598 lines
26 KiB
Lua
598 lines
26 KiB
Lua
local PhoneLoginView = import(".PhoneLoginView")
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LoginViewNew = {}
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local M = {}
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--- Create a new LoginViewNew
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function LoginViewNew.new()
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setmetatable(M, { __index = BaseView })
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local self = setmetatable({}, { __index = M })
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self.class = "LoginViewNew"
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self._full = true
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-- self:init()
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return self
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end
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---
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--@function [parent=#LoginViewNew] init
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--@param self
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function M:init()
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-- UIPackage.AddPackage("base/login/ui/Login")
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--UIPackage.AddPackage("UI/Card")
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ViewUtil.PlaySoundBg()
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-- self:InitView("ui://Login/Main")
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-- self:InitView("base/prefab/ViewLogin.prefab", "base/prefab/ViewLogin")
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local view = self._view
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local bg = view.transform:GetComponent(typeof(UnityEngine.UI.Image))
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bg.sprite = CommonUISprite:GetSprite("bg1")
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self.login = view.transform:Find("login")
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self.forget_password = view.transform:Find("forget_password")
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self.iphone_message = view.transform:Find("iphone_message")
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self.setpassword = view.transform:Find("setpassword");
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self.register = view.transform:Find("register")
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self.login.position = view.transform.position
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self.forget_password.position = view.transform.position
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self.iphone_message.position = view.transform.position
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self.setpassword.position = view.transform.position
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self.register.position = view.transform.position
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self.login.gameObject:SetActive(true)
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self.forget_password.gameObject:SetActive(false)
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self.iphone_message.gameObject:SetActive(false)
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self.setpassword.gameObject:SetActive(false)
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self.register.gameObject:SetActive(false)
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local btnChange = view.transform:Find("btnChange")
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btnChange = btnChange:GetComponent(typeof(UnityEngine.UI.Button))
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LuaUIHelper:AddButtonClick(btnChange, function()
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if LanguageManager.GetLanguageType() == LanguageManager.ChineseSim then
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LanguageManager.SetLanaguageType(LanguageManager.English)
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elseif LanguageManager.GetLanguageType() == LanguageManager.English then
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LanguageManager.SetLanaguageType(LanguageManager.ChineseSim)
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end
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end)
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self.login_btnAgree = {}
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self.login_btnAgree.btn = self.login:Find("agreement/btnUserAgreement")
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self.login_btnAgree.sprites = self.login_btnAgree.btn:GetComponent("LuaUIHelperSprite")
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self.login_btnAgree.sprites = self.login_btnAgree.sprites:GetSprites()
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self.login_btnAgree.img = self.login_btnAgree.btn:GetComponent(typeof(UnityEngine.UI.Image))
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self.login_agreement = {}
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self.login_agreement.sprites = self.login:Find("agreement/Image")
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self.login_agreement.img = self.login_agreement.sprites:GetComponent(typeof(UnityEngine.UI.Image))
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self.login_agreement.sprites = self.login_agreement.sprites:GetComponent("LuaUIHelperSprite")
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self.login_agreement.sprites = self.login_agreement.sprites:GetSprites()
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self.login_inputemail = self.login:Find("input_email")
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self.login_inputemail = self.login_inputemail:GetComponent(typeof(UnityEngine.UI.InputField))
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self.login_inputiphone = self.login:Find("input_iphone")
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self.login_inputiphone = self.login_inputiphone:GetComponent(typeof(UnityEngine.UI.InputField))
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self.login_inputpassword = self.login:Find("inputpassword")
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self.login_inputpassword = self.login_inputpassword:GetComponent(typeof(UnityEngine.UI.InputField))
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if PlayerPrefs.HasKey("account") then
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self.login_inputiphone.text = PlayerPrefs.GetString("account")
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self.login_inputpassword.text = PlayerPrefs.GetString("passwd")
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end
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self.LoginType = 1
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self.arr_btnlogin = {}
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self.arr_btnlogin[1] = {}
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self.arr_btnlogin[2] = {}
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self.arr_btnlogin[1].vec = { [1] = { x = 293, y = 36 }, [2] = { x = 340, y = 36 } }
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self.arr_btnlogin[2].vec = { [1] = { x = 293, y = 36 }, [2] = { x = 315, y = 36 } }
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local login_btnLoginIphone = self.login:Find("btnLoginIphone")
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self.arr_btnlogin[1].Animator = login_btnLoginIphone:GetComponent(typeof(UnityEngine.Animator))
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self.arr_btnlogin[1].sprites = login_btnLoginIphone:GetComponent("LuaUIHelperSprite")
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self.arr_btnlogin[1].sprites = self.arr_btnlogin[1].sprites:GetSprites()
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self.arr_btnlogin[1].rectBar = login_btnLoginIphone:Find("imagebar")
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self.arr_btnlogin[1].rectBar = self.arr_btnlogin[1].rectBar:GetComponent(typeof(UnityEngine.RectTransform))
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self.arr_btnlogin[1].imagesize = login_btnLoginIphone:Find("imagesize")
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self.arr_btnlogin[1].imagesize = self.arr_btnlogin[1].imagesize:GetComponent(typeof(UnityEngine.UI.Image))
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login_btnLoginIphone = login_btnLoginIphone:GetComponent(typeof(UnityEngine.UI.Button))
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LuaUIHelper:AddButtonClick(login_btnLoginIphone, function()
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self.LoginType = 1
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self.login_inputemail.gameObject:SetActive(false)
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self.login_inputiphone.gameObject:SetActive(true)
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local inforTemp1 = LuaUIHelper:GetAnimatorAormalizedTime(self.arr_btnlogin[1].Animator, true)
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local inforTemp2 = LuaUIHelper:GetAnimatorAormalizedTime(self.arr_btnlogin[2].Animator, false)
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if not LuaUIHelper:GetAnimatorIsName(self.arr_btnlogin[1].Animator, "open") then
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if inforTemp1 > 1 then
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inforTemp1 = 1
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inforTemp2 = 1
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end
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self.arr_btnlogin[1].Animator:Play("open", -1, 1 - inforTemp1)
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self.arr_btnlogin[2].Animator:Play("close", -1, 1 - inforTemp2)
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else
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self.arr_btnlogin[1].Animator:Play("open", -1, 0.5)
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end
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end)
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local login_btnLoginEmail = self.login:Find("btnLoginEmail")
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self.arr_btnlogin[2].Animator = login_btnLoginEmail:GetComponent(typeof(UnityEngine.Animator))
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self.arr_btnlogin[2].sprites = login_btnLoginEmail:GetComponent("LuaUIHelperSprite")
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self.arr_btnlogin[2].sprites = self.arr_btnlogin[2].sprites:GetSprites()
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self.arr_btnlogin[2].rectBar = login_btnLoginEmail:Find("imagebar")
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self.arr_btnlogin[2].rectBar = self.arr_btnlogin[2].rectBar:GetComponent(typeof(UnityEngine.RectTransform))
