//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class LuaUIHelperWrap { public static void Register(LuaState L) { L.BeginClass(typeof(LuaUIHelper), typeof(UnityEngine.MonoBehaviour)); L.RegFunction("SetMsgPrefab", SetMsgPrefab); L.RegFunction("ShowInfo", ShowInfo); L.RegFunction("GetAllText", GetAllText); L.RegFunction("DelayAction", DelayAction); L.RegFunction("AddButtonClick", AddButtonClick); L.RegFunction("AddButtonClickWithGameObject", AddButtonClickWithGameObject); L.RegFunction("GetAnimatorAormalizedTime", GetAnimatorAormalizedTime); L.RegFunction("GetAnimtorTotalTime", GetAnimtorTotalTime); L.RegFunction("GetAnimatorIsName", GetAnimatorIsName); L.RegFunction("SetGameObjectLastSibling", SetGameObjectLastSibling); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetMsgPrefab(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); LuaUIHelper obj = (LuaUIHelper)ToLua.CheckObject(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3); obj.SetMsgPrefab(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ShowInfo(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LuaUIHelper obj = (LuaUIHelper)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.ShowInfo(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetAllText(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LuaUIHelper obj = (LuaUIHelper)ToLua.CheckObject(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); UnityEngine.UI.Text[] o = obj.GetAllText(arg0); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DelayAction(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); LuaUIHelper obj = (LuaUIHelper)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3); obj.DelayAction(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddButtonClick(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { LuaUIHelper obj = (LuaUIHelper)ToLua.CheckObject(L, 1); UnityEngine.UI.Button arg0 = (UnityEngine.UI.Button)ToLua.CheckObject(L, 2); LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3); obj.AddButtonClick(arg0, arg1); return 0; } else if (count == 4) { LuaUIHelper obj = (LuaUIHelper)ToLua.CheckObject(L, 1); UnityEngine.UI.Button arg0 = (UnityEngine.UI.Button)ToLua.CheckObject(L, 2); LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); obj.AddButtonClick(arg0, arg1, arg2); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: LuaUIHelper.AddButtonClick"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddButtonClickWithGameObject(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); LuaUIHelper obj = (LuaUIHelper)ToLua.CheckObject(L, 1); UnityEngine.UI.Button arg0 = (UnityEngine.UI.Button)ToLua.CheckObject(L, 2); LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3); obj.AddButtonClickWithGameObject(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetAnimatorAormalizedTime(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); LuaUIHelper obj = (LuaUIHelper)ToLua.CheckObject(L, 1); UnityEngine.Animator arg0 = (UnityEngine.Animator)ToLua.CheckObject(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); float o = obj.GetAnimatorAormalizedTime(arg0, arg1); LuaDLL.lua_pushnumber(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetAnimtorTotalTime(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LuaUIHelper obj = (LuaUIHelper)ToLua.CheckObject(L, 1); UnityEngine.Animator arg0 = (UnityEngine.Animator)ToLua.CheckObject(L, 2); float o = obj.GetAnimtorTotalTime(arg0); LuaDLL.lua_pushnumber(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetAnimatorIsName(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); LuaUIHelper obj = (LuaUIHelper)ToLua.CheckObject(L, 1); UnityEngine.Animator arg0 = (UnityEngine.Animator)ToLua.CheckObject(L, 2); string arg1 = ToLua.CheckString(L, 3); bool o = obj.GetAnimatorIsName(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetGameObjectLastSibling(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LuaUIHelper obj = (LuaUIHelper)ToLua.CheckObject(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); obj.SetGameObjectLastSibling(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } }