1076390229 2025-12-19 20:03:24 +08:00
parent 0ea4eb41c0
commit 6b519279e1
39 changed files with 6113 additions and 1087 deletions

View File

@ -35,20 +35,26 @@ end
function M:SetList(v)
for index, value in ipairs(self.list) do
value.goTitle:SetActive(false)
value.goItem:SetActive(false)
value.rectTs:SetActive(false)
value.rectRank:SetActive(false)
end
for index, value in ipairs(v) do
if index > #self.list then
local tempCount = #self.list + 1
local tempCount = index
self.list[tempCount] = {}
local title = UnityEngine.GameObject.Instantiate(self.titleCopy, self.titleCopy.parent, false)
local itemTs = UnityEngine.GameObject.Instantiate(self.itemCopy, self.itemCopy.transform.parent,
false)
local itemRank = UnityEngine.GameObject.Instantiate(self.itemCopy, self.itemCopy.transform.parent,
false)
self.list[tempCount].goTs = itemTs
self.list[tempCount].goRank = itemRank
self.list[tempCount].goTitle = title
self.list[tempCount].rectTs = itemTs:GetComponent(typeof(UnityEngine.RectTransform))
self.list[tempCount].rectRank = itemRank:GetComponent(typeof(UnityEngine.RectTransform))
local gridRankGrid = self.list[tempCount].rectRank:Find("grid")
gridRankGrid = gridRankGrid:GetComponent(typeof(UnityEngine.UI.GridLayoutGroup))
local vecGridSize = gridRankGrid.cellSize
vecGridSize.x = 175
gridRankGrid.cellSize = vecGridSize
self.list[tempCount].rectTitle = title:GetComponent(typeof(UnityEngine.RectTransform))
title = title.transform:Find("textTitle")
self.list[tempCount].textTitle = title:GetComponent(typeof(UnityEngine.UI.Text))
self.list[tempCount].TS = {}
@ -62,70 +68,143 @@ function M:SetList(v)
self.list[tempCount].Rank.textTitle = subTitle
self.list[tempCount].Rank.list = {}
end
self:ShowData(self.list[index], value)
self.list[index].goTitle:SetActive(true)
self.lsit[index].goItem:SetActive(true)
self:ShowData(index, self.list[index], value)
self.list[index].rectTitle.gameObject:SetActive(true)
self.list[index].rectTs.gameObject:SetActive(true)
self.list[index].rectRank.gameObject:SetActive(true)
end
end
function M:ShowData(val, v)
function M:ShowData(indexTemp, val, v)
local data = FilterData[v]
val.textTitle.text = data.name
local listTs = val.TS.list
val.TS.textTitle.text = data.ts.name
val.Rank.textTitle.text = data.rank.name
local height = 236.5
for index, value in ipairs(listTs) do
value.goItem:SetActive(false)
value.goItem.gameObject:SetActive(false)
end
local vecSize = val.rectTs.sizeDelta -- #data.ts.data
vecSize.y = self:Trunc(#data.ts.data / 3) * 93 + height
val.rectTs.sizeDelta = vecSize
for index, value in ipairs(data.ts.data) do
if index > #listTs then
local tempItem = val.goTs.transform:Find("grid/btnItem")
local tempItem = val.rectTs:Find("grid/btnItem")
tempItem.gameObject:SetActive(false)
local tempTs = {}
tempTs.goItem = UnityEngine.GameObject.Instantiate(tempItem, tempItem.parent, false)
tempTs.goItem.gameObject:SetActive(true)
tempTs.textName = tempTs.goItem.transform:Find("textName")
tempTs.textName = tempTs.textName:GetComponent(typeof(UnityEngine.UI.Text))
tempTs.imageShow = tempTs.goItem.transform:Find("imageShow")
tempTs.Animator = tempTs.goItem.transform:Find("imageShow")
tempTs.Animator = tempTs.Animator:GetComponent(typeof(UnityEngine.Animator))
local btnItem = tempTs.goItem:GetComponent(typeof(UnityEngine.UI.Button))
LuaUIHelper:AddButtonClick(btnItem, function(val)
self:OnClickItemTS(val)
end, index)
listTs[#listTs + 1] = tempTs
LuaUIHelper:AddButtonClick(btnItem, function(ta)
self:OnClickItem(ta)
end, { indexList = indexTemp, type = data.type, kind = "Ts", index = index })
listTs[index] = tempTs
end
-- listTs[#listTs].textName.text = value
-- listTs[#listTs].goItem:SetActive(true)
listTs[index].textName.text = value.name
listTs[index].goItem.gameObject:SetActive(true)
listTs[index].Animator:Play("stop", -1, 0)
