local PlayerCardInfoView = require("main.zipai.ZPPlayerCardInfoView") local M = {} function M.new(view,mainView) setmetatable(M, {__index = PlayerCardInfoView}) local self = setmetatable({},{__index = M}) self.class = "PlayerCardInfoView" self._view = view self._mainView = mainView self:init() return self end function M:UpdateFzList(fz_list, ispaly, seat) self._area_fz_list:RemoveChildren(0,-1,true) for i = 1,#fz_list do local fzitem = nil if fz_list[i].type ~= RB_FZType.Kan then fzitem =UIPackage.CreateObjectFromURL("ui://Main_RunBeard/ComponentNew") if (ispaly == false) then fzitem:RemoveChildren(0, -1, true) end end if fz_list[i].type == RB_FZType.Chi or fz_list[i].type == RB_FZType.Bi then local fzcards =UIPackage.CreateObjectFromURL("ui://Main_RunBeard/Fz_0_3") fzcards:GetController("c2").selectedIndex =1 fzcards:GetChild("card_"..1).icon = self:getCardItem("ui://Main_RunBeard/202_",fz_list[i].active_card) fzcards:GetChild("card_"..2).icon = self:getCardItem("ui://Main_RunBeard/202_",fz_list[i].opcard[1]) fzcards:GetChild("card_"..3).icon = self:getCardItem("ui://Main_RunBeard/202_",fz_list[i].opcard[2]) fzcards.x,fzcards.y = 0,0 self:playAnim(fzitem, fzcards, #fz_list, i, ispaly, seat) elseif fz_list[i].type == RB_FZType.Peng then local fzcards =UIPackage.CreateObjectFromURL("ui://Main_RunBeard/Fz_0_3") for j=1,3 do fzcards:GetChild("card_"..j).icon =self:getCardItem("ui://Main_RunBeard/202_",fz_list[i].card) end fzcards.x,fzcards.y = 0,0 self:playAnim(fzitem, fzcards, #fz_list, i, ispaly, seat) elseif fz_list[i].type == RB_FZType.Wei then local fzcards =UIPackage.CreateObjectFromURL("ui://Main_RunBeard/Fz_0_3") for j=1,3 do fzcards:GetChild("card_"..j).icon ="ui://Main_RunBeard/202_1_300" end fzcards.x,fzcards.y = 0,0 self:playAnim(fzitem, fzcards, #fz_list, i, ispaly, seat) end end end function M:playAnim(fzitem, fzcards, size, i, ispaly, seat) if (ispaly == nil) then ispaly = false end local isaddLast = false if (ispaly and i == size) then --匹配最后一个牌 local faArray = fzitem:GetChild('chiwei1') if (DataManager.CurrenRoom.room_config.people_num == 3) then if (DataManager.CurrenRoom.self_player.seat == 1) then if (seat == 2) then faArray = fzitem:GetChild('chiwei1') else faArray = fzitem:GetChild('chiwei') end elseif (DataManager.CurrenRoom.self_player.seat == 2) then if (seat == 3) then faArray = fzitem:GetChild('chiwei1') else faArray = fzitem:GetChild('chiwei') end elseif (DataManager.CurrenRoom.self_player.seat == 3) then if (seat == 1) then faArray = fzitem:GetChild('chiwei1') else faArray = fzitem:GetChild('chiwei') end end end if (faArray ~= nil) then faArray:AddChild(fzcards) else fzitem:AddChild(fzcards) end else fzitem:AddChild(fzcards) end if (seat ~= nil) then isaddLast = self:isAddFirst(seat) end if (isaddLast) then local index_postion = 0 self._area_fz_list:AddChildAt(fzitem, index_postion) else self._area_fz_list:AddChild(fzitem) end end function M:isAddFirst(seat) local isaddLast = false if (DataManager.CurrenRoom.room_config.people_num == 3) then if (DataManager.CurrenRoom.self_player.seat == 1) then if (seat == 2) then isaddLast = true end elseif (DataManager.CurrenRoom.self_player.seat == 2) then if (seat == 3) then isaddLast = true end elseif (DataManager.CurrenRoom.self_player.seat == 3) then if (seat == 1) then isaddLast = true end end elseif DataManager.CurrenRoom.room_config.people_num == 2 then isaddLast = true end return isaddLast end function M:PlayingOutCardAnima(card) coroutine.start( function() coroutine.wait(0.1) self:ClearOutCard() end ) end function M:UpdateOutCardList(outcard, isShow, isMopai, seat) if (isShow == nil) then isShow = false end if (isMopai == nil) then isMopai = false end self._area_outcard_list:RemoveChildren(0, -1, true) local outcards = UIPackage.CreateObjectFromURL('ui://Main_RunBeard/Gcm_OutCard') if outcard == 0 then outcards:GetChild('icon').icon = 'ui://Main_RunBeard/202_1_300' else outcards:GetChild('icon').icon = self:getCardItem('ui://Main_RunBeard/203_', outcard) end outcards.x, outcards.y = 0, 0 local show_di_bg = outcards:GetChild('show_di_bg') --show_di_bg.visible = true if (isShow) then if outcard == 0 then show_di_bg.visible = false end if (seat ~= nil and outcards ~= nil) then if (DataManager.CurrenRoom.room_config.people_num == 3) then if (seat == 2) then seat = 3 elseif (seat == 3) then seat = 2 end elseif DataManager.CurrenRoom.room_config.people_num == 2 then seat = 3 end if (isMopai) then if outcard ~= 0 then outcards:GetTransition('mopai' .. seat):Play( function() --show_di_bg.visible = true end ) end else show_di_bg.visible = false outcards:GetTransition('cpai' .. seat):Play() end else --show_di_bg.visible = true end else show_di_bg.visible = false end self._area_outcard_list:AddChild(outcards) end --弃牌 function M:UpdateQiPai(qi_list, ispaly, seat) self._area_qipai_list:RemoveChildren(0, -1, true) for i = 1, #qi_list do local t = qi_list[i] local qicards = UIPackage.CreateObjectFromURL('ui://Main_RunBeard/Qipai') --qicards:GetController("ischu").selectedIndex = t.ischu qicards:GetChild('icon').icon = self:getCardItem('ui://Main_RunBeard/202_', t.card) if (ispaly) then if (i == #qi_list) then if (DataManager.CurrenRoom.room_config.people_num == 2) then qicards:GetTransition('t0'):Play() else if (DataManager.CurrenRoom.self_player.seat == 1) then if (seat == 2) then qicards:GetTransition('t0'):Play() else qicards:GetTransition('t1'):Play() end elseif (DataManager.CurrenRoom.self_player.seat == 2) then if (seat == 3) then qicards:GetTransition('t0'):Play() else qicards:GetTransition('t1'):Play() end elseif (DataManager.CurrenRoom.self_player.seat == 3) then if (seat == 1) then qicards:GetTransition('t0'):Play() else qicards:GetTransition('t1'):Play() end else qicards:GetTransition('t0'):Play() end end end end self._area_qipai_list:AddChild(qicards) end end return M