dezhou_client/wb_unity_pro/Assets/Source/Generate/DelegateFactory.cs

1380 lines
43 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using System.Collections.Generic;
using LuaInterface;
public class DelegateFactory
{
public delegate Delegate DelegateCreate(LuaFunction func, LuaTable self, bool flag);
public static Dictionary<Type, DelegateCreate> dict = new Dictionary<Type, DelegateCreate>();
static DelegateFactory factory = new DelegateFactory();
public static void Init()
{
Register();
}
public static void Register()
{
dict.Clear();
dict.Add(typeof(System.Action), factory.System_Action);
dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction);
dict.Add(typeof(System.Predicate<int>), factory.System_Predicate_int);
dict.Add(typeof(System.Action<int>), factory.System_Action_int);
dict.Add(typeof(System.Comparison<int>), factory.System_Comparison_int);
dict.Add(typeof(System.Func<int,int>), factory.System_Func_int_int);
dict.Add(typeof(UnityEngine.Camera.CameraCallback), factory.UnityEngine_Camera_CameraCallback);
dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback);
dict.Add(typeof(UnityEngine.Application.LowMemoryCallback), factory.UnityEngine_Application_LowMemoryCallback);
dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback);
dict.Add(typeof(System.Action<bool>), factory.System_Action_bool);
dict.Add(typeof(System.Action<string>), factory.System_Action_string);
dict.Add(typeof(System.Func<bool>), factory.System_Func_bool);
dict.Add(typeof(System.Action<UnityEngine.PhysicsScene,Unity.Collections.NativeArray<UnityEngine.ModifiableContactPair>>), factory.System_Action_UnityEngine_PhysicsScene_Unity_Collections_NativeArray_UnityEngine_ModifiableContactPair);
dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback);
dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback);
dict.Add(typeof(System.Action<UnityEngine.AsyncOperation>), factory.System_Action_UnityEngine_AsyncOperation);
dict.Add(typeof(System.Action<string,System.Action>), factory.System_Action_string_System_Action);
dict.Add(typeof(UnityEngine.UI.InputField.OnValidateInput), factory.UnityEngine_UI_InputField_OnValidateInput);
dict.Add(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties), factory.UnityEngine_RectTransform_ReapplyDrivenProperties);
DelegateTraits<System.Action>.Init(factory.System_Action);
DelegateTraits<UnityEngine.Events.UnityAction>.Init(factory.UnityEngine_Events_UnityAction);
DelegateTraits<System.Predicate<int>>.Init(factory.System_Predicate_int);
DelegateTraits<System.Action<int>>.Init(factory.System_Action_int);
DelegateTraits<System.Comparison<int>>.Init(factory.System_Comparison_int);
DelegateTraits<System.Func<int,int>>.Init(factory.System_Func_int_int);
DelegateTraits<UnityEngine.Camera.CameraCallback>.Init(factory.UnityEngine_Camera_CameraCallback);
DelegateTraits<UnityEngine.Application.AdvertisingIdentifierCallback>.Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback);
DelegateTraits<UnityEngine.Application.LowMemoryCallback>.Init(factory.UnityEngine_Application_LowMemoryCallback);
DelegateTraits<UnityEngine.Application.LogCallback>.Init(factory.UnityEngine_Application_LogCallback);
DelegateTraits<System.Action<bool>>.Init(factory.System_Action_bool);
DelegateTraits<System.Action<string>>.Init(factory.System_Action_string);
DelegateTraits<System.Func<bool>>.Init(factory.System_Func_bool);
DelegateTraits<System.Action<UnityEngine.PhysicsScene,Unity.Collections.NativeArray<UnityEngine.ModifiableContactPair>>>.Init(factory.System_Action_UnityEngine_PhysicsScene_Unity_Collections_NativeArray_UnityEngine_ModifiableContactPair);
DelegateTraits<UnityEngine.AudioClip.PCMReaderCallback>.Init(factory.UnityEngine_AudioClip_PCMReaderCallback);
DelegateTraits<UnityEngine.AudioClip.PCMSetPositionCallback>.Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback);
DelegateTraits<System.Action<UnityEngine.AsyncOperation>>.Init(factory.System_Action_UnityEngine_AsyncOperation);
DelegateTraits<System.Action<string,System.Action>>.Init(factory.System_Action_string_System_Action);
DelegateTraits<UnityEngine.UI.InputField.OnValidateInput>.Init(factory.UnityEngine_UI_InputField_OnValidateInput);
DelegateTraits<UnityEngine.RectTransform.ReapplyDrivenProperties>.Init(factory.UnityEngine_RectTransform_ReapplyDrivenProperties);
TypeTraits<System.Action>.Init(factory.Check_System_Action);
TypeTraits<UnityEngine.Events.UnityAction>.Init(factory.Check_UnityEngine_Events_UnityAction);
TypeTraits<System.Predicate<int>>.Init(factory.Check_System_Predicate_int);
TypeTraits<System.Action<int>>.Init(factory.Check_System_Action_int);
TypeTraits<System.Comparison<int>>.Init(factory.Check_System_Comparison_int);
TypeTraits<System.Func<int,int>>.Init(factory.Check_System_Func_int_int);
TypeTraits<UnityEngine.Camera.CameraCallback>.Init(factory.Check_UnityEngine_Camera_CameraCallback);
TypeTraits<UnityEngine.Application.AdvertisingIdentifierCallback>.Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback);
