1685 lines
47 KiB
C#
1685 lines
47 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class UnityEngine_ShaderWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(UnityEngine.Shader), typeof(UnityEngine.Object));
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L.RegFunction("Find", Find);
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L.RegFunction("EnableKeyword", EnableKeyword);
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L.RegFunction("DisableKeyword", DisableKeyword);
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L.RegFunction("IsKeywordEnabled", IsKeywordEnabled);
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L.RegFunction("SetKeyword", SetKeyword);
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L.RegFunction("WarmupAllShaders", WarmupAllShaders);
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L.RegFunction("PropertyToID", PropertyToID);
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L.RegFunction("GetDependency", GetDependency);
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L.RegFunction("GetPassCountInSubshader", GetPassCountInSubshader);
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L.RegFunction("FindPassTagValue", FindPassTagValue);
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L.RegFunction("FindSubshaderTagValue", FindSubshaderTagValue);
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L.RegFunction("SetGlobalInt", SetGlobalInt);
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L.RegFunction("SetGlobalFloat", SetGlobalFloat);
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L.RegFunction("SetGlobalInteger", SetGlobalInteger);
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L.RegFunction("SetGlobalVector", SetGlobalVector);
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L.RegFunction("SetGlobalColor", SetGlobalColor);
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L.RegFunction("SetGlobalMatrix", SetGlobalMatrix);
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L.RegFunction("SetGlobalTexture", SetGlobalTexture);
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L.RegFunction("SetGlobalBuffer", SetGlobalBuffer);
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L.RegFunction("SetGlobalConstantBuffer", SetGlobalConstantBuffer);
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L.RegFunction("SetGlobalFloatArray", SetGlobalFloatArray);
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L.RegFunction("SetGlobalVectorArray", SetGlobalVectorArray);
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L.RegFunction("SetGlobalMatrixArray", SetGlobalMatrixArray);
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L.RegFunction("GetGlobalInt", GetGlobalInt);
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L.RegFunction("GetGlobalFloat", GetGlobalFloat);
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L.RegFunction("GetGlobalInteger", GetGlobalInteger);
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L.RegFunction("GetGlobalVector", GetGlobalVector);
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L.RegFunction("GetGlobalColor", GetGlobalColor);
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L.RegFunction("GetGlobalMatrix", GetGlobalMatrix);
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L.RegFunction("GetGlobalTexture", GetGlobalTexture);
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L.RegFunction("GetGlobalFloatArray", GetGlobalFloatArray);
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L.RegFunction("GetGlobalVectorArray", GetGlobalVectorArray);
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L.RegFunction("GetGlobalMatrixArray", GetGlobalMatrixArray);
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L.RegFunction("GetPropertyCount", GetPropertyCount);
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L.RegFunction("FindPropertyIndex", FindPropertyIndex);
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L.RegFunction("GetPropertyName", GetPropertyName);
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L.RegFunction("GetPropertyNameId", GetPropertyNameId);
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L.RegFunction("GetPropertyType", GetPropertyType);
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L.RegFunction("GetPropertyDescription", GetPropertyDescription);
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L.RegFunction("GetPropertyFlags", GetPropertyFlags);
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L.RegFunction("GetPropertyAttributes", GetPropertyAttributes);
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L.RegFunction("GetPropertyDefaultFloatValue", GetPropertyDefaultFloatValue);
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L.RegFunction("GetPropertyDefaultVectorValue", GetPropertyDefaultVectorValue);
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L.RegFunction("GetPropertyRangeLimits", GetPropertyRangeLimits);
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L.RegFunction("GetPropertyTextureDimension", GetPropertyTextureDimension);
