master
parent
0ea4eb41c0
commit
6b519279e1
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@ -35,20 +35,26 @@ end
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function M:SetList(v)
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for index, value in ipairs(self.list) do
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value.goTitle:SetActive(false)
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value.goItem:SetActive(false)
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value.rectTs:SetActive(false)
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value.rectRank:SetActive(false)
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end
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for index, value in ipairs(v) do
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if index > #self.list then
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local tempCount = #self.list + 1
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local tempCount = index
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self.list[tempCount] = {}
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local title = UnityEngine.GameObject.Instantiate(self.titleCopy, self.titleCopy.parent, false)
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local itemTs = UnityEngine.GameObject.Instantiate(self.itemCopy, self.itemCopy.transform.parent,
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false)
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local itemRank = UnityEngine.GameObject.Instantiate(self.itemCopy, self.itemCopy.transform.parent,
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false)
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self.list[tempCount].goTs = itemTs
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self.list[tempCount].goRank = itemRank
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self.list[tempCount].goTitle = title
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self.list[tempCount].rectTs = itemTs:GetComponent(typeof(UnityEngine.RectTransform))
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self.list[tempCount].rectRank = itemRank:GetComponent(typeof(UnityEngine.RectTransform))
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local gridRankGrid = self.list[tempCount].rectRank:Find("grid")
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gridRankGrid = gridRankGrid:GetComponent(typeof(UnityEngine.UI.GridLayoutGroup))
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local vecGridSize = gridRankGrid.cellSize
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vecGridSize.x = 175
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gridRankGrid.cellSize = vecGridSize
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self.list[tempCount].rectTitle = title:GetComponent(typeof(UnityEngine.RectTransform))
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title = title.transform:Find("textTitle")
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self.list[tempCount].textTitle = title:GetComponent(typeof(UnityEngine.UI.Text))
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self.list[tempCount].TS = {}
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@ -62,70 +68,143 @@ function M:SetList(v)
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self.list[tempCount].Rank.textTitle = subTitle
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self.list[tempCount].Rank.list = {}
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end
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self:ShowData(self.list[index], value)
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self.list[index].goTitle:SetActive(true)
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self.lsit[index].goItem:SetActive(true)
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self:ShowData(index, self.list[index], value)
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self.list[index].rectTitle.gameObject:SetActive(true)
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self.list[index].rectTs.gameObject:SetActive(true)
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self.list[index].rectRank.gameObject:SetActive(true)
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end
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end
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function M:ShowData(val, v)
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function M:ShowData(indexTemp, val, v)
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local data = FilterData[v]
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val.textTitle.text = data.name
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local listTs = val.TS.list
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val.TS.textTitle.text = data.ts.name
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val.Rank.textTitle.text = data.rank.name
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local height = 236.5
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for index, value in ipairs(listTs) do
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value.goItem:SetActive(false)
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value.goItem.gameObject:SetActive(false)
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end
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local vecSize = val.rectTs.sizeDelta -- #data.ts.data
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vecSize.y = self:Trunc(#data.ts.data / 3) * 93 + height
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val.rectTs.sizeDelta = vecSize
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for index, value in ipairs(data.ts.data) do
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if index > #listTs then
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local tempItem = val.goTs.transform:Find("grid/btnItem")
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local tempItem = val.rectTs:Find("grid/btnItem")
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tempItem.gameObject:SetActive(false)
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local tempTs = {}
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tempTs.goItem = UnityEngine.GameObject.Instantiate(tempItem, tempItem.parent, false)
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tempTs.goItem.gameObject:SetActive(true)
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tempTs.textName = tempTs.goItem.transform:Find("textName")
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tempTs.textName = tempTs.textName:GetComponent(typeof(UnityEngine.UI.Text))
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tempTs.imageShow = tempTs.goItem.transform:Find("imageShow")
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tempTs.Animator = tempTs.goItem.transform:Find("imageShow")
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tempTs.Animator = tempTs.Animator:GetComponent(typeof(UnityEngine.Animator))
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local btnItem = tempTs.goItem:GetComponent(typeof(UnityEngine.UI.Button))
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LuaUIHelper:AddButtonClick(btnItem, function(val)
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self:OnClickItemTS(val)
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end, index)
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listTs[#listTs + 1] = tempTs
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LuaUIHelper:AddButtonClick(btnItem, function(ta)
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self:OnClickItem(ta)
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end, { indexList = indexTemp, type = data.type, kind = "Ts", index = index })
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listTs[index] = tempTs
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end
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-- listTs[#listTs].textName.text = value
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-- listTs[#listTs].goItem:SetActive(true)
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listTs[index].textName.text = value.name
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listTs[index].goItem.gameObject:SetActive(true)
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listTs[index].Animator:Play("stop", -1, 0)
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end
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local listRank = val.Rank.list
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for index, value in ipairs(listRank) do
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value.goItem:SetActive(false)
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value.goItem.gameObject:SetActive(false)
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end
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for index, value in ipairs(listRank) do
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vecSize = val.rectRank.sizeDelta
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vecSize.y = self:Trunc(#data.rank.data / 3) * 93 + height
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val.rectRank.sizeDelta = vecSize
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for index, value in ipairs(data.rank.data) do
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if index > #listRank then
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local tempItem = val.goTs.transform:Find("grid/btnItem")
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local tempItem = val.rectRank:Find("grid/btnItem")
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tempItem.gameObject:SetActive(false)
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local tempTs = {}
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tempTs.goItem = UnityEngine.GameObject.Instantiate(tempItem, tempItem.parent, false)
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tempTs.goItem:SetActive(true)
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tempTs.textName = tempTs.goItem.transform:Find("textName")
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tempTs.textName = tempTs:GetComponent(typeof(UnityEngine.UI.Text))
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tempTs.imageShow = tempTs.goItem.transform:Find("imageShow")
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local btnItem = tempTs.goItem:GetComponent(typeof(UnityEngine.UI.Button))
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LuaUIHelper:AddButtonClick(btnItem, function(val)
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self:OnClickItemRank(val)
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end, index)
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listRank[#listRank + 1] = tempTs
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local tempRank = {}
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tempRank.goItem = UnityEngine.GameObject.Instantiate(tempItem, tempItem.parent, false)
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tempRank.goItem.gameObject:SetActive(true)
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tempRank.textName = tempRank.goItem.transform:Find("textName")
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tempRank.textName = tempRank.textName:GetComponent(typeof(UnityEngine.UI.Text))
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tempRank.Animator = tempRank.goItem.transform:Find("imageShow")
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local rectImageShow = tempRank.Animator:GetComponent(typeof(UnityEngine.RectTransform))
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local vecImageShow = rectImageShow.sizeDelta
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vecImageShow.x = 175
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rectImageShow.sizeDelta = vecImageShow
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tempRank.Animator = tempRank.Animator:GetComponent(typeof(UnityEngine.Animator))
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local btnItem = tempRank.goItem:GetComponent(typeof(UnityEngine.UI.Button))
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LuaUIHelper:AddButtonClick(btnItem, function(ta)
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self:OnClickItem(ta)
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end, { indexList = indexTemp, type = data.type, kind = "Rank", index = index })
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listRank[index] = tempRank
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end
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-- listRank[#listRank].textName.text = value
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-- listRank[#listRank].goItem:SetActive(true)
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listRank[index].textName.text = value.name
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listRank[index].goItem.gameObject:SetActive(true)
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end
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end
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function M:OnClickItemTS(val)
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function M:Trunc(num)
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if num >= 0 then
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return math.floor(num)
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else
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return math.ceil(num)
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end
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end
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function M:OnClickItemRank(val)
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function M:OnClickItem(val)
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-- print("按键值:" .. val.indexList .. "=" .. val.type .. "=" .. val.kind .. "=" .. val.index)
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local temp = FilterData[val.type]
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if val.kind == "ts" then
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for index, value in ipairs(temp.ts.data) do
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if val.index == index then
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break
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end
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end
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elseif val.kind == "Rank" then
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local listRank = self.list[val.indexList].Rank.list
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local data = temp.rank.data
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for index, value in ipairs(data) do
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if val.index == index then
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local v = index % 4
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if v == 1 then
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value.isShow = not value.isShow
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if value.isShow then
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listRank[index].Animator:Play("open", -1, 0)
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listRank[index + 1].Animator:Play("open", -1, 0)
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listRank[index + 2].Animator:Play("open", -1, 0)
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listRank[index + 3].Animator:Play("open", -1, 0)
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else
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listRank[index].Animator:Play("close", -1, 0)
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listRank[index + 1].Animator:Play("close", -1, 0)
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listRank[index + 2].Animator:Play("close", -1, 0)
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listRank[index + 3].Animator:Play("close", -1, 0)
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end
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else
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value.isShow = not value.isShow
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v = index - v
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print("这是数字" .. v .. "=" .. index)
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if value.isShow then
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listRank[index].Animator:Play("open", -1, 0)
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else
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listRank[index].Animator:Play("close", -1, 0)
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end
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print("什么鬼" ..
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tostring(data[v + 2].isShow) ..
