//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class LuaUIHelperTextWrap { public static void Register(LuaState L) { L.BeginClass(typeof(LuaUIHelperText), typeof(UnityEngine.MonoBehaviour)); L.RegFunction("GetText", GetText); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("texts", get_texts, set_texts); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetText(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); LuaUIHelperText obj = (LuaUIHelperText)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); string[] o = obj.GetText(arg0, arg1); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_texts(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); LuaUIHelperText obj = (LuaUIHelperText)o; UnityEngine.TextAsset[] ret = obj.texts; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index texts on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_texts(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); LuaUIHelperText obj = (LuaUIHelperText)o; UnityEngine.TextAsset[] arg0 = ToLua.CheckObjectArray(L, 2); obj.texts = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index texts on a nil value"); } } }