local PhoneLoginView = import(".PhoneLoginView") LoginViewNew = {} local M = {} --- Create a new LoginViewNew function LoginViewNew.new() setmetatable(M, { __index = BaseView }) local self = setmetatable({}, { __index = M }) self.class = "LoginViewNew" self._full = true -- self:init() return self end --- --@function [parent=#LoginViewNew] init --@param self function M:init() -- UIPackage.AddPackage("base/login/ui/Login") --UIPackage.AddPackage("UI/Card") ViewUtil.PlaySoundBg() -- self:InitView("ui://Login/Main") -- self:InitView("base/prefab/ViewLogin.prefab", "base/prefab/ViewLogin") local view = self._view local bg = view.transform:GetComponent(typeof(UnityEngine.UI.Image)) bg.sprite = CommonUISprite:GetSprite("bg1") self.login = view.transform:Find("login") self.forget_password = view.transform:Find("forget_password") self.iphone_message = view.transform:Find("iphone_message") self.setpassword = view.transform:Find("setpassword"); self.register = view.transform:Find("register") self.login.position = view.transform.position self.forget_password.position = view.transform.position self.iphone_message.position = view.transform.position self.setpassword.position = view.transform.position self.register.position = view.transform.position self.login.gameObject:SetActive(true) self.forget_password.gameObject:SetActive(false) self.iphone_message.gameObject:SetActive(false) self.setpassword.gameObject:SetActive(false) self.register.gameObject:SetActive(false) local btnChange = view.transform:Find("btnChange") btnChange = btnChange:GetComponent(typeof(UnityEngine.UI.Button)) LuaUIHelper:AddButtonClick(btnChange, function() if LanguageManager.GetLanguageType() == LanguageManager.ChineseSim then LanguageManager.SetLanaguageType(LanguageManager.English) elseif LanguageManager.GetLanguageType() == LanguageManager.English then LanguageManager.SetLanaguageType(LanguageManager.ChineseSim) end end) self.login_btnAgree = {} self.login_btnAgree.btn = self.login:Find("agreement/btnUserAgreement") self.login_btnAgree.sprites = self.login_btnAgree.btn:GetComponent("LuaUIHelperSprite") self.login_btnAgree.sprites = self.login_btnAgree.sprites:GetSprites() self.login_btnAgree.img = self.login_btnAgree.btn:GetComponent(typeof(UnityEngine.UI.Image)) self.login_agreement = {} self.login_agreement.sprites = self.login:Find("agreement/Image") self.login_agreement.img = self.login_agreement.sprites:GetComponent(typeof(UnityEngine.UI.Image)) self.login_agreement.sprites = self.login_agreement.sprites:GetComponent("LuaUIHelperSprite") self.login_agreement.sprites = self.login_agreement.sprites:GetSprites() self.login_inputemail = self.login:Find("input_email") self.login_inputemail = self.login_inputemail:GetComponent(typeof(UnityEngine.UI.InputField)) self.login_inputiphone = self.login:Find("input_iphone") self.login_inputiphone = self.login_inputiphone:GetComponent(typeof(UnityEngine.UI.InputField)) self.login_inputpassword = self.login:Find("inputpassword") self.login_inputpassword = self.login_inputpassword:GetComponent(typeof(UnityEngine.UI.InputField)) if PlayerPrefs.HasKey("account") then self.login_inputiphone.text = PlayerPrefs.GetString("account") self.login_inputpassword.text = PlayerPrefs.GetString("passwd") end self.LoginType = 1 self.arr_btnlogin = {} self.arr_btnlogin[1] = {} self.arr_btnlogin[2] = {} self.arr_btnlogin[1].vec = { [1] = { x = 293, y = 36 }, [2] = { x = 340, y = 36 } } self.arr_btnlogin[2].vec = { [1] = { x = 293, y = 36 }, [2] = { x = 315, y = 36 } } local login_btnLoginIphone = self.login:Find("btnLoginIphone") self.arr_btnlogin[1].Animator = login_btnLoginIphone:GetComponent(typeof(UnityEngine.Animator)) self.arr_btnlogin[1].sprites = login_btnLoginIphone:GetComponent("LuaUIHelperSprite") self.arr_btnlogin[1].sprites = self.arr_btnlogin[1].sprites:GetSprites() self.arr_btnlogin[1].rectBar = login_btnLoginIphone:Find("imagebar") self.arr_btnlogin[1].rectBar = self.arr_btnlogin[1].rectBar:GetComponent(typeof(UnityEngine.RectTransform)) self.arr_btnlogin[1].imagesize = login_btnLoginIphone:Find("imagesize") self.arr_btnlogin[1].imagesize = self.arr_btnlogin[1].imagesize:GetComponent(typeof(UnityEngine.UI.Image)) login_btnLoginIphone = login_btnLoginIphone:GetComponent(typeof(UnityEngine.UI.Button)) LuaUIHelper:AddButtonClick(login_btnLoginIphone, function() self.LoginType = 1 self.login_inputemail.gameObject:SetActive(false) self.login_inputiphone.gameObject:SetActive(true) local inforTemp1 = LuaUIHelper:GetAnimatorAormalizedTime(self.arr_btnlogin[1].Animator, true) local inforTemp2 = LuaUIHelper:GetAnimatorAormalizedTime(self.arr_btnlogin[2].Animator, false) if not LuaUIHelper:GetAnimatorIsName(self.arr_btnlogin[1].Animator, "open") then if inforTemp1 > 1 then inforTemp1 = 1 inforTemp2 = 1 end self.arr_btnlogin[1].Animator:Play("open", -1, 1 - inforTemp1) self.arr_btnlogin[2].Animator:Play("close", -1, 1 - inforTemp2) else self.arr_btnlogin[1].Animator:Play("open", -1, 0.5) end end) local login_btnLoginEmail = self.login:Find("btnLoginEmail") self.arr_btnlogin[2].Animator = login_btnLoginEmail:GetComponent(typeof(UnityEngine.Animator)) self.arr_btnlogin[2].sprites = login_btnLoginEmail:GetComponent("LuaUIHelperSprite") self.arr_btnlogin[2].sprites = self.arr_btnlogin[2].sprites:GetSprites() self.arr_btnlogin[2].rectBar = login_btnLoginEmail:Find("imagebar") self.arr_btnlogin[2].rectBar = self.arr_btnlogin[2].rectBar:GetComponent(typeof(UnityEngine.RectTransform)) self.arr_btnlogin[2].imagesize = login_btnLoginEmail:Find("imagesize") self.arr_btnlogin[2].imagesize = self.arr_btnlogin[2].imagesize:GetComponent(typeof(UnityEngine.UI.Image)) login_btnLoginEmail = login_btnLoginEmail:GetComponent(typeof(UnityEngine.UI.Button)) LuaUIHelper:AddButtonClick(login_btnLoginEmail, function() self.LoginType = 2 self.login_inputemail.gameObject:SetActive(true) self.login_inputiphone.gameObject:SetActive(false) local inforTemp1 = LuaUIHelper:GetAnimatorAormalizedTime(self.arr_btnlogin[1].Animator, false) local inforTemp2 = LuaUIHelper:GetAnimatorAormalizedTime(self.arr_btnlogin[2].Animator, true) if not LuaUIHelper:GetAnimatorIsName(self.arr_btnlogin[2].Animator, "open") then if inforTemp2 > 1 then inforTemp1 = 1 inforTemp2 = 1 end self.arr_btnlogin[1].Animator:Play("close", -1, 1 - inforTemp1) self.arr_btnlogin[2].Animator:Play("open", -1, 1 - inforTemp2) else if LuaUIHelper:GetAnimatorIsName(self.arr_btnlogin[1].Animator, "open") then self.arr_btnlogin[1].Animator:Play("close", -1, 1 - inforTemp1) end self.arr_btnlogin[2].Animator:Play("open", -1, 0.5) end end) local login_btnRegister = self.login:Find("btnRegister") login_btnRegister = login_btnRegister:GetComponent(typeof(UnityEngine.UI.Button)) LuaUIHelper:AddButtonClick(login_btnRegister, function() self.login.gameObject:SetActive(false) self.forget_password.gameObject:SetActive(false) self.iphone_message.gameObject:SetActive(false) self.setpassword.gameObject:SetActive(false) self.register.gameObject:SetActive(true) self:SetLanguage() end) local login_btnNoRemember = self.login:Find("btnNoRemember") login_btnNoRemember = login_btnNoRemember:GetComponent(typeof(UnityEngine.UI.Button)) LuaUIHelper:AddButtonClick(login_btnNoRemember, function() self.login.gameObject:SetActive(false) self.forget_password.gameObject:SetActive(true) self.iphone_message.gameObject:SetActive(false) self.setpassword.gameObject:SetActive(false) self.register.gameObject:SetActive(false) end) local login_btnLogin = self.login:Find("btnLogin") login_btnLogin = login_btnLogin:GetComponent(typeof(UnityEngine.UI.Button)) LuaUIHelper:AddButtonClick(login_btnLogin, function() -- ViewManager.ChangeView(ViewManager.View_MainNew) -- ViewUtil.ShowModalWait(self._root_view,"正在登录游戏...") local loginCtr = ControllerManager.GetController(LoginController) local account = self:CheckInputIphone() if not account then return end local passwd = self:CheckInputPasswd() if not passwd then return end if self.LoginType == 0 then elseif self.LoginType == 1 then PlayerPrefs.SetString("account", account) PlayerPrefs.SetString("passwd", passwd) loginCtr:IdPasswordLogin(account, passwd, function(res) -- ViewUtil.CloseModalWait() if res.ReturnCode ~= 0 then ViewUtil.ErrorTip(res.ReturnCode, "ID或者密码错误") return end self:LoginResponse(res) end) elseif self.LoginType == 2 then else end end) local register_btnBack = self.register:Find("btnBack") local register_btnBackbg = register_btnBack:GetComponent(typeof(UnityEngine.UI.Image)) register_btnBackbg.sprite = CommonUISprite:GetSprite("arrow1") register_btnBack = register_btnBack:GetComponent(typeof(UnityEngine.UI.Button)) LuaUIHelper:AddButtonClick(register_btnBack, function() self.login.gameObject:SetActive(true) self.forget_password.gameObject:SetActive(false) self.iphone_message.gameObject:SetActive(false) self.setpassword.gameObject:SetActive(false) self.register.gameObject:SetActive(false) self:SetLanguage() end) local register_btnNext = self.register:Find("btnNext") register_btnNext = register_btnNext:GetComponent(typeof(UnityEngine.UI.Button)) LuaUIHelper:AddButtonClick(register_btnNext, function() self.login.gameObject:SetActive(false) self.forget_password.gameObject:SetActive(false) self.iphone_message.gameObject:SetActive(false) self.setpassword.gameObject:SetActive(true) self.register.gameObject:SetActive(false) end) self.register_inputemail = self.register:Find("input_email") self.register_inputphone = self.register:Find("input_iphone") self.RegisterType = 1 self.arr_btnRegister = {} self.arr_btnRegister[1] = {} self.arr_btnRegister[2] = {} self.arr_btnRegister[1].vec = { [1] = { x = 293, y = 36, angle = -7.26 }, [2] = { x = 380, y = 36, angle = -4.66 } } self.arr_btnRegister[2].vec = { [1] = { x = 293, y = 36, angle = -7.26 }, [2] = { x = 380, y = 36, angle = -4.66 } } local register_btnPhone = self.register:Find("btnIphone") self.arr_btnRegister[1].Animator = register_btnPhone:GetComponent(typeof(UnityEngine.Animator)) self.arr_btnRegister[1].sprites = register_btnPhone:GetComponent("LuaUIHelperSprite") self.arr_btnRegister[1].sprites = self.arr_btnRegister[1].sprites:GetSprites() self.arr_btnRegister[1].rectBar = register_btnPhone:Find("imagebar") self.arr_btnRegister[1].rectBar = self.arr_btnRegister[1].rectBar:GetComponent(typeof(UnityEngine.RectTransform)) self.arr_btnRegister[1].imagesize = register_btnPhone:Find("imagesize") self.arr_btnRegister[1].imagesize = self.arr_btnRegister[1].imagesize:GetComponent(typeof(UnityEngine.UI.Image)) register_btnPhone = register_btnPhone:GetComponent(typeof(UnityEngine.UI.Button)) LuaUIHelper:AddButtonClick(register_btnPhone, function() self.RegisterType = 1 self.register_inputemail.gameObject:SetActive(false) self.register_inputphone.gameObject:SetActive(true) local inforTemp1 = LuaUIHelper:GetAnimatorAormalizedTime(self.arr_btnRegister[1].Animator, true) local inforTemp2 = LuaUIHelper:GetAnimatorAormalizedTime(self.arr_btnRegister[2].Animator, false) if not LuaUIHelper:GetAnimatorIsName(self.arr_btnRegister[1].Animator, "open") then if inforTemp1 > 1 then inforTemp1 = 1 inforTemp2 = 1 end self.arr_btnRegister[1].Animator:Play("open", -1, 1 - inforTemp1) self.arr_btnRegister[2].Animator:Play("close", -1, 1 - inforTemp2) else