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L.RegFunction("GetPropertyTextureDefaultName", GetPropertyTextureDefaultName);
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L.RegFunction("FindTextureStack", FindTextureStack);
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L.RegFunction("__eq", op_Equality);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.RegVar("maximumChunksOverride", get_maximumChunksOverride, set_maximumChunksOverride);
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L.RegVar("maximumLOD", get_maximumLOD, set_maximumLOD);
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L.RegVar("globalMaximumLOD", get_globalMaximumLOD, set_globalMaximumLOD);
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L.RegVar("isSupported", get_isSupported, null);
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L.RegVar("globalRenderPipeline", get_globalRenderPipeline, set_globalRenderPipeline);
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L.RegVar("enabledGlobalKeywords", get_enabledGlobalKeywords, null);
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L.RegVar("globalKeywords", get_globalKeywords, null);
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L.RegVar("keywordSpace", get_keywordSpace, null);
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L.RegVar("renderQueue", get_renderQueue, null);
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L.RegVar("passCount", get_passCount, null);
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L.RegVar("subshaderCount", get_subshaderCount, null);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Find(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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string arg0 = ToLua.CheckString(L, 1);
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UnityEngine.Shader o = UnityEngine.Shader.Find(arg0);
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ToLua.PushSealed(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int EnableKeyword(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 1 && TypeChecker.CheckTypes<string>(L, 1))
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{
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string arg0 = ToLua.ToString(L, 1);
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UnityEngine.Shader.EnableKeyword(arg0);
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return 0;
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}
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else if (count == 1 && TypeChecker.CheckTypes<UnityEngine.Rendering.GlobalKeyword>(L, 1))
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{
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UnityEngine.Rendering.GlobalKeyword arg0 = StackTraits<UnityEngine.Rendering.GlobalKeyword>.To(L, 1);
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UnityEngine.Shader.EnableKeyword(arg0);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.EnableKeyword");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int DisableKeyword(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 1 && TypeChecker.CheckTypes<string>(L, 1))
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{
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string arg0 = ToLua.ToString(L, 1);
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UnityEngine.Shader.DisableKeyword(arg0);
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return 0;
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}
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else if (count == 1 && TypeChecker.CheckTypes<UnityEngine.Rendering.GlobalKeyword>(L, 1))
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{
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UnityEngine.Rendering.GlobalKeyword arg0 = StackTraits<UnityEngine.Rendering.GlobalKeyword>.To(L, 1);
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UnityEngine.Shader.DisableKeyword(arg0);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.DisableKeyword");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int IsKeywordEnabled(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 1 && TypeChecker.CheckTypes<string>(L, 1))
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{
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string arg0 = ToLua.ToString(L, 1);
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bool o = UnityEngine.Shader.IsKeywordEnabled(arg0);
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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else if (count == 1 && TypeChecker.CheckTypes<UnityEngine.Rendering.GlobalKeyword>(L, 1))
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{
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UnityEngine.Rendering.GlobalKeyword arg0 = StackTraits<UnityEngine.Rendering.GlobalKeyword>.To(L, 1);
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bool o = UnityEngine.Shader.IsKeywordEnabled(arg0);
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.IsKeywordEnabled");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int SetKeyword(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Rendering.GlobalKeyword arg0 = StackTraits<UnityEngine.Rendering.GlobalKeyword>.Check(L, 1);