TypeTraits<UnityEngine.Application.LowMemoryCallback>.Init(factory.Check_UnityEngine_Application_LowMemoryCallback);
TypeTraits<UnityEngine.Application.LogCallback>.Init(factory.Check_UnityEngine_Application_LogCallback);
TypeTraits<System.Action<bool>>.Init(factory.Check_System_Action_bool);
TypeTraits<System.Action<string>>.Init(factory.Check_System_Action_string);
TypeTraits<System.Func<bool>>.Init(factory.Check_System_Func_bool);
TypeTraits<System.Action<UnityEngine.PhysicsScene,Unity.Collections.NativeArray<UnityEngine.ModifiableContactPair>>>.Init(factory.Check_System_Action_UnityEngine_PhysicsScene_Unity_Collections_NativeArray_UnityEngine_ModifiableContactPair);
TypeTraits<UnityEngine.AudioClip.PCMReaderCallback>.Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback);
TypeTraits<UnityEngine.AudioClip.PCMSetPositionCallback>.Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback);
TypeTraits<System.Action<UnityEngine.AsyncOperation>>.Init(factory.Check_System_Action_UnityEngine_AsyncOperation);
TypeTraits<System.Action<string,System.Action>>.Init(factory.Check_System_Action_string_System_Action);
TypeTraits<UnityEngine.UI.InputField.OnValidateInput>.Init(factory.Check_UnityEngine_UI_InputField_OnValidateInput);
TypeTraits<UnityEngine.RectTransform.ReapplyDrivenProperties>.Init(factory.Check_UnityEngine_RectTransform_ReapplyDrivenProperties);
StackTraits<System.Action>.Push = factory.Push_System_Action;
StackTraits<UnityEngine.Events.UnityAction>.Push = factory.Push_UnityEngine_Events_UnityAction;
StackTraits<System.Predicate<int>>.Push = factory.Push_System_Predicate_int;
StackTraits<System.Action<int>>.Push = factory.Push_System_Action_int;
StackTraits<System.Comparison<int>>.Push = factory.Push_System_Comparison_int;
StackTraits<System.Func<int,int>>.Push = factory.Push_System_Func_int_int;
StackTraits<UnityEngine.Camera.CameraCallback>.Push = factory.Push_UnityEngine_Camera_CameraCallback;
StackTraits<UnityEngine.Application.AdvertisingIdentifierCallback>.Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback;
StackTraits<UnityEngine.Application.LowMemoryCallback>.Push = factory.Push_UnityEngine_Application_LowMemoryCallback;
StackTraits<UnityEngine.Application.LogCallback>.Push = factory.Push_UnityEngine_Application_LogCallback;
StackTraits<System.Action<bool>>.Push = factory.Push_System_Action_bool;
StackTraits<System.Action<string>>.Push = factory.Push_System_Action_string;
StackTraits<System.Func<bool>>.Push = factory.Push_System_Func_bool;
StackTraits<System.Action<UnityEngine.PhysicsScene,Unity.Collections.NativeArray<UnityEngine.ModifiableContactPair>>>.Push = factory.Push_System_Action_UnityEngine_PhysicsScene_Unity_Collections_NativeArray_UnityEngine_ModifiableContactPair;
StackTraits<UnityEngine.AudioClip.PCMReaderCallback>.Push = factory.Push_UnityEngine_AudioClip_PCMReaderCallback;
StackTraits<UnityEngine.AudioClip.PCMSetPositionCallback>.Push = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback;
StackTraits<System.Action<UnityEngine.AsyncOperation>>.Push = factory.Push_System_Action_UnityEngine_AsyncOperation;
StackTraits<System.Action<string,System.Action>>.Push = factory.Push_System_Action_string_System_Action;
StackTraits<UnityEngine.UI.InputField.OnValidateInput>.Push = factory.Push_UnityEngine_UI_InputField_OnValidateInput;
StackTraits<UnityEngine.RectTransform.ReapplyDrivenProperties>.Push = factory.Push_UnityEngine_RectTransform_ReapplyDrivenProperties;
}
public static Delegate CreateDelegate(Type t, LuaFunction func = null)
{
DelegateCreate Create = null;
if (!dict.TryGetValue(t, out Create))
{
throw new LuaException(string.Format("Delegate {0} not register", LuaMisc.GetTypeName(t)));
}
if (func != null)
{
LuaState state = func.GetLuaState();
LuaDelegate target = state.GetLuaDelegate(func);
if (target != null)
{
return Delegate.CreateDelegate(t, target, target.method);
}
else
{
Delegate d = Create(func, null, false);
target = d.Target as LuaDelegate;
state.AddLuaDelegate(target, func);
return d;
}
}
return Create(null, null, false);
}
public static Delegate CreateDelegate(Type t, LuaFunction func, LuaTable self)
{
DelegateCreate Create = null;
if (!dict.TryGetValue(t, out Create))
{
throw new LuaException(string.Format("Delegate {0} not register", LuaMisc.GetTypeName(t)));
}
if (func != null)
{
LuaState state = func.GetLuaState();
LuaDelegate target = state.GetLuaDelegate(func, self);
if (target != null)
{
return Delegate.CreateDelegate(t, target, target.method);
}
else
{
Delegate d = Create(func, self, true);
target = d.Target as LuaDelegate;
state.AddLuaDelegate(target, func, self);
return d;
}
}
return Create(null, null, true);
}
public static Delegate RemoveDelegate(Delegate obj, LuaFunction func)
{
LuaState state = func.GetLuaState();
Delegate[] ds = obj.GetInvocationList();
for (int i = 0; i < ds.Length; i++)
{
LuaDelegate ld = ds[i].Target as LuaDelegate;
if (ld != null && ld.func == func)
{
obj = Delegate.Remove(obj, ds[i]);
state.DelayDispose(ld.func);
