1380 lines
43 KiB
C#
1380 lines
43 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using System.Collections.Generic;
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using LuaInterface;
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public class DelegateFactory
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{
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public delegate Delegate DelegateCreate(LuaFunction func, LuaTable self, bool flag);
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public static Dictionary<Type, DelegateCreate> dict = new Dictionary<Type, DelegateCreate>();
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static DelegateFactory factory = new DelegateFactory();
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public static void Init()
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{
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Register();
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}
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public static void Register()
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{
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dict.Clear();
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dict.Add(typeof(System.Action), factory.System_Action);
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dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction);
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dict.Add(typeof(System.Predicate<int>), factory.System_Predicate_int);
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dict.Add(typeof(System.Action<int>), factory.System_Action_int);
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dict.Add(typeof(System.Comparison<int>), factory.System_Comparison_int);
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dict.Add(typeof(System.Func<int,int>), factory.System_Func_int_int);
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dict.Add(typeof(UnityEngine.Camera.CameraCallback), factory.UnityEngine_Camera_CameraCallback);
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dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback);
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dict.Add(typeof(UnityEngine.Application.LowMemoryCallback), factory.UnityEngine_Application_LowMemoryCallback);
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dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback);
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dict.Add(typeof(System.Action<bool>), factory.System_Action_bool);
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dict.Add(typeof(System.Action<string>), factory.System_Action_string);
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dict.Add(typeof(System.Func<bool>), factory.System_Func_bool);
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dict.Add(typeof(System.Action<UnityEngine.PhysicsScene,Unity.Collections.NativeArray<UnityEngine.ModifiableContactPair>>), factory.System_Action_UnityEngine_PhysicsScene_Unity_Collections_NativeArray_UnityEngine_ModifiableContactPair);
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dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback);
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dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback);
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dict.Add(typeof(System.Action<UnityEngine.AsyncOperation>), factory.System_Action_UnityEngine_AsyncOperation);
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dict.Add(typeof(System.Action<string,System.Action>), factory.System_Action_string_System_Action);
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dict.Add(typeof(UnityEngine.UI.InputField.OnValidateInput), factory.UnityEngine_UI_InputField_OnValidateInput);
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dict.Add(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties), factory.UnityEngine_RectTransform_ReapplyDrivenProperties);
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DelegateTraits<System.Action>.Init(factory.System_Action);
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DelegateTraits<UnityEngine.Events.UnityAction>.Init(factory.UnityEngine_Events_UnityAction);
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DelegateTraits<System.Predicate<int>>.Init(factory.System_Predicate_int);
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DelegateTraits<System.Action<int>>.Init(factory.System_Action_int);
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DelegateTraits<System.Comparison<int>>.Init(factory.System_Comparison_int);
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DelegateTraits<System.Func<int,int>>.Init(factory.System_Func_int_int);
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DelegateTraits<UnityEngine.Camera.CameraCallback>.Init(factory.UnityEngine_Camera_CameraCallback);
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DelegateTraits<UnityEngine.Application.AdvertisingIdentifierCallback>.Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback);
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DelegateTraits<UnityEngine.Application.LowMemoryCallback>.Init(factory.UnityEngine_Application_LowMemoryCallback);
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DelegateTraits<UnityEngine.Application.LogCallback>.Init(factory.UnityEngine_Application_LogCallback);
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DelegateTraits<System.Action<bool>>.Init(factory.System_Action_bool);
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DelegateTraits<System.Action<string>>.Init(factory.System_Action_string);
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DelegateTraits<System.Func<bool>>.Init(factory.System_Func_bool);
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DelegateTraits<System.Action<UnityEngine.PhysicsScene,Unity.Collections.NativeArray<UnityEngine.ModifiableContactPair>>>.Init(factory.System_Action_UnityEngine_PhysicsScene_Unity_Collections_NativeArray_UnityEngine_ModifiableContactPair);
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DelegateTraits<UnityEngine.AudioClip.PCMReaderCallback>.Init(factory.UnityEngine_AudioClip_PCMReaderCallback);
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DelegateTraits<UnityEngine.AudioClip.PCMSetPositionCallback>.Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback);
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DelegateTraits<System.Action<UnityEngine.AsyncOperation>>.Init(factory.System_Action_UnityEngine_AsyncOperation);
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DelegateTraits<System.Action<string,System.Action>>.Init(factory.System_Action_string_System_Action);
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DelegateTraits<UnityEngine.UI.InputField.OnValidateInput>.Init(factory.UnityEngine_UI_InputField_OnValidateInput);
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DelegateTraits<UnityEngine.RectTransform.ReapplyDrivenProperties>.Init(factory.UnityEngine_RectTransform_ReapplyDrivenProperties);
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TypeTraits<System.Action>.Init(factory.Check_System_Action);
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TypeTraits<UnityEngine.Events.UnityAction>.Init(factory.Check_UnityEngine_Events_UnityAction);
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TypeTraits<System.Predicate<int>>.Init(factory.Check_System_Predicate_int);
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TypeTraits<System.Action<int>>.Init(factory.Check_System_Action_int);
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TypeTraits<System.Comparison<int>>.Init(factory.Check_System_Comparison_int);
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TypeTraits<System.Func<int,int>>.Init(factory.Check_System_Func_int_int);
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TypeTraits<UnityEngine.Camera.CameraCallback>.Init(factory.Check_UnityEngine_Camera_CameraCallback);
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TypeTraits<UnityEngine.Application.AdvertisingIdentifierCallback>.Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback);