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bool arg1 = LuaDLL.luaL_checkboolean(L, 2);
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UnityEngine.Shader.SetKeyword(arg0, arg1);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int WarmupAllShaders(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 0);
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UnityEngine.Shader.WarmupAllShaders();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int PropertyToID(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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string arg0 = ToLua.CheckString(L, 1);
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int o = UnityEngine.Shader.PropertyToID(arg0);
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LuaDLL.lua_pushinteger(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetDependency(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Shader obj = (UnityEngine.Shader)ToLua.CheckObject(L, 1, typeof(UnityEngine.Shader));
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string arg0 = ToLua.CheckString(L, 2);
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UnityEngine.Shader o = obj.GetDependency(arg0);
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ToLua.PushSealed(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetPassCountInSubshader(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Shader obj = (UnityEngine.Shader)ToLua.CheckObject(L, 1, typeof(UnityEngine.Shader));
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int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
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int o = obj.GetPassCountInSubshader(arg0);
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LuaDLL.lua_pushinteger(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int FindPassTagValue(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 3)
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{
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UnityEngine.Shader obj = (UnityEngine.Shader)ToLua.CheckObject(L, 1, typeof(UnityEngine.Shader));
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int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
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UnityEngine.Rendering.ShaderTagId arg1 = StackTraits<UnityEngine.Rendering.ShaderTagId>.Check(L, 3);
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UnityEngine.Rendering.ShaderTagId o = obj.FindPassTagValue(arg0, arg1);
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ToLua.PushValue(L, o);
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return 1;
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}
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else if (count == 4)
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{
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UnityEngine.Shader obj = (UnityEngine.Shader)ToLua.CheckObject(L, 1, typeof(UnityEngine.Shader));
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int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
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UnityEngine.Rendering.ShaderTagId arg2 = StackTraits<UnityEngine.Rendering.ShaderTagId>.Check(L, 4);
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UnityEngine.Rendering.ShaderTagId o = obj.FindPassTagValue(arg0, arg1, arg2);
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ToLua.PushValue(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.FindPassTagValue");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int FindSubshaderTagValue(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 3);
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UnityEngine.Shader obj = (UnityEngine.Shader)ToLua.CheckObject(L, 1, typeof(UnityEngine.Shader));
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int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
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UnityEngine.Rendering.ShaderTagId arg1 = StackTraits<UnityEngine.Rendering.ShaderTagId>.Check(L, 3);
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UnityEngine.Rendering.ShaderTagId o = obj.FindSubshaderTagValue(arg0, arg1);
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ToLua.PushValue(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int SetGlobalInt(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2 && TypeChecker.CheckTypes<int, int>(L, 1))
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{
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int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
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int arg1 = (int)LuaDLL.lua_tonumber(L, 2);
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UnityEngine.Shader.SetGlobalInt(arg0, arg1);
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return 0;
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}
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else if (count == 2 && TypeChecker.CheckTypes<string, int>(L, 1))