break;
}
}
return obj;
}
public static Delegate RemoveDelegate(Delegate obj, Delegate dg)
{
LuaDelegate remove = dg.Target as LuaDelegate;
if (remove == null)
{
obj = Delegate.Remove(obj, dg);
return obj;
}
LuaState state = remove.func.GetLuaState();
Delegate[] ds = obj.GetInvocationList();
for (int i = 0; i < ds.Length; i++)
{
LuaDelegate ld = ds[i].Target as LuaDelegate;
if (ld != null && ld == remove)
{
obj = Delegate.Remove(obj, ds[i]);
state.DelayDispose(ld.func);
state.DelayDispose(ld.self);
break;
}
}
return obj;
}
class System_Action_Event : LuaDelegate
{
public System_Action_Event(LuaFunction func) : base(func) { }
public System_Action_Event(LuaFunction func, LuaTable self) : base(func, self) { }
public void Call()
{
func.Call();
}
public void CallWithSelf()
{
func.BeginPCall();
func.Push(self);
func.PCall();
func.EndPCall();
}
}
public System.Action System_Action(LuaFunction func, LuaTable self, bool flag)
{
if (func == null)
{
System.Action fn = delegate() { };
return fn;
}
if(!flag)
{
System_Action_Event target = new System_Action_Event(func);
System.Action d = target.Call;
target.method = d.Method;
return d;
}
else
{
System_Action_Event target = new System_Action_Event(func, self);
System.Action d = target.CallWithSelf;
target.method = d.Method;
return d;
}
}
bool Check_System_Action(IntPtr L, int pos)
{
return TypeChecker.CheckDelegateType(typeof(System.Action), L, pos);
}
void Push_System_Action(IntPtr L, System.Action o)
{
ToLua.Push(L, o);
}
class UnityEngine_Events_UnityAction_Event : LuaDelegate
{
public UnityEngine_Events_UnityAction_Event(LuaFunction func) : base(func) { }
public UnityEngine_Events_UnityAction_Event(LuaFunction func, LuaTable self) : base(func, self) { }
public void Call()
{
func.Call();
}
public void CallWithSelf()
{
func.BeginPCall();
func.Push(self);
func.PCall();
func.EndPCall();
}
}
public UnityEngine.Events.UnityAction UnityEngine_Events_UnityAction(LuaFunction func, LuaTable self, bool flag)
{
if (func == null)
{
UnityEngine.Events.UnityAction fn = delegate() { };
return fn;
}
if(!flag)
{
UnityEngine_Events_UnityAction_Event target = new UnityEngine_Events_UnityAction_Event(func);
UnityEngine.Events.UnityAction d = target.Call;
target.method = d.Method;
return d;
}
else
{
UnityEngine_Events_UnityAction_Event target = new UnityEngine_Events_UnityAction_Event(func, self);
UnityEngine.Events.UnityAction d = target.CallWithSelf;
target.method = d.Method;
return d;
}
}
bool Check_UnityEngine_Events_UnityAction(IntPtr L, int pos)
{
return TypeChecker.CheckDelegateType(typeof(UnityEngine.Events.UnityAction), L, pos);
}
void Push_UnityEngine_Events_UnityAction(IntPtr L, UnityEngine.Events.UnityAction o)
{
ToLua.Push(L, o);
}
class System_Predicate_int_Event : LuaDelegate
{
public System_Predicate_int_Event(LuaFunction func) : base(func) { }
public System_Predicate_int_Event(LuaFunction func, LuaTable self) : base(func, self) { }
public bool Call(int param0)
{
func.BeginPCall();
func.Push(param0);
func.PCall();
bool ret = func.CheckBoolean();
func.EndPCall();
return ret;
}
public bool CallWithSelf(int param0)
{
func.BeginPCall();
func.Push(self);
func.Push(param0);
func.PCall();
bool ret = func.CheckBoolean();
func.EndPCall();
return ret;
}
}
public System.Predicate<int> System_Predicate_int(LuaFunction func, LuaTable self, bool flag)
{
if (func == null)
{
System.Predicate<int> fn = delegate(int param0) { return false; };
return fn;
}
if(!flag)
{
System_Predicate_int_Event target = new System_Predicate_int_Event(func);
System.Predicate<int> d = target.Call;
target.method = d.Method;
return d;
}
else
{
System_Predicate_int_Event target = new System_Predicate_int_Event(func, self);
System.Predicate<int> d = target.CallWithSelf;
target.method = d.Method;
return d;
}
}
bool Check_System_Predicate_int(IntPtr L, int pos)
{
return TypeChecker.CheckDelegateType(typeof(System.Predicate<int>), L, pos);
}
void Push_System_Predicate_int(IntPtr L, System.Predicate<int> o)
{
ToLua.Push(L, o);
}
class System_Action_int_Event : LuaDelegate
{
public System_Action_int_Event(LuaFunction func) : base(func) { }
public System_Action_int_Event(LuaFunction func, LuaTable self) : base(func, self) { }
public void Call(int param0)
{
func.BeginPCall();
func.Push(param0);
func.PCall();
func.EndPCall();
}
public void CallWithSelf(int param0)
{
func.BeginPCall();
func.Push(self);
func.Push(param0);
func.PCall();
func.EndPCall();
}
}
public System.Action<int> System_Action_int(LuaFunction func, LuaTable self, bool flag)
{
if (func == null)
{
System.Action<int> fn = delegate(int param0) { };
return fn;
}
if(!flag)
{
System_Action_int_Event target = new System_Action_int_Event(func);
System.Action<int> d = target.Call;
target.method = d.Method;
return d;
}
else
{
System_Action_int_Event target = new System_Action_int_Event(func, self);
System.Action<int> d = target.CallWithSelf;
target.method = d.Method;
return d;
}
}
bool Check_System_Action_int(IntPtr L, int pos)
{