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self.arr_btnlogin[2].imagesize = login_btnLoginEmail:Find("imagesize")
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self.arr_btnlogin[2].imagesize = self.arr_btnlogin[2].imagesize:GetComponent(typeof(UnityEngine.UI.Image))
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login_btnLoginEmail = login_btnLoginEmail:GetComponent(typeof(UnityEngine.UI.Button))
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LuaUIHelper:AddButtonClick(login_btnLoginEmail, function()
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self.LoginType = 2
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self.login_inputemail.gameObject:SetActive(true)
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self.login_inputiphone.gameObject:SetActive(false)
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local inforTemp1 = LuaUIHelper:GetAnimatorAormalizedTime(self.arr_btnlogin[1].Animator, false)
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local inforTemp2 = LuaUIHelper:GetAnimatorAormalizedTime(self.arr_btnlogin[2].Animator, true)
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if not LuaUIHelper:GetAnimatorIsName(self.arr_btnlogin[2].Animator, "open") then
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if inforTemp2 > 1 then
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inforTemp1 = 1
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inforTemp2 = 1
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end
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self.arr_btnlogin[1].Animator:Play("close", -1, 1 - inforTemp1)
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self.arr_btnlogin[2].Animator:Play("open", -1, 1 - inforTemp2)
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else
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if LuaUIHelper:GetAnimatorIsName(self.arr_btnlogin[1].Animator, "open") then
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self.arr_btnlogin[1].Animator:Play("close", -1, 1 - inforTemp1)
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end
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self.arr_btnlogin[2].Animator:Play("open", -1, 0.5)
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end
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end)
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local login_btnRegister = self.login:Find("btnRegister")
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login_btnRegister = login_btnRegister:GetComponent(typeof(UnityEngine.UI.Button))
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LuaUIHelper:AddButtonClick(login_btnRegister, function()
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self.login.gameObject:SetActive(false)
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self.forget_password.gameObject:SetActive(false)
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self.iphone_message.gameObject:SetActive(false)
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self.setpassword.gameObject:SetActive(false)
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self.register.gameObject:SetActive(true)
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self:SetLanguage()
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end)
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local login_btnNoRemember = self.login:Find("btnNoRemember")
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login_btnNoRemember = login_btnNoRemember:GetComponent(typeof(UnityEngine.UI.Button))
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LuaUIHelper:AddButtonClick(login_btnNoRemember, function()
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self.login.gameObject:SetActive(false)
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self.forget_password.gameObject:SetActive(true)
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self.iphone_message.gameObject:SetActive(false)
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self.setpassword.gameObject:SetActive(false)
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self.register.gameObject:SetActive(false)
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end)
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local login_btnLogin = self.login:Find("btnLogin")
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login_btnLogin = login_btnLogin:GetComponent(typeof(UnityEngine.UI.Button))
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LuaUIHelper:AddButtonClick(login_btnLogin, function()
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-- ViewManager.ChangeView(ViewManager.View_MainNew)
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-- ViewUtil.ShowModalWait(self._root_view,"正在登录游戏...")
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local loginCtr = ControllerManager.GetController(LoginController)
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local account = self:CheckInputIphone()
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if not account then
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return
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end
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local passwd = self:CheckInputPasswd()
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if not passwd then
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return
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end
