SettingViewNew = {} local M = SettingViewNew function SettingViewNew.new() setmetatable(M, { __index = BaseView }) local self = setmetatable({}, { __index = M }) self.class = "SettingViewNew" self._full = true return self end function M:init() local view = self._view local grid = view.transform:Find("grid") local btnGuide = grid:Find("btnGuide") btnGuide = btnGuide:GetComponent(typeof(UnityEngine.UI.Button)) LuaUIHelper:AddButtonClick(btnGuide, function() end) local btnLine = grid:Find("btnLine") btnLine = btnLine:GetComponent(typeof(UnityEngine.UI.Button)) LuaUIHelper:AddButtonClick(btnLine, function() end) local btnMusic = grid:Find("btnMusic") btnMusic = btnMusic:GetComponent(typeof(UnityEngine.UI.Button)) LuaUIHelper:AddButtonClick(btnMusic, function() end) local btnAudio = grid:Find("btnAudio") btnAudio = btnAudio:GetComponent(typeof(UnityEngine.UI.Button)) LuaUIHelper:AddButtonClick(btnAudio, function() end) local btnSettingLanguage = grid:Find("btnSettingLanguage") btnSettingLanguage = btnSettingLanguage:GetComponent(typeof(UnityEngine.UI.Button)) LuaUIHelper:AddButtonClick(btnSettingLanguage, function() end) local btnPwd = grid:Find("btnPwd") btnPwd = btnPwd:GetComponent(typeof(UnityEngine.UI.Button)) LuaUIHelper:AddButtonClick(btnPwd, function() end) local btnPwdSave = grid:Find("btnPwdSave") btnPwdSave = btnPwdSave:GetComponent(typeof(UnityEngine.UI.Button)) LuaUIHelper:AddButtonClick(btnPwdSave, function() end) local btnMoneyPwd = grid:Find("btnMoneyPwd") btnMoneyPwd = btnMoneyPwd:GetComponent(typeof(UnityEngine.UI.Button)) LuaUIHelper:AddButtonClick(btnMoneyPwd, function() end) -- local btnAccountDelete = grid:Find("btnAccountDelete") btnAccountDelete = btnAccountDelete:GetComponent(typeof(UnityEngine.UI.Button)) LuaUIHelper:AddButtonClick(btnAccountDelete, function() end) -- local bg = view.transform:Find("imageBG") -- bg = bg:GetComponent(typeof(UnityEngine.UI.Image)) -- bg.sprite = CommonUISprite:GetSprite("bg1") end