end
local listRank = val.Rank.list
for index, value in ipairs(listRank) do
value.goItem:SetActive(false)
value.goItem.gameObject:SetActive(false)
end
for index, value in ipairs(listRank) do
vecSize = val.rectRank.sizeDelta
vecSize.y = self:Trunc(#data.rank.data / 3) * 93 + height
val.rectRank.sizeDelta = vecSize
for index, value in ipairs(data.rank.data) do
if index > #listRank then
local tempItem = val.goTs.transform:Find("grid/btnItem")
local tempItem = val.rectRank:Find("grid/btnItem")
tempItem.gameObject:SetActive(false)
local tempTs = {}
tempTs.goItem = UnityEngine.GameObject.Instantiate(tempItem, tempItem.parent, false)
tempTs.goItem:SetActive(true)
tempTs.textName = tempTs.goItem.transform:Find("textName")
tempTs.textName = tempTs:GetComponent(typeof(UnityEngine.UI.Text))
tempTs.imageShow = tempTs.goItem.transform:Find("imageShow")
local btnItem = tempTs.goItem:GetComponent(typeof(UnityEngine.UI.Button))
LuaUIHelper:AddButtonClick(btnItem, function(val)
self:OnClickItemRank(val)
end, index)
listRank[#listRank + 1] = tempTs
local tempRank = {}
tempRank.goItem = UnityEngine.GameObject.Instantiate(tempItem, tempItem.parent, false)
tempRank.goItem.gameObject:SetActive(true)
tempRank.textName = tempRank.goItem.transform:Find("textName")
tempRank.textName = tempRank.textName:GetComponent(typeof(UnityEngine.UI.Text))
tempRank.Animator = tempRank.goItem.transform:Find("imageShow")
local rectImageShow = tempRank.Animator:GetComponent(typeof(UnityEngine.RectTransform))
local vecImageShow = rectImageShow.sizeDelta
vecImageShow.x = 175
rectImageShow.sizeDelta = vecImageShow
tempRank.Animator = tempRank.Animator:GetComponent(typeof(UnityEngine.Animator))
local btnItem = tempRank.goItem:GetComponent(typeof(UnityEngine.UI.Button))
LuaUIHelper:AddButtonClick(btnItem, function(ta)
self:OnClickItem(ta)
end, { indexList = indexTemp, type = data.type, kind = "Rank", index = index })
listRank[index] = tempRank
end
-- listRank[#listRank].textName.text = value
-- listRank[#listRank].goItem:SetActive(true)
listRank[index].textName.text = value.name
listRank[index].goItem.gameObject:SetActive(true)
end
end
function M:OnClickItemTS(val)
function M:Trunc(num)
if num >= 0 then
return math.floor(num)
else
return math.ceil(num)
end
end
function M:OnClickItemRank(val)
function M:OnClickItem(val)
-- print("按键值:" .. val.indexList .. "=" .. val.type .. "=" .. val.kind .. "=" .. val.index)
local temp = FilterData[val.type]
if val.kind == "ts" then
for index, value in ipairs(temp.ts.data) do
if val.index == index then
break
end
end
elseif val.kind == "Rank" then
local listRank = self.list[val.indexList].Rank.list
local data = temp.rank.data
for index, value in ipairs(data) do
if val.index == index then
local v = index % 4
if v == 1 then
value.isShow = not value.isShow
if value.isShow then
listRank[index].Animator:Play("open", -1, 0)
listRank[index + 1].Animator:Play("open", -1, 0)
listRank[index + 2].Animator:Play("open", -1, 0)
listRank[index + 3].Animator:Play("open", -1, 0)
else
listRank[index].Animator:Play("close", -1, 0)
listRank[index + 1].Animator:Play("close", -1, 0)
listRank[index + 2].Animator:Play("close", -1, 0)
listRank[index + 3].Animator:Play("close", -1, 0)
end
else
value.isShow = not value.isShow
v = index - v
print("这是数字" .. v .. "=" .. index)
if value.isShow then
listRank[index].Animator:Play("open", -1, 0)
else
listRank[index].Animator:Play("close", -1, 0)
end
print("什么鬼" ..
tostring(data[v + 2].isShow) ..
tostring(data[v + 3].isShow) .. tostring(data[v + 4].isShow))
if data[v + 2].isShow and data[v + 3].isShow and data[v + 4].isShow then
data[v + 1].isShow = true
listRank[v + 1].Animator:Play("open", -1, 0)
else
data[v + 1].isShow = false
listRank[v + 1].Animator:Play("close", -1, 0)
end
end
break
end
end
end
end
return M