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TypeTraits<UnityEngine.Application.LowMemoryCallback>.Init(factory.Check_UnityEngine_Application_LowMemoryCallback);
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TypeTraits<UnityEngine.Application.LogCallback>.Init(factory.Check_UnityEngine_Application_LogCallback);
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TypeTraits<System.Action<bool>>.Init(factory.Check_System_Action_bool);
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TypeTraits<System.Action<string>>.Init(factory.Check_System_Action_string);
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TypeTraits<System.Func<bool>>.Init(factory.Check_System_Func_bool);
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TypeTraits<System.Action<UnityEngine.PhysicsScene,Unity.Collections.NativeArray<UnityEngine.ModifiableContactPair>>>.Init(factory.Check_System_Action_UnityEngine_PhysicsScene_Unity_Collections_NativeArray_UnityEngine_ModifiableContactPair);
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TypeTraits<UnityEngine.AudioClip.PCMReaderCallback>.Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback);
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TypeTraits<UnityEngine.AudioClip.PCMSetPositionCallback>.Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback);
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TypeTraits<System.Action<UnityEngine.AsyncOperation>>.Init(factory.Check_System_Action_UnityEngine_AsyncOperation);
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TypeTraits<System.Action<string,System.Action>>.Init(factory.Check_System_Action_string_System_Action);
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TypeTraits<UnityEngine.UI.InputField.OnValidateInput>.Init(factory.Check_UnityEngine_UI_InputField_OnValidateInput);
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TypeTraits<UnityEngine.RectTransform.ReapplyDrivenProperties>.Init(factory.Check_UnityEngine_RectTransform_ReapplyDrivenProperties);
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StackTraits<System.Action>.Push = factory.Push_System_Action;
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StackTraits<UnityEngine.Events.UnityAction>.Push = factory.Push_UnityEngine_Events_UnityAction;
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StackTraits<System.Predicate<int>>.Push = factory.Push_System_Predicate_int;
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StackTraits<System.Action<int>>.Push = factory.Push_System_Action_int;
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StackTraits<System.Comparison<int>>.Push = factory.Push_System_Comparison_int;
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StackTraits<System.Func<int,int>>.Push = factory.Push_System_Func_int_int;
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StackTraits<UnityEngine.Camera.CameraCallback>.Push = factory.Push_UnityEngine_Camera_CameraCallback;
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StackTraits<UnityEngine.Application.AdvertisingIdentifierCallback>.Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback;
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StackTraits<UnityEngine.Application.LowMemoryCallback>.Push = factory.Push_UnityEngine_Application_LowMemoryCallback;
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StackTraits<UnityEngine.Application.LogCallback>.Push = factory.Push_UnityEngine_Application_LogCallback;
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StackTraits<System.Action<bool>>.Push = factory.Push_System_Action_bool;
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StackTraits<System.Action<string>>.Push = factory.Push_System_Action_string;
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StackTraits<System.Func<bool>>.Push = factory.Push_System_Func_bool;
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StackTraits<System.Action<UnityEngine.PhysicsScene,Unity.Collections.NativeArray<UnityEngine.ModifiableContactPair>>>.Push = factory.Push_System_Action_UnityEngine_PhysicsScene_Unity_Collections_NativeArray_UnityEngine_ModifiableContactPair;
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StackTraits<UnityEngine.AudioClip.PCMReaderCallback>.Push = factory.Push_UnityEngine_AudioClip_PCMReaderCallback;
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StackTraits<UnityEngine.AudioClip.PCMSetPositionCallback>.Push = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback;
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StackTraits<System.Action<UnityEngine.AsyncOperation>>.Push = factory.Push_System_Action_UnityEngine_AsyncOperation;
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StackTraits<System.Action<string,System.Action>>.Push = factory.Push_System_Action_string_System_Action;
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StackTraits<UnityEngine.UI.InputField.OnValidateInput>.Push = factory.Push_UnityEngine_UI_InputField_OnValidateInput;
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StackTraits<UnityEngine.RectTransform.ReapplyDrivenProperties>.Push = factory.Push_UnityEngine_RectTransform_ReapplyDrivenProperties;
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}
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public static Delegate CreateDelegate(Type t, LuaFunction func = null)
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{
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DelegateCreate Create = null;
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if (!dict.TryGetValue(t, out Create))
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{
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throw new LuaException(string.Format("Delegate {0} not register", LuaMisc.GetTypeName(t)));
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}
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if (func != null)
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{
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LuaState state = func.GetLuaState();
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LuaDelegate target = state.GetLuaDelegate(func);
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if (target != null)
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{
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return Delegate.CreateDelegate(t, target, target.method);
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}
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else
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{
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Delegate d = Create(func, null, false);
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target = d.Target as LuaDelegate;
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state.AddLuaDelegate(target, func);
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return d;
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}
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}
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return Create(null, null, false);
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}
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public static Delegate CreateDelegate(Type t, LuaFunction func, LuaTable self)
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{
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DelegateCreate Create = null;
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if (!dict.TryGetValue(t, out Create))
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{
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throw new LuaException(string.Format("Delegate {0} not register", LuaMisc.GetTypeName(t)));
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}
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if (func != null)
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{
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LuaState state = func.GetLuaState();
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LuaDelegate target = state.GetLuaDelegate(func, self);
