBaseType(typeof(System.Object)),
_GT(typeof(LightType)),
_GT(typeof(SleepTimeout)),
#if UNITY_5_3_OR_NEWER && !UNITY_5_6_OR_NEWER
_GT(typeof(UnityEngine.Experimental.Director.DirectorPlayer)),
#endif
_GT(typeof(Animator)),
_GT(typeof(Input)),
_GT(typeof(KeyCode)),
_GT(typeof(SkinnedMeshRenderer)),
_GT(typeof(Space)),
//_GT(typeof(MeshRenderer)),
#if !UNITY_5_4_OR_NEWER
_GT(typeof(ParticleEmitter)),
_GT(typeof(ParticleRenderer)),
_GT(typeof(ParticleAnimator)),
#endif
_GT(typeof(BoxCollider)),
_GT(typeof(MeshCollider)),
_GT(typeof(SphereCollider)),
_GT(typeof(CharacterController)),
_GT(typeof(CapsuleCollider)),
_GT(typeof(Animation)),
_GT(typeof(AnimationClip)).SetBaseType(typeof(UnityEngine.Object)),
_GT(typeof(AnimationState)),
_GT(typeof(AnimationBlendMode)),
_GT(typeof(QueueMode)),
_GT(typeof(PlayMode)),
_GT(typeof(WrapMode)),
//_GT(typeof(QualitySettings)),
_GT(typeof(RenderSettings)),
_GT(typeof(SkinWeights)),
_GT(typeof(RenderTexture)),
_GT(typeof(Resources)),
_GT(typeof(DSAnimationCurve)),
_GT(typeof(TakeScreenShot)),
_GT(typeof(QRCodePicture)),
_GT(typeof(taurus.client.NetManager)),
_GT(typeof(taurus.unity.LuaNetClient)),
_GT(typeof(UnityEngine.PlayerPrefs)),
_GT(typeof(GameApplication)),
_GT(typeof(Version)),
_GT(typeof(Hotupdate)),
_GT(typeof(Game.Utils)),
_GT(typeof(UnityEngine.RuntimePlatform)),
_GT(typeof(UnityEngine.NetworkReachability)),
_GT(typeof(Voice)),
_GT(typeof(taurus.unity.ResourcesManager)),
_GT(typeof(System.IO.File)),
_GT(typeof(System.IO.Directory)),
//_GT(typeof(System.IO.FileInfo)),
//_GT(typeof(System.IO.DirectoryInfo)),
_GT(typeof(UnityEngine.SystemInfo)),
_GT(typeof(UnityEngine.Sprite)),
_GT(typeof(UnityEngine.UI.Text)),
_GT(typeof(UnityEngine.UI.Button)),
_GT(typeof(UnityEngine.UI.Image)),
_GT(typeof(UnityEngine.UI.Slider)),
_GT(typeof(UnityEngine.UI.Scrollbar)),
_GT(typeof(UnityEngine.UI.ScrollRect)),
_GT(typeof(UnityEngine.UI.InputField)),
_GT(typeof(UnityEngine.UI.RawImage)),
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_GT(typeof(UnityEngine.UI.GridLayoutGroup)),
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_GT(typeof(UnityEngine.RectTransform)),
_GT(typeof(LuaUIHelper)),
_GT(typeof(LuaUIHelperSprite)),
_GT(typeof(LuaUIHelperText)),
_GT(typeof(TextAsset)),
_GT(typeof(PageSliderManager)),
};
public static List<Type> dynamicList = new List<Type>()
{
//typeof(MeshRenderer),
#if !UNITY_5_4_OR_NEWER
typeof(ParticleEmitter),
typeof(ParticleRenderer),
typeof(ParticleAnimator),
#endif
typeof(BoxCollider),
typeof(MeshCollider),
typeof(SphereCollider),
typeof(CharacterController),
typeof(CapsuleCollider),
typeof(Animation),
typeof(AnimationClip),
typeof(AnimationState),
typeof(SkinWeights),
typeof(RenderTexture),
typeof(Rigidbody),
};
//重载函数相同参数个数相同位置out参数匹配出问题时, 需要强制匹配解决
//使用方法参见例子14
public static List<Type> outList = new List<Type>()
{
};
//ngui优化下面的类没有派生类可以作为sealed class
public static List<Type> sealedList = new List<Type>()
{
/*typeof(Transform),
typeof(UIRoot),
typeof(UICamera),
typeof(UIViewport),
typeof(UIPanel),
typeof(UILabel),
typeof(UIAnchor),
typeof(UIAtlas),
typeof(UIFont),
typeof(UITexture),
typeof(UISprite),
typeof(UIGrid),
typeof(UITable),
typeof(UIWrapGrid),
typeof(UIInput),
typeof(UIScrollView),
typeof(UIEventListener),
typeof(UIScrollBar),
typeof(UICenterOnChild),
typeof(UIScrollView),
typeof(UIButton),
typeof(UITextList),
typeof(UIPlayTween),
typeof(UIDragScrollView),
typeof(UISpriteAnimation),
typeof(UIWrapContent),
typeof(TweenWidth),
typeof(TweenAlpha),
typeof(TweenColor),
typeof(TweenRotation),
typeof(TweenPosition),
typeof(TweenScale),
typeof(TweenHeight),
typeof(TypewriterEffect),
typeof(UIToggle),
typeof(Localization),*/
};
public static BindType _GT(Type t)
{
return new BindType(t);
}
public static DelegateType _DT(Type t)
{
return new DelegateType(t);
}
}