SettingViewNew = {} local M = SettingViewNew function SettingViewNew.new() setmetatable(M, { __index = BaseView }) local self = setmetatable({}, { __index = M }) self.class = "SettingViewNew" self._full = true return self end function M:init() local view = self._view local bg = view.transform:Find("imageBG") bg = bg:GetComponent(typeof(UnityEngine.UI.Image)) bg.sprite = CommonUISprite:GetSprite("bg1") end