279 lines
12 KiB
Lua
279 lines
12 KiB
Lua
CreateCardGameView = {}
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local M = CreateCardGameView
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function CreateCardGameView.new()
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setmetatable(M, { __index = BaseView })
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local self = setmetatable({}, { __index = M })
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self.class = "CreateCardGameView"
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self._full = true
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-- self:init()
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return self
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end
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function M:init()
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-- self:InitView("base/prefab/ViewCreateCardGame.prefab", "base/prefab/ViewCreateCardGame")
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local view = self._view
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self.pageSlider = view.transform:Find("pageSlider")
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self.pageSlider = self.pageSlider:GetComponent("PageSliderManager")
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-- self.pageSlider:SetMoveAction(function(val)
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-- self:SetPageSlider(val)
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-- end)
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local bg = view.transform:Find("imageBG")
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bg = bg:GetComponent(typeof(UnityEngine.UI.Image))
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bg.sprite = CommonUISprite:GetSprite("bg1")
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self.imagePoint = view.transform:Find("imagePoint")
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self.create_table = view.transform:Find("createtable")
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self.create_table.position = self.imagePoint.position
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self.select = view.transform:Find("select") --选择玩法界面
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self.imageTop = self.create_table:Find("imageTop")
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self.imageTop.gameObject:SetActive(false)
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self.topCopy = self.create_table:Find("imageTop/scroll/Viewport/Content/btnItem")
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self.topCopy.gameObject:SetActive(false)
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local select_btnDezhou = self.select:Find("btnDezhou")
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select_btnDezhou = select_btnDezhou:GetComponent(typeof(UnityEngine.UI.Button))
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LuaUIHelper:AddButtonClick(select_btnDezhou, function()
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self.select.gameObject:SetActive(false)
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self.imageTop.gameObject:SetActive(true)
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self:ShowPage(self.subView.room)
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end)
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local select_btnShort = self.select:Find("btnShort")
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select_btnShort = select_btnShort:GetComponent(typeof(UnityEngine.UI.Button))
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LuaUIHelper:AddButtonClick(select_btnShort, function()
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self.select.gameObject:SetActive(false)
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self.imageTop.gameObject:SetActive(true)
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self:ShowPage(self.subView.room)
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end)
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local select_btnAomaha = self.select:Find("btnAomaha")
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select_btnAomaha = select_btnAomaha:GetComponent(typeof(UnityEngine.UI.Button))
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LuaUIHelper:AddButtonClick(select_btnAomaha, function()
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self.select.gameObject:SetActive(false)
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self.imageTop.gameObject:SetActive(true)
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self:ShowPage(self.subView.room)
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end)
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self.subView = {
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none = 0,
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room = 1,
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rank = 2,
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dairu = 3,
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daichu = 4,
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gamePlay = 5,
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otherPlay = 6,
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safety = 7,
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money = 8,
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total = 9
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}
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self.arr_subView = {}
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self.arr_subView[self.subView.room] = { name = "房间", with = 136, v = self.subView.room }
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self.arr_subView[self.subView.rank] = { name = "级别", with = 136, v = self.subView.rank }
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self.arr_subView[self.subView.dairu] = { name = "带入", with = 136, v = self.subView.dairu }
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self.arr_subView[self.subView.daichu] = { name = "带出", with = 136, v = self.subView.daichu }
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self.arr_subView[self.subView.gamePlay] = { name = "特色玩法", with = 220, v = self.subView.gamePlay }
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self.arr_subView[self.subView.otherPlay] = { name = "其他玩法", with = 220, v = self.subView.otherPlay }
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self.arr_subView[self.subView.safety] = { name = "安全性", with = 188, v = self.subView.safety }
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self.arr_subView[self.subView.money] = { name = "费用", with = 136, v = self.subView.money }
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self.arr_subView[self.subView.total] = { name = "总览", with = 136, v = self.subView.total }
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self.arr_subView[self.subView.room].goView = view.transform:Find("room")
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self.arr_subView[self.subView.rank].goView = view.transform:Find("rank")
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self.arr_subView[self.subView.dairu].goView = view.transform:Find("dairu")
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self.arr_subView[self.subView.daichu].goView = view.transform:Find("daichu")
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self.arr_subView[self.subView.gamePlay].goView = view.transform:Find("gamePlay")
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self.arr_subView[self.subView.otherPlay].goView = view.transform:Find("otherPlay")
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self.arr_subView[self.subView.safety].goView = view.transform:Find("safety")
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self.arr_subView[self.subView.money].goView = view.transform:Find("money")