View File

@ -1,90 +1,61 @@
local deZhouCard = {
name = "德州扑克",
ts = {
name = "特色玩法",
data = { { name = "强抓" }, { name = "暴击" }, { name = "鱿鱼" }, { name = "AOF" } }
},
rank = {
name = "级别",
data = {
{ name = "微<2" },
{ name = "小 2-9" },
{ name = "中 10-99" },
{ name = "大 100+" },
{ name = "0.1/0.2" },
{ name = "1/2" },
{ name = "5/10" },
{ name = "50/100" },
{ name = "0.25/0.5" },
{ name = "2/4" },
{ name = "10/20" },
{ name = "100/200" },
{ name = "0.5/1.0" },
{ name = "3/6" },
{ name = "20/40" },
{ name = "500/1000" } }
}
}
local duanPaiCard = {
name = "短牌",
ts = {
name = "特色玩法",
data = { { name = "鱿鱼" }, { name = "AOF" } }
},
rank = {
name = "级别",
data = {
{ name = "微 <2" },
{ name = "小 1-9" },
{ name = "中 10-99" },
{ name = "大 100+" },
{ name = "0.1" },
{ name = "1" },
{ name = "10" },
{ name = "100" },
{ name = "0.2" },
{ name = "2" },
{ name = "20" },
{ name = "200" },
{ name = "0.5" },
{ name = "5" },
{ name = "50" },
{ name = "500" } }
}
}
local aomahaCard = {
name = "奥马哈",
ts = {
name = "特色玩法",
data = { { name = "强抓" }, { name = "暴击" }, { name = "鱿鱼" } }
},
rank = {
name = "级别",
data = {
{ name = "微<2" },
{ name = "小 2-9" },
{ name = "中 10-99" },
{ name = "大 100+" },
{ name = "0.1/0.2" },
{ name = "1/2" },
{ name = "5/10" },
{ name = "50/100" },
{ name = "0.25/0.5" },
{ name = "2/4" },
{ name = "10/20" },
{ name = "100/200" },
{ name = "0.5/1.0" },
{ name = "3/6" },
{ name = "20/40" },
{ name = "500/1000" } }
}
}
FilterType = {
DeZhou = 1,
DuanPai = 2,
Aomah = 3,
}
local deZhouCard = {
type = FilterType.DeZhou,
name = "德州扑克",
ts = {
name = "特色玩法",
data = { { name = "强抓", isShow = false }, { name = "暴击", isShow = false }, { name = "鱿鱼", isShow = false }, { name = "AOF", isShow = false } }
},
rank = {
name = "级别",
data = {
{ name = "微<2", isShow = false }, { name = "0.1/0.2", isShow = false }, { name = "0.25/0.5", isShow = false }, { name = "0.5/1.0", isShow = false },
{ name = "小 2-9" }, { name = "1/2" }, { name = "2/4" }, { name = "3/6" },
{ name = "中 10-99", isShow = false }, { name = "5/10", isShow = false }, { name = "10/20", isShow = false }, { name = "20/40", isShow = false },
{ name = "大 100+", isShow = false }, { name = "50/100", isShow = false }, { name = "100/200", isShow = false }, { name = "500/1000", isShow = false } }
}
}
local duanPaiCard = {
type = FilterType.DuanPai,
name = "短牌",
ts = {
isShow = true,
name = "特色玩法",
data = { { name = "鱿鱼", isShow = false }, { name = "AOF", isShow = false } }
},
rank = {
isShow = true,
name = "级别",
data = {
{ name = "微 <2", isShow = false }, { name = "0.1", isShow = false }, { name = "0.2", isShow = false }, { name = "0.5", isShow = false },
{ name = "小 1-9", isShow = false }, { name = "1", isShow = false }, { name = "2", isShow = false }, { name = "5", isShow = false },
{ name = "中 10-99", isShow = false }, { name = "10", isShow = false }, { name = "20", isShow = false }, { name = "50", isShow = false },
{ name = "大 100+", isShow = false }, { name = "100", isShow = false }, { name = "200", isShow = false }, { name = "500", isShow = false } }
}
}
local aomahaCard = {
type = FilterType.Aomah,
name = "奥马哈",
ts = {
isShow = true,
name = "特色玩法",
data = { { name = "强抓", isShow = false }, { name = "暴击", isShow = false }, { name = "鱿鱼", isShow = false } }
},
rank = {
isShow = true,
name = "级别",
data = {
{ name = "微<2", isShow = false }, { name = "0.1/0.2", isShow = false }, { name = "0.25/0.5", isShow = false }, { name = "0.5/1.0", isShow = false },
{ name = "小 2-9", isShow = false }, { name = "1/2", isShow = false }, { name = "2/4", isShow = false }, { name = "3/6", isShow = false },
{ name = "中 10-99", isShow = false }, { name = "5/10", isShow = false }, { name = "10/20", isShow = false }, { name = "20/40", isShow = false },
{ name = "大 100+", isShow = false }, { name = "50/100", isShow = false }, { name = "100/200", isShow = false }, { name = "500/1000", isShow = false } }
}
}
FilterData = {
[FilterType.DeZhou] = deZhouCard,
[FilterType.DuanPai] = duanPaiCard,

View File

@ -117,7 +117,6 @@ function M:init(view)
self.selectTitle = self.enumTitle.Home
self:OnShowPage(self.selectTitle)
print("??" .. self.selectTitle)
end
function M:OnShowPage(val)