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if self.LoginType == 0 then
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elseif self.LoginType == 1 then
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PlayerPrefs.SetString("account", account)
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PlayerPrefs.SetString("passwd", passwd)
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loginCtr:IdPasswordLogin(account, passwd, function(res)
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-- ViewUtil.CloseModalWait()
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if res.ReturnCode ~= 0 then
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ViewUtil.ErrorTip(res.ReturnCode, "ID或者密码错误")
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return
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end
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self:LoginResponse(res)
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end)
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elseif self.LoginType == 2 then
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else
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end
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end)
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local register_btnBack = self.register:Find("btnBack")
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local register_btnBackbg = register_btnBack:GetComponent(typeof(UnityEngine.UI.Image))
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register_btnBackbg.sprite = CommonUISprite:GetSprite("arrow1")
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register_btnBack = register_btnBack:GetComponent(typeof(UnityEngine.UI.Button))
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LuaUIHelper:AddButtonClick(register_btnBack, function()
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self.login.gameObject:SetActive(true)
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self.forget_password.gameObject:SetActive(false)
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self.iphone_message.gameObject:SetActive(false)
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self.setpassword.gameObject:SetActive(false)
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self.register.gameObject:SetActive(false)
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self:SetLanguage()
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end)
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local register_btnNext = self.register:Find("btnNext")
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register_btnNext = register_btnNext:GetComponent(typeof(UnityEngine.UI.Button))
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LuaUIHelper:AddButtonClick(register_btnNext, function()
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self.login.gameObject:SetActive(false)
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self.forget_password.gameObject:SetActive(false)
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self.iphone_message.gameObject:SetActive(false)
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self.setpassword.gameObject:SetActive(true)
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self.register.gameObject:SetActive(false)
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end)
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self.register_inputemail = self.register:Find("input_email")
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self.register_inputphone = self.register:Find("input_iphone")
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self.RegisterType = 1
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self.arr_btnRegister = {}
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self.arr_btnRegister[1] = {}
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self.arr_btnRegister[2] = {}
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self.arr_btnRegister[1].vec = { [1] = { x = 293, y = 36, angle = -7.26 }, [2] = { x = 380, y = 36, angle = -4.66 } }
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self.arr_btnRegister[2].vec = { [1] = { x = 293, y = 36, angle = -7.26 }, [2] = { x = 380, y = 36, angle = -4.66 } }
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local register_btnPhone = self.register:Find("btnIphone")
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self.arr_btnRegister[1].Animator = register_btnPhone:GetComponent(typeof(UnityEngine.Animator))
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self.arr_btnRegister[1].sprites = register_btnPhone:GetComponent("LuaUIHelperSprite")
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self.arr_btnRegister[1].sprites = self.arr_btnRegister[1].sprites:GetSprites()
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self.arr_btnRegister[1].rectBar = register_btnPhone:Find("imagebar")
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self.arr_btnRegister[1].rectBar = self.arr_btnRegister[1].rectBar:GetComponent(typeof(UnityEngine.RectTransform))
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self.arr_btnRegister[1].imagesize = register_btnPhone:Find("imagesize")
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self.arr_btnRegister[1].imagesize = self.arr_btnRegister[1].imagesize:GetComponent(typeof(UnityEngine.UI.Image))
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register_btnPhone = register_btnPhone:GetComponent(typeof(UnityEngine.UI.Button))
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LuaUIHelper:AddButtonClick(register_btnPhone, function()