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self.arr_subView[self.subView.total].goView = view.transform:Find("total")
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for index, value in ipairs(self.arr_subView) do
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local goTopTemp = UnityEngine.GameObject.Instantiate(self.topCopy.gameObject, self.topCopy.parent, false)
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goTopTemp:SetActive(true)
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local textTop = goTopTemp.transform:Find("Text")
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self.arr_subView[index].Animator = textTop:GetComponent(typeof(UnityEngine.Animator))
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self.arr_subView[index].Animator:Play("stop", -1, 0)
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textTop = textTop:GetComponent(typeof(UnityEngine.UI.Text))
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textTop.text = value.name
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local rectUITemp = goTopTemp:GetComponent(typeof(UnityEngine.RectTransform))
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rectUITemp.sizeDelta = Vector2.New(rectUITemp.sizeDelta.x, value.with)
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self.arr_subView[index].goTitle = goTopTemp.transform
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local btnSubTitleTemp = goTopTemp.transform:GetComponent(typeof(UnityEngine.UI.Button))
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LuaUIHelper:AddButtonClick(btnSubTitleTemp, function(vTemp)
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self:ShowPage(vTemp)
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end, index)
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-- self.arr_subView[index].goView.position = self.imagePoint.position
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local backTemp = self.arr_subView[index].goView:Find("imageDown/btnBack")
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backTemp = backTemp:GetComponent(typeof(UnityEngine.UI.Button))
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LuaUIHelper:AddButtonClick(backTemp, function(btnVar)
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local tempBackNum = btnVar - 1
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if tempBackNum == 0 then
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self.select.gameObject:SetActive(true)
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self.imageTop.gameObject:SetActive(false)
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self:ShowPage(self.subView.none)
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else
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self:ShowPage(tempBackNum)
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end
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end, index)
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local nextTemp = self.arr_subView[index].goView:Find("imageDown/btnNext")
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nextTemp = nextTemp:GetComponent(typeof(UnityEngine.UI.Button))
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LuaUIHelper:AddButtonClick(nextTemp, function(btnVar)
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local tempNextNum = btnVar + 1
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if tempNextNum == self.subView.total + 1 then
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UIManager.ShowUI(UIManager.ViewGame)
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else
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self:ShowPage(tempNextNum)
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end
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end, index)
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end
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local count = #self.arr_subView
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local transformArray = {}
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local indexTransform = 0
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for int, value in ipairs(self.arr_subView) do
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transformArray[indexTransform] = value.goTitle -- Lua索引1开始,C#索引0开始
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indexTransform = indexTransform + 1
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end
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self.pageSlider:SetTitleSpacing(transformArray)
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local create_table_btnBack = self.create_table:Find("btnBack")
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local create_table_btnBackBg = create_table_btnBack:GetComponent(typeof(UnityEngine.UI.Image))
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create_table_btnBackBg.sprite = CommonUISprite:GetSprite("arrow1")
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create_table_btnBack = create_table_btnBack:GetComponent(typeof(UnityEngine.UI.Button))
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LuaUIHelper:AddButtonClick(create_table_btnBack, function()
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local viewMainNew = UIManager.ShowUI(UIManager.LobbyView)
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viewMainNew:ShowPage(1)
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end)
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self.selectPage = self.subView.none
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self.select.gameObject:SetActive(true)
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self.select.position = self.imagePoint.position
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self:ShowPage(self.selectPage)
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end
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function M:ShowPage(val)
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-- if val == self.subView.none then
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-- self.pageSlider.enableSwipe = false
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-- else
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-- self.pageSlider.enableSwipe = true
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-- end
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self.pageSlider:JumpToPage(val - 1)
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for index, value in ipairs(self.arr_subView) do
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if val == self.subView.none then
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value.goView.gameObject:SetActive(false)
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else
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value.goView.gameObject:SetActive(true)
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end
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if value.v == val then
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-- value.goView.gameObject:SetActive(true)
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local scaleTemp1 = LuaUIHelper:GetAnimatorAormalizedTime(value.Animator, true)
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local scaleTemp2 = 0
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if self.selectPage ~= self.subView.none then
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scaleTemp2 = LuaUIHelper:GetAnimatorAormalizedTime(self.arr_subView[self.selectPage].Animator, false)
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end
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if not LuaUIHelper:GetAnimatorIsName(self.arr_subView[val].Animator, "open") then
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if scaleTemp1 > 1 then
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scaleTemp1 = 1
