dezhou_client/lua_probject/base_project/Game/Controller/LoginController.lua

146 lines
4.5 KiB
Lua

LoginController = {}
local M = {}
--- Create a new LoginController
function LoginController.new()
setmetatable(M, { __index = IController })
local self = setmetatable({}, { __index = M })
self.baseType = LoginController
self.class = "Login"
return self
end
local _LocalConfigAllGame = {
10, 13, 14, 15, 16, 17, 22,
30, 31, 33, 34, 35,
50, 51, 52, 53, 54,
60, 61, 62, 63, 64, 65, 66, 67, 77, 88,
101, 102, 103, 104, 105, 106, 107, 108,
301, 201, 202, 203
}
local FilterGame = function(games)
local tempGames = {}
for k, v in pairs(games) do
if IsHasDictionary(v.game_id, _LocalConfigAllGame) then
table.insert(tempGames, v)
end
end
print("服务器不存在的资源!!!!!!!!临时资源=======================")
for k, v in pairs(games) do
local ttemp = {}
v.bundle = "extend.poker.dezhou"
v.version = "1.0.0"
table.insert(ttemp, v)
return ttemp
end
return tempGames
end
local function __Login(cmd, _data, callBack)
local _client = ControllerManager.WebClient
_client:send(cmd, _data, function(res)
if (res.ReturnCode == 0) then
local data = res.Data
print("游戏列表:\n" .. serialize(res.Data))
local account = data["account"]
local user = DataManager.SelfUser
user.acc = account.acc
user.account_id = account["id"]
user.diamo = account["diamo"]
user.nick_name = account["nick"]
user.sex = account["sex"]
user.head_url = account["portrait"]
user.room_id = account["roomid"]
user.group_id = account["groupId"]
user.type = account["type"]
user.agent = account["mng"]
user.real_info = account.real_info
user.phone = account.phone
user.address = account.address
user.games = FilterGame(data.games)
if Application.platform == RuntimePlatform.WindowsPlayer or Application.platform == RuntimePlatform.WindowsEditor then
--GameApplication.Instance.printLog = true
else
--GameApplication.Instance.printLog = user.type == 2
end
_client:setSession(data["session_id"] .. "," .. data["token"])
pt(data)
ControllerManager.GroupClient = NetClient.new(data.groupWeb, "web_group", ConnectionProtocol.Web)
ControllerManager.GroupClient:setSession((data["session_id"] .. "," .. data["token"]))
end
if (callBack ~= nil) then
callBack(res)
end
end)
end
local function __getCode(cmd, _data, callBack)
local _client = ControllerManager.WebClient
_data["uuidCode"] = 0 --res.Data.code
_client:send(Protocol.WEB_GET_CODE, { id = _data.id }, function(res)
if (res.ReturnCode == 0) then
_data["uuidCode"] = res.Data.code
__Login(cmd, _data, callBack)
end
end)
end
--手机登录
function M:PhoneLogin(phone, code, callback)
local _data = {}
_data["phone"] = phone
_data["code"] = code
__Login(Protocol.WEB_PHONE_LOGIN, _data, callback)
end
--手机密码登录
function M:PhonePasswordLogin(phone, password, callback)
local _data = {}
_data["phone"] = phone
_data["password"] = password
__Login(Protocol.WEB_PHONE_PASSWORD_LOGIN, _data, callback)
end
function M:IdPasswordLogin(uid, password, callback)
local _data = {}
_data["id"] = tonumber(uid)
_data["password"] = password
_data["deviceCode"] = UnityEngine.SystemInfo.deviceUniqueIdentifier
__getCode(Protocol.WEB_ID_PASSWORD_LOGIN, _data, callback)
end
function M:Login(callback)
local user = DataManager.SelfUser
local _data = {}
_data["acc"] = user.acc
_data["nick"] = user.nick_name
_data["sex"] = user.sex
_data["portrait"] = user.head_url
_data["deviceCode"] = UnityEngine.SystemInfo.deviceUniqueIdentifier
__Login(Protocol.WEB_USER_LOGIN, _data, callback)
end
function M:QuickLogin(session_id, callback)
local _data = {}
local _client = ControllerManager.WebClient
_client:setSession(session_id)
-- ControllerManager.GroupClient:setSession(session_id)
__Login(Protocol.WEB_QUICK_LOGIN, _data, callback)
end
function M.OnEnter(self)
--print("login controller enter")
end
function M.OnExit(self)
--print("login controller exit")
end