436 lines
13 KiB
Lua
436 lines
13 KiB
Lua
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LoddyController = {}
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local M = {}
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--- Create a new LoddyController
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function LoddyController.new()
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setmetatable(M, {__index = IController})
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local self = setmetatable({}, {__index = M})
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self.baseType = LoddyController
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self.class = "Loddy"
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self.recordList = {}
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return self
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end
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function M.OnEnter(self)
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--print(vardump(self,"loddy controller enter"))
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end
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function M.OnExit(self)
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--print(vardump(self,"loddy controller exit"))
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end
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local function __FillRoomData(s2croom)
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local room = DataManager.CurrenRoom
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local extend = ExtendManager.GetExtendConfig(room.game_id)
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extend:FillRoomData(s2croom)
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end
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local function __ConntectGameServer(cmd,room, host, _data,callback)
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-- local _data = {}
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_data["session"] = room.session
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local _game_client = NetClient.new(host, "game")
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_game_client:connect()
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ControllerManager.SetGameNetClient(_game_client)
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_game_client.onconnect:Add(function(code)
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if (code == SocketCode.Connect) then
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_game_client:send(cmd, _data, function (response)
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if (response.ReturnCode == 0) then
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_game_client.onconnect:Clear()
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_game_client.onconnect:Add(ControllerManager.OnConnect)
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callback(response)
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return
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end
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_game_client:destroy()
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if ControllerManager.GameNetClinet == _game_client then
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ControllerManager.GameNetClinet =nil
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end
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callback(response)
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end)
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else
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if ControllerManager.GameNetClinet == _game_client then
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ControllerManager.GameNetClinet =nil
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end
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_game_client:destroy()
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callback({ReturnCode = 101})
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end
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end)
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end
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function M:CreateRoom(game_id, _data, callback)
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local _client = ControllerManager.WebClient
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local data = {}
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data.game_id = game_id
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data["platform"] = GetPlatform()
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data.config_data = _data
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-- local runtime = os.clock()
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_client:send(Protocol.WEB_CREATE_ROOM, data, function(res)
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if ( res.ReturnCode == Table_Error_code.ERR_IN_ROOM or res.ReturnCode == Table_Error_code.ERR_CREATE_ROOM) then
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self:JoinRoom("000000",callback)
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return
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end
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if (res.ReturnCode == 0) then
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local json = res.Data
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local game_info = json["game_info"]
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if ExtendHotupdate.CheckVersion(game_info) ~= ExtendHotupdate.VERSION_NORMAL then
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ExtendHotupdate.UpdateGame(game_info,function()
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res.ReturnCode = -2
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callback(res)
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end)
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return
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end
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local game_id = game_info.game_id
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local room_id = json["room_id"]
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local server_ip = json["server_ip"]
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local server_port = json["server_port"]
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local room = ExtendManager.GetExtendConfig(game_id):NewRoom()
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room.game_id = game_id
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room.room_id = room_id
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room.server_host = string.concat(server_ip, ":", server_port)
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room.session = _client:getSession()
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DataManager.CurrenRoom = room
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local game_net = nil
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local j_data = {}
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j_data["session"] = room.session
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if not DataManager.SelfUser.location then
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DataManager.SelfUser.location = Location.new()
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end
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j_data["pos"] = DataManager.SelfUser.location:Location2String()
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-- game_net =
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__ConntectGameServer(Protocol.GAME_JOIN_ROOM,room,room.server_host, j_data, function (response)
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if (response.ReturnCode == 0) then
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-- game_net:clearEvent()
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local _s2croom = response.Data
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-- ControllerManager.SetGameNetClient(game_net)
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room.owner_id = _s2croom["owner"]
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room.banker_seat = _s2croom["manor"]
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if _s2croom.createTime then
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room.create_time = _s2croom["createTime"]
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end
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room.agent = _s2croom.agent == 1 and true or false
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local extend = ExtendManager.GetExtendConfig(room.game_id)
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extend:FillRoomData(_s2croom)
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ControllerManager.ChangeController(GameController)
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-- print("create room:"..(os.clock()-runtime))
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callback(response)
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return
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end
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-- game_net:destroy()
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callback(response)
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end)
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else
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if callback then callback(res) end
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end
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end)
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end
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local join_room_frame = 0
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function M:PublicJoinRoom(cmd,room_id,callback,group_id,group_layer)
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-- 同一帧不重复调用
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local last_frame = join_room_frame
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join_room_frame = Time.frameCount
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if join_room_frame == last_frame then
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return
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end
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-- 防止游戏没有离开控制器
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ControllerManager.ChangeController(LoddyController)
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local _data = {}
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_data["room_id"] = room_id
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_data["group_id"] = group_id
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_data["floor"] = group_layer
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_data["platform"] = GetPlatform()
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local _client = ControllerManager.WebClient;
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_client:send(cmd, _data, function( res)