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scaleTemp2 = 1
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end
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self.arr_subView[val].Animator:Play("open", -1, 1 - scaleTemp1)
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if self.arr_subView[self.selectPage] then
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if not LuaUIHelper:GetAnimatorIsName(self.arr_subView[self.selectPage].Animator, "open") then
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self.arr_subView[self.selectPage].Animator:Play("close", -1, 1 - scaleTemp2)
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end
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end
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else
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self.arr_subView[val].Animator:Play("open", -1, 0.5)
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end
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else
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-- value.goView.gameObject:SetActive(false)
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if LuaUIHelper:GetAnimatorIsName(value.Animator, "open") then
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local scaleTemp3 = LuaUIHelper:GetAnimatorAormalizedTime(value.Animator, true)
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if scaleTemp3 > 1 then
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scaleTemp3 = 1
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end
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value.Animator:Play("close", -1, 1 - scaleTemp3)
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end
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end
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end
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self.selectPage = val
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self:SetPageSlider(0)
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end
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function M:SetPageSlider(val)
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local last = nil
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local lastV = nil
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local next = nil
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local nextV = nil
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local now = nil
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local nowV = nil
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if self.selectPage == self.subView.room and self.selectPage ~= self.subView.none then
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last = nil
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lastV = nil
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next = self.arr_subView[self.selectPage + 1].goView:GetComponent(typeof(UnityEngine.RectTransform))
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nextV = nil
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now = self.arr_subView[self.selectPage].goView:GetComponent(typeof(UnityEngine.RectTransform))
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nowV = nil
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elseif self.selectPage == self.subView.total and self.selectPage ~= self.subView.none then
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last = self.arr_subView[self.selectPage - 1].goView:GetComponent(typeof(UnityEngine.RectTransform))
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lastV = nil
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next = nil
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nextV = nil
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now = self.arr_subView[self.selectPage].goView:GetComponent(typeof(UnityEngine.RectTransform))
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nowV = nil
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elseif self.selectPage == self.subView.none then
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last = self.arr_subView[self.subView.room].goView:GetComponent(typeof(UnityEngine.RectTransform))
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lastV = nil
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next = self.arr_subView[self.subView.room + 1].goView:GetComponent(typeof(UnityEngine.RectTransform))
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nextV = nil
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now = self.arr_subView[self.subView.room + 2].goView:GetComponent(typeof(UnityEngine.RectTransform))
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nowV = nil
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else
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last = self.arr_subView[self.selectPage - 1].goView:GetComponent(typeof(UnityEngine.RectTransform))
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lastV = nil
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next = self.arr_subView[self.selectPage + 1].goView:GetComponent(typeof(UnityEngine.RectTransform))
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nextV = nil
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now = self.arr_subView[self.selectPage].goView:GetComponent(typeof(UnityEngine.RectTransform))
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nowV = nil
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end
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if val == -1 then
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self.selectPage = self.selectPage - 1
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elseif val == 1 then
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self.selectPage = self.selectPage + 1
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else
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end
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-- self.pageSlider:SetPageLast(last)
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-- self.pageSlider:SetPageNext(next)
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-- self.pageSlider:SetPageNow(now)
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end
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function M:SetTuoGuanState()
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-- printlog("初始化设置托管状态")
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if ControllerManager.enterPlayerData and #ControllerManager.enterPlayerData > 0 then
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-- pt(ControllerManager.enterPlayerData)
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for i = 1, #ControllerManager.enterPlayerData do
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local p = self._player_info[self:GetPos(
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ControllerManager.enterPlayerData[i].seat)]
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-- p.seat=ControllerManager.enterPlayerData[i].seat
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local t = ControllerManager.enterPlayerData[i].entrust_time
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-- local isShow=ControllerManager.enterPlayerData[i].entrust
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-- if isShow==nil then return end
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if t and t > 0 then
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p:IsShowTGTips(true, t)
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else
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end
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end
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ControllerManager.enterPlayerData = nil
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end
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end
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