return TypeChecker.CheckDelegateType(typeof(System.Action<int>), L, pos);
}
void Push_System_Action_int(IntPtr L, System.Action<int> o)
{
ToLua.Push(L, o);
}
class System_Comparison_int_Event : LuaDelegate
{
public System_Comparison_int_Event(LuaFunction func) : base(func) { }
public System_Comparison_int_Event(LuaFunction func, LuaTable self) : base(func, self) { }
public int Call(int param0, int param1)
{
func.BeginPCall();
func.Push(param0);
func.Push(param1);
func.PCall();
int ret = (int)func.CheckNumber();
func.EndPCall();
return ret;
}
public int CallWithSelf(int param0, int param1)
{
func.BeginPCall();
func.Push(self);
func.Push(param0);
func.Push(param1);
func.PCall();
int ret = (int)func.CheckNumber();
func.EndPCall();
return ret;
}
}
public System.Comparison<int> System_Comparison_int(LuaFunction func, LuaTable self, bool flag)
{
if (func == null)
{
System.Comparison<int> fn = delegate(int param0, int param1) { return 0; };
return fn;
}
if(!flag)
{
System_Comparison_int_Event target = new System_Comparison_int_Event(func);
System.Comparison<int> d = target.Call;
target.method = d.Method;
return d;
}
else
{
System_Comparison_int_Event target = new System_Comparison_int_Event(func, self);
System.Comparison<int> d = target.CallWithSelf;
target.method = d.Method;
return d;
}
}
bool Check_System_Comparison_int(IntPtr L, int pos)
{
return TypeChecker.CheckDelegateType(typeof(System.Comparison<int>), L, pos);
}
void Push_System_Comparison_int(IntPtr L, System.Comparison<int> o)
{
ToLua.Push(L, o);
}
class System_Func_int_int_Event : LuaDelegate
{
public System_Func_int_int_Event(LuaFunction func) : base(func) { }
public System_Func_int_int_Event(LuaFunction func, LuaTable self) : base(func, self) { }
public int Call(int param0)
{
func.BeginPCall();
func.Push(param0);
func.PCall();
int ret = (int)func.CheckNumber();
func.EndPCall();
return ret;
}
public int CallWithSelf(int param0)
{
func.BeginPCall();
func.Push(self);
func.Push(param0);
func.PCall();
int ret = (int)func.CheckNumber();
func.EndPCall();
return ret;
}
}
public System.Func<int,int> System_Func_int_int(LuaFunction func, LuaTable self, bool flag)
{
if (func == null)
{
System.Func<int,int> fn = delegate(int param0) { return 0; };
return fn;
}
if(!flag)
{
System_Func_int_int_Event target = new System_Func_int_int_Event(func);
System.Func<int,int> d = target.Call;
target.method = d.Method;
return d;
}
else
{
System_Func_int_int_Event target = new System_Func_int_int_Event(func, self);
System.Func<int,int> d = target.CallWithSelf;
target.method = d.Method;
return d;
}
}
bool Check_System_Func_int_int(IntPtr L, int pos)
{
return TypeChecker.CheckDelegateType(typeof(System.Func<int,int>), L, pos);
}
void Push_System_Func_int_int(IntPtr L, System.Func<int,int> o)
{
ToLua.Push(L, o);
}
class UnityEngine_Camera_CameraCallback_Event : LuaDelegate
{
public UnityEngine_Camera_CameraCallback_Event(LuaFunction func) : base(func) { }
public UnityEngine_Camera_CameraCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { }
public void Call(UnityEngine.Camera param0)
{
func.BeginPCall();
func.PushSealed(param0);
func.PCall();
func.EndPCall();
}
public void CallWithSelf(UnityEngine.Camera param0)
{
func.BeginPCall();
func.Push(self);
func.PushSealed(param0);
func.PCall();
func.EndPCall();
}
}
public UnityEngine.Camera.CameraCallback UnityEngine_Camera_CameraCallback(LuaFunction func, LuaTable self, bool flag)
{
if (func == null)
{
UnityEngine.Camera.CameraCallback fn = delegate(UnityEngine.Camera param0) { };
return fn;
}
if(!flag)
{
UnityEngine_Camera_CameraCallback_Event target = new UnityEngine_Camera_CameraCallback_Event(func);
UnityEngine.Camera.CameraCallback d = target.Call;
target.method = d.Method;
return d;
}
else
{
UnityEngine_Camera_CameraCallback_Event target = new UnityEngine_Camera_CameraCallback_Event(func, self);
UnityEngine.Camera.CameraCallback d = target.CallWithSelf;
target.method = d.Method;
return d;
}
}
bool Check_UnityEngine_Camera_CameraCallback(IntPtr L, int pos)
{
return TypeChecker.CheckDelegateType(typeof(UnityEngine.Camera.CameraCallback), L, pos);
}
void Push_UnityEngine_Camera_CameraCallback(IntPtr L, UnityEngine.Camera.CameraCallback o)
{
ToLua.Push(L, o);
}
class UnityEngine_Application_AdvertisingIdentifierCallback_Event : LuaDelegate
{
public UnityEngine_Application_AdvertisingIdentifierCallback_Event(LuaFunction func) : base(func) { }
public UnityEngine_Application_AdvertisingIdentifierCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { }
public void Call(string param0, bool param1, string param2)
{
func.BeginPCall();
func.Push(param0);
func.Push(param1);
func.Push(param2);
func.PCall();
func.EndPCall();
}
public void CallWithSelf(string param0, bool param1, string param2)
{
func.BeginPCall();
func.Push(self);
func.Push(param0);
func.Push(param1);
func.Push(param2);
func.PCall();
func.EndPCall();
}
}
public UnityEngine.Application.AdvertisingIdentifierCallback UnityEngine_Application_AdvertisingIdentifierCallback(LuaFunction func, LuaTable self, bool flag)