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tostring(data[v + 3].isShow) .. tostring(data[v + 4].isShow))
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if data[v + 2].isShow and data[v + 3].isShow and data[v + 4].isShow then
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data[v + 1].isShow = true
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listRank[v + 1].Animator:Play("open", -1, 0)
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else
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data[v + 1].isShow = false
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listRank[v + 1].Animator:Play("close", -1, 0)
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end
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end
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break
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end
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end
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end
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end
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return M
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@ -1,90 +1,61 @@
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local deZhouCard = {
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name = "德州扑克",
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ts = {
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name = "特色玩法",
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data = { { name = "强抓" }, { name = "暴击" }, { name = "鱿鱼" }, { name = "AOF" } }
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},
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rank = {
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name = "级别",
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data = {
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{ name = "微<2" },
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{ name = "小 2-9" },
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{ name = "中 10-99" },
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{ name = "大 100+" },
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{ name = "0.1/0.2" },
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{ name = "1/2" },
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{ name = "5/10" },
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{ name = "50/100" },
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{ name = "0.25/0.5" },
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{ name = "2/4" },
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{ name = "10/20" },
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{ name = "100/200" },
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{ name = "0.5/1.0" },
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{ name = "3/6" },
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{ name = "20/40" },
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{ name = "500/1000" } }
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}
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}
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local duanPaiCard = {
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name = "短牌",
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ts = {
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name = "特色玩法",
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data = { { name = "鱿鱼" }, { name = "AOF" } }
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},
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rank = {
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name = "级别",
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data = {
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{ name = "微 <2" },
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{ name = "小 1-9" },
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{ name = "中 10-99" },
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{ name = "大 100+" },
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{ name = "0.1" },
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{ name = "1" },
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{ name = "10" },
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{ name = "100" },
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{ name = "0.2" },
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{ name = "2" },
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{ name = "20" },
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{ name = "200" },
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{ name = "0.5" },
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{ name = "5" },
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{ name = "50" },
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{ name = "500" } }
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}
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}
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local aomahaCard = {
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name = "奥马哈",
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ts = {
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name = "特色玩法",
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data = { { name = "强抓" }, { name = "暴击" }, { name = "鱿鱼" } }
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},
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rank = {
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name = "级别",
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data = {
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{ name = "微<2" },
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{ name = "小 2-9" },
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{ name = "中 10-99" },
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{ name = "大 100+" },
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{ name = "0.1/0.2" },
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{ name = "1/2" },
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{ name = "5/10" },
