dezhou_client/lua_probject/base_project/Game/View/LobbyNew/LobbyUnit.lua

59 lines
1.9 KiB
Lua

local UnitJoin = import(".UnitJoin")
local UnitJoinNone = import(".UnitJoinNone")
local UnitJoinTable = import(".UnitJoinTable")
local UnitList = import(".UnitList")
local UnitMain = import(".UnitMain")
local LobbyUnit = {
Main = 1, --主页
JoinUnit = 2, --搜索加入
JoinNone = 3, --没有加入状态
JoinTable = 4, --创建或加入牌桌
List = 5, --俱乐部列表
}
local M = LobbyUnit
function LobbyUnit.new(path, pref, transform)
local self = setmetatable({}, { __index = M })
self.view = UIManager.GetGo(path .. pref, transform)
self.path = path
self:init(self.view.transform)
return self
end
function M:init(view)
self.subView = {}
self.subView[LobbyUnit.Main] = UnitMain.new(self.path .. "lobby/Unit/unitMain.prefab", view)
self.subView[LobbyUnit.JoinUnit] = UnitJoin.new(self.path .. "lobby/Unit/unitJoin.prefab", view)
self.subView[LobbyUnit.JoinNone] = UnitJoinNone.new(self.path .. "lobby/Unit/unitJoinNone.prefab", view)
self.subView[LobbyUnit.JoinTable] = UnitJoinTable.new(self.path .. "lobby/Unit/unitJoinTable.prefab", view)
self.subView[LobbyUnit.List] = UnitList.new(self.path .. "lobby/Unit/unitList.prefab", view)
for index, value in pairs(self.subView) do
value.LobbyUnit = LobbyUnit
value.CallBack = function(subOpen, subClose)
self:SubViewControl(subOpen, subClose)
end
end
local open = { [1] = LobbyUnit.Main }
local close = {
[1] = LobbyUnit.List,
[2] = LobbyUnit.JoinNone,
[3] = LobbyUnit.JoinTable,
[4] = LobbyUnit.JoinUnit
}
self:SubViewControl(open, close)
end
function M:SubViewControl(subOpen, subClose)
for index, value in pairs(subOpen) do
self.subView[value].view.gameObject:SetActive(true)
end
for index, value in pairs(subClose) do
self.subView[value].view.gameObject:SetActive(false)
end
end
return M