View File

@ -2,29 +2,29 @@
"Version": 1,
"WorkspaceRootPath": "D:\\UnityProject\\dezhou\\dezhou_client\\wb_unity_pro\\",
"Documents": [
{
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"RelativeMoniker": "D:0:0:{D75A4DC2-9F64-A98D-0D87-0D117969F0D9}|Assembly-CSharp-Editor.csproj|solutionrelative:assets\\scripts\\editor\\customsettings.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
},
{
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"RelativeMoniker": "D:0:0:{447B58C1-7AFB-29A7-57FF-8787F9E109CD}|Assembly-CSharp.csproj|solutionrelative:assets\\scripts\\vercheck.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
},
{
"AbsoluteMoniker": "D:0:0:{447B58C1-7AFB-29A7-57FF-8787F9E109CD}|Assembly-CSharp.csproj|D:\\UnityProject\\dezhou\\dezhou_client\\wb_unity_pro\\assets\\scripts\\hotupdate.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
"RelativeMoniker": "D:0:0:{447B58C1-7AFB-29A7-57FF-8787F9E109CD}|Assembly-CSharp.csproj|solutionrelative:assets\\scripts\\hotupdate.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
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"RelativeMoniker": "D:0:0:{447B58C1-7AFB-29A7-57FF-8787F9E109CD}|Assembly-CSharp.csproj|solutionrelative:assets\\scripts\\hotupdate.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
},
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"RelativeMoniker": "D:0:0:{D75A4DC2-9F64-A98D-0D87-0D117969F0D9}|Assembly-CSharp-Editor.csproj|solutionrelative:assets\\scripts\\editor\\customsettings.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
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},
{
"AbsoluteMoniker": "D:0:0:{447B58C1-7AFB-29A7-57FF-8787F9E109CD}|Assembly-CSharp.csproj|D:\\UnityProject\\dezhou\\dezhou_client\\wb_unity_pro\\assets\\scripts\\core\\pageslidermanager.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
"RelativeMoniker": "D:0:0:{447B58C1-7AFB-29A7-57FF-8787F9E109CD}|Assembly-CSharp.csproj|solutionrelative:assets\\scripts\\core\\pageslidermanager.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
},
{
"AbsoluteMoniker": "D:0:0:{D75A4DC2-9F64-A98D-0D87-0D117969F0D9}|Assembly-CSharp-Editor.csproj|D:\\UnityProject\\dezhou\\dezhou_client\\wb_unity_pro\\assets\\scripts\\editor\\buildbasewindow.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
@ -54,11 +54,11 @@
"DocumentGroups": [
{
"DockedWidth": 222,
"SelectedChildIndex": 3,
"SelectedChildIndex": 2,
"Children": [
{
"$type": "Document",
"DocumentIndex": 2,
"DocumentIndex": 4,
"Title": "HotupdateWrap.cs",