{
if (func == null)
{
UnityEngine.Application.AdvertisingIdentifierCallback fn = delegate(string param0, bool param1, string param2) { };
return fn;
}
if(!flag)
{
UnityEngine_Application_AdvertisingIdentifierCallback_Event target = new UnityEngine_Application_AdvertisingIdentifierCallback_Event(func);
UnityEngine.Application.AdvertisingIdentifierCallback d = target.Call;
target.method = d.Method;
return d;
}
else
{
UnityEngine_Application_AdvertisingIdentifierCallback_Event target = new UnityEngine_Application_AdvertisingIdentifierCallback_Event(func, self);
UnityEngine.Application.AdvertisingIdentifierCallback d = target.CallWithSelf;
target.method = d.Method;
return d;
}
}
bool Check_UnityEngine_Application_AdvertisingIdentifierCallback(IntPtr L, int pos)
{
return TypeChecker.CheckDelegateType(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), L, pos);
}
void Push_UnityEngine_Application_AdvertisingIdentifierCallback(IntPtr L, UnityEngine.Application.AdvertisingIdentifierCallback o)
{
ToLua.Push(L, o);
}
class UnityEngine_Application_LowMemoryCallback_Event : LuaDelegate
{
public UnityEngine_Application_LowMemoryCallback_Event(LuaFunction func) : base(func) { }
public UnityEngine_Application_LowMemoryCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { }
public void Call()
{
func.Call();
}
public void CallWithSelf()
{
func.BeginPCall();
func.Push(self);
func.PCall();
func.EndPCall();
}
}
public UnityEngine.Application.LowMemoryCallback UnityEngine_Application_LowMemoryCallback(LuaFunction func, LuaTable self, bool flag)
{
if (func == null)
{
UnityEngine.Application.LowMemoryCallback fn = delegate() { };
return fn;
}
if(!flag)
{
UnityEngine_Application_LowMemoryCallback_Event target = new UnityEngine_Application_LowMemoryCallback_Event(func);
UnityEngine.Application.LowMemoryCallback d = target.Call;
target.method = d.Method;
return d;
}
else
{
UnityEngine_Application_LowMemoryCallback_Event target = new UnityEngine_Application_LowMemoryCallback_Event(func, self);
UnityEngine.Application.LowMemoryCallback d = target.CallWithSelf;
target.method = d.Method;
return d;
}
}
bool Check_UnityEngine_Application_LowMemoryCallback(IntPtr L, int pos)
{
return TypeChecker.CheckDelegateType(typeof(UnityEngine.Application.LowMemoryCallback), L, pos);
}
void Push_UnityEngine_Application_LowMemoryCallback(IntPtr L, UnityEngine.Application.LowMemoryCallback o)
{
ToLua.Push(L, o);
}
class UnityEngine_Application_LogCallback_Event : LuaDelegate
{
public UnityEngine_Application_LogCallback_Event(LuaFunction func) : base(func) { }
public UnityEngine_Application_LogCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { }
public void Call(string param0, string param1, UnityEngine.LogType param2)
{
func.BeginPCall();
func.Push(param0);
func.Push(param1);
func.Push(param2);
func.PCall();
func.EndPCall();
}
public void CallWithSelf(string param0, string param1, UnityEngine.LogType param2)
{
func.BeginPCall();
func.Push(self);
func.Push(param0);
func.Push(param1);
func.Push(param2);
func.PCall();
func.EndPCall();
}
}
public UnityEngine.Application.LogCallback UnityEngine_Application_LogCallback(LuaFunction func, LuaTable self, bool flag)
{
if (func == null)
{
UnityEngine.Application.LogCallback fn = delegate(string param0, string param1, UnityEngine.LogType param2) { };
return fn;
}
if(!flag)
{
UnityEngine_Application_LogCallback_Event target = new UnityEngine_Application_LogCallback_Event(func);
UnityEngine.Application.LogCallback d = target.Call;
target.method = d.Method;
return d;
}
else
{
UnityEngine_Application_LogCallback_Event target = new UnityEngine_Application_LogCallback_Event(func, self);
UnityEngine.Application.LogCallback d = target.CallWithSelf;
target.method = d.Method;
return d;
}
}
bool Check_UnityEngine_Application_LogCallback(IntPtr L, int pos)
{
return TypeChecker.CheckDelegateType(typeof(UnityEngine.Application.LogCallback), L, pos);
}
void Push_UnityEngine_Application_LogCallback(IntPtr L, UnityEngine.Application.LogCallback o)
{
ToLua.Push(L, o);
}
class System_Action_bool_Event : LuaDelegate
{
public System_Action_bool_Event(LuaFunction func) : base(func) { }
public System_Action_bool_Event(LuaFunction func, LuaTable self) : base(func, self) { }
public void Call(bool param0)
{
func.BeginPCall();
func.Push(param0);
func.PCall();
func.EndPCall();
}
public void CallWithSelf(bool param0)
{
func.BeginPCall();
func.Push(self);
func.Push(param0);
func.PCall();
func.EndPCall();
}
}
public System.Action<bool> System_Action_bool(LuaFunction func, LuaTable self, bool flag)
{
if (func == null)
{
System.Action<bool> fn = delegate(bool param0) { };
return fn;
}
if(!flag)
{
System_Action_bool_Event target = new System_Action_bool_Event(func);
System.Action<bool> d = target.Call;
target.method = d.Method;
return d;
}
else
{
System_Action_bool_Event target = new System_Action_bool_Event(func, self);
System.Action<bool> d = target.CallWithSelf;
target.method = d.Method;
return d;
}
}
bool Check_System_Action_bool(IntPtr L, int pos)
{
return TypeChecker.CheckDelegateType(typeof(System.Action<bool>), L, pos);
}
void Push_System_Action_bool(IntPtr L, System.Action<bool> o)
{
ToLua.Push(L, o);
}
class System_Action_string_Event : LuaDelegate
{
public System_Action_string_Event(LuaFunction func) : base(func) { }
public System_Action_string_Event(LuaFunction func, LuaTable self) : base(func, self) { }
public void Call(string param0)
{
func.BeginPCall();
func.Push(param0);
func.PCall();
func.EndPCall();
}
public void CallWithSelf(string param0)
{
func.BeginPCall();
func.Push(self);
func.Push(param0);
func.PCall();
func.EndPCall();
}
}
public System.Action<string> System_Action_string(LuaFunction func, LuaTable self, bool flag)
{
if (func == null)
{
System.Action<string> fn = delegate(string param0) { };
return fn;
}
if(!flag)
{
System_Action_string_Event target = new System_Action_string_Event(func);
System.Action<string> d = target.Call;
target.method = d.Method;
return d;
}
else
{
System_Action_string_Event target = new System_Action_string_Event(func, self);
System.Action<string> d = target.CallWithSelf;
target.method = d.Method;
return d;
}
}
bool Check_System_Action_string(IntPtr L, int pos)
{
return TypeChecker.CheckDelegateType(typeof(System.Action<string>), L, pos);
}
void Push_System_Action_string(IntPtr L, System.Action<string> o)
{
ToLua.Push(L, o);
}
class System_Func_bool_Event : LuaDelegate
{
public System_Func_bool_Event(LuaFunction func) : base(func) { }
public System_Func_bool_Event(LuaFunction func, LuaTable self) : base(func, self) { }
public bool Call()
{
func.BeginPCall();
func.PCall();
bool ret = func.CheckBoolean();
func.EndPCall();
return ret;
}
public bool CallWithSelf()
{
func.BeginPCall();
func.Push(self);
func.PCall();
bool ret = func.CheckBoolean();
func.EndPCall();
return ret;
}
}
public System.Func<bool> System_Func_bool(LuaFunction func, LuaTable self, bool flag)
{
if (func == null)
{
System.Func<bool> fn = delegate() { return false; };
return fn;
}
if(!flag)
{
System_Func_bool_Event target = new System_Func_bool_Event(func);
System.Func<bool> d = target.Call;
target.method = d.Method;
return d;
}
else
{
System_Func_bool_Event target = new System_Func_bool_Event(func, self);
System.Func<bool> d = target.CallWithSelf;
target.method = d.Method;
return d;
}
}
bool Check_System_Func_bool(IntPtr L, int pos)
{
return TypeChecker.CheckDelegateType(typeof(System.Func<bool>), L, pos);
}
void Push_System_Func_bool(IntPtr L, System.Func<bool> o)
{
ToLua.Push(L, o);
}
class System_Action_UnityEngine_PhysicsScene_Unity_Collections_NativeArray_UnityEngine_ModifiableContactPair_Event : LuaDelegate
{
public System_Action_UnityEngine_PhysicsScene_Unity_Collections_NativeArray_UnityEngine_ModifiableContactPair_Event(LuaFunction func) : base(func) { }
public System_Action_UnityEngine_PhysicsScene_Unity_Collections_NativeArray_UnityEngine_ModifiableContactPair_Event(LuaFunction func, LuaTable self) : base(func, self) { }
public void Call(UnityEngine.PhysicsScene param0, Unity.Collections.NativeArray<UnityEngine.ModifiableContactPair> param1)
{
func.BeginPCall();
func.PushValue(param0);
func.PushValue(param1);
func.PCall();
func.EndPCall();
}
public void CallWithSelf(UnityEngine.PhysicsScene param0, Unity.Collections.NativeArray<UnityEngine.ModifiableContactPair> param1)
{
func.BeginPCall();
func.Push(self);
func.PushValue(param0);
func.PushValue(param1);
func.PCall();
func.EndPCall();
}
}
public System.Action<UnityEngine.PhysicsScene,Unity.Collections.NativeArray<UnityEngine.ModifiableContactPair>> System_Action_UnityEngine_PhysicsScene_Unity_Collections_NativeArray_UnityEngine_ModifiableContactPair(LuaFunction func, LuaTable self, bool flag)
{
if (func == null)
{
System.Action<UnityEngine.PhysicsScene,Unity.Collections.NativeArray<UnityEngine.ModifiableContactPair>> fn = delegate(UnityEngine.PhysicsScene param0, Unity.Collections.NativeArray<UnityEngine.ModifiableContactPair> param1) { };
return fn;
}
if(!flag)
{
System_Action_UnityEngine_PhysicsScene_Unity_Collections_NativeArray_UnityEngine_ModifiableContactPair_Event target = new System_Action_UnityEngine_PhysicsScene_Unity_Collections_NativeArray_UnityEngine_ModifiableContactPair_Event(func);
System.Action<UnityEngine.PhysicsScene,Unity.Collections.NativeArray<UnityEngine.ModifiableContactPair>> d = target.Call;
target.method = d.Method;
return d;
}
else
{
System_Action_UnityEngine_PhysicsScene_Unity_Collections_NativeArray_UnityEngine_ModifiableContactPair_Event target = new System_Action_UnityEngine_PhysicsScene_Unity_Collections_NativeArray_UnityEngine_ModifiableContactPair_Event(func, self);
System.Action<UnityEngine.PhysicsScene,Unity.Collections.NativeArray<UnityEngine.ModifiableContactPair>> d = target.CallWithSelf;
target.method = d.Method;
return d;
}
}
bool Check_System_Action_UnityEngine_PhysicsScene_Unity_Collections_NativeArray_UnityEngine_ModifiableContactPair(IntPtr L, int pos)
{