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if (target != null)
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{
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return Delegate.CreateDelegate(t, target, target.method);
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}
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else
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{
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Delegate d = Create(func, self, true);
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target = d.Target as LuaDelegate;
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state.AddLuaDelegate(target, func, self);
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return d;
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}
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}
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return Create(null, null, true);
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}
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public static Delegate RemoveDelegate(Delegate obj, LuaFunction func)
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{
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LuaState state = func.GetLuaState();
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Delegate[] ds = obj.GetInvocationList();
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for (int i = 0; i < ds.Length; i++)
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{
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LuaDelegate ld = ds[i].Target as LuaDelegate;
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if (ld != null && ld.func == func)
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{
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obj = Delegate.Remove(obj, ds[i]);
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state.DelayDispose(ld.func);
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break;
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}
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}
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return obj;
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}
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public static Delegate RemoveDelegate(Delegate obj, Delegate dg)
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{
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LuaDelegate remove = dg.Target as LuaDelegate;
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if (remove == null)
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{
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obj = Delegate.Remove(obj, dg);
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return obj;
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}
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LuaState state = remove.func.GetLuaState();
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Delegate[] ds = obj.GetInvocationList();
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for (int i = 0; i < ds.Length; i++)
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{
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LuaDelegate ld = ds[i].Target as LuaDelegate;
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if (ld != null && ld == remove)
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{
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obj = Delegate.Remove(obj, ds[i]);
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state.DelayDispose(ld.func);
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state.DelayDispose(ld.self);
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break;
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}
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}
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return obj;
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}
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class System_Action_Event : LuaDelegate
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{
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public System_Action_Event(LuaFunction func) : base(func) { }
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public System_Action_Event(LuaFunction func, LuaTable self) : base(func, self) { }
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public void Call()
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{
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func.Call();
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}
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public void CallWithSelf()
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{
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func.BeginPCall();
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func.Push(self);
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func.PCall();
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func.EndPCall();
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}
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}
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public System.Action System_Action(LuaFunction func, LuaTable self, bool flag)
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{
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if (func == null)
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{
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System.Action fn = delegate() { };
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return fn;
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}
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if(!flag)
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{
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System_Action_Event target = new System_Action_Event(func);
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System.Action d = target.Call;
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target.method = d.Method;
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return d;
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}
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else
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{
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System_Action_Event target = new System_Action_Event(func, self);
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System.Action d = target.CallWithSelf;
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target.method = d.Method;
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return d;
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}
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}
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bool Check_System_Action(IntPtr L, int pos)
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{
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return TypeChecker.CheckDelegateType(typeof(System.Action), L, pos);
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}
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void Push_System_Action(IntPtr L, System.Action o)
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{
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ToLua.Push(L, o);
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}
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class UnityEngine_Events_UnityAction_Event : LuaDelegate
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{
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public UnityEngine_Events_UnityAction_Event(LuaFunction func) : base(func) { }
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public UnityEngine_Events_UnityAction_Event(LuaFunction func, LuaTable self) : base(func, self) { }
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public void Call()
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{
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func.Call();
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}
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public void CallWithSelf()