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{
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string arg0 = ToLua.ToString(L, 1);
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int arg1 = (int)LuaDLL.lua_tonumber(L, 2);
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UnityEngine.Shader.SetGlobalInt(arg0, arg1);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalInt");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int SetGlobalFloat(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2 && TypeChecker.CheckTypes<int, float>(L, 1))
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{
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int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
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float arg1 = (float)LuaDLL.lua_tonumber(L, 2);
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UnityEngine.Shader.SetGlobalFloat(arg0, arg1);
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return 0;
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}
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else if (count == 2 && TypeChecker.CheckTypes<string, float>(L, 1))
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{
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string arg0 = ToLua.ToString(L, 1);
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float arg1 = (float)LuaDLL.lua_tonumber(L, 2);
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UnityEngine.Shader.SetGlobalFloat(arg0, arg1);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalFloat");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int SetGlobalInteger(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2 && TypeChecker.CheckTypes<int, int>(L, 1))
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{
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int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
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int arg1 = (int)LuaDLL.lua_tonumber(L, 2);
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UnityEngine.Shader.SetGlobalInteger(arg0, arg1);
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return 0;
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}
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else if (count == 2 && TypeChecker.CheckTypes<string, int>(L, 1))
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{
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string arg0 = ToLua.ToString(L, 1);
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int arg1 = (int)LuaDLL.lua_tonumber(L, 2);
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UnityEngine.Shader.SetGlobalInteger(arg0, arg1);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalInteger");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int SetGlobalVector(IntPtr L)
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|
{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2 && TypeChecker.CheckTypes<int, UnityEngine.Vector4>(L, 1))
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{
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int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
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UnityEngine.Vector4 arg1 = ToLua.ToVector4(L, 2);
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UnityEngine.Shader.SetGlobalVector(arg0, arg1);
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return 0;
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}
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else if (count == 2 && TypeChecker.CheckTypes<string, UnityEngine.Vector4>(L, 1))
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{
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string arg0 = ToLua.ToString(L, 1);
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UnityEngine.Vector4 arg1 = ToLua.ToVector4(L, 2);
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UnityEngine.Shader.SetGlobalVector(arg0, arg1);
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return 0;
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}
|
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else
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|
{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalVector");
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}
|
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}
|
|
catch (Exception e)
|
|
{
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|
return LuaDLL.toluaL_exception(L, e);
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}
|
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
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static int SetGlobalColor(IntPtr L)
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|
{
|
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try
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|
{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2 && TypeChecker.CheckTypes<int, UnityEngine.Color>(L, 1))
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{
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int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
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UnityEngine.Color arg1 = ToLua.ToColor(L, 2);
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UnityEngine.Shader.SetGlobalColor(arg0, arg1);
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return 0;
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}
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else if (count == 2 && TypeChecker.CheckTypes<string, UnityEngine.Color>(L, 1))
|
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{
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string arg0 = ToLua.ToString(L, 1);
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UnityEngine.Color arg1 = ToLua.ToColor(L, 2);
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UnityEngine.Shader.SetGlobalColor(arg0, arg1);
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return 0;
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}
|
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else
|
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalColor");
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}
|
|
}
|
|
catch (Exception e)
|
|
{
|
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return LuaDLL.toluaL_exception(L, e);
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}
|
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}
|
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
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static int SetGlobalMatrix(IntPtr L)
|
|
{
|
|
try
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|
{
|
|
int count = LuaDLL.lua_gettop(L);
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|
|
|
if (count == 2 && TypeChecker.CheckTypes<int, UnityEngine.Matrix4x4>(L, 1))
|
|
{
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
|
|
UnityEngine.Matrix4x4 arg1 = StackTraits<UnityEngine.Matrix4x4>.To(L, 2);
|
|
UnityEngine.Shader.SetGlobalMatrix(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 2 && TypeChecker.CheckTypes<string, UnityEngine.Matrix4x4>(L, 1))
|
|
{
|
|
string arg0 = ToLua.ToString(L, 1);
|
|
UnityEngine.Matrix4x4 arg1 = StackTraits<UnityEngine.Matrix4x4>.To(L, 2);
|
|
UnityEngine.Shader.SetGlobalMatrix(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalMatrix");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetGlobalTexture(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2 && TypeChecker.CheckTypes<int, UnityEngine.Texture>(L, 1))
|
|
{
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
|
|
UnityEngine.Texture arg1 = (UnityEngine.Texture)ToLua.ToObject(L, 2);
|
|
UnityEngine.Shader.SetGlobalTexture(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 2 && TypeChecker.CheckTypes<string, UnityEngine.Texture>(L, 1))
|
|
{
|
|
string arg0 = ToLua.ToString(L, 1);
|
|
UnityEngine.Texture arg1 = (UnityEngine.Texture)ToLua.ToObject(L, 2);
|
|
UnityEngine.Shader.SetGlobalTexture(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<int, UnityEngine.RenderTexture, UnityEngine.Rendering.RenderTextureSubElement>(L, 1))
|
|
{
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
|
|
UnityEngine.RenderTexture arg1 = (UnityEngine.RenderTexture)ToLua.ToObject(L, 2);
|
|
UnityEngine.Rendering.RenderTextureSubElement arg2 = (UnityEngine.Rendering.RenderTextureSubElement)ToLua.ToObject(L, 3);
|
|
UnityEngine.Shader.SetGlobalTexture(arg0, arg1, arg2);
|
|
return 0;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.RenderTexture, UnityEngine.Rendering.RenderTextureSubElement>(L, 1))
|
|
{
|
|
string arg0 = ToLua.ToString(L, 1);
|
|
UnityEngine.RenderTexture arg1 = (UnityEngine.RenderTexture)ToLua.ToObject(L, 2);
|
|
UnityEngine.Rendering.RenderTextureSubElement arg2 = (UnityEngine.Rendering.RenderTextureSubElement)ToLua.ToObject(L, 3);
|
|
UnityEngine.Shader.SetGlobalTexture(arg0, arg1, arg2);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalTexture");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetGlobalBuffer(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2 && TypeChecker.CheckTypes<int, UnityEngine.ComputeBuffer>(L, 1))
|
|
{
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
|
|
UnityEngine.ComputeBuffer arg1 = (UnityEngine.ComputeBuffer)ToLua.ToObject(L, 2);
|
|
UnityEngine.Shader.SetGlobalBuffer(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 2 && TypeChecker.CheckTypes<int, UnityEngine.GraphicsBuffer>(L, 1))
|
|
{
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
|
|
UnityEngine.GraphicsBuffer arg1 = (UnityEngine.GraphicsBuffer)ToLua.ToObject(L, 2);
|
|
UnityEngine.Shader.SetGlobalBuffer(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 2 && TypeChecker.CheckTypes<string, UnityEngine.ComputeBuffer>(L, 1))
|
|
{
|
|
string arg0 = ToLua.ToString(L, 1);
|
|
UnityEngine.ComputeBuffer arg1 = (UnityEngine.ComputeBuffer)ToLua.ToObject(L, 2);
|
|
UnityEngine.Shader.SetGlobalBuffer(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 2 && TypeChecker.CheckTypes<string, UnityEngine.GraphicsBuffer>(L, 1))
|
|
{
|
|
string arg0 = ToLua.ToString(L, 1);
|
|
UnityEngine.GraphicsBuffer arg1 = (UnityEngine.GraphicsBuffer)ToLua.ToObject(L, 2);
|
|
UnityEngine.Shader.SetGlobalBuffer(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalBuffer");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetGlobalConstantBuffer(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 4 && TypeChecker.CheckTypes<int, UnityEngine.ComputeBuffer, int, int>(L, 1))
|
|
{
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
|
|
UnityEngine.ComputeBuffer arg1 = (UnityEngine.ComputeBuffer)ToLua.ToObject(L, 2);
|
|
int arg2 = (int)LuaDLL.lua_tonumber(L, 3);
|
|
int arg3 = (int)LuaDLL.lua_tonumber(L, 4);
|
|
UnityEngine.Shader.SetGlobalConstantBuffer(arg0, arg1, arg2, arg3);
|
|
return 0;
|
|
}
|
|
else if (count == 4 && TypeChecker.CheckTypes<int, UnityEngine.GraphicsBuffer, int, int>(L, 1))
|
|
{
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
|
|
UnityEngine.GraphicsBuffer arg1 = (UnityEngine.GraphicsBuffer)ToLua.ToObject(L, 2);
|
|
int arg2 = (int)LuaDLL.lua_tonumber(L, 3);
|
|
int arg3 = (int)LuaDLL.lua_tonumber(L, 4);
|
|
UnityEngine.Shader.SetGlobalConstantBuffer(arg0, arg1, arg2, arg3);
|
|
return 0;
|
|
}
|
|
else if (count == 4 && TypeChecker.CheckTypes<string, UnityEngine.ComputeBuffer, int, int>(L, 1))
|
|
{
|
|
string arg0 = ToLua.ToString(L, 1);
|
|
UnityEngine.ComputeBuffer arg1 = (UnityEngine.ComputeBuffer)ToLua.ToObject(L, 2);
|
|
int arg2 = (int)LuaDLL.lua_tonumber(L, 3);
|
|
int arg3 = (int)LuaDLL.lua_tonumber(L, 4);
|
|
UnityEngine.Shader.SetGlobalConstantBuffer(arg0, arg1, arg2, arg3);
|
|
return 0;
|
|
}
|
|
else if (count == 4 && TypeChecker.CheckTypes<string, UnityEngine.GraphicsBuffer, int, int>(L, 1))
|
|
{
|
|
string arg0 = ToLua.ToString(L, 1);
|
|
UnityEngine.GraphicsBuffer arg1 = (UnityEngine.GraphicsBuffer)ToLua.ToObject(L, 2);
|
|
int arg2 = (int)LuaDLL.lua_tonumber(L, 3);
|
|
int arg3 = (int)LuaDLL.lua_tonumber(L, 4);
|
|
UnityEngine.Shader.SetGlobalConstantBuffer(arg0, arg1, arg2, arg3);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalConstantBuffer");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetGlobalFloatArray(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2 && TypeChecker.CheckTypes<int, System.Collections.Generic.List<float>>(L, 1))
|
|
{
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
|
|
System.Collections.Generic.List<float> arg1 = (System.Collections.Generic.List<float>)ToLua.ToObject(L, 2);
|
|
UnityEngine.Shader.SetGlobalFloatArray(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 2 && TypeChecker.CheckTypes<int, float[]>(L, 1))
|
|
{
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
|
|
float[] arg1 = ToLua.ToNumberArray<float>(L, 2);
|
|
UnityEngine.Shader.SetGlobalFloatArray(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 2 && TypeChecker.CheckTypes<string, System.Collections.Generic.List<float>>(L, 1))
|
|
{
|
|
string arg0 = ToLua.ToString(L, 1);
|
|
System.Collections.Generic.List<float> arg1 = (System.Collections.Generic.List<float>)ToLua.ToObject(L, 2);
|
|
UnityEngine.Shader.SetGlobalFloatArray(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 2 && TypeChecker.CheckTypes<string, float[]>(L, 1))
|
|
{
|
|
string arg0 = ToLua.ToString(L, 1);
|
|
float[] arg1 = ToLua.ToNumberArray<float>(L, 2);
|
|
UnityEngine.Shader.SetGlobalFloatArray(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalFloatArray");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetGlobalVectorArray(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2 && TypeChecker.CheckTypes<int, System.Collections.Generic.List<UnityEngine.Vector4>>(L, 1))
|
|
{
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
|
|
System.Collections.Generic.List<UnityEngine.Vector4> arg1 = (System.Collections.Generic.List<UnityEngine.Vector4>)ToLua.ToObject(L, 2);
|
|
UnityEngine.Shader.SetGlobalVectorArray(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 2 && TypeChecker.CheckTypes<int, UnityEngine.Vector4[]>(L, 1))
|
|
{
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
|
|
UnityEngine.Vector4[] arg1 = ToLua.ToStructArray<UnityEngine.Vector4>(L, 2);
|
|
UnityEngine.Shader.SetGlobalVectorArray(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 2 && TypeChecker.CheckTypes<string, System.Collections.Generic.List<UnityEngine.Vector4>>(L, 1))
|
|
{
|
|
string arg0 = ToLua.ToString(L, 1);
|
|
System.Collections.Generic.List<UnityEngine.Vector4> arg1 = (System.Collections.Generic.List<UnityEngine.Vector4>)ToLua.ToObject(L, 2);
|
|
UnityEngine.Shader.SetGlobalVectorArray(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 2 && TypeChecker.CheckTypes<string, UnityEngine.Vector4[]>(L, 1))
|
|
{
|
|
string arg0 = ToLua.ToString(L, 1);
|
|
UnityEngine.Vector4[] arg1 = ToLua.ToStructArray<UnityEngine.Vector4>(L, 2);
|
|
UnityEngine.Shader.SetGlobalVectorArray(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalVectorArray");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetGlobalMatrixArray(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2 && TypeChecker.CheckTypes<int, System.Collections.