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{ name = "50/100" },
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{ name = "0.25/0.5" },
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{ name = "2/4" },
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{ name = "10/20" },
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{ name = "100/200" },
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{ name = "0.5/1.0" },
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{ name = "3/6" },
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{ name = "20/40" },
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{ name = "500/1000" } }
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}
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}
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FilterType = {
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DeZhou = 1,
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DuanPai = 2,
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Aomah = 3,
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}
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local deZhouCard = {
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type = FilterType.DeZhou,
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name = "德州扑克",
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ts = {
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name = "特色玩法",
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data = { { name = "强抓", isShow = false }, { name = "暴击", isShow = false }, { name = "鱿鱼", isShow = false }, { name = "AOF", isShow = false } }
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},
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rank = {
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name = "级别",
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data = {
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{ name = "微<2", isShow = false }, { name = "0.1/0.2", isShow = false }, { name = "0.25/0.5", isShow = false }, { name = "0.5/1.0", isShow = false },
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{ name = "小 2-9" }, { name = "1/2" }, { name = "2/4" }, { name = "3/6" },
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{ name = "中 10-99", isShow = false }, { name = "5/10", isShow = false }, { name = "10/20", isShow = false }, { name = "20/40", isShow = false },
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{ name = "大 100+", isShow = false }, { name = "50/100", isShow = false }, { name = "100/200", isShow = false }, { name = "500/1000", isShow = false } }
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}
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}
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local duanPaiCard = {
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type = FilterType.DuanPai,
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name = "短牌",
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ts = {
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isShow = true,
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name = "特色玩法",
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data = { { name = "鱿鱼", isShow = false }, { name = "AOF", isShow = false } }
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},
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rank = {
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isShow = true,
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name = "级别",
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data = {
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{ name = "微 <2", isShow = false }, { name = "0.1", isShow = false }, { name = "0.2", isShow = false }, { name = "0.5", isShow = false },
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{ name = "小 1-9", isShow = false }, { name = "1", isShow = false }, { name = "2", isShow = false }, { name = "5", isShow = false },
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{ name = "中 10-99", isShow = false }, { name = "10", isShow = false }, { name = "20", isShow = false }, { name = "50", isShow = false },
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{ name = "大 100+", isShow = false }, { name = "100", isShow = false }, { name = "200", isShow = false }, { name = "500", isShow = false } }
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}
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}
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local aomahaCard = {
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type = FilterType.Aomah,
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name = "奥马哈",
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ts = {
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isShow = true,
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name = "特色玩法",
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data = { { name = "强抓", isShow = false }, { name = "暴击", isShow = false }, { name = "鱿鱼", isShow = false } }
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},
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rank = {
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isShow = true,
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name = "级别",
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data = {
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{ name = "微<2", isShow = false }, { name = "0.1/0.2", isShow = false }, { name = "0.25/0.5", isShow = false }, { name = "0.5/1.0", isShow = false },
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{ name = "小 2-9", isShow = false }, { name = "1/2", isShow = false }, { name = "2/4", isShow = false }, { name = "3/6", isShow = false },
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{ name = "中 10-99", isShow = false }, { name = "5/10", isShow = false }, { name = "10/20", isShow = false }, { name = "20/40", isShow = false },
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{ name = "大 100+", isShow = false }, { name = "50/100", isShow = false }, { name = "100/200", isShow = false }, { name = "500/1000", isShow = false } }