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{
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func.BeginPCall();
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func.Push(self);
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func.PCall();
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func.EndPCall();
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}
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}
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public UnityEngine.Events.UnityAction UnityEngine_Events_UnityAction(LuaFunction func, LuaTable self, bool flag)
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{
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if (func == null)
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{
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UnityEngine.Events.UnityAction fn = delegate() { };
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return fn;
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}
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if(!flag)
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{
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UnityEngine_Events_UnityAction_Event target = new UnityEngine_Events_UnityAction_Event(func);
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UnityEngine.Events.UnityAction d = target.Call;
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target.method = d.Method;
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return d;
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}
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else
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{
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UnityEngine_Events_UnityAction_Event target = new UnityEngine_Events_UnityAction_Event(func, self);
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UnityEngine.Events.UnityAction d = target.CallWithSelf;
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target.method = d.Method;
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return d;
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}
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}
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bool Check_UnityEngine_Events_UnityAction(IntPtr L, int pos)
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{
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return TypeChecker.CheckDelegateType(typeof(UnityEngine.Events.UnityAction), L, pos);
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}
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void Push_UnityEngine_Events_UnityAction(IntPtr L, UnityEngine.Events.UnityAction o)
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{
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ToLua.Push(L, o);
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}
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class System_Predicate_int_Event : LuaDelegate
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{
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public System_Predicate_int_Event(LuaFunction func) : base(func) { }
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public System_Predicate_int_Event(LuaFunction func, LuaTable self) : base(func, self) { }
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public bool Call(int param0)
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{
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func.BeginPCall();
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func.Push(param0);
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func.PCall();
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bool ret = func.CheckBoolean();
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func.EndPCall();
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return ret;
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}
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public bool CallWithSelf(int param0)
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{
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func.BeginPCall();
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func.Push(self);
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func.Push(param0);
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func.PCall();
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bool ret = func.CheckBoolean();
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func.EndPCall();
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return ret;
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}
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}
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public System.Predicate<int> System_Predicate_int(LuaFunction func, LuaTable self, bool flag)
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{
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if (func == null)
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{
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System.Predicate<int> fn = delegate(int param0) { return false; };
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return fn;
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}
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if(!flag)
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{
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System_Predicate_int_Event target = new System_Predicate_int_Event(func);
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System.Predicate<int> d = target.Call;
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target.method = d.Method;
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return d;
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}
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else
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{
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System_Predicate_int_Event target = new System_Predicate_int_Event(func, self);
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System.Predicate<int> d = target.CallWithSelf;
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target.method = d.Method;
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return d;
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}
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}
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bool Check_System_Predicate_int(IntPtr L, int pos)
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{
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return TypeChecker.CheckDelegateType(typeof(System.Predicate<int>), L, pos);
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}
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void Push_System_Predicate_int(IntPtr L, System.Predicate<int> o)
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{
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ToLua.Push(L, o);
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}
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class System_Action_int_Event : LuaDelegate
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{
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public System_Action_int_Event(LuaFunction func) : base(func) { }
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public System_Action_int_Event(LuaFunction func, LuaTable self) : base(func, self) { }
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public void Call(int param0)
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{
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func.BeginPCall();
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func.Push(param0);
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func.PCall();
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func.EndPCall();
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}
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public void CallWithSelf(int param0)
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{
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func.BeginPCall();
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func.Push(self);
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func.Push(param0);
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func.PCall();
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func.EndPCall();
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}
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}
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public System.Action<int> System_Action_int(LuaFunction func, LuaTable self, bool flag)
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{
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if (func == null)
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{
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System.Action<int> fn = delegate(int param0) { };
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return fn;
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}
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if(!flag)
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{
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System_Action_int_Event target = new System_Action_int_Event(func);
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System.Action<int> d = target.Call;
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target.method = d.Method;
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return d;
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}
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else
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{
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System_Action_int_Event target = new System_Action_int_Event(func, self);
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System.Action<int> d = target.CallWithSelf;
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target.method = d.Method;
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return d;
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}
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}
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bool Check_System_Action_int(IntPtr L, int pos)
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{
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return TypeChecker.CheckDelegateType(typeof(System.Action<int>), L, pos);
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}
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void Push_System_Action_int(IntPtr L, System.Action<int> o)
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{
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ToLua.Push(L, o);
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}
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class System_Comparison_int_Event : LuaDelegate
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{
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public System_Comparison_int_Event(LuaFunction func) : base(func) { }
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public System_Comparison_int_Event(LuaFunction func, LuaTable self) : base(func, self) { }
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public int Call(int param0, int param1)
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{
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func.BeginPCall();
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func.Push(param0);
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func.Push(param1);
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func.PCall();
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int ret = (int)func.CheckNumber();
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func.EndPCall();
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return ret;
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}
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public int CallWithSelf(int param0, int param1)
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{
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func.BeginPCall();
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func.Push(self);
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func.Push(param0);
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func.Push(param1);
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func.PCall();
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int ret = (int)func.CheckNumber();
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func.EndPCall();
|
|
return ret;
|
|
}
|
|
}
|
|
|
|
public System.Comparison<int> System_Comparison_int(LuaFunction func, LuaTable self, bool flag)
|
|
{
|
|
if (func == null)
|
|
{
|
|
System.Comparison<int> fn = delegate(int param0, int param1) { return 0; };
|
|
return fn;
|
|
}
|
|
|
|
if(!flag)
|
|
{
|
|
System_Comparison_int_Event target = new System_Comparison_int_Event(func);
|
|
System.Comparison<int> d = target.Call;
|
|
target.method = d.Method;
|
|
return d;
|
|
}
|
|
else
|
|
{
|
|
System_Comparison_int_Event target = new System_Comparison_int_Event(func, self);
|
|
System.Comparison<int> d = target.CallWithSelf;
|
|
target.method = d.Method;
|
|
return d;
|
|
}
|
|
}
|
|
|
|
bool Check_System_Comparison_int(IntPtr L, int pos)
|
|
{
|
|
return TypeChecker.CheckDelegateType(typeof(System.Comparison<int>), L, pos);
|
|
}
|
|
|
|
void Push_System_Comparison_int(IntPtr L, System.Comparison<int> o)
|
|
{
|
|
ToLua.Push(L, o);
|
|
}
|
|
|
|
class System_Func_int_int_Event : LuaDelegate
|
|
{
|
|
public System_Func_int_int_Event(LuaFunction func) : base(func) { }
|
|
public System_Func_int_int_Event(LuaFunction func, LuaTable self) : base(func, self) { }
|
|
|
|
public int Call(int param0)
|
|
{
|
|
func.BeginPCall();
|
|
func.Push(param0);
|
|
func.PCall();
|
|
int ret = (int)func.CheckNumber();
|
|
func.EndPCall();
|
|
return ret;
|
|
}
|
|
|
|
public int CallWithSelf(int param0)
|
|
{
|
|
func.BeginPCall();
|
|
func.Push(self);
|
|
func.Push(param0);
|
|
func.PCall();
|
|
int ret = (int)func.CheckNumber();
|
|
func.EndPCall();
|
|
return ret;
|
|
}
|
|
}
|
|
|
|
public System.Func<int,int> System_Func_int_int(LuaFunction func, LuaTable self, bool flag)
|
|
{
|
|
if (func == null)
|
|
{
|
|
System.Func<int,int> fn = delegate(int param0) { return 0; };
|
|
return fn;
|
|
}
|
|
|
|
if(!flag)
|
|
{
|
|
System_Func_int_int_Event target = new System_Func_int_int_Event(func);
|
|
System.Func<int,int> d = target.Call;
|
|
target.method = d.Method;
|
|
return d;
|
|
}
|
|
else
|
|
{
|
|
System_Func_int_int_Event target = new System_Func_int_int_Event(func, self);
|
|
System.Func<int,int> d = target.CallWithSelf;
|
|
target.method = d.Method;
|
|
return d;
|
|
}
|
|
}
|
|
|
|
bool Check_System_Func_int_int(IntPtr L, int pos)
|
|
{
|
|
return TypeChecker.CheckDelegateType(typeof(System.Func<int,int>), L, pos);
|
|
}
|
|
|
|
void Push_System_Func_int_int(IntPtr L, System.Func<int,int> o)
|
|
{
|
|
ToLua.Push(L, o);
|
|
}
|
|
|
|
class UnityEngine_Camera_CameraCallback_Event : LuaDelegate
|
|
{
|
|
public UnityEngine_Camera_CameraCallback_Event(LuaFunction func) : base(func) { }
|
|
public UnityEngine_Camera_CameraCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { }
|
|
|
|
public void Call(UnityEngine.Camera param0)
|
|
{
|
|
func.BeginPCall();
|
|
func.PushSealed(param0);
|
|
func.PCall();
|
|
func.EndPCall();
|
|
}
|
|
|
|
public void CallWithSelf(UnityEngine.Camera param0)
|
|
{
|
|
func.BeginPCall();
|
|
func.Push(self);
|
|
func.PushSealed(param0);
|
|
func.PCall();
|
|
func.EndPCall();
|
|
}
|
|
}
|
|
|
|
public UnityEngine.Camera.CameraCallback UnityEngine_Camera_CameraCallback(LuaFunction func, LuaTable self, bool flag)
|
|
{
|
|
if (func == null)
|
|
{
|
|
UnityEngine.Camera.CameraCallback fn = delegate(UnityEngine.Camera param0) { };
|
|
return fn;
|
|
}
|
|
|
|
if(!flag)
|
|
{
|
|
UnityEngine_Camera_CameraCallback_Event target = new UnityEngine_Camera_CameraCallback_Event(func);
|
|
UnityEngine.Camera.CameraCallback d = target.Call;
|
|
target.method = d.Method;
|
|
return d;
|
|
}
|
|
else
|
|
{
|
|
