226 lines
7.0 KiB
Lua
226 lines
7.0 KiB
Lua
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RoomController = {}
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local M = {}
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--- Create a new RoomController
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function RoomController.new()
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setmetatable(M, {__index = IController})
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local self = setmetatable({}, {__index = M})
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self.baseType = RoomController
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self.class = "Room"
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return self
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end
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local function __ConntectGameServer(cmd,room, host, _data,callback)
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-- local _data = {}
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_data["session"] = room.session
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local _game_client = NetClient.new(host, "game")
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_game_client:connect()
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ControllerManager.SetGameNetClient(_game_client)
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_game_client.onconnect:Add(function(code)
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if (code == SocketCode.Connect) then
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_game_client:send(cmd, _data, function (response)
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if (response.ReturnCode == 0) then
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_game_client.onconnect:Clear()
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_game_client.onconnect:Add(ControllerManager.OnConnect)
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callback(response)
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return
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end
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_game_client:destroy()
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if ControllerManager.GameNetClinet == _game_client then
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ControllerManager.GameNetClinet =nil
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end
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callback(response)
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end)
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else
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if ControllerManager.GameNetClinet == _game_client then
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ControllerManager.GameNetClinet =nil
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end
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_game_client:destroy()
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callback({ReturnCode = 101})
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end
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end)
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-- return _game_client
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end
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function M:CreateRoom(game_id, _data, callback)
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local _client = ControllerManager.WebClient
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local data = {}
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data.game_id = game_id
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data["platform"] = GetPlatform()
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data.config_data = _data
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-- local runtime = os.clock()
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_client:send(Protocol.WEB_CREATE_ROOM, data, function(res)
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-- if ( res.ReturnCode == Table_Error_code.ERR_IN_ROOM or res.ReturnCode == Table_Error_code.ERR_CREATE_ROOM) then
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-- self:JoinRoom("000000",callback)
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-- return
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-- end
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if (res.ReturnCode == 0) then
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local json = res.Data
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local game_info = json["game_info"]
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if ExtendHotupdate.CheckVersion(game_info) ~= ExtendHotupdate.VERSION_NORMAL then
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ExtendHotupdate.UpdateGame(game_info,function()
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res.ReturnCode = -2
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callback(res)
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end)
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return
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end
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local game_id = game_info.game_id
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local room_id = json["room_id"]
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local server_ip = json["server_ip"]
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local server_port = json["server_port"]
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local room = ExtendManager.GetExtendConfig(game_id):NewRoom()
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room.game_id = game_id
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room.room_id = room_id
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room.server_host = string.concat(server_ip, ":", server_port)
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room.session = _client:getSession()
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DataManager.CurrenRoom = room
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local game_net = nil
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local j_data = {}
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j_data["session"] = room.session
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if not DataManager.SelfUser.location then
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DataManager.SelfUser.location = Location.new()
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end
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j_data["pos"] = DataManager.SelfUser.location:Location2String()
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-- game_net =
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__ConntectGameServer(Protocol.GAME_JOIN_ROOM,room,room.server_host, j_data, function (response)
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if (response.ReturnCode == 0) then
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-- game_net:clearEvent()
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local _s2croom = response.Data
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-- ControllerManager.SetGameNetClient(game_net)
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room.owner_id = _s2croom["owner"]
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room.banker_seat = _s2croom["manor"]
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if _s2croom.createTime then
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room.create_time = _s2croom["createTime"]
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end
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room.agent = _s2croom.agent == 1 and true or false
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local extend = ExtendManager.GetExtendConfig(room.game_id)
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extend:FillRoomData(_s2croom)
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ControllerManager.ChangeController(GameController)
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-- print("create room:"..(os.clock()-runtime))
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callback(response)
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return
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end
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-- game_net:destroy()
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callback(response)
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end)
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else
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if callback then callback(res) end