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self.RegisterType = 1
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self.register_inputemail.gameObject:SetActive(false)
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self.register_inputphone.gameObject:SetActive(true)
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local inforTemp1 = LuaUIHelper:GetAnimatorAormalizedTime(self.arr_btnRegister[1].Animator, true)
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local inforTemp2 = LuaUIHelper:GetAnimatorAormalizedTime(self.arr_btnRegister[2].Animator, false)
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if not LuaUIHelper:GetAnimatorIsName(self.arr_btnRegister[1].Animator, "open") then
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if inforTemp1 > 1 then
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inforTemp1 = 1
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inforTemp2 = 1
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end
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self.arr_btnRegister[1].Animator:Play("open", -1, 1 - inforTemp1)
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self.arr_btnRegister[2].Animator:Play("close", -1, 1 - inforTemp2)
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else
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self.arr_btnRegister[1].Animator:Play("open", -1, 0.5)
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end
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end)
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local register_btnEmail = self.register:Find("btnEmail")
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self.arr_btnRegister[2].Animator = register_btnEmail:GetComponent(typeof(UnityEngine.Animator))
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self.arr_btnRegister[2].sprites = register_btnEmail:GetComponent("LuaUIHelperSprite")
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self.arr_btnRegister[2].sprites = self.arr_btnRegister[2].sprites:GetSprites()
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self.arr_btnRegister[2].rectBar = register_btnEmail:Find("imagebar")
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self.arr_btnRegister[2].rectBar = self.arr_btnRegister[2].rectBar:GetComponent(typeof(UnityEngine.RectTransform))
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self.arr_btnRegister[2].imagesize = register_btnEmail:Find("imagesize")
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self.arr_btnRegister[2].imagesize = self.arr_btnRegister[2].imagesize:GetComponent(typeof(UnityEngine.UI.Image))
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register_btnEmail = register_btnEmail:GetComponent(typeof(UnityEngine.UI.Button))
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LuaUIHelper:AddButtonClick(register_btnEmail, function()
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self.RegisterType = 2
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self.register_inputemail.gameObject:SetActive(true)
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self.register_inputphone.gameObject:SetActive(false)
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local inforTemp1 = LuaUIHelper:GetAnimatorAormalizedTime(self.arr_btnRegister[1].Animator, false)
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local inforTemp2 = LuaUIHelper:GetAnimatorAormalizedTime(self.arr_btnRegister[2].Animator, true)
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if not LuaUIHelper:GetAnimatorIsName(self.arr_btnRegister[2].Animator, "open") then
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if inforTemp2 > 1 then
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inforTemp1 = 1
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inforTemp2 = 1
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end
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self.arr_btnRegister[1].Animator:Play("close", -1, 1 - inforTemp1)
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self.arr_btnRegister[2].Animator:Play("open", -1, 1 - inforTemp2)
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else
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self.arr_btnRegister[2].Animator:Play("open", -1, 0.5)
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end
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end)
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local forget_btnNext = self.forget_password:Find("btnNext")
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forget_btnNext = forget_btnNext:GetComponent(typeof(UnityEngine.UI.Button))
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LuaUIHelper:AddButtonClick(forget_btnNext, function()
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self.login.gameObject:SetActive(false)
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self.forget_password.gameObject:SetActive(false)
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self.iphone_message.gameObject:SetActive(true)
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self.setpassword.gameObject:SetActive(false)
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self.register.gameObject:SetActive(false)
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end)
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local forget_btnBack = self.forget_password:Find("btnBack")
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local forget_btnBackbg = forget_btnBack:GetComponent(typeof(UnityEngine.UI.Image))
