WalletView = {} local M = WalletView function WalletView.new() setmetatable(M, { __index = BaseView }) local self = setmetatable({}, { __index = M }) self.class = "WalletView" self._full = true return self end function M:init() self:InitView("base/prefab/ViewWallet.prefab", "base/prefab/ViewWallet") local view = self._view local bg = view.transform:Find("imageBG") bg = bg:GetComponent(typeof(UnityEngine.UI.Image)) bg.sprite = CommonUISprite:GetSprite("bg1") local btnBack = view.transform:Find("btnBack") btnBack = btnBack:GetComponent(typeof(UnityEngine.UI.Button)) LuaUIHelper:AddButtonClick(btnBack, function() local viewTemp = UIManager.ShowUI(UIManager.LobbyView) viewTemp:ShowPage(5) end) end