self.arr_btnRegister[1].Animator:Play("open", -1, 0.5) end end) local register_btnEmail = self.register:Find("btnEmail") self.arr_btnRegister[2].Animator = register_btnEmail:GetComponent(typeof(UnityEngine.Animator)) self.arr_btnRegister[2].sprites = register_btnEmail:GetComponent("LuaUIHelperSprite") self.arr_btnRegister[2].sprites = self.arr_btnRegister[2].sprites:GetSprites() self.arr_btnRegister[2].rectBar = register_btnEmail:Find("imagebar") self.arr_btnRegister[2].rectBar = self.arr_btnRegister[2].rectBar:GetComponent(typeof(UnityEngine.RectTransform)) self.arr_btnRegister[2].imagesize = register_btnEmail:Find("imagesize") self.arr_btnRegister[2].imagesize = self.arr_btnRegister[2].imagesize:GetComponent(typeof(UnityEngine.UI.Image)) register_btnEmail = register_btnEmail:GetComponent(typeof(UnityEngine.UI.Button)) LuaUIHelper:AddButtonClick(register_btnEmail, function() self.RegisterType = 2 self.register_inputemail.gameObject:SetActive(true) self.register_inputphone.gameObject:SetActive(false) local inforTemp1 = LuaUIHelper:GetAnimatorAormalizedTime(self.arr_btnRegister[1].Animator, false) local inforTemp2 = LuaUIHelper:GetAnimatorAormalizedTime(self.arr_btnRegister[2].Animator, true) if not LuaUIHelper:GetAnimatorIsName(self.arr_btnRegister[2].Animator, "open") then if inforTemp2 > 1 then inforTemp1 = 1 inforTemp2 = 1 end self.arr_btnRegister[1].Animator:Play("close", -1, 1 - inforTemp1) self.arr_btnRegister[2].Animator:Play("open", -1, 1 - inforTemp2) else self.arr_btnRegister[2].Animator:Play("open", -1, 0.5) end end) local forget_btnNext = self.forget_password:Find("btnNext") forget_btnNext = forget_btnNext:GetComponent(typeof(UnityEngine.UI.Button)) LuaUIHelper:AddButtonClick(forget_btnNext, function() self.login.gameObject:SetActive(false) self.forget_password.gameObject:SetActive(false) self.iphone_message.gameObject:SetActive(true) self.setpassword.gameObject:SetActive(false) self.register.gameObject:SetActive(false) end) local forget_btnBack = self.forget_password:Find("btnBack") local forget_btnBackbg = forget_btnBack:GetComponent(typeof(UnityEngine.UI.Image)) forget_btnBackbg.sprite = CommonUISprite:GetSprite("arrow1") forget_btnBack = forget_btnBack:GetComponent(typeof(UnityEngine.UI.Button)) LuaUIHelper:AddButtonClick(forget_btnBack, function() self.login.gameObject:SetActive(true) self.forget_password.gameObject:SetActive(false) self.iphone_message.gameObject:SetActive(false) self.setpassword.gameObject:SetActive(false) self.register.gameObject:SetActive(false) end) local message_btnBack = self.iphone_message:Find("btnBack") local message_btnBackbg = message_btnBack:GetComponent(typeof(UnityEngine.UI.Image)) message_btnBackbg.sprite = CommonUISprite:GetSprite("arrow1") message_btnBack = message_btnBack:GetComponent(typeof(UnityEngine.UI.Button)) LuaUIHelper:AddButtonClick(message_btnBack, function() self.login.gameObject:SetActive(false) self.forget_password.gameObject:SetActive(true) self.iphone_message.gameObject:SetActive(false) self.setpassword.gameObject:SetActive(false) self.register.gameObject:SetActive(false) end) local setpassword_btnBack = self.setpassword:Find("btnBack") local setpassword_btnBackbg = setpassword_btnBack:GetComponent(typeof(UnityEngine.UI.Image)) setpassword_btnBackbg.sprite = CommonUISprite:GetSprite("arrow1") setpassword_btnBack = setpassword_btnBack:GetComponent(typeof(UnityEngine.UI.Button)) LuaUIHelper:AddButtonClick(setpassword_btnBack, function() self.login.gameObject:SetActive(false) self.forget_password.gameObject:SetActive(true) self.iphone_message.gameObject:SetActive(false) self.setpassword.gameObject:SetActive(false) self.register.gameObject:SetActive(false) end) self:SetLanguage() EventManager:EventAdd(EventManager.Language, function() self:ChangeLanguage() self:SetLanguage() end) end