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}
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}
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FilterData = {
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[FilterType.DeZhou] = deZhouCard,
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[FilterType.DuanPai] = duanPaiCard,
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@ -117,7 +117,6 @@ function M:init(view)
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self.selectTitle = self.enumTitle.Home
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self:OnShowPage(self.selectTitle)
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print("??" .. self.selectTitle)
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end
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function M:OnShowPage(val)
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@ -2,29 +2,29 @@
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"Version": 1,
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"WorkspaceRootPath": "D:\\UnityProject\\dezhou\\dezhou_client\\wb_unity_pro\\",
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"Documents": [
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{
|
||||
"AbsoluteMoniker": "D:0:0:{D75A4DC2-9F64-A98D-0D87-0D117969F0D9}|Assembly-CSharp-Editor.csproj|d:\\unityproject\\dezhou\\dezhou_client\\wb_unity_pro\\assets\\scripts\\editor\\customsettings.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
|
||||
"RelativeMoniker": "D:0:0:{D75A4DC2-9F64-A98D-0D87-0D117969F0D9}|Assembly-CSharp-Editor.csproj|solutionrelative:assets\\scripts\\editor\\customsettings.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
|
||||
},
|
||||
{
|
||||
"AbsoluteMoniker": "D:0:0:{447B58C1-7AFB-29A7-57FF-8787F9E109CD}|Assembly-CSharp.csproj|D:\\UnityProject\\dezhou\\dezhou_client\\wb_unity_pro\\assets\\scripts\\vercheck.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
|
||||
"RelativeMoniker": "D:0:0:{447B58C1-7AFB-29A7-57FF-8787F9E109CD}|Assembly-CSharp.csproj|solutionrelative:assets\\scripts\\vercheck.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
|
||||
},
|
||||
{
|
||||
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|
||||
value: 0
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 136
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_Color.a
|
||||
path:
|
||||
classID: 114
|
||||
script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_EulerEditorCurves: []
|
||||
m_HasGenericRootTransform: 0
|
||||
m_HasMotionFloatCurves: 0
|
||||
m_Events: []
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a17d243b435f85449aa8fa1ae1154eca
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 7400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -410,6 +410,15 @@ public class LuaUIHelper : MonoBehaviour
|
|||
func.Call(index);
|
||||
});
|
||||
}
|
||||
public void AddButtonClick(Button button, LuaFunction func, LuaTable ta)
|
||||
{
|
||||
if (button == null || func == null) return;
|
||||
|
||||
button.onClick.AddListener(() =>
|
||||
{
|
||||
func.Call(ta);
|
||||
});
|
||||
}
|
||||
|
||||
public float GetAnimatorAormalizedTime(Animator a, bool boo)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -176,6 +176,7 @@ public static class CustomSettings
|
|||
_GT(typeof(UnityEngine.UI.ScrollRect)),
|
||||
_GT(typeof(UnityEngine.UI.InputField)),
|
||||
_GT(typeof(UnityEngine.UI.RawImage)),
|
||||
_GT(typeof(UnityEngine.UI.GridLayoutGroup)),
|
||||
_GT(typeof(UnityEngine.RectTransform)),
|
||||
_GT(typeof(LuaUIHelper)),
|
||||
_GT(typeof(LuaUIHelperSprite)),
|
||||
|
|
|
|||
|
|
@ -75,9 +75,11 @@ public static class LuaBinder
|
|||
UnityEngine_UI_ScrollRectWrap.Register(L);
|
||||
UnityEngine_UI_InputFieldWrap.Register(L);
|
||||
UnityEngine_UI_RawImageWrap.Register(L);
|
||||
UnityEngine_UI_GridLayoutGroupWrap.Register(L);
|
||||
UnityEngine_UI_MaskableGraphicWrap.Register(L);
|
||||
UnityEngine_UI_GraphicWrap.Register(L);
|
||||
UnityEngine_UI_SelectableWrap.Register(L);
|
||||
UnityEngine_UI_LayoutGroupWrap.Register(L);
|
||||
L.BeginModule("InputField");
|
||||
L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput);
|
||||
L.EndModule();
|
||||
|
|
|
|||
|
|
@ -108,12 +108,21 @@ public class LuaUIHelperWrap
|
|||
obj.AddButtonClick(arg0, arg1);
|
||||
return 0;
|
||||
}
|
||||
else if (count == 4)
|
||||
else if (count == 4 && TypeChecker.CheckTypes<int>(L, 4))
|
||||
{
|
||||
LuaUIHelper obj = (LuaUIHelper)ToLua.CheckObject<LuaUIHelper>(L, 1);
|
||||
UnityEngine.UI.Button arg0 = (UnityEngine.UI.Button)ToLua.CheckObject<UnityEngine.UI.Button>(L, 2);
|
||||
LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3);
|
||||
int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
|
||||
int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
|
||||
obj.AddButtonClick(arg0, arg1, arg2);
|
||||
return 0;
|
||||
}
|
||||
else if (count == 4 && TypeChecker.CheckTypes<LuaInterface.LuaTable>(L, 4))
|
||||
{
|
||||
LuaUIHelper obj = (LuaUIHelper)ToLua.CheckObject<LuaUIHelper>(L, 1);
|
||||
UnityEngine.UI.Button arg0 = (UnityEngine.UI.Button)ToLua.CheckObject<UnityEngine.UI.Button>(L, 2);
|
||||
LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3);
|
||||
LuaTable arg2 = ToLua.ToLuaTable(L, 4);
|
||||
obj.AddButtonClick(arg0, arg1, arg2);
|
||||
return 0;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -11,6 +11,8 @@ public class PageSliderManagerWrap
|
|||
L.RegFunction("OnBeginDrag", OnBeginDrag);
|
||||
L.RegFunction("OnDrag", OnDrag);
|
||||
L.RegFunction("OnEndDrag", OnEndDrag);
|
||||
L.RegFunction("CheckPointerClick", CheckPointerClick);
|
||||
L.RegFunction("OnPageClick", OnPageClick);
|
||||
L.RegFunction("GoToPage", GoToPage);
|
||||
L.RegFunction("NextPage", NextPage);
|
||||
L.RegFunction("PreviousPage", PreviousPage);
|
||||
|
|
@ -88,6 +90,40 @@ public class PageSliderManagerWrap
|
|||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int CheckPointerClick(IntPtr L)
|
||||
{
|
||||
try
|
||||
{
|
||||
ToLua.CheckArgsCount(L, 2);
|
||||