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end
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end)
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end
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local join_room_frame = 0
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function M:PublicJoinRoom(cmd,roomid,tem,callback,group_id,pid)
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printlog("公共进入房间接口=============PublicJoinRoom")
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-- 同一帧不重复调用
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local last_frame = join_room_frame
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join_room_frame = Time.frameCount
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if join_room_frame == last_frame then
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return
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end
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-- 防止游戏没有离开控制器
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ControllerManager.ChangeController(LoddyController)
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local _data = {}
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if cmd == Protocol.WEB_FG_MATCH_ROOM then
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_data["is_null"] = tem
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elseif cmd == Protocol.WEB_FG_QUEUE_ROOM then
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_data["is_null"] = tem
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_data["room_id"] = roomid
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else
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_data["room_id"] = roomid
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end
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_data["id"] = group_id
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_data["pid"] = pid
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_data["platform"] = GetPlatform()
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pt(_data)
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local _client = ControllerManager.GroupClient
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_client:send(cmd, _data, function( res)
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pt(res)
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if (res.ReturnCode == 0) then
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local json = res.Data
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local game_info = json["game_info"]
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if ExtendHotupdate.CheckVersion(game_info) ~= ExtendHotupdate.VERSION_NORMAL then
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ExtendHotupdate.UpdateGame(game_info,function()
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res.ReturnCode = -2
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callback(res)
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end)
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return
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end
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local game_id = game_info.game_id
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local server_ip = json["server_ip"]
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local server_port = json["server_port"]
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local room = ExtendManager.GetExtendConfig(game_id):NewRoom()
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room.lev = json["lev"] -- 自己在当前房间所在圈子的职位,1盟主,2管理员,3用户,非圈子房间就是3
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room.room_id = json["room_id"]
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room.game_id = game_id
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room.status = json["status"]
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room.server_host = string.concat(server_ip, ":", server_port)
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room.session = _client:getSession()
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-- 圈子信息,圈子id和玩法id
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room.group_id = json["groupId"]
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-- 圈子禁止文字聊天,禁止语音聊天
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room.ban_chat1 = json["ban_chat1"]
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room.ban_chat2 = json["ban_chat2"]
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-- 玩法id
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room.play_id = json["pid"]
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-- 体力值开关
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room.hpOnOff = json["hpOnOff"]
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-- 体力值倍数
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room.score_times = d2ad(json.hp_times) or 1
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DataManager.CurrenRoom = room
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local j_data = {}
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if not DataManager.SelfUser.location then
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DataManager.SelfUser.location = Location.new()
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end
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j_data["pos"] = DataManager.SelfUser.location:Location2String()
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__ConntectGameServer(Protocol.GAME_JOIN_ROOM,room,room.server_host, j_data,function ( res1)
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pt(res1)
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ControllerManager.IsSendCard=false
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if (res1.ReturnCode ~= 0 ) then
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if (callback) then callback(res1) end
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else
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ControllerManager.enterPlayerData=res1.Data.tableInfo.playerData
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local _s2croom = res1.Data
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room.owner_id = _s2croom["owner"]
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if _s2croom.createTime then
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room.create_time = _s2croom["createTime"]
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end
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if _s2croom.manor then
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room.banker_seat = _s2croom.manor
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end
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room.agent = _s2croom.agent == 1 and true or false
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-- ControllerManager.SetGameNetClient(game_net)
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local extend = ExtendManager.GetExtendConfig(room.game_id)
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extend:FillRoomData(_s2croom)
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ControllerManager.ChangeController(GameController)
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local gamectr = ControllerManager.GetCurrenController()
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gamectr.tmpRoomID = room.room_id
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gamectr.tmpGroupID = room.group_id
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if callback then callback(res1) end
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end
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end)
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else
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if callback then callback(res) end
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end
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end)
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end
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function M:JoinRoom(room_id,callback)
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self:PublicJoinRoom(Protocol.WEB_JOIN_ROOM,room_id,false,callback,group_id,group_layer)
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end
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function M:ResetJionRoom(callback)
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local _game = ControllerManager.GetController(GameController)
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local o_room = DataManager.CurrenRoom
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self:JoinRoom(o_room.room_id,callback)
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end |