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forget_btnBackbg.sprite = CommonUISprite:GetSprite("arrow1")
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forget_btnBack = forget_btnBack:GetComponent(typeof(UnityEngine.UI.Button))
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LuaUIHelper:AddButtonClick(forget_btnBack, function()
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self.login.gameObject:SetActive(true)
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self.forget_password.gameObject:SetActive(false)
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self.iphone_message.gameObject:SetActive(false)
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self.setpassword.gameObject:SetActive(false)
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self.register.gameObject:SetActive(false)
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end)
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local message_btnBack = self.iphone_message:Find("btnBack")
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local message_btnBackbg = message_btnBack:GetComponent(typeof(UnityEngine.UI.Image))
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message_btnBackbg.sprite = CommonUISprite:GetSprite("arrow1")
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message_btnBack = message_btnBack:GetComponent(typeof(UnityEngine.UI.Button))
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LuaUIHelper:AddButtonClick(message_btnBack, function()
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self.login.gameObject:SetActive(false)
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self.forget_password.gameObject:SetActive(true)
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self.iphone_message.gameObject:SetActive(false)
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self.setpassword.gameObject:SetActive(false)
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self.register.gameObject:SetActive(false)
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end)
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local setpassword_btnBack = self.setpassword:Find("btnBack")
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local setpassword_btnBackbg = setpassword_btnBack:GetComponent(typeof(UnityEngine.UI.Image))
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setpassword_btnBackbg.sprite = CommonUISprite:GetSprite("arrow1")
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setpassword_btnBack = setpassword_btnBack:GetComponent(typeof(UnityEngine.UI.Button))
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LuaUIHelper:AddButtonClick(setpassword_btnBack, function()
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self.login.gameObject:SetActive(false)
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self.forget_password.gameObject:SetActive(true)
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self.iphone_message.gameObject:SetActive(false)
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self.setpassword.gameObject:SetActive(false)
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self.register.gameObject:SetActive(false)
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end)
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self:SetLanguage()
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EventManager:EventAdd(EventManager.Language, function()
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self:ChangeLanguage()
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self:SetLanguage()
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end)
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end
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function M:SetLanguage()
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if self.LoginType == 1 then
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self.arr_btnlogin[1].Animator:Play("open", -1, 0)
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self.arr_btnlogin[2].Animator:Play("close", -1, 0)
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self.login_inputemail.gameObject:SetActive(false)
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self.login_inputiphone.gameObject:SetActive(true)
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else
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self.arr_btnlogin[1].Animator:Play("close", -1, 0)
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self.arr_btnlogin[2].Animator:Play("open", -1, 0)
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self.login_inputemail.gameObject:SetActive(true)
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self.login_inputiphone.gameObject:SetActive(false)
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end
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if self.RegisterType == 1 then
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self.arr_btnRegister[1].Animator:Play("open", -1, 0)
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self.arr_btnRegister[2].Animator:Play("close", -1, 0)
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self.register_inputemail.gameObject:SetActive(false)
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self.register_inputphone.gameObject:SetActive(true)
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else
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self.arr_btnRegister[1].Animator:Play("close", -1, 0)