UnityEngine_Camera_CameraCallback_Event target = new UnityEngine_Camera_CameraCallback_Event(func, self);
|
|
UnityEngine.Camera.CameraCallback d = target.CallWithSelf;
|
|
target.method = d.Method;
|
|
return d;
|
|
}
|
|
}
|
|
|
|
bool Check_UnityEngine_Camera_CameraCallback(IntPtr L, int pos)
|
|
{
|
|
return TypeChecker.CheckDelegateType(typeof(UnityEngine.Camera.CameraCallback), L, pos);
|
|
}
|
|
|
|
void Push_UnityEngine_Camera_CameraCallback(IntPtr L, UnityEngine.Camera.CameraCallback o)
|
|
{
|
|
ToLua.Push(L, o);
|
|
}
|
|
|
|
class UnityEngine_Application_AdvertisingIdentifierCallback_Event : LuaDelegate
|
|
{
|
|
public UnityEngine_Application_AdvertisingIdentifierCallback_Event(LuaFunction func) : base(func) { }
|
|
public UnityEngine_Application_AdvertisingIdentifierCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { }
|
|
|
|
public void Call(string param0, bool param1, string param2)
|
|
{
|
|
func.BeginPCall();
|
|
func.Push(param0);
|
|
func.Push(param1);
|
|
func.Push(param2);
|
|
func.PCall();
|
|
func.EndPCall();
|
|
}
|
|
|
|
public void CallWithSelf(string param0, bool param1, string param2)
|
|
{
|
|
func.BeginPCall();
|
|
func.Push(self);
|
|
func.Push(param0);
|
|
func.Push(param1);
|
|
func.Push(param2);
|
|
func.PCall();
|
|
func.EndPCall();
|
|
}
|
|
}
|
|
|
|
public UnityEngine.Application.AdvertisingIdentifierCallback UnityEngine_Application_AdvertisingIdentifierCallback(LuaFunction func, LuaTable self, bool flag)
|
|
{
|
|
if (func == null)
|
|
{
|
|
UnityEngine.Application.AdvertisingIdentifierCallback fn = delegate(string param0, bool param1, string param2) { };
|
|
return fn;
|
|
}
|
|
|
|
if(!flag)
|
|
{
|
|
UnityEngine_Application_AdvertisingIdentifierCallback_Event target = new UnityEngine_Application_AdvertisingIdentifierCallback_Event(func);
|
|
UnityEngine.Application.AdvertisingIdentifierCallback d = target.Call;
|
|
target.method = d.Method;
|
|
return d;
|
|
}
|
|
else
|
|
{
|
|
UnityEngine_Application_AdvertisingIdentifierCallback_Event target = new UnityEngine_Application_AdvertisingIdentifierCallback_Event(func, self);
|
|
UnityEngine.Application.AdvertisingIdentifierCallback d = target.CallWithSelf;
|
|
target.method = d.Method;
|
|
return d;
|
|
}
|
|
}
|
|
|
|
bool Check_UnityEngine_Application_AdvertisingIdentifierCallback(IntPtr L, int pos)
|
|
{
|
|
return TypeChecker.CheckDelegateType(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), L, pos);
|
|
}
|
|
|
|
void Push_UnityEngine_Application_AdvertisingIdentifierCallback(IntPtr L, UnityEngine.Application.AdvertisingIdentifierCallback o)
|
|
{
|
|
ToLua.Push(L, o);
|
|
}
|
|
|
|
class UnityEngine_Application_LowMemoryCallback_Event : LuaDelegate
|
|
{
|
|
public UnityEngine_Application_LowMemoryCallback_Event(LuaFunction func) : base(func) { }
|
|
public UnityEngine_Application_LowMemoryCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { }
|
|
|
|
public void Call()
|
|
{
|
|
func.Call();
|
|
}
|
|
|
|
public void CallWithSelf()
|
|
{
|
|
func.BeginPCall();
|
|
func.Push(self);
|
|
func.PCall();
|
|
func.EndPCall();
|
|
}
|
|
}
|
|
|
|
public UnityEngine.Application.LowMemoryCallback UnityEngine_Application_LowMemoryCallback(LuaFunction func, LuaTable self, bool flag)
|
|
{
|
|
if (func == null)
|
|
{
|
|
UnityEngine.Application.LowMemoryCallback fn = delegate() { };
|
|
return fn;
|
|
}
|
|
|
|
if(!flag)
|
|
{
|
|
UnityEngine_Application_LowMemoryCallback_Event target = new UnityEngine_Application_LowMemoryCallback_Event(func);
|
|
UnityEngine.Application.LowMemoryCallback d = target.Call;
|
|
target.method = d.Method;
|
|
return d;
|
|
}
|
|
else
|
|
{
|
|
UnityEngine_Application_LowMemoryCallback_Event target = new UnityEngine_Application_LowMemoryCallback_Event(func, self);
|
|
UnityEngine.Application.LowMemoryCallback d = target.CallWithSelf;
|
|
target.method = d.Method;
|
|
return d;
|
|
}
|
|
}
|
|
|
|
bool Check_UnityEngine_Application_LowMemoryCallback(IntPtr L, int pos)
|
|
{
|
|
return TypeChecker.CheckDelegateType(typeof(UnityEngine.Application.LowMemoryCallback), L, pos);
|
|
}
|
|
|
|
void Push_UnityEngine_Application_LowMemoryCallback(IntPtr L, UnityEngine.Application.LowMemoryCallback o)
|
|
{
|
|
ToLua.Push(L, o);
|
|
}
|
|
|
|
class UnityEngine_Application_LogCallback_Event : LuaDelegate
|
|
{
|
|
public UnityEngine_Application_LogCallback_Event(LuaFunction func) : base(func) { }
|
|
public UnityEngine_Application_LogCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { }
|
|
|
|
public void Call(string param0, string param1, UnityEngine.LogType param2)
|
|
{
|
|
func.BeginPCall();
|
|
func.Push(param0);
|
|
func.Push(param1);
|
|
func.Push(param2);
|
|
func.PCall();
|
|
func.EndPCall();
|
|
}
|
|
|
|
public void CallWithSelf(string param0, string param1, UnityEngine.LogType param2)
|
|
{
|
|
func.BeginPCall();
|
|
func.Push(self);
|
|
func.Push(param0);
|
|
func.Push(param1);
|
|
func.Push(param2);
|
|
func.PCall();
|
|
func.EndPCall();
|
|
}
|
|
}
|
|
|
|
public UnityEngine.Application.LogCallback UnityEngine_Application_LogCallback(LuaFunction func, LuaTable self, bool flag)
|
|
{
|
|
if (func == null)
|
|
{
|
|
UnityEngine.Application.LogCallback fn = delegate(string param0, string param1, UnityEngine.LogType param2) { };
|
|
return fn;
|
|
}
|
|
|
|
if(!flag)
|
|
{
|
|
UnityEngine_Application_LogCallback_Event target = new UnityEngine_Application_LogCallback_Event(func);
|
|
UnityEngine.Application.LogCallback d = target.Call;
|
|
target.method = d.Method;
|
|
return d;
|
|
}
|
|
else
|
|
{
|
|
UnityEngine_Application_LogCallback_Event target = new UnityEngine_Application_LogCallback_Event(func, self);
|
|
UnityEngine.Application.LogCallback d = target.CallWithSelf;
|
|
target.method = d.Method;
|
|
return d;
|
|
}
|
|
}
|
|
|
|
bool Check_UnityEngine_Application_LogCallback(IntPtr L, int pos)
|
|
{
|
|
return TypeChecker.CheckDelegateType(typeof(UnityEngine.Application.LogCallback), L, pos);
|
|
}
|
|
|
|
void Push_UnityEngine_Application_LogCallback(IntPtr L, UnityEngine.Application.LogCallback o)
|
|
{
|
|
ToLua.Push(L, o);
|
|
}
|
|
|
|
class System_Action_bool_Event : LuaDelegate
|
|
{
|
|
public System_Action_bool_Event(LuaFunction func) : base(func) { }
|
|
public System_Action_bool_Event(LuaFunction func, LuaTable self) : base(func, self) { }
|
|
|
|
public void Call(bool param0)
|
|
{
|
|
func.BeginPCall();
|
|
func.Push(param0);
|
|
func.PCall();
|
|
func.EndPCall();
|
|
}
|
|
|
|
public void CallWithSelf(bool param0)
|
|
{
|
|
func.BeginPCall();
|
|
func.Push(self);
|
|
func.Push(param0);
|
|
func.PCall();
|
|
func.EndPCall();
|
|
}
|
|
}
|
|
|
|
public System.Action<bool> System_Action_bool(LuaFunction func, LuaTable self, bool flag)
|
|
{
|
|
if (func == null)
|
|
{
|
|
System.Action<bool> fn = delegate(bool param0) { };
|
|
return fn;
|
|
}
|
|
|
|
if(!flag)
|
|
{
|
|
System_Action_bool_Event target = new System_Action_bool_Event(func);
|
|
System.Action<bool> d = target.Call;
|
|
target.method = d.Method;
|
|
return d;
|
|
}
|
|
else
|
|
{
|
|
System_Action_bool_Event target = new System_Action_bool_Event(func, self);
|
|
System.Action<bool> d = target.CallWithSelf;
|
|
target.method = d.Method;
|
|
return d;
|
|
}
|
|
}
|
|
|
|
bool Check_System_Action_bool(IntPtr L, int pos)
|
|
{
|
|
return TypeChecker.CheckDelegateType(typeof(System.Action<bool>), L, pos);
|
|
}
|
|
|
|
void Push_System_Action_bool(IntPtr L, System.Action<bool> o)
|
|
{
|
|
ToLua.Push(L, o);
|
|
}
|
|
|
|
class System_Action_string_Event : LuaDelegate
|
|
{
|
|
public System_Action_string_Event(LuaFunction func) : base(func) { }
|
|
public System_Action_string_Event(LuaFunction func, LuaTable self) : base(func, self) { }
|
|
|
|
public void Call(string param0)
|
|
{
|
|
func.BeginPCall();
|
|
func.Push(param0);
|
|
func.PCall();
|
|
func.EndPCall();
|
|
}
|
|
|
|
public void CallWithSelf(string param0)
|
|
{
|
|
func.BeginPCall();
|
|
func.Push(self);
|
|
func.Push(param0);
|
|
func.PCall();
|
|
func.EndPCall();
|
|
}
|
|
}
|
|
|
|
public System.Action<string> System_Action_string(LuaFunction func, LuaTable self, bool flag)
|
|
{
|
|
if (func == null)
|
|
{
|
|