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if (res.ReturnCode == 0) then
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local json = res.Data
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local game_info = json["game_info"]
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if ExtendHotupdate.CheckVersion(game_info) ~= ExtendHotupdate.VERSION_NORMAL then
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ExtendHotupdate.UpdateGame(game_info,function()
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res.ReturnCode = -2
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callback(res)
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end)
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return
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end
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local game_id = game_info.game_id
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local server_ip = json["server_ip"]
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local server_port = json["server_port"]
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local room = ExtendManager.GetExtendConfig(game_id):NewRoom()
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room.lev = json["lev"] -- 自己在当前房间所在圈子的职位,1盟主,2管理员,3用户,非圈子房间就是3
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room.room_id = json["room_id"]
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room.game_id = game_id
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room.status = json["status"]
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room.server_host = string.concat(server_ip, ":", server_port)
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room.session = _client:getSession()
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room.group_id = json["groupId"]
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room.play_id = json["pid"]
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-- 体力值开关
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room.hpOnOff = json["hpOnOff"]
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-- 体力值倍数
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room.score_times = json.hp_times and d2ad(json.hp_times) or 1
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DataManager.CurrenRoom = room
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local j_data = {}
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if not DataManager.SelfUser.location then
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DataManager.SelfUser.location = Location.new()
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end
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j_data["pos"] = DataManager.SelfUser.location:Location2String()
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-- local game_net = nil
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--print(vardump(room))
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-- game_net =
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__ConntectGameServer(Protocol.GAME_JOIN_ROOM,room,room.server_host, j_data,function ( res1)
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if (res1.ReturnCode ~= 0 ) then
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if (callback) then callback(res1) end
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else
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local _s2croom = res1.Data
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room.owner_id = _s2croom["owner"]
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if _s2croom.createTime then
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room.create_time = _s2croom["createTime"]
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end
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if _s2croom.manor then
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room.banker_seat = _s2croom.manor
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end
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room.agent = _s2croom.agent == 1 and true or false
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-- ControllerManager.SetGameNetClient(game_net)
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local extend = ExtendManager.GetExtendConfig(room.game_id)
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extend:FillRoomData(_s2croom)
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ControllerManager.ChangeController(GameController)
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if callback then callback(res1) end
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end
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end)
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-- callback(res)
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else
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if callback then callback(res) end
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end
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end)
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end
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function M:JoinRoom(room_id,callback,group_id,group_layer)
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self:PublicJoinRoom(Protocol.WEB_JOIN_ROOM,room_id,callback,group_id,group_layer)
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end
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function M:ResetJionRoom(callback)
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local _game = ControllerManager.GetController(GameController)
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local o_room = DataManager.CurrenRoom
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local j_data = {}
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if not DataManager.SelfUser.location then
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DataManager.SelfUser.location = Location.new()
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end
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j_data["pos"] = DataManager.SelfUser.location:Location2String()
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local room = ExtendManager.GetExtendConfig(o_room.game_id):NewRoom()
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room.lev = o_room.lev
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room.room_id = o_room.room_id
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room.game_id = o_room.game_id
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room.status = o_room.status
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room.server_host = o_room.server_host
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room.session = o_room.session
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room.group_id = o_room.group_id
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-- 体力值倍数
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room.score_times = o_room.score_times
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room.play_id = o_room.play_id
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-- 体力值开关
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room.hpOnOff = o_room.hpOnOff
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room.owner_id = o_room.owner_id
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room.create_time = o_room.create_time
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room:SetReloadStatus(true)
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DataManager.CurrenRoom = room
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__ConntectGameServer(Protocol.GAME_JOIN_ROOM,room,room.server_host, j_data,function ( res1)
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room:SetReloadStatus(false)
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if (res1.ReturnCode ~= 0 ) then
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if (callback) then callback(res1) end
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else
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printlog("ResetJionRoom==>>>")
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pt(res1)
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ControllerManager.enterPlayerData=res1.Data.tableInfo.playerData
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local _s2croom = res1.Data
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local extend = ExtendManager.GetExtendConfig(room.game_id)
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extend:FillRoomData(_s2croom)
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ControllerManager.ChangeController(GameController)
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if callback then callback(res1) end
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end
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end)
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end
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function M:UpdatePlayerInfo(callback)
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local _client = ControllerManager.WebClient
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_client:send(Protocol.WEB_UPDATE_INFO, nil, function (res)
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if res.ReturnCode == 0 then
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DataManager.SelfUser.diamo = res.Data.diamo
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DataManager.SelfUser.invited = res.Data.invitation
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if callback then callback(true, res.Data) end
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-- DataManager.SelfUser.raffle = res.Data.raffle
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else
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if callback then callback(false) end
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end
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end)
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end
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function M:UpdateNotice(id,callback)
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local _client = ControllerManager.WebClient
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local _data = {}
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_data.id = id
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_client:send(Protocol.WEB_UPDATE_NOTICE, _data, function (res)
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--pt(res)
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if res.ReturnCode == 0 and #res.Data.notice_list > 0 then
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callback(true, res.Data)
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else
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callback(false)
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end
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end)
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end
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function M:RequestRecordList(callback, roomid)
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local _client = ControllerManager.WebClient
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local _data = {}