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self.arr_btnRegister[2].Animator:Play("open", -1, 0)
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self.register_inputemail.gameObject:SetActive(true)
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self.register_inputphone.gameObject:SetActive(false)
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end
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local languageType = LanguageManager.GetLanguageType()
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local indexTemp = 1
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if languageType == LanguageManager.English then
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indexTemp = 2
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else
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indexTemp = 1
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end
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self.login_btnAgree.img.sprite = self.login_btnAgree.sprites[indexTemp - 1]
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self.login_btnAgree.img:SetNativeSize()
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self.login_agreement.img.sprite = self.login_agreement.sprites[indexTemp - 1]
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self.login_agreement.img:SetNativeSize()
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local vTemp = self.arr_btnlogin[1].vec[indexTemp]
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self.arr_btnlogin[1].rectBar.sizeDelta = Vector2.New(vTemp.x, vTemp.y)
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self.arr_btnlogin[1].imagesize.sprite = self.arr_btnlogin[1].sprites[indexTemp - 1]
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self.arr_btnlogin[1].imagesize:SetNativeSize()
|
|
vTemp = self.arr_btnlogin[2].vec[indexTemp]
|
|
self.arr_btnlogin[2].rectBar.sizeDelta = Vector2.New(vTemp.x, vTemp.y)
|
|
self.arr_btnlogin[2].imagesize.sprite = self.arr_btnlogin[2].sprites[indexTemp - 1]
|
|
self.arr_btnlogin[2].imagesize:SetNativeSize()
|
|
|
|
vTemp = self.arr_btnRegister[1].vec[indexTemp]
|
|
self.arr_btnRegister[1].rectBar.sizeDelta = Vector2.New(vTemp.x, vTemp.y)
|
|
self.arr_btnRegister[1].rectBar.localEulerAngles = Vector3.New(0, 0, vTemp.angle)
|
|
self.arr_btnRegister[1].imagesize.sprite = self.arr_btnRegister[1].sprites[indexTemp - 1]
|
|
self.arr_btnRegister[1].imagesize:SetNativeSize()
|
|
vTemp = self.arr_btnRegister[2].vec[indexTemp]
|
|
self.arr_btnRegister[2].rectBar.sizeDelta = Vector2.New(vTemp.x, vTemp.y)
|
|
self.arr_btnRegister[2].rectBar.localEulerAngles = Vector3.New(0, 0, vTemp.angle)
|
|
self.arr_btnRegister[2].imagesize.sprite = self.arr_btnRegister[2].sprites[indexTemp - 1]
|
|
self.arr_btnRegister[2].imagesize:SetNativeSize()
|
|
end
|
|
|
|
function M:CheckInputIphone()
|
|
local tex_iphone = self.login_inputiphone.text
|
|
tex_iphone = string.gsub(tex_iphone, " ", "")
|
|
if string.len(tex_iphone) < 3 then
|
|
ViewUtil.ShowTips("请输入11位的手机号")
|
|
return
|
|
end
|
|
return tex_iphone
|
|
end
|
|
|
|
function M:CheckIputEmail()
|
|
local tex_email = self.login_inputemail.text
|
|
tex_email = string.gsub(tex_email, " ", "")
|
|
if not string.find(tex_email, "@") or string.len(tex_email) < 3 then
|
|
ViewUtil.ShowTips("请输入正确的邮箱")
|
|
return
|
|
end
|
|
return tex_email
|
|
end
|
|
|
|
function M:CheckInputPasswd()
|
|
local tex_passwd = self.login_inputpassword.text
|
|
tex_passwd = string.gsub(tex_passwd, " ", "")
|
|
if string.len(tex_passwd) < 6 then
|
|
ViewUtil.ShowTips("密码最少六位")
|
|
return
|
|
end
|
|
return tex_passwd
|
|
end
|
|
|
|
function M:Destroy()
|
|
if self._agreement then
|
|
self._agreement:Destroy()
|
|
end
|
|
BaseView.Destroy(self)
|
|
end
|
|
|
|
function M:Show()
|
|
BaseView.Show(self)
|
|
self:QuickLogin()
|
|
end
|
|
|
|
local function __goto_lobby(response)
|
|
if response.Data then
|
|
local notices = response.Data.notice_list
|
|
if notices and #notices > 0 then
|
|
local tem = {}
|
|
tem.data = notices
|
|
tem.auto_show = true
|
|
DataManager.SelfUser.notices = tem
|
|
end
|
|
end
|
|
ControllerManager.ChangeController(LoddyController)
|
|
-- ViewManager.ChangeView(ViewManager.View_Lobby)
|
|
UIManager.ShowUI(UIManager.LobbyView)
|
|
end
|
|
|
|
local function __join_room(roomid, res)
|
|
local loddyctr = ControllerManager.GetController(LoddyController)
|
|
loddyctr:JoinRoom(roomid, function(res1)
|
|
ViewUtil.CloseModalWait()
|
|
if res1.ReturnCode == -2 then
|
|
__join_room(roomid, res)
|
|
elseif res1.ReturnCode == 0 then
|
|
ViewManager.ChangeView(ViewManager.View_Main, DataManager.CurrenRoom.game_id)
|
|
elseif res1.ReturnCode == 101 or res1.ReturnCode == 6 then
|
|
__goto_lobby(res)
|
|
else
|
|
ViewUtil.ErrorTip(res1.ReturnCode, "登录失败!")
|
|
end
|
|
end)
|
|
end
|
|
|
|
local function __login_response(self, response)
|
|
ViewUtil.CloseModalWait()
|
|
local skey = "session_id"
|
|
print("申请的表格\n" .. TableToString(response))
|
|
|
|
if (response.ReturnCode == 0) then
|
|
local user = DataManager.SelfUser
|
|
-- if (user.guild) then
|
|
ExtendManager.Destroy()
|
|
|
|
local function f_enterLobby(...)
|
|
-- body
|
|
local _client = ControllerManager.WebClient
|
|
|
|
PlayerPrefs.SetString(skey, _client:getSession())
|
|
PlayerPrefs.Save()
|
|
print("游戏列表\n" .. TableToString(user.games))
|
|
|
|
-- 列表太多,容易报错
|
|
-- ExtendManager.Init(t)
|
|
|
|
local roomid = user.room_id
|
|
if (string.len(roomid) > 1) then
|
|
if user.group_id == 0 then
|
|
ViewUtil.ShowModalWait(self._root_view, "正在加入房间...")