System.Action<string> fn = delegate(string param0) { };
|
|
return fn;
|
|
}
|
|
|
|
if(!flag)
|
|
{
|
|
System_Action_string_Event target = new System_Action_string_Event(func);
|
|
System.Action<string> d = target.Call;
|
|
target.method = d.Method;
|
|
return d;
|
|
}
|
|
else
|
|
{
|
|
System_Action_string_Event target = new System_Action_string_Event(func, self);
|
|
System.Action<string> d = target.CallWithSelf;
|
|
target.method = d.Method;
|
|
return d;
|
|
}
|
|
}
|
|
|
|
bool Check_System_Action_string(IntPtr L, int pos)
|
|
{
|
|
return TypeChecker.CheckDelegateType(typeof(System.Action<string>), L, pos);
|
|
}
|
|
|
|
void Push_System_Action_string(IntPtr L, System.Action<string> o)
|
|
{
|
|
ToLua.Push(L, o);
|
|
}
|
|
|
|
class System_Func_bool_Event : LuaDelegate
|
|
{
|
|
public System_Func_bool_Event(LuaFunction func) : base(func) { }
|
|
public System_Func_bool_Event(LuaFunction func, LuaTable self) : base(func, self) { }
|
|
|
|
public bool Call()
|
|
{
|
|
func.BeginPCall();
|
|
func.PCall();
|
|
bool ret = func.CheckBoolean();
|
|
func.EndPCall();
|
|
return ret;
|
|
}
|
|
|
|
public bool CallWithSelf()
|
|
{
|
|
func.BeginPCall();
|
|
func.Push(self);
|
|
func.PCall();
|
|
bool ret = func.CheckBoolean();
|
|
func.EndPCall();
|
|
return ret;
|
|
}
|
|
}
|
|
|
|
public System.Func<bool> System_Func_bool(LuaFunction func, LuaTable self, bool flag)
|
|
{
|
|
if (func == null)
|
|
{
|
|
System.Func<bool> fn = delegate() { return false; };
|
|
return fn;
|
|
}
|
|
|
|
if(!flag)
|
|
{
|
|
System_Func_bool_Event target = new System_Func_bool_Event(func);
|
|
System.Func<bool> d = target.Call;
|
|
target.method = d.Method;
|
|
return d;
|
|
}
|
|
else
|
|
{
|
|
System_Func_bool_Event target = new System_Func_bool_Event(func, self);
|
|
System.Func<bool> d = target.CallWithSelf;
|
|
target.method = d.Method;
|
|
return d;
|
|
}
|
|
}
|
|
|
|
bool Check_System_Func_bool(IntPtr L, int pos)
|
|
{
|
|
return TypeChecker.CheckDelegateType(typeof(System.Func<bool>), L, pos);
|
|
}
|
|
|
|
void Push_System_Func_bool(IntPtr L, System.Func<bool> o)
|
|
{
|
|
ToLua.Push(L, o);
|
|
}
|
|
|
|
class System_Action_UnityEngine_PhysicsScene_Unity_Collections_NativeArray_UnityEngine_ModifiableContactPair_Event : LuaDelegate
|
|
{
|
|
public System_Action_UnityEngine_PhysicsScene_Unity_Collections_NativeArray_UnityEngine_ModifiableContactPair_Event(LuaFunction func) : base(func) { }
|
|
public System_Action_UnityEngine_PhysicsScene_Unity_Collections_NativeArray_UnityEngine_ModifiableContactPair_Event(LuaFunction func, LuaTable self) : base(func, self) { }
|
|
|
|
public void Call(UnityEngine.PhysicsScene param0, Unity.Collections.NativeArray<UnityEngine.ModifiableContactPair> param1)
|
|
{
|
|
func.BeginPCall();
|
|
func.PushValue(param0);
|
|
func.PushValue(param1);
|
|
func.PCall();
|
|
func.EndPCall();
|
|
}
|
|
|
|
public void CallWithSelf(UnityEngine.PhysicsScene param0, Unity.Collections.NativeArray<UnityEngine.ModifiableContactPair> param1)
|
|
{
|
|
func.BeginPCall();
|
|
func.Push(self);
|
|
func.PushValue(param0);
|
|
func.PushValue(param1);
|
|
func.PCall();
|
|
func.EndPCall();
|
|
}
|
|
}
|
|
|
|
public System.Action<UnityEngine.PhysicsScene,Unity.Collections.NativeArray<UnityEngine.ModifiableContactPair>> System_Action_UnityEngine_PhysicsScene_Unity_Collections_NativeArray_UnityEngine_ModifiableContactPair(LuaFunction func, LuaTable self, bool flag)
|
|
{
|
|
if (func == null)
|
|
{
|
|
System.Action<UnityEngine.PhysicsScene,Unity.Collections.NativeArray<UnityEngine.ModifiableContactPair>> fn = delegate(UnityEngine.PhysicsScene param0, Unity.Collections.NativeArray<UnityEngine.ModifiableContactPair> param1) { };
|
|
return fn;
|
|
}
|
|
|
|
if(!flag)
|
|
{
|
|
System_Action_UnityEngine_PhysicsScene_Unity_Collections_NativeArray_UnityEngine_ModifiableContactPair_Event target = new System_Action_UnityEngine_PhysicsScene_Unity_Collections_NativeArray_UnityEngine_ModifiableContactPair_Event(func);
|
|
System.Action<UnityEngine.PhysicsScene,Unity.Collections.NativeArray<UnityEngine.ModifiableContactPair>> d = target.Call;
|
|
target.method = d.Method;
|
|
return d;
|
|
}
|
|
else
|
|
{
|
|
System_Action_UnityEngine_PhysicsScene_Unity_Collections_NativeArray_UnityEngine_ModifiableContactPair_Event target = new System_Action_UnityEngine_PhysicsScene_Unity_Collections_NativeArray_UnityEngine_ModifiableContactPair_Event(func, self);
|
|
System.Action<UnityEngine.PhysicsScene,Unity.Collections.NativeArray<UnityEngine.ModifiableContactPair>> d = target.CallWithSelf;
|
|
target.method = d.Method;
|
|
return d;
|
|
}
|
|
}
|
|
|
|
bool Check_System_Action_UnityEngine_PhysicsScene_Unity_Collections_NativeArray_UnityEngine_ModifiableContactPair(IntPtr L, int pos)
|
|
{
|
|
return TypeChecker.CheckDelegateType(typeof(System.Action<UnityEngine.PhysicsScene,Unity.Collections.NativeArray<UnityEngine.ModifiableContactPair>>), L, pos);
|
|
}
|
|
|
|
void Push_System_Action_UnityEngine_PhysicsScene_Unity_Collections_NativeArray_UnityEngine_ModifiableContactPair(IntPtr L, System.Action<UnityEngine.PhysicsScene,Unity.Collections.NativeArray<UnityEngine.ModifiableContactPair>> o)
|
|
{
|
|
ToLua.Push(L, o);
|
|
}
|
|
|
|
class UnityEngine_AudioClip_PCMReaderCallback_Event : LuaDelegate
|
|
{
|
|
public UnityEngine_AudioClip_PCMReaderCallback_Event(LuaFunction func) : base(func) { }
|
|
public UnityEngine_AudioClip_PCMReaderCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { }
|
|
|
|
public void Call(float[] param0)
|
|
{
|
|
func.BeginPCall();
|
|
func.Push(param0);
|
|
func.PCall();
|
|
func.EndPCall();
|
|
}
|
|
|
|
public void CallWithSelf(float[] param0)
|
|
{
|
|
func.BeginPCall();
|
|
func.Push(self);
|
|
func.Push(param0);
|
|
func.PCall();
|
|
func.EndPCall();
|
|
}
|
|
}
|
|
|
|
public UnityEngine.AudioClip.PCMReaderCallback UnityEngine_AudioClip_PCMReaderCallback(LuaFunction func, LuaTable self, bool flag)
|
|
{
|
|
if (func == null)
|
|
{
|
|
UnityEngine.AudioClip.PCMReaderCallback fn = delegate(float[] param0) { };
|
|
return fn;
|
|
}
|
|
|
|
if(!flag)
|
|
{
|
|
UnityEngine_AudioClip_PCMReaderCallback_Event target = new UnityEngine_AudioClip_PCMReaderCallback_Event(func);
|
|
UnityEngine.AudioClip.PCMReaderCallback d = target.Call;
|
|
target.method = d.Method;
|
|
return d;
|
|
}
|
|
else
|
|
{
|
|
UnityEngine_AudioClip_PCMReaderCallback_Event target = new UnityEngine_AudioClip_PCMReaderCallback_Event(func, self);
|
|
UnityEngine.AudioClip.PCMReaderCallback d = target.CallWithSelf;
|
|
target.method = d.Method;
|
|
return d;
|
|
}
|
|
}
|
|
|
|
bool Check_UnityEngine_AudioClip_PCMReaderCallback(IntPtr L, int pos)
|
|
{
|
|
return TypeChecker.CheckDelegateType(typeof(UnityEngine.AudioClip.PCMReaderCallback), L, pos);
|
|
}
|
|
|
|
void Push_UnityEngine_AudioClip_PCMReaderCallback(IntPtr L, UnityEngine.AudioClip.PCMReaderCallback o)
|
|
{
|
|
ToLua.Push(L, o);
|
|
}
|
|
|
|
class UnityEngine_AudioClip_PCMSetPositionCallback_Event : LuaDelegate
|
|
{
|
|
public UnityEngine_AudioClip_PCMSetPositionCallback_Event(LuaFunction func) : base(func) { }
|
|
public UnityEngine_AudioClip_PCMSetPositionCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { }
|
|
|
|
public void Call(int param0)
|
|
{
|
|
func.BeginPCall();
|
|
func.Push(param0);
|
|
func.PCall();
|
|
func.EndPCall();
|
|
}
|
|
|
|
public void CallWithSelf(int param0)
|
|
{
|
|
func.BeginPCall();
|
|
func.Push(self);
|
|
func.Push(param0);
|
|
func.PCall();
|
|
func.EndPCall();
|
|
}
|
|
}
|
|
|
|
public UnityEngine.AudioClip.PCMSetPositionCallback UnityEngine_AudioClip_PCMSetPositionCallback(LuaFunction func, LuaTable self, bool flag)
|
|
{
|
|
if (func == null)
|
|
{
|
|
UnityEngine.AudioClip.PCMSetPositionCallback fn = delegate(int param0) { };
|
|
return fn;
|
|
}
|
|
|
|
if(!flag)
|
|
{
|
|
UnityEngine_AudioClip_PCMSetPositionCallback_Event target = new UnityEngine_AudioClip_PCMSetPositionCallback_Event(func);
|
|
UnityEngine.AudioClip.PCMSetPositionCallback d = target.Call;
|
|
target.method = d.Method;
|
|
return d;
|
|
}
|
|
else
|
|
{
|
|