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_data["platform"] = GetPlatform()
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local proto
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if not roomid then
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proto = Protocol.WEB_GET_MILITARY
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else
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proto = Protocol.WEB_GET_MILITARY_BY_ROOMID
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_data.roomId = roomid
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end
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_client:send(proto, _data, function (res)
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self.recordList = nil
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-- print(vardump(res))
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if (res.ReturnCode == 0 or res.ReturnCode == 19 ) then
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--self:RequestRankList(callback)
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self.recordList = {}
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if res.ReturnCode == 19 then return end
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local recordData = res.Data
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local record_info_list = recordData["military_list"]
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if record_info_list ~= nil then
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for i = 1, #record_info_list do
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local record_list_item = record_info_list[i]
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local record_list = MResult.new() -- new 战绩
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record_list.GameId = tonumber(record_list_item["game_id"])
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record_list.GameInfo = record_list_item["game_info"]
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record_list.RoomId = record_list_item["room_id"]
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record_list.group_id = record_list_item["groupId"]
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record_list.Time = record_list_item["create_time"]
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record_list.PlayBackId = record_list_item["military_id"]
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record_list.hpData = record_list_item["hpData"]
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record_list.hpOnOff = record_list_item["hpOnOff"]
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record_list.hp_times = d2ad(record_list_item["hp_times"])
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local total_score_str = record_list_item["totalScore"]
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if total_score_str then
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local total_score_item = json.decode(total_score_str)
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for j = 1, #total_score_item do
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local m_playerScore = MPlayerScore.new()
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local total_score_str = total_score_item[j]
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m_playerScore.Name = total_score_str["nick"]
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m_playerScore.Score = total_score_str["score"]
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m_playerScore.Id = total_score_str["accId"]
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m_playerScore.Portrait = total_score_str["portrait"]
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record_list.TotalScoreList[#record_list.TotalScoreList + 1] = m_playerScore
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end
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end
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local round_count = record_list_item["round"]
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for j = 1,round_count do
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local round_score_str = record_list_item["round_"..j]
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local m_round_game = MGameTimes.new()
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if round_score_str then
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local round_score_item = json.decode(round_score_str)
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for k = 1, #round_score_item do
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local m_player_score = MPlayerScore.new()
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m_player_score.Name = round_score_item[k]["nick"]
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m_player_score.Score = round_score_item[k]["score"]
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m_round_game.PlayerList[#m_round_game.PlayerList + 1] = m_player_score
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end
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record_list.GameTimes[#record_list.GameTimes + 1] = m_round_game
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end
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end
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self.recordList[#self.recordList + 1] = record_list
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end
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end
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callback(res.ReturnCode)
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else
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callback(res.ReturnCode)
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end
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end)
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end
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function M:RequestPlayBack(_data,callback,game_info)
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if game_info and ExtendHotupdate.CheckVersion(game_info) ~= ExtendHotupdate.VERSION_NORMAL then
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ExtendHotupdate.UpdateGame(game_info,function()
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self:RequestPlayBack(_data,callback)
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end)
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return
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else
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local _client = ControllerManager.WebClient
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_client:send(Protocol.WEB_GET_PLAY_BACK , _data , function (res)
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if res.ReturnCode == 0 then
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local data = json.decode(res.Data.playback)
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local cmdList = data.cmdList
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local info = data.info
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local extend = ExtendManager.GetExtendConfig(info.game_id)
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local room = extend:NewRoom()
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room.game_id = info.game_id
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DataManager.CurrenRoom = room
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extend:FillPlayBackData(data)
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if not room.self_player then
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room.self_player = room:GetPlayerBySeat(1)
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end
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callback(res.ReturnCode,data)
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else
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callback(res.ReturnCode,nil)
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end
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end)
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end
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end
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--获取手机验证码
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function M:GetPhoneCode(phone,callback)
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local _client = ControllerManager.WebClient
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local _data = {}
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_data["phone"]=phone
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_client:send(Protocol.WEB_GET_VERIFCATION_CODE, _data, function(res)
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callback(res)
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end)
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end
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function M:GetUserInfo(callback)
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local _client = ControllerManager.WebClient
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_client:send(Protocol.WEB_GET_USER_INFO, nil, function(res)
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if res.ReturnCode == 0 then
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local user = DataManager.SelfUser
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local data = res.Data
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user.real_info = data.real_info
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user.address = data.address
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user.invitation = data.invitation
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user.phone = data.phone
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user.password = data.password
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end
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callback(res)
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end)
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end
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function M:UpdateUserInfo(_data,callback)
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local _client = ControllerManager.WebClient
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_client:send(Protocol.WEB_UPDATE_USER_INFO, _data, function(res)
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callback(res)
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end)
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end
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-- 设置被邀请开关
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function M:SetInvited(on, callback)
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local _client = ControllerManager.WebClient
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local _data = {}
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_data["invitation"] = on
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_client:send(Protocol.WEB_SET_GROUP_INVITATED, _data, function(res)
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callback(res)
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end)
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end |