return TypeChecker.CheckDelegateType(typeof(System.Action<UnityEngine.PhysicsScene,Unity.Collections.NativeArray<UnityEngine.ModifiableContactPair>>), L, pos);
}
void Push_System_Action_UnityEngine_PhysicsScene_Unity_Collections_NativeArray_UnityEngine_ModifiableContactPair(IntPtr L, System.Action<UnityEngine.PhysicsScene,Unity.Collections.NativeArray<UnityEngine.ModifiableContactPair>> o)
{
ToLua.Push(L, o);
}
class UnityEngine_AudioClip_PCMReaderCallback_Event : LuaDelegate
{
public UnityEngine_AudioClip_PCMReaderCallback_Event(LuaFunction func) : base(func) { }
public UnityEngine_AudioClip_PCMReaderCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { }
public void Call(float[] param0)
{
func.BeginPCall();
func.Push(param0);
func.PCall();
func.EndPCall();
}
public void CallWithSelf(float[] param0)
{
func.BeginPCall();
func.Push(self);
func.Push(param0);
func.PCall();
func.EndPCall();
}
}
public UnityEngine.AudioClip.PCMReaderCallback UnityEngine_AudioClip_PCMReaderCallback(LuaFunction func, LuaTable self, bool flag)
{
if (func == null)
{
UnityEngine.AudioClip.PCMReaderCallback fn = delegate(float[] param0) { };
return fn;
}
if(!flag)
{
UnityEngine_AudioClip_PCMReaderCallback_Event target = new UnityEngine_AudioClip_PCMReaderCallback_Event(func);
UnityEngine.AudioClip.PCMReaderCallback d = target.Call;
target.method = d.Method;
return d;
}
else
{
UnityEngine_AudioClip_PCMReaderCallback_Event target = new UnityEngine_AudioClip_PCMReaderCallback_Event(func, self);
UnityEngine.AudioClip.PCMReaderCallback d = target.CallWithSelf;
target.method = d.Method;
return d;
}
}
bool Check_UnityEngine_AudioClip_PCMReaderCallback(IntPtr L, int pos)
{
return TypeChecker.CheckDelegateType(typeof(UnityEngine.AudioClip.PCMReaderCallback), L, pos);
}
void Push_UnityEngine_AudioClip_PCMReaderCallback(IntPtr L, UnityEngine.AudioClip.PCMReaderCallback o)
{
ToLua.Push(L, o);
}
class UnityEngine_AudioClip_PCMSetPositionCallback_Event : LuaDelegate
{
public UnityEngine_AudioClip_PCMSetPositionCallback_Event(LuaFunction func) : base(func) { }
public UnityEngine_AudioClip_PCMSetPositionCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { }
public void Call(int param0)
{
func.BeginPCall();
func.Push(param0);
func.PCall();
func.EndPCall();
}
public void CallWithSelf(int param0)
{
func.BeginPCall();
func.Push(self);
func.Push(param0);
func.PCall();
func.EndPCall();
}
}
public UnityEngine.AudioClip.PCMSetPositionCallback UnityEngine_AudioClip_PCMSetPositionCallback(LuaFunction func, LuaTable self, bool flag)
{
if (func == null)
{
UnityEngine.AudioClip.PCMSetPositionCallback fn = delegate(int param0) { };
return fn;
}
if(!flag)
{
UnityEngine_AudioClip_PCMSetPositionCallback_Event target = new UnityEngine_AudioClip_PCMSetPositionCallback_Event(func);
UnityEngine.AudioClip.PCMSetPositionCallback d = target.Call;
target.method = d.Method;
return d;
}
else
{
UnityEngine_AudioClip_PCMSetPositionCallback_Event target = new UnityEngine_AudioClip_PCMSetPositionCallback_Event(func, self);
UnityEngine.AudioClip.PCMSetPositionCallback d = target.CallWithSelf;
target.method = d.Method;
return d;
}
}
bool Check_UnityEngine_AudioClip_PCMSetPositionCallback(IntPtr L, int pos)
{
return TypeChecker.CheckDelegateType(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), L, pos);
}
void Push_UnityEngine_AudioClip_PCMSetPositionCallback(IntPtr L, UnityEngine.AudioClip.PCMSetPositionCallback o)
{
ToLua.Push(L, o);
}
class System_Action_UnityEngine_AsyncOperation_Event : LuaDelegate
{
public System_Action_UnityEngine_AsyncOperation_Event(LuaFunction func) : base(func) { }
public System_Action_UnityEngine_AsyncOperation_Event(LuaFunction func, LuaTable self) : base(func, self) { }
public void Call(UnityEngine.AsyncOperation param0)
{
func.BeginPCall();
func.PushObject(param0);
func.PCall();
func.EndPCall();
}
public void CallWithSelf(UnityEngine.AsyncOperation param0)
{
func.BeginPCall();
func.Push(self);
func.PushObject(param0);
func.PCall();
func.EndPCall();
}
}
public System.Action<UnityEngine.AsyncOperation> System_Action_UnityEngine_AsyncOperation(LuaFunction func, LuaTable self, bool flag)
{
if (func == null)
{
System.Action<UnityEngine.AsyncOperation> fn = delegate(UnityEngine.AsyncOperation param0) { };
return fn;
}
if(!flag)
{
System_Action_UnityEngine_AsyncOperation_Event target = new System_Action_UnityEngine_AsyncOperation_Event(func);
System.Action<UnityEngine.AsyncOperation> d = target.Call;
target.method = d.Method;
return d;
}
else
{
System_Action_UnityEngine_AsyncOperation_Event target = new System_Action_UnityEngine_AsyncOperation_Event(func, self);
System.Action<UnityEngine.AsyncOperation> d = target.CallWithSelf;
target.method = d.Method;
return d;
}
}
bool Check_System_Action_UnityEngine_AsyncOperation(IntPtr L, int pos)
{
return TypeChecker.CheckDelegateType(typeof(System.Action<UnityEngine.AsyncOperation>), L, pos);
}
void Push_System_Action_UnityEngine_AsyncOperation(IntPtr L, System.Action<UnityEngine.AsyncOperation> o)
{
ToLua.Push(L, o);
}