UnityEngine_AudioClip_PCMSetPositionCallback_Event target = new UnityEngine_AudioClip_PCMSetPositionCallback_Event(func, self);
|
|
UnityEngine.AudioClip.PCMSetPositionCallback d = target.CallWithSelf;
|
|
target.method = d.Method;
|
|
return d;
|
|
}
|
|
}
|
|
|
|
bool Check_UnityEngine_AudioClip_PCMSetPositionCallback(IntPtr L, int pos)
|
|
{
|
|
return TypeChecker.CheckDelegateType(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), L, pos);
|
|
}
|
|
|
|
void Push_UnityEngine_AudioClip_PCMSetPositionCallback(IntPtr L, UnityEngine.AudioClip.PCMSetPositionCallback o)
|
|
{
|
|
ToLua.Push(L, o);
|
|
}
|
|
|
|
class System_Action_UnityEngine_AsyncOperation_Event : LuaDelegate
|
|
{
|
|
public System_Action_UnityEngine_AsyncOperation_Event(LuaFunction func) : base(func) { }
|
|
public System_Action_UnityEngine_AsyncOperation_Event(LuaFunction func, LuaTable self) : base(func, self) { }
|
|
|
|
public void Call(UnityEngine.AsyncOperation param0)
|
|
{
|
|
func.BeginPCall();
|
|
func.PushObject(param0);
|
|
func.PCall();
|
|
func.EndPCall();
|
|
}
|
|
|
|
public void CallWithSelf(UnityEngine.AsyncOperation param0)
|
|
{
|
|
func.BeginPCall();
|
|
func.Push(self);
|
|
func.PushObject(param0);
|
|
func.PCall();
|
|
func.EndPCall();
|
|
}
|
|
}
|
|
|
|
public System.Action<UnityEngine.AsyncOperation> System_Action_UnityEngine_AsyncOperation(LuaFunction func, LuaTable self, bool flag)
|
|
{
|
|
if (func == null)
|
|
{
|
|
System.Action<UnityEngine.AsyncOperation> fn = delegate(UnityEngine.AsyncOperation param0) { };
|
|
return fn;
|
|
}
|
|
|
|
if(!flag)
|
|
{
|
|
System_Action_UnityEngine_AsyncOperation_Event target = new System_Action_UnityEngine_AsyncOperation_Event(func);
|
|
System.Action<UnityEngine.AsyncOperation> d = target.Call;
|
|
target.method = d.Method;
|
|
return d;
|
|
}
|
|
else
|
|
{
|
|
System_Action_UnityEngine_AsyncOperation_Event target = new System_Action_UnityEngine_AsyncOperation_Event(func, self);
|
|
System.Action<UnityEngine.AsyncOperation> d = target.CallWithSelf;
|
|
target.method = d.Method;
|
|
return d;
|
|
}
|
|
}
|
|
|
|
bool Check_System_Action_UnityEngine_AsyncOperation(IntPtr L, int pos)
|
|
{
|
|
return TypeChecker.CheckDelegateType(typeof(System.Action<UnityEngine.AsyncOperation>), L, pos);
|
|
}
|
|
|
|
void Push_System_Action_UnityEngine_AsyncOperation(IntPtr L, System.Action<UnityEngine.AsyncOperation> o)
|
|
{
|
|
ToLua.Push(L, o);
|
|
}
|
|
|
|
class System_Action_string_System_Action_Event : LuaDelegate
|
|
{
|
|
public System_Action_string_System_Action_Event(LuaFunction func) : base(func) { }
|
|
public System_Action_string_System_Action_Event(LuaFunction func, LuaTable self) : base(func, self) { }
|
|
|
|
public void Call(string param0, System.Action param1)
|
|
{
|
|
func.BeginPCall();
|
|
func.Push(param0);
|
|
func.Push(param1);
|
|
func.PCall();
|
|
func.EndPCall();
|
|
}
|
|
|
|
public void CallWithSelf(string param0, System.Action param1)
|
|
{
|
|
func.BeginPCall();
|
|
func.Push(self);
|
|
func.Push(param0);
|
|
func.Push(param1);
|
|
func.PCall();
|
|
func.EndPCall();
|
|
}
|
|
}
|
|
|
|
public System.Action<string,System.Action> System_Action_string_System_Action(LuaFunction func, LuaTable self, bool flag)
|
|
{
|
|
if (func == null)
|
|
{
|
|
System.Action<string,System.Action> fn = delegate(string param0, System.Action param1) { };
|
|
return fn;
|
|
}
|
|
|
|
if(!flag)
|
|
{
|
|
System_Action_string_System_Action_Event target = new System_Action_string_System_Action_Event(func);
|
|
System.Action<string,System.Action> d = target.Call;
|
|
target.method = d.Method;
|
|
return d;
|
|
}
|
|
else
|
|
{
|
|
System_Action_string_System_Action_Event target = new System_Action_string_System_Action_Event(func, self);
|
|
System.Action<string,System.Action> d = target.CallWithSelf;
|
|
target.method = d.Method;
|
|
return d;
|
|
}
|
|
}
|
|
|
|
bool Check_System_Action_string_System_Action(IntPtr L, int pos)
|
|
{
|
|
return TypeChecker.CheckDelegateType(typeof(System.Action<string,System.Action>), L, pos);
|
|
}
|
|
|
|
void Push_System_Action_string_System_Action(IntPtr L, System.Action<string,System.Action> o)
|
|
{
|
|
ToLua.Push(L, o);
|
|
}
|
|
|
|
class UnityEngine_UI_InputField_OnValidateInput_Event : LuaDelegate
|
|
{
|
|
public UnityEngine_UI_InputField_OnValidateInput_Event(LuaFunction func) : base(func) { }
|
|
public UnityEngine_UI_InputField_OnValidateInput_Event(LuaFunction func, LuaTable self) : base(func, self) { }
|
|
|
|
public char Call(string param0, int param1, char param2)
|
|
{
|
|
func.BeginPCall();
|
|
func.Push(param0);
|
|
func.Push(param1);
|
|
func.Push(param2);
|
|
func.PCall();
|
|
char ret = (char)func.CheckNumber();
|
|
func.EndPCall();
|
|
return ret;
|
|
}
|
|
|
|
public char CallWithSelf(string param0, int param1, char param2)
|
|
{
|
|
func.BeginPCall();
|
|
func.Push(self);
|
|
func.Push(param0);
|
|
func.Push(param1);
|
|
func.Push(param2);
|
|
func.PCall();
|
|
char ret = (char)func.CheckNumber();
|
|
func.EndPCall();
|
|
return ret;
|
|
}
|
|
}
|
|
|
|
public UnityEngine.UI.InputField.OnValidateInput UnityEngine_UI_InputField_OnValidateInput(LuaFunction func, LuaTable self, bool flag)
|
|
{
|
|
if (func == null)
|
|
{
|
|
UnityEngine.UI.InputField.OnValidateInput fn = delegate(string param0, int param1, char param2) { return '\0'; };
|
|
return fn;
|
|
}
|
|
|
|
if(!flag)
|
|
{
|
|
UnityEngine_UI_InputField_OnValidateInput_Event target = new UnityEngine_UI_InputField_OnValidateInput_Event(func);
|
|
UnityEngine.UI.InputField.OnValidateInput d = target.Call;
|
|
target.method = d.Method;
|
|
return d;
|
|
}
|
|
else
|
|
{
|
|
UnityEngine_UI_InputField_OnValidateInput_Event target = new UnityEngine_UI_InputField_OnValidateInput_Event(func, self);
|
|
UnityEngine.UI.InputField.OnValidateInput d = target.CallWithSelf;
|
|
target.method = d.Method;
|
|
return d;
|
|
}
|
|
}
|
|
|
|
bool Check_UnityEngine_UI_InputField_OnValidateInput(IntPtr L, int pos)
|
|
{
|
|
return TypeChecker.CheckDelegateType(typeof(UnityEngine.UI.InputField.OnValidateInput), L, pos);
|
|
}
|
|
|
|
void Push_UnityEngine_UI_InputField_OnValidateInput(IntPtr L, UnityEngine.UI.InputField.OnValidateInput o)
|
|
{
|
|
ToLua.Push(L, o);
|
|
}
|
|
|
|
class UnityEngine_RectTransform_ReapplyDrivenProperties_Event : LuaDelegate
|
|
{
|
|
public UnityEngine_RectTransform_ReapplyDrivenProperties_Event(LuaFunction func) : base(func) { }
|
|
public UnityEngine_RectTransform_ReapplyDrivenProperties_Event(LuaFunction func, LuaTable self) : base(func, self) { }
|
|
|
|
public void Call(UnityEngine.RectTransform param0)
|
|
{
|
|
func.BeginPCall();
|
|
func.PushSealed(param0);
|
|
func.PCall();
|
|
func.EndPCall();
|
|
}
|
|
|
|
public void CallWithSelf(UnityEngine.RectTransform param0)
|
|
{
|
|
func.BeginPCall();
|
|
func.Push(self);
|
|
func.PushSealed(param0);
|
|
func.PCall();
|
|
func.EndPCall();
|
|
}
|
|
}
|
|
|
|
public UnityEngine.RectTransform.ReapplyDrivenProperties UnityEngine_RectTransform_ReapplyDrivenProperties(LuaFunction func, LuaTable self, bool flag)
|
|
{
|
|
if (func == null)
|
|
{
|
|
UnityEngine.RectTransform.ReapplyDrivenProperties fn = delegate(UnityEngine.RectTransform param0) { };
|
|
return fn;
|
|
}
|
|
|
|
if(!flag)
|
|
{
|
|
UnityEngine_RectTransform_ReapplyDrivenProperties_Event target = new UnityEngine_RectTransform_ReapplyDrivenProperties_Event(func);
|
|
UnityEngine.RectTransform.ReapplyDrivenProperties d = target.Call;
|
|
target.method = d.Method;
|
|
return d;
|
|
}
|
|
else
|
|
{
|
|
UnityEngine_RectTransform_ReapplyDrivenProperties_Event target = new UnityEngine_RectTransform_ReapplyDrivenProperties_Event(func, self);
|
|
UnityEngine.RectTransform.ReapplyDrivenProperties d = target.CallWithSelf;
|
|
target.method = d.Method;
|
|
return d;
|
|
}
|
|
}
|
|
|
|
bool Check_UnityEngine_RectTransform_ReapplyDrivenProperties(IntPtr L, int pos)
|
|
{
|
|
return TypeChecker.CheckDelegateType(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties), L, pos);
|
|
}
|
|
|
|
void Push_UnityEngine_RectTransform_ReapplyDrivenProperties(IntPtr L, UnityEngine.RectTransform.ReapplyDrivenProperties o)
|
|
{
|
|
ToLua.Push(L, o);
|
|
}
|
|
|
|
}
|
|
|