PageSliderManager obj = (PageSliderManager)ToLua.CheckObject<PageSliderManager>(L, 1);
|
||||
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
|
||||
obj.CheckPointerClick(arg0);
|
||||
return 0;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e);
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int OnPageClick(IntPtr L)
|
||||
{
|
||||
try
|
||||
{
|
||||
ToLua.CheckArgsCount(L, 2);
|
||||
PageSliderManager obj = (PageSliderManager)ToLua.CheckObject<PageSliderManager>(L, 1);
|
||||
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
||||
obj.OnPageClick(arg0);
|
||||
return 0;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e);
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int GoToPage(IntPtr L)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -0,0 +1,335 @@
|
|||
//this source code was auto-generated by tolua#, do not modify it
|
||||
using System;
|
||||
using LuaInterface;
|
||||
|
||||
public class UnityEngine_UI_GridLayoutGroupWrap
|
||||
{
|
||||
public static void Register(LuaState L)
|
||||
{
|
||||
L.BeginClass(typeof(UnityEngine.UI.GridLayoutGroup), typeof(UnityEngine.UI.LayoutGroup));
|
||||
L.RegFunction("CalculateLayoutInputHorizontal", CalculateLayoutInputHorizontal);
|
||||
L.RegFunction("CalculateLayoutInputVertical", CalculateLayoutInputVertical);
|
||||
L.RegFunction("SetLayoutHorizontal", SetLayoutHorizontal);
|
||||
L.RegFunction("SetLayoutVertical", SetLayoutVertical);
|
||||
L.RegFunction("__eq", op_Equality);
|
||||
L.RegFunction("__tostring", ToLua.op_ToString);
|
||||
L.RegVar("startCorner", get_startCorner, set_startCorner);
|
||||
L.RegVar("startAxis", get_startAxis, set_startAxis);
|
||||
L.RegVar("cellSize", get_cellSize, set_cellSize);
|
||||
L.RegVar("spacing", get_spacing, set_spacing);
|
||||
L.RegVar("constraint", get_constraint, set_constraint);
|
||||
L.RegVar("constraintCount", get_constraintCount, set_constraintCount);
|
||||
L.EndClass();
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int CalculateLayoutInputHorizontal(IntPtr L)
|
||||
{
|
||||
try
|
||||
{
|
||||
ToLua.CheckArgsCount(L, 1);
|
||||
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)ToLua.CheckObject<UnityEngine.UI.GridLayoutGroup>(L, 1);
|
||||
obj.CalculateLayoutInputHorizontal();
|
||||
return 0;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e);
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int CalculateLayoutInputVertical(IntPtr L)
|
||||
{
|
||||
try
|
||||
{
|
||||
ToLua.CheckArgsCount(L, 1);
|
||||
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)ToLua.CheckObject<UnityEngine.UI.GridLayoutGroup>(L, 1);
|
||||
obj.CalculateLayoutInputVertical();
|
||||
return 0;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e);
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int SetLayoutHorizontal(IntPtr L)
|
||||
{
|
||||
try
|
||||
{
|
||||
ToLua.CheckArgsCount(L, 1);
|
||||
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)ToLua.CheckObject<UnityEngine.UI.GridLayoutGroup>(L, 1);
|
||||
obj.SetLayoutHorizontal();
|
||||
return 0;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e);
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int SetLayoutVertical(IntPtr L)
|
||||
{
|
||||
try
|
||||
{
|
||||
ToLua.CheckArgsCount(L, 1);
|
||||
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)ToLua.CheckObject<UnityEngine.UI.GridLayoutGroup>(L, 1);
|
||||
obj.SetLayoutVertical();
|
||||
return 0;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e);
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int op_Equality(IntPtr L)
|
||||
{
|
||||
try
|
||||
{
|
||||
ToLua.CheckArgsCount(L, 2);
|
||||
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
|
||||
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
|
||||
bool o = arg0 == arg1;
|
||||
LuaDLL.lua_pushboolean(L, o);
|
||||
return 1;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e);
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int get_startCorner(IntPtr L)
|
||||
{
|
||||
object o = null;
|
||||
|
||||
try
|
||||
{
|
||||
o = ToLua.ToObject(L, 1);
|
||||
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
|
||||
UnityEngine.UI.GridLayoutGroup.Corner ret = obj.startCorner;
|
||||
ToLua.Push(L, ret);
|
||||
return 1;
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e, o, "attempt to index startCorner on a nil value");
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int get_startAxis(IntPtr L)
|
||||
{
|
||||
object o = null;
|
||||
|
||||
try
|
||||
{
|
||||
o = ToLua.ToObject(L, 1);
|
||||
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
|
||||
UnityEngine.UI.GridLayoutGroup.Axis ret = obj.startAxis;
|
||||
ToLua.Push(L, ret);
|
||||
return 1;
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e, o, "attempt to index startAxis on a nil value");
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int get_cellSize(IntPtr L)
|
||||
{
|
||||
object o = null;
|
||||
|
||||
try
|
||||
{
|
||||
o = ToLua.ToObject(L, 1);
|
||||
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
|
||||
UnityEngine.Vector2 ret = obj.cellSize;
|
||||
ToLua.Push(L, ret);
|
||||
return 1;
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e, o, "attempt to index cellSize on a nil value");
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int get_spacing(IntPtr L)
|
||||
{
|
||||
object o = null;
|
||||
|
||||
try
|
||||
{
|
||||
o = ToLua.ToObject(L, 1);
|
||||
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
|
||||
UnityEngine.Vector2 ret = obj.spacing;
|
||||
ToLua.Push(L, ret);
|
||||
return 1;
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e, o, "attempt to index spacing on a nil value");
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int get_constraint(IntPtr L)
|
||||
{
|
||||
object o = null;
|
||||
|
||||
try
|
||||
{
|
||||
o = ToLua.ToObject(L, 1);
|
||||
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
|
||||
UnityEngine.UI.GridLayoutGroup.Constraint ret = obj.constraint;
|
||||
ToLua.Push(L, ret);
|
||||
return 1;
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e, o, "attempt to index constraint on a nil value");
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int get_constraintCount(IntPtr L)
