GameGroupView = {} local M = GameGroupView function GameGroupView.new() setmetatable(M, { __index = BaseView }) local self = setmetatable({}, { __index = M }) self.class = "GameGroupView" self._full = true self:init() return self end function M:init() self:InitView("base/prefab/ViewGameGroup.prefab", "base/prefab/ViewGameGroup") local view = self._view local bg = view.transform:Find("imageBG") bg = bg:GetComponent(typeof(UnityEngine.UI.Image)) bg.sprite = CommonUISprite:GetSprite("bg1") end