"DocumentMoniker": "D:\\UnityProject\\dezhou\\dezhou_client\\wb_unity_pro\\Assets\\Source\\Generate\\HotupdateWrap.cs",
"RelativeDocumentMoniker": "Assets\\Source\\Generate\\HotupdateWrap.cs",
@ -66,12 +66,11 @@
"RelativeToolTip": "Assets\\Source\\Generate\\HotupdateWrap.cs",
"ViewState": "AgIAAAAAAAAAAAAAAAAAAAQAAAANAAAAAAAAAA==",
"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
"WhenOpened": "2025-12-16T12:10:36.126Z",
"EditorCaption": ""
"WhenOpened": "2025-12-16T12:10:36.126Z"
},
{
"$type": "Document",
"DocumentIndex": 1,
"DocumentIndex": 3,
"Title": "HotUpdate.cs",
"DocumentMoniker": "D:\\UnityProject\\dezhou\\dezhou_client\\wb_unity_pro\\Assets\\Scripts\\HotUpdate.cs",
"RelativeDocumentMoniker": "Assets\\Scripts\\HotUpdate.cs",
@ -79,33 +78,32 @@
"RelativeToolTip": "Assets\\Scripts\\HotUpdate.cs",
"ViewState": "AgIAAJcAAAAAAAAAAAAAwK4AAAAAAAAAAAAAAA==",
"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
"WhenOpened": "2025-12-16T11:52:29.165Z",
"EditorCaption": ""
"WhenOpened": "2025-12-16T11:52:29.165Z"
},
{
"$type": "Document",
"DocumentIndex": 5,
"DocumentIndex": 0,
"Title": "CustomSettings.cs",
"DocumentMoniker": "D:\\UnityProject\\dezhou\\dezhou_client\\wb_unity_pro\\Assets\\Scripts\\Editor\\CustomSettings.cs",
"RelativeDocumentMoniker": "Assets\\Scripts\\Editor\\CustomSettings.cs",
"ToolTip": "D:\\UnityProject\\dezhou\\dezhou_client\\wb_unity_pro\\Assets\\Scripts\\Editor\\CustomSettings.cs",
"RelativeToolTip": "Assets\\Scripts\\Editor\\CustomSettings.cs",
"ViewState": "AgIAAJ4AAAAAAAAAAADgv7cAAAAkAAAAAAAAAA==",
"ViewState": "AgIAAJ4AAAAAAAAAAADgv7IAAAAxAAAAAAAAAA==",
"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
"WhenOpened": "2025-12-12T10:00:55.514Z"
"WhenOpened": "2025-12-12T10:00:55.514Z",
"EditorCaption": ""
},
{
"$type": "Document",
"DocumentIndex": 0,
"DocumentIndex": 1,
"Title": "VerCheck.cs",
"DocumentMoniker": "D:\\UnityProject\\dezhou\\dezhou_client\\wb_unity_pro\\Assets\\Scripts\\VerCheck.cs",
"RelativeDocumentMoniker": "Assets\\Scripts\\VerCheck.cs",
"ToolTip": "D:\\UnityProject\\dezhou\\dezhou_client\\wb_unity_pro\\Assets\\Scripts\\VerCheck.cs",
"RelativeToolTip": "Assets\\Scripts\\VerCheck.cs",
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@ -410,6 +410,15 @@ public class LuaUIHelper : MonoBehaviour
func.Call(index);
});
}
public void AddButtonClick(Button button, LuaFunction func, LuaTable ta)
{
if (button == null || func == null) return;
button.onClick.AddListener(() =>
{
func.Call(ta);
});
}
public float GetAnimatorAormalizedTime(Animator a, bool boo)
{