|
||||
{
|
||||
object o = null;
|
||||
|
||||
try
|
||||
{
|
||||
o = ToLua.ToObject(L, 1);
|
||||
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
|
||||
int ret = obj.constraintCount;
|
||||
LuaDLL.lua_pushinteger(L, ret);
|
||||
return 1;
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e, o, "attempt to index constraintCount on a nil value");
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int set_startCorner(IntPtr L)
|
||||
{
|
||||
object o = null;
|
||||
|
||||
try
|
||||
{
|
||||
o = ToLua.ToObject(L, 1);
|
||||
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
|
||||
UnityEngine.UI.GridLayoutGroup.Corner arg0 = (UnityEngine.UI.GridLayoutGroup.Corner)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.GridLayoutGroup.Corner));
|
||||
obj.startCorner = arg0;
|
||||
return 0;
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e, o, "attempt to index startCorner on a nil value");
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int set_startAxis(IntPtr L)
|
||||
{
|
||||
object o = null;
|
||||
|
||||
try
|
||||
{
|
||||
o = ToLua.ToObject(L, 1);
|
||||
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
|
||||
UnityEngine.UI.GridLayoutGroup.Axis arg0 = (UnityEngine.UI.GridLayoutGroup.Axis)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.GridLayoutGroup.Axis));
|
||||
obj.startAxis = arg0;
|
||||
return 0;
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e, o, "attempt to index startAxis on a nil value");
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int set_cellSize(IntPtr L)
|
||||
{
|
||||
object o = null;
|
||||
|
||||
try
|
||||
{
|
||||
o = ToLua.ToObject(L, 1);
|
||||
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
|
||||
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
|
||||
obj.cellSize = arg0;
|
||||
return 0;
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e, o, "attempt to index cellSize on a nil value");
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int set_spacing(IntPtr L)
|
||||
{
|
||||
object o = null;
|
||||
|
||||
try
|
||||
{
|
||||
o = ToLua.ToObject(L, 1);
|
||||
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
|
||||
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
|
||||
obj.spacing = arg0;
|
||||
return 0;
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e, o, "attempt to index spacing on a nil value");
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int set_constraint(IntPtr L)
|
||||
{
|
||||
object o = null;
|
||||
|
||||
try
|
||||
{
|
||||
o = ToLua.ToObject(L, 1);
|
||||
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
|
||||
UnityEngine.UI.GridLayoutGroup.Constraint arg0 = (UnityEngine.UI.GridLayoutGroup.Constraint)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.GridLayoutGroup.Constraint));
|
||||
obj.constraint = arg0;
|
||||
return 0;
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e, o, "attempt to index constraint on a nil value");
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int set_constraintCount(IntPtr L)
|
||||
{
|
||||
object o = null;
|
||||
|
||||
try
|
||||
{
|
||||
o = ToLua.ToObject(L, 1);
|
||||
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
|
||||
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
||||
obj.constraintCount = arg0;
|
||||
return 0;
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e, o, "attempt to index constraintCount on a nil value");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 7a5002f024f7095448ccc687f5613b22
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,319 @@
|
|||
//this source code was auto-generated by tolua#, do not modify it
|
||||
using System;
|
||||
using LuaInterface;
|
||||
|
||||
public class UnityEngine_UI_LayoutGroupWrap
|
||||
{
|
||||
public static void Register(LuaState L)
|
||||
{
|
||||
L.BeginClass(typeof(UnityEngine.UI.LayoutGroup), typeof(UnityEngine.EventSystems.UIBehaviour));
|
||||
L.RegFunction("CalculateLayoutInputHorizontal", CalculateLayoutInputHorizontal);
|
||||
L.RegFunction("CalculateLayoutInputVertical", CalculateLayoutInputVertical);
|
||||
L.RegFunction("SetLayoutHorizontal", SetLayoutHorizontal);
|
||||
L.RegFunction("SetLayoutVertical", SetLayoutVertical);
|
||||
L.RegFunction("__eq", op_Equality);
|
||||
L.RegFunction("__tostring", ToLua.op_ToString);
|
||||
L.RegVar("padding", get_padding, set_padding);
|
||||
L.RegVar("childAlignment", get_childAlignment, set_childAlignment);
|
||||
L.RegVar("minWidth", get_minWidth, null);
|
||||
L.RegVar("preferredWidth", get_preferredWidth, null);
|
||||
L.RegVar("flexibleWidth", get_flexibleWidth, null);
|
||||
L.RegVar("minHeight", get_minHeight, null);
|
||||
L.RegVar("preferredHeight", get_preferredHeight, null);
|
||||
L.RegVar("flexibleHeight", get_flexibleHeight, null);
|
||||
L.RegVar("layoutPriority", get_layoutPriority, null);
|
||||
L.EndClass();
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int CalculateLayoutInputHorizontal(IntPtr L)
|
||||
{
|
||||
try
|
||||
{
|
||||
ToLua.CheckArgsCount(L, 1);
|
||||
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)ToLua.CheckObject<UnityEngine.UI.LayoutGroup>(L, 1);
|
||||
obj.CalculateLayoutInputHorizontal();
|
||||
return 0;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e);
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int CalculateLayoutInputVertical(IntPtr L)
|
||||
{
|
||||
try
|
||||
{
|
||||
ToLua.CheckArgsCount(L, 1);
|
||||
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)ToLua.CheckObject<UnityEngine.UI.LayoutGroup>(L, 1);
|
||||
obj.CalculateLayoutInputVertical();
|
||||
return 0;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e);
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int SetLayoutHorizontal(IntPtr L)
|
||||
{
|
||||
try
|
||||
{
|
||||
ToLua.CheckArgsCount(L, 1);
|
||||
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)ToLua.CheckObject<UnityEngine.UI.LayoutGroup>(L, 1);
|
||||
obj.SetLayoutHorizontal();
|
||||
return 0;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e);
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int SetLayoutVertical(IntPtr L)
|
||||
{
|
||||
try
|
||||
{
|
||||
ToLua.CheckArgsCount(L, 1);
|
||||
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)ToLua.CheckObject<UnityEngine.UI.LayoutGroup>(L, 1);
|
||||
obj.SetLayoutVertical();
|
||||
return 0;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e);
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int op_Equality(IntPtr L)
|
||||
{
|
||||
try
|
||||
{
|
||||
ToLua.CheckArgsCount(L, 2);
|
||||
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
|
||||
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
|
||||
bool o = arg0 == arg1;
|
||||
LuaDLL.lua_pushboolean(L, o);
|
||||
return 1;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e);
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int get_padding(IntPtr L)
|
||||
{
|
||||
object o = null;
|
||||
|
||||
try
|
||||
{
|
||||
o = ToLua.ToObject(L, 1);
|
||||
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)o;
|
||||
UnityEngine.RectOffset ret = obj.padding;
|
||||
ToLua.PushObject(L, ret);
|
||||
return 1;
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e, o, "attempt to index padding on a nil value");
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int get_childAlignment(IntPtr L)
|
||||
{
|
||||
object o = null;
|
||||
|
||||
try
|
||||
{
|
||||
o = ToLua.ToObject(L, 1);
|
||||
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)o;
|
||||
UnityEngine.TextAnchor ret = obj.childAlignment;
|
||||
ToLua.Push(L, ret);
|
||||
return 1;
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e, o, "attempt to index childAlignment on a nil value");
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int get_minWidth(IntPtr L)
|
||||
{
|
||||
object o = null;
|
||||
|
||||
try
|
||||
{
|
||||
o = ToLua.ToObject(L, 1);
|
||||
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)o;
|
||||
float ret = obj.minWidth;
|
||||
LuaDLL.lua_pushnumber(L, ret);
|
||||
return 1;
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e, o, "attempt to index minWidth on a nil value");
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int get_preferredWidth(IntPtr L)
|
||||
{
|
||||
object o = null;
|
||||
|
||||
try
|
||||
{
|
||||
o = ToLua.ToObject(L, 1);
|
||||
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)o;
|
||||
float ret = obj.preferredWidth;
|
||||
LuaDLL.lua_pushnumber(L, ret);
|
||||
return 1;
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e, o, "attempt to index preferredWidth on a nil value");
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int get_flexibleWidth(IntPtr L)
|
||||
{
|
||||
object o = null;
|
||||
|
||||
try
|
||||
{
|
||||
o = ToLua.ToObject(L, 1);
|
||||
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)o;
|
||||
float ret = obj.flexibleWidth;
|
||||
LuaDLL.lua_pushnumber(L, ret);
|
||||
return 1;
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e, o, "attempt to index flexibleWidth on a nil value");
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int get_minHeight(IntPtr L)
|
||||
{
|
||||
object o = null;
|
||||
|
||||
try
|
||||
{
|
||||
o = ToLua.ToObject(L, 1);
|
||||
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)o;
|
||||
float ret = obj.minHeight;
|
||||
LuaDLL.lua_pushnumber(L, ret);
|
||||
return 1;
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e, o, "attempt to index minHeight on a nil value");
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int get_preferredHeight(IntPtr L)
|
||||
{
|
||||
object o = null;
|
||||
|
||||
try
|
||||
{
|
||||
o = ToLua.ToObject(L, 1);
|
||||
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)o;
|
||||
float ret = obj.preferredHeight;
|
||||
LuaDLL.lua_pushnumber(L, ret);
|
||||
return 1;
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e, o, "attempt to index preferredHeight on a nil value");
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int get_flexibleHeight(IntPtr L)
|
||||
{
|
||||
object o = null;
|
||||
|
||||
try
|
||||
{
|
||||
o = ToLua.ToObject(L, 1);
|
||||
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)o;
|
||||
float ret = obj.flexibleHeight;
|
||||
LuaDLL.lua_pushnumber(L, ret);
|
||||
return 1;
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e, o, "attempt to index flexibleHeight on a nil value");
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int get_layoutPriority(IntPtr L)
|
||||
{
|
||||
object o = null;
|
||||
|
||||
try
|
||||
{
|
||||
o = ToLua.ToObject(L, 1);
|
||||
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)o;
|
||||
int ret = obj.layoutPriority;
|
||||
LuaDLL.lua_pushinteger(L, ret);
|
||||
return 1;
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e, o, "attempt to index layoutPriority on a nil value");
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int set_padding(IntPtr L)
|
||||
{
|
||||
object o = null;
|
||||
|
||||
try
|
||||
{
|
||||
o = ToLua.ToObject(L, 1);
|
||||
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)o;
|
||||
UnityEngine.RectOffset arg0 = (UnityEngine.RectOffset)ToLua.CheckObject<UnityEngine.RectOffset>(L, 2);
|
||||
obj.padding = arg0;
|
||||
return 0;
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e, o, "attempt to index padding on a nil value");
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int set_childAlignment(IntPtr L)
|
||||
{
|
||||
object o = null;
|
||||
|
||||
try
|
||||
{
|
||||
o = ToLua.ToObject(L, 1);
|
||||
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)o;
|
||||
UnityEngine.TextAnchor arg0 = (UnityEngine.TextAnchor)ToLua.CheckObject(L, 2, typeof(UnityEngine.TextAnchor));
|
||||
obj.childAlignment = arg0;
|
||||
return 0;
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e, o, "attempt to index childAlignment on a nil value");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3d70e424f3fe6304dbb6d51b118256c0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
|
@ -1,6 +1,3 @@
|
|||
Base path: 'D:/Program Files/Editor/2021.3.45f2c1/Editor/Data', plugins path 'D:/Program Files/Editor/2021.3.45f2c1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
|
||||
|
||||
Quitting shader compiler process
|
||||
|
|
|
|||
Loading…
Reference in New Issue