59 lines
1.9 KiB
Lua
59 lines
1.9 KiB
Lua
local UnitJoin = import(".UnitJoin")
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local UnitJoinNone = import(".UnitJoinNone")
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local UnitJoinTable = import(".UnitJoinTable")
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local UnitList = import(".UnitList")
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local UnitMain = import(".UnitMain")
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local LobbyUnit = {
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Main = 1, --主页
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JoinUnit = 2, --搜索加入
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JoinNone = 3, --没有加入状态
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JoinTable = 4, --创建或加入牌桌
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List = 5, --俱乐部列表
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}
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local M = LobbyUnit
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function LobbyUnit.new(path, pref, transform)
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local self = setmetatable({}, { __index = M })
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self.view = UIManager.GetGo(path .. pref, transform)
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self.path = path
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self:init(self.view.transform)
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return self
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end
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function M:init(view)
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self.subView = {}
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self.subView[LobbyUnit.Main] = UnitMain.new(self.path .. "lobby/Unit/unitMain.prefab", view)
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self.subView[LobbyUnit.JoinUnit] = UnitJoin.new(self.path .. "lobby/Unit/unitJoin.prefab", view)
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self.subView[LobbyUnit.JoinNone] = UnitJoinNone.new(self.path .. "lobby/Unit/unitJoinNone.prefab", view)
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self.subView[LobbyUnit.JoinTable] = UnitJoinTable.new(self.path .. "lobby/Unit/unitJoinTable.prefab", view)
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self.subView[LobbyUnit.List] = UnitList.new(self.path .. "lobby/Unit/unitList.prefab", view)
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for index, value in pairs(self.subView) do
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value.LobbyUnit = LobbyUnit
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value.CallBack = function(subOpen, subClose)
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self:SubViewControl(subOpen, subClose)
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end
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end
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local open = { [1] = LobbyUnit.Main }
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local close = {
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[1] = LobbyUnit.List,
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[2] = LobbyUnit.JoinNone,
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[3] = LobbyUnit.JoinTable,
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[4] = LobbyUnit.JoinUnit
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}
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self:SubViewControl(open, close)
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end
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function M:SubViewControl(subOpen, subClose)
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for index, value in pairs(subOpen) do
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self.subView[value].view.gameObject:SetActive(true)
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end
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for index, value in pairs(subClose) do
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self.subView[value].view.gameObject:SetActive(false)
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end
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end
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return M
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