MatchView = {} local M = MatchView function MatchView.new() setmetatable(M, { __index = BaseView }) local self = setmetatable({}, { __index = M }) self.class = "MatchView" self._full = true -- self:init() return self end function M:init() -- self:InitView("base/prefab/ViewMatch.prefab", "base/prefab/ViewMatch") local view = self._view local bg = view.transform:Find("imageBG") bg = bg:GetComponent(typeof(UnityEngine.UI.Image)) bg.sprite = CommonUISprite:GetSprite("bg1") local btnBack = view.transform:Find("btnBack") local btnBackBg = btnBack:GetComponent(typeof(UnityEngine.UI.Image)) btnBackBg.sprite = CommonUISprite:GetSprite("arrow1") btnBack = btnBack:GetComponent(typeof(UnityEngine.UI.Button)) LuaUIHelper:AddButtonClick(btnBack, function() UIManager.ShowUI(UIManager.LobbyView) end) end