dezhou_client/lua_probject/base_project/Game/View/MatchView.lua

30 lines
881 B
Lua

MatchView = {}
local M = MatchView
function MatchView.new()
setmetatable(M, { __index = BaseView })
local self = setmetatable({}, { __index = M })
self.class = "MatchView"
self._full = true
-- self:init()
return self
end
function M:init()
-- self:InitView("base/prefab/ViewMatch.prefab", "base/prefab/ViewMatch")
local view = self._view
local bg = view.transform:Find("imageBG")
bg = bg:GetComponent(typeof(UnityEngine.UI.Image))
bg.sprite = CommonUISprite:GetSprite("bg1")
local btnBack = view.transform:Find("btnBack")
local btnBackBg = btnBack:GetComponent(typeof(UnityEngine.UI.Image))
btnBackBg.sprite = CommonUISprite:GetSprite("arrow1")
btnBack = btnBack:GetComponent(typeof(UnityEngine.UI.Button))
LuaUIHelper:AddButtonClick(btnBack, function()
UIManager.ShowUI(UIManager.LobbyView)
end)
end