dezhou_client/lua_probject/base_project/Game/View/Common/ModalWaitingWindow.lua

58 lines
1.6 KiB
Lua

ModalWaitingWindow = {
}
local M = ModalWaitingWindow
local modal_wait_win_url = "ui://Common/GlobalModalWaiting"
local modal_panel = nil
function ModalWaitingWindow.new()
local self = setmetatable({}, {__index = M})
self.class = "ModalWaitingWindow"
local pref = LoadPrefabData("base/prefab/ViewWait.prefab", "base/prefab/ViewWait")
self._view = UnityEngine.GameObject.Instantiate(pref, UGUIRootCanvas.transform, false)
-- self._view = UIPackage.CreateObjectFromURL(modal_wait_win_url)
self.txt_title = self._view.transform:Find("image/textInfo")--self._view:GetChild("title")
self.txt_title=self.txt_title:GetComponent(typeof(UnityEngine.UI.Text))
-- if not modal_panel then
-- modal_panel = UIPackage.CreateObjectFromURL("ui://Common/UIPanel")
-- modal_panel.name = "GlobalModalWaiting_Win"
-- modal_panel:MakeFullScreen()
-- modal_panel:AddRelation(GRoot.inst, RelationType.Size)
-- end
-- modal_panel:AddChild(self._view)
-- self._view:Center()
-- GRoot.inst:AddChild(modal_panel)
return self
end
function M:Show()
self._view:SetActive(true)
-- modal_panel.visible = true
end
function M:Close()
self._view:SetActive(false)
-- modal_panel.visible = false
end
local _inst = nil
local _msg = "正在获取数据..."
function ModalWaitingWindow.ShowModal(title)
if (_inst == nil) then
_inst = ModalWaitingWindow.new()
end
if title then
_inst.txt_title.text = title
else
_inst.txt_title.text = _msg
end
_inst:Show()
end
function ModalWaitingWindow.CloseModal()
if(_inst) then
_inst:Close()
end
end