View File

@ -176,6 +176,7 @@ public static class CustomSettings
_GT(typeof(UnityEngine.UI.ScrollRect)),
_GT(typeof(UnityEngine.UI.InputField)),
_GT(typeof(UnityEngine.UI.RawImage)),
_GT(typeof(UnityEngine.UI.GridLayoutGroup)),
_GT(typeof(UnityEngine.RectTransform)),
_GT(typeof(LuaUIHelper)),
_GT(typeof(LuaUIHelperSprite)),

View File

@ -75,9 +75,11 @@ public static class LuaBinder
UnityEngine_UI_ScrollRectWrap.Register(L);
UnityEngine_UI_InputFieldWrap.Register(L);
UnityEngine_UI_RawImageWrap.Register(L);
UnityEngine_UI_GridLayoutGroupWrap.Register(L);
UnityEngine_UI_MaskableGraphicWrap.Register(L);
UnityEngine_UI_GraphicWrap.Register(L);
UnityEngine_UI_SelectableWrap.Register(L);
UnityEngine_UI_LayoutGroupWrap.Register(L);
L.BeginModule("InputField");
L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput);
L.EndModule();

View File

@ -108,12 +108,21 @@ public class LuaUIHelperWrap
obj.AddButtonClick(arg0, arg1);
return 0;
}
else if (count == 4)
else if (count == 4 && TypeChecker.CheckTypes<int>(L, 4))
{
LuaUIHelper obj = (LuaUIHelper)ToLua.CheckObject<LuaUIHelper>(L, 1);
UnityEngine.UI.Button arg0 = (UnityEngine.UI.Button)ToLua.CheckObject<UnityEngine.UI.Button>(L, 2);
LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3);
int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
obj.AddButtonClick(arg0, arg1, arg2);
return 0;
}
else if (count == 4 && TypeChecker.CheckTypes<LuaInterface.LuaTable>(L, 4))
{
LuaUIHelper obj = (LuaUIHelper)ToLua.CheckObject<LuaUIHelper>(L, 1);
UnityEngine.UI.Button arg0 = (UnityEngine.UI.Button)ToLua.CheckObject<UnityEngine.UI.Button>(L, 2);
LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3);
LuaTable arg2 = ToLua.ToLuaTable(L, 4);
obj.AddButtonClick(arg0, arg1, arg2);
return 0;
}

