93 lines
2.6 KiB
Lua
93 lines
2.6 KiB
Lua
---创建房间View对象
|
||
local GameListView = import(".GameListView")
|
||
local CreateRoomView = {}
|
||
|
||
local M = CreateRoomView
|
||
|
||
function CreateRoomView.new(index)
|
||
setmetatable(M, {__index = BaseWindow})
|
||
local self = setmetatable({}, {__index = M})
|
||
self.class = "CreateRoomView"
|
||
self._animation = false
|
||
self._full = true
|
||
self._full_offset = false
|
||
self._modeMap = {}
|
||
self.selectedIndex = index
|
||
self._close_destroy = true
|
||
self._put_map = false
|
||
self._new_hide = false
|
||
self._queue = false
|
||
self:init("ui://Lobby/Win_CreateRoom")
|
||
|
||
return self
|
||
end
|
||
|
||
function M:init(url)
|
||
BaseWindow.init(self,url)
|
||
self.gl_view = GameListView.new(self._view,self.selectedIndex,nil,function(mode_data)
|
||
self:OnCreateRoom(mode_data)
|
||
end,true)
|
||
--self.gl_view.IsHallGame=true
|
||
|
||
end
|
||
|
||
|
||
function M:OnCreateRoom(mode_data)
|
||
if mode_data.type == 0 then
|
||
local mode = mode_data.data
|
||
--点击建房按钮后保存当前游戏的config
|
||
local _data = mode:SelectedConfigData()
|
||
--pt(_data)
|
||
if not _data["stamina"] then _data["stamina"] = 0 end
|
||
local user_id = DataManager.SelfUser.account_id
|
||
local config_data = {}
|
||
local game_id = mode.game_data.game_id
|
||
config_data["game_id"] = game_id
|
||
config_data["version"] = mode.game_data.version
|
||
config_data["config"] = _data
|
||
Utils.SaveLocalFile(user_id, json.encode(config_data))
|
||
local loddyCtr = ControllerManager.GetController(LoddyController)
|
||
|
||
-- 对强制开启gps的玩法进行判断
|
||
if not DataManager.SelfUser.location then
|
||
DataManager.SelfUser.location = Location.new()
|
||
end
|
||
if _data["GPSDetection"] and _data["GPSDetection"] > 0 and DataManager.SelfUser.location:Location2String() == "" then
|
||
-- if DataManager.SelfUser.location:Location2String() == "" then
|
||
ViewUtil.ErrorTip(nil, "正在获取GPS定位,请稍候重试。")
|
||
get_gps()
|
||
return
|
||
end
|
||
|
||
|
||
ViewUtil.ShowModalWait(self._root_view,"正在创建房间...")
|
||
loddyCtr:CreateRoom(game_id,_data, function (res)
|
||
self:__OnCreateRoomAction(res)
|
||
end)
|
||
|
||
end
|
||
end
|
||
|
||
function M:__OnCreateRoomAction(response)
|
||
ViewUtil.CloseModalWait()
|
||
if (response.ReturnCode == -2) then
|
||
return
|
||
end
|
||
if (response.ReturnCode ~= 0) then
|
||
ViewUtil.ErrorTip(response.ReturnCode,"创建房间失败")
|
||
return
|
||
end
|
||
self:Destroy()
|
||
if self.onCeateRoom then self.onCeateRoom() end
|
||
end
|
||
|
||
|
||
|
||
function M:Destroy()
|
||
self.gl_view:Destroy()
|
||
BaseWindow.Destroy(self)
|
||
end
|
||
|
||
return M
|
||
|