|
|
print("正在加入房间----------------")
|
|
__join_room(roomid, response)
|
|
return
|
|
end
|
|
end
|
|
__goto_lobby(response)
|
|
end
|
|
|
|
print(user.update)
|
|
if user.update ~= 0 then
|
|
ExtendHotupdate.UpdateGameList(user.games, f_enterLobby)
|
|
else
|
|
f_enterLobby()
|
|
end
|
|
-- print("申请的表格\n" .. TableToString(user))
|
|
else
|
|
if (response.ReturnCode == Table_Error_code.ERR_SERVER or response.ReturnCode == Table_Error_code.ERR_LOGOUT) then
|
|
PlayerPrefs.DeleteKey(skey)
|
|
PlayerPrefs.Save()
|
|
end
|
|
ViewUtil.ErrorTip(response.ReturnCode, "登录失败!")
|
|
end
|
|
end
|
|
|
|
function M:LoginResponse(response)
|
|
__login_response(self, response)
|
|
end
|
|
|
|
function M:PhoneLogin()
|
|
local _phoneView = nil
|
|
_phoneView = PhoneLoginView.new(function(res)
|
|
if res.ReturnCode == 0 then
|
|
_phoneView:Destroy()
|
|
end
|
|
__login_response(self, res)
|
|
end)
|
|
_phoneView:Show()
|
|
end
|
|
|
|
function M:IDLogin()
|
|
local _idView = nil
|
|
_idView = IDLoginView.new(function(res)
|
|
if res.ReturnCode == 0 then
|
|
_idView:Destroy()
|
|
end
|
|
__login_response(self, res)
|
|
end)
|
|
_idView:Show()
|
|
end
|
|
|
|
function M:QuickLogin()
|
|
if (not GameApplication.Instance.accountTest) then
|
|
local session_id = PlayerPrefs.GetString("session_id")
|
|
print("session_id:" .. session_id)
|
|
if session_id and string.len(session_id) > 3 then
|
|
ViewUtil.ShowModalWait(self._root_view, "正在登录游戏...")
|
|
local loginCtr = ControllerManager.GetController(LoginController)
|
|
loginCtr:QuickLogin(session_id, function(response)
|
|
__login_response(self, response)
|
|
end)
|
|
end
|
|
end
|
|
end
|
|
|
|
function M:LoginCallBack(result, data)
|
|
self.isWXCallBackMark = true
|
|
|
|
print("微信登录返回================================================================")
|
|
print("jefe:result===>" .. result)
|
|
--pt(data)
|
|
if (not result) or result ~= 0 then
|
|
if result == 10 then
|
|
ViewUtil.ShowModalWait(self._root_view)
|
|
return
|
|
end
|
|
ViewUtil.CloseModalWait()
|
|
return
|
|
end
|
|
print("用户登录数据" .. TableToString(data))
|
|
if data then
|
|
local jd = json.decode(data)
|
|
pt(jd)
|
|
local headurl = jd["headimgurl"]
|
|
local unionid = jd["unionid"]
|
|
local sex = jd["sex"]
|
|
if (sex == 0) then sex = 1 end
|
|
local nickname = jd["nickname"]
|
|
|
|
DataManager.SelfUser.acc = unionid
|
|
DataManager.SelfUser.nick_name = nickname
|
|
DataManager.SelfUser.sex = sex
|
|
DataManager.SelfUser.head_url = headurl
|
|
if not DataManager.SelfUser.acc or string.len(DataManager.SelfUser.acc) < 1 then
|
|
ViewUtil.CloseModalWait()
|
|
return
|
|
end
|
|
end
|
|
|
|
local loginCtr = ControllerManager.GetController(LoginController)
|
|
loginCtr:Login(function(response)
|
|
__login_response(self, response)
|
|
end)
|
|
end
|
|
|
|
function M:Destroy()
|
|
BaseView.Destroy(self)
|
|
-- UIPackage.RemovePackage("base/embed/ui/Hotupdate")
|
|
-- UIPackage.RemovePackage("base/login/ui/Login")
|
|
ResourcesManager.UnLoad("base/ui/Login.bytes")
|
|
end
|