View File

@ -11,6 +11,8 @@ public class PageSliderManagerWrap
L.RegFunction("OnBeginDrag", OnBeginDrag);
L.RegFunction("OnDrag", OnDrag);
L.RegFunction("OnEndDrag", OnEndDrag);
L.RegFunction("CheckPointerClick", CheckPointerClick);
L.RegFunction("OnPageClick", OnPageClick);
L.RegFunction("GoToPage", GoToPage);
L.RegFunction("NextPage", NextPage);
L.RegFunction("PreviousPage", PreviousPage);
@ -88,6 +90,40 @@ public class PageSliderManagerWrap
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int CheckPointerClick(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
PageSliderManager obj = (PageSliderManager)ToLua.CheckObject<PageSliderManager>(L, 1);
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
obj.CheckPointerClick(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OnPageClick(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
PageSliderManager obj = (PageSliderManager)ToLua.CheckObject<PageSliderManager>(L, 1);
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.OnPageClick(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GoToPage(IntPtr L)
{

View File

@ -0,0 +1,335 @@
//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_UI_GridLayoutGroupWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.UI.GridLayoutGroup), typeof(UnityEngine.UI.LayoutGroup));
L.RegFunction("CalculateLayoutInputHorizontal", CalculateLayoutInputHorizontal);
L.RegFunction("CalculateLayoutInputVertical", CalculateLayoutInputVertical);
L.RegFunction("SetLayoutHorizontal", SetLayoutHorizontal);
L.RegFunction("SetLayoutVertical", SetLayoutVertical);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("startCorner", get_startCorner, set_startCorner);
L.RegVar("startAxis", get_startAxis, set_startAxis);
L.RegVar("cellSize", get_cellSize, set_cellSize);
L.RegVar("spacing", get_spacing, set_spacing);
L.RegVar("constraint", get_constraint, set_constraint);
L.RegVar("constraintCount", get_constraintCount, set_constraintCount);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int CalculateLayoutInputHorizontal(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)ToLua.CheckObject<UnityEngine.UI.GridLayoutGroup>(L, 1);
obj.CalculateLayoutInputHorizontal();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int CalculateLayoutInputVertical(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)ToLua.CheckObject<UnityEngine.UI.GridLayoutGroup>(L, 1);
obj.CalculateLayoutInputVertical();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetLayoutHorizontal(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)ToLua.CheckObject<UnityEngine.UI.GridLayoutGroup>(L, 1);
obj.SetLayoutHorizontal();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetLayoutVertical(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)ToLua.CheckObject<UnityEngine.UI.GridLayoutGroup>(L, 1);
obj.SetLayoutVertical();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_startCorner(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
UnityEngine.UI.GridLayoutGroup.Corner ret = obj.startCorner;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index startCorner on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_startAxis(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
UnityEngine.UI.GridLayoutGroup.Axis ret = obj.startAxis;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index startAxis on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_cellSize(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
UnityEngine.Vector2 ret = obj.cellSize;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index cellSize on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_spacing(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
UnityEngine.Vector2 ret = obj.spacing;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index spacing on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_constraint(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
UnityEngine.UI.GridLayoutGroup.Constraint ret = obj.constraint;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index constraint on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_constraintCount(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
int ret = obj.constraintCount;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index constraintCount on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_startCorner(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
UnityEngine.UI.GridLayoutGroup.Corner arg0 = (UnityEngine.UI.GridLayoutGroup.Corner)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.GridLayoutGroup.Corner));
obj.startCorner = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index startCorner on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_startAxis(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
UnityEngine.UI.GridLayoutGroup.Axis arg0 = (UnityEngine.UI.GridLayoutGroup.Axis)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.GridLayoutGroup.Axis));
obj.startAxis = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index startAxis on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_cellSize(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
obj.cellSize = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index cellSize on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_spacing(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
obj.spacing = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index spacing on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_constraint(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
UnityEngine.UI.GridLayoutGroup.Constraint arg0 = (UnityEngine.UI.GridLayoutGroup.Constraint)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.GridLayoutGroup.Constraint));
obj.constraint = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index constraint on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_constraintCount(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.constraintCount = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index constraintCount on a nil value");
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 7a5002f024f7095448ccc687f5613b22
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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View File

@ -0,0 +1,319 @@
//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_UI_LayoutGroupWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.UI.LayoutGroup), typeof(UnityEngine.EventSystems.UIBehaviour));
L.RegFunction("CalculateLayoutInputHorizontal", CalculateLayoutInputHorizontal);
L.RegFunction("CalculateLayoutInputVertical", CalculateLayoutInputVertical);
L.RegFunction("SetLayoutHorizontal", SetLayoutHorizontal);
L.RegFunction("SetLayoutVertical", SetLayoutVertical);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("padding", get_padding, set_padding);
L.RegVar("childAlignment", get_childAlignment, set_childAlignment);
L.RegVar("minWidth", get_minWidth, null);
L.RegVar("preferredWidth", get_preferredWidth, null);
L.RegVar("flexibleWidth", get_flexibleWidth, null);
L.RegVar("minHeight", get_minHeight, null);
L.RegVar("preferredHeight", get_preferredHeight, null);
L.RegVar("flexibleHeight", get_flexibleHeight, null);
L.RegVar("layoutPriority", get_layoutPriority, null);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int CalculateLayoutInputHorizontal(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)ToLua.CheckObject<UnityEngine.UI.LayoutGroup>(L, 1);
obj.CalculateLayoutInputHorizontal();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int CalculateLayoutInputVertical(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)ToLua.CheckObject<UnityEngine.UI.LayoutGroup>(L, 1);
obj.CalculateLayoutInputVertical();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetLayoutHorizontal(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)ToLua.CheckObject<UnityEngine.UI.LayoutGroup>(L, 1);
obj.SetLayoutHorizontal();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetLayoutVertical(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)ToLua.CheckObject<UnityEngine.UI.LayoutGroup>(L, 1);
obj.SetLayoutVertical();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_padding(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)o;
UnityEngine.RectOffset ret = obj.padding;
ToLua.PushObject(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index padding on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_childAlignment(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)o;
UnityEngine.TextAnchor ret = obj.childAlignment;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index childAlignment on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_minWidth(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)o;
float ret = obj.minWidth;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index minWidth on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_preferredWidth(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)o;
float ret = obj.preferredWidth;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index preferredWidth on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_flexibleWidth(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)o;
float ret = obj.flexibleWidth;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index flexibleWidth on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_minHeight(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)o;
float ret = obj.minHeight;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index minHeight on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_preferredHeight(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)o;
float ret = obj.preferredHeight;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index preferredHeight on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_flexibleHeight(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)o;
float ret = obj.flexibleHeight;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index flexibleHeight on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_layoutPriority(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)o;
int ret = obj.layoutPriority;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index layoutPriority on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_padding(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)o;
UnityEngine.RectOffset arg0 = (UnityEngine.RectOffset)ToLua.CheckObject<UnityEngine.RectOffset>(L, 2);
obj.padding = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index padding on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_childAlignment(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)o;
UnityEngine.TextAnchor arg0 = (UnityEngine.TextAnchor)ToLua.CheckObject(L, 2, typeof(UnityEngine.TextAnchor));
obj.childAlignment = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index childAlignment on a nil value");
}
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 3d70e424f3fe6304dbb6d51b118256c0
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -1,6 +1,3 @@
Base path: 'D:/Program Files/Editor/2021.3.45f2c1/Editor/Data', plugins path 'D:/Program Files/Editor/2021.3.45f2c1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
Quitting shader compiler process