class System_Action_string_System_Action_Event : LuaDelegate
{
public System_Action_string_System_Action_Event(LuaFunction func) : base(func) { }
public System_Action_string_System_Action_Event(LuaFunction func, LuaTable self) : base(func, self) { }
public void Call(string param0, System.Action param1)
{
func.BeginPCall();
func.Push(param0);
func.Push(param1);
func.PCall();
func.EndPCall();
}
public void CallWithSelf(string param0, System.Action param1)
{
func.BeginPCall();
func.Push(self);
func.Push(param0);
func.Push(param1);
func.PCall();
func.EndPCall();
}
}
public System.Action<string,System.Action> System_Action_string_System_Action(LuaFunction func, LuaTable self, bool flag)
{
if (func == null)
{
System.Action<string,System.Action> fn = delegate(string param0, System.Action param1) { };
return fn;
}
if(!flag)
{
System_Action_string_System_Action_Event target = new System_Action_string_System_Action_Event(func);
System.Action<string,System.Action> d = target.Call;
target.method = d.Method;
return d;
}
else
{
System_Action_string_System_Action_Event target = new System_Action_string_System_Action_Event(func, self);
System.Action<string,System.Action> d = target.CallWithSelf;
target.method = d.Method;
return d;
}
}
bool Check_System_Action_string_System_Action(IntPtr L, int pos)
{
return TypeChecker.CheckDelegateType(typeof(System.Action<string,System.Action>), L, pos);
}
void Push_System_Action_string_System_Action(IntPtr L, System.Action<string,System.Action> o)
{
ToLua.Push(L, o);
}
class UnityEngine_UI_InputField_OnValidateInput_Event : LuaDelegate
{
public UnityEngine_UI_InputField_OnValidateInput_Event(LuaFunction func) : base(func) { }
public UnityEngine_UI_InputField_OnValidateInput_Event(LuaFunction func, LuaTable self) : base(func, self) { }
public char Call(string param0, int param1, char param2)
{
func.BeginPCall();
func.Push(param0);
func.Push(param1);
func.Push(param2);
func.PCall();
char ret = (char)func.CheckNumber();
func.EndPCall();
return ret;
}
public char CallWithSelf(string param0, int param1, char param2)
{
func.BeginPCall();
func.Push(self);
func.Push(param0);
func.Push(param1);
func.Push(param2);
func.PCall();
char ret = (char)func.CheckNumber();
func.EndPCall();
return ret;
}
}
public UnityEngine.UI.InputField.OnValidateInput UnityEngine_UI_InputField_OnValidateInput(LuaFunction func, LuaTable self, bool flag)
{
if (func == null)
{
UnityEngine.UI.InputField.OnValidateInput fn = delegate(string param0, int param1, char param2) { return '\0'; };
return fn;
}
if(!flag)
{
UnityEngine_UI_InputField_OnValidateInput_Event target = new UnityEngine_UI_InputField_OnValidateInput_Event(func);
UnityEngine.UI.InputField.OnValidateInput d = target.Call;
target.method = d.Method;
return d;
}
else
{
UnityEngine_UI_InputField_OnValidateInput_Event target = new UnityEngine_UI_InputField_OnValidateInput_Event(func, self);
UnityEngine.UI.InputField.OnValidateInput d = target.CallWithSelf;
target.method = d.Method;
return d;
}
}
bool Check_UnityEngine_UI_InputField_OnValidateInput(IntPtr L, int pos)
{
return TypeChecker.CheckDelegateType(typeof(UnityEngine.UI.InputField.OnValidateInput), L, pos);
}
void Push_UnityEngine_UI_InputField_OnValidateInput(IntPtr L, UnityEngine.UI.InputField.OnValidateInput o)
{
ToLua.Push(L, o);
}
class UnityEngine_RectTransform_ReapplyDrivenProperties_Event : LuaDelegate
{
public UnityEngine_RectTransform_ReapplyDrivenProperties_Event(LuaFunction func) : base(func) { }
public UnityEngine_RectTransform_ReapplyDrivenProperties_Event(LuaFunction func, LuaTable self) : base(func, self) { }
public void Call(UnityEngine.RectTransform param0)
{
func.BeginPCall();
func.PushSealed(param0);
func.PCall();
func.EndPCall();
}
public void CallWithSelf(UnityEngine.RectTransform param0)
{
func.BeginPCall();
func.Push(self);
func.PushSealed(param0);
func.PCall();
func.EndPCall();
}
}
public UnityEngine.RectTransform.ReapplyDrivenProperties UnityEngine_RectTransform_ReapplyDrivenProperties(LuaFunction func, LuaTable self, bool flag)
{
if (func == null)
{
UnityEngine.RectTransform.ReapplyDrivenProperties fn = delegate(UnityEngine.RectTransform param0) { };
return fn;
}
if(!flag)
{
UnityEngine_RectTransform_ReapplyDrivenProperties_Event target = new UnityEngine_RectTransform_ReapplyDrivenProperties_Event(func);
UnityEngine.RectTransform.ReapplyDrivenProperties d = target.Call;
target.method = d.Method;
return d;
}
else
{
UnityEngine_RectTransform_ReapplyDrivenProperties_Event target = new UnityEngine_RectTransform_ReapplyDrivenProperties_Event(func, self);
UnityEngine.RectTransform.ReapplyDrivenProperties d = target.CallWithSelf;
target.method = d.Method;
return d;
}
}
bool Check_UnityEngine_RectTransform_ReapplyDrivenProperties(IntPtr L, int pos)
{
return TypeChecker.CheckDelegateType(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties), L, pos);
}
void Push_UnityEngine_RectTransform_ReapplyDrivenProperties(IntPtr L, UnityEngine.RectTransform.ReapplyDrivenProperties o)
{
ToLua.Push(L, o);
}
}