function M:SetLanguage() if self.LoginType == 1 then self.arr_btnlogin[1].Animator:Play("open", -1, 0) self.arr_btnlogin[2].Animator:Play("close", -1, 0) self.login_inputemail.gameObject:SetActive(false) self.login_inputiphone.gameObject:SetActive(true) else self.arr_btnlogin[1].Animator:Play("close", -1, 0) self.arr_btnlogin[2].Animator:Play("open", -1, 0) self.login_inputemail.gameObject:SetActive(true) self.login_inputiphone.gameObject:SetActive(false) end if self.RegisterType == 1 then self.arr_btnRegister[1].Animator:Play("open", -1, 0) self.arr_btnRegister[2].Animator:Play("close", -1, 0) self.register_inputemail.gameObject:SetActive(false) self.register_inputphone.gameObject:SetActive(true) else self.arr_btnRegister[1].Animator:Play("close", -1, 0) self.arr_btnRegister[2].Animator:Play("open", -1, 0) self.register_inputemail.gameObject:SetActive(true) self.register_inputphone.gameObject:SetActive(false) end local languageType = LanguageManager.GetLanguageType() local indexTemp = 1 if languageType == LanguageManager.English then indexTemp = 2 else indexTemp = 1 end self.login_btnAgree.img.sprite = self.login_btnAgree.sprites[indexTemp - 1] self.login_btnAgree.img:SetNativeSize() self.login_agreement.img.sprite = self.login_agreement.sprites[indexTemp - 1] self.login_agreement.img:SetNativeSize() local vTemp = self.arr_btnlogin[1].vec[indexTemp] self.arr_btnlogin[1].rectBar.sizeDelta = Vector2.New(vTemp.x, vTemp.y) self.arr_btnlogin[1].imagesize.sprite = self.arr_btnlogin[1].sprites[indexTemp - 1] self.arr_btnlogin[1].imagesize:SetNativeSize() vTemp = self.arr_btnlogin[2].vec[indexTemp] self.arr_btnlogin[2].rectBar.sizeDelta = Vector2.New(vTemp.x, vTemp.y) self.arr_btnlogin[2].imagesize.sprite = self.arr_btnlogin[2].sprites[indexTemp - 1] self.arr_btnlogin[2].imagesize:SetNativeSize() vTemp = self.arr_btnRegister[1].vec[indexTemp] self.arr_btnRegister[1].rectBar.sizeDelta = Vector2.New(vTemp.x, vTemp.y) self.arr_btnRegister[1].rectBar.localEulerAngles = Vector3.New(0, 0, vTemp.angle) self.arr_btnRegister[1].imagesize.sprite = self.arr_btnRegister[1].sprites[indexTemp - 1] self.arr_btnRegister[1].imagesize:SetNativeSize() vTemp = self.arr_btnRegister[2].vec[indexTemp] self.arr_btnRegister[2].rectBar.sizeDelta = Vector2.New(vTemp.x, vTemp.y) self.arr_btnRegister[2].rectBar.localEulerAngles = Vector3.New(0, 0, vTemp.angle) self.arr_btnRegister[2].imagesize.sprite = self.arr_btnRegister[2].sprites[indexTemp - 1] self.arr_btnRegister[2].imagesize:SetNativeSize() end function M:CheckInputIphone() local tex_iphone = self.login_inputiphone.text tex_iphone = string.gsub(tex_iphone, " ", "") if string.len(tex_iphone) < 3 then ViewUtil.ShowTips("请输入11位的手机号") return end return tex_iphone end function M:CheckIputEmail() local tex_email = self.login_inputemail.text tex_email = string.gsub(tex_email, " ", "") if not string.find(tex_email, "@") or string.len(tex_email) < 3 then ViewUtil.ShowTips("请输入正确的邮箱") return end return tex_email end function M:CheckInputPasswd() local tex_passwd = self.login_inputpassword.text tex_passwd = string.gsub(tex_passwd, " ", "") if string.len(tex_passwd) < 6 then ViewUtil.ShowTips("密码最少六位") return end return tex_passwd end function M:Destroy() if self._agreement then self._agreement:Destroy() end BaseView.Destroy(self) end function M:Show() BaseView.Show(self) self:QuickLogin() end local function __goto_lobby(response) if response.Data then local notices = response.Data.notice_list if notices and #notices > 0 then local tem = {} tem.data = notices tem.auto_show = true DataManager.SelfUser.notices = tem end end ControllerManager.ChangeController(LoddyController) -- ViewManager.ChangeView(ViewManager.View_Lobby) UIManager.ShowUI(UIManager.LobbyView) end local function __join_room(roomid, res) local loddyctr = ControllerManager.GetController(LoddyController) loddyctr:JoinRoom(roomid, function(res1) ViewUtil.CloseModalWait() if res1.ReturnCode == -2 then __join_room(roomid, res) elseif res1.ReturnCode == 0 then ViewManager.ChangeView(ViewManager.View_Main, DataManager.CurrenRoom.game_id) elseif res1.ReturnCode == 101 or res1.ReturnCode == 6 then __goto_lobby(res) else ViewUtil.ErrorTip(res1.ReturnCode, "登录失败!") end end) end local function __login_response(self, response) ViewUtil.CloseModalWait() local skey = "session_id" print("申请的表格\n" .. TableToString(response)) if (response.ReturnCode == 0) then local user = DataManager.SelfUser -- if (user.guild) then ExtendManager.Destroy() local function f_enterLobby(...) -- body local _client = ControllerManager.WebClient PlayerPrefs.SetString(skey, _client:getSession()) PlayerPrefs.Save() print("游戏列表\n" .. TableToString(user.games)) -- 列表太多,容易报错 -- ExtendManager.Init(t) local roomid = user.room_id if (string.len(roomid) > 1) then if user.group_id == 0 then ViewUtil.ShowModalWait(self._root_view, "正在加入房间...") print("正在加入房间----------------") __join_room(roomid, response) return end end __goto_lobby(response) end print(user.update) if user.update ~= 0 then ExtendHotupdate.UpdateGameList(user.games, f_enterLobby) else f_enterLobby() end -- print("申请的表格\n" .. TableToString(user)) else if (response.ReturnCode == Table_Error_code.ERR_SERVER or response.ReturnCode == Table_Error_code.ERR_LOGOUT) then PlayerPrefs.DeleteKey(skey) PlayerPrefs.Save() end ViewUtil.ErrorTip(response.ReturnCode, "登录失败!") end end function M:LoginResponse(response) __login_response(self, response) end function M:PhoneLogin() local _phoneView = nil _phoneView = PhoneLoginView.new(function(res) if res.ReturnCode == 0 then _phoneView:Destroy() end __login_response(self, res) end) _phoneView:Show() end function M:IDLogin() local _idView = nil _idView = IDLoginView.new(function(res) if res.ReturnCode == 0 then _idView:Destroy() end __login_response(self, res) end) _idView:Show() end function M:QuickLogin() if (not GameApplication.Instance.accountTest) then local session_id = PlayerPrefs.GetString("session_id") print("session_id:" .. session_id) if session_id and string.len(session_id) > 3 then ViewUtil.ShowModalWait(self._root_view, "正在登录游戏...") local loginCtr = ControllerManager.GetController(LoginController) loginCtr:QuickLogin(session_id, function(response) __login_response(self, response) end) end end end function M:LoginCallBack(result, data) self.isWXCallBackMark = true print("微信登录返回================================================================") print("jefe:result===>" .. result) --pt(data) if (not result) or result ~= 0 then if result == 10 then ViewUtil.ShowModalWait(self._root_view) return end ViewUtil.CloseModalWait() return end print("用户登录数据" .. TableToString(data)) if data then local jd = json.decode(data) pt(jd) local headurl = jd["headimgurl"] local unionid = jd["unionid"] local sex = jd["sex"] if (sex == 0) then sex = 1 end local nickname = jd["nickname"] DataManager.SelfUser.acc = unionid DataManager.SelfUser.nick_name = nickname DataManager.SelfUser.sex = sex DataManager.SelfUser.head_url = headurl if not DataManager.SelfUser.acc or string.len(DataManager.SelfUser.acc) < 1 then ViewUtil.CloseModalWait() return end end local loginCtr = ControllerManager.GetController(LoginController) loginCtr:Login(function(response) __login_response(self, response) end) end function M:Destroy() BaseView.Destroy(self) -- UIPackage.RemovePackage("base/embed/ui/Hotupdate") -- UIPackage.RemovePackage("base/login/ui/Login") ResourcesManager.UnLoad("base/ui/Login.bytes") end