//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class LuaUIHelperSpriteWrap { public static void Register(LuaState L) { L.BeginClass(typeof(LuaUIHelperSprite), typeof(UnityEngine.MonoBehaviour)); L.RegFunction("GetSprite", GetSprite); L.RegFunction("GetSprites", GetSprites); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetSprite(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LuaUIHelperSprite obj = (LuaUIHelperSprite)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.Sprite o = obj.GetSprite(arg0); ToLua.PushSealed(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetSprites(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); LuaUIHelperSprite obj = (LuaUIHelperSprite)ToLua.CheckObject(L, 1); UnityEngine.Sprite[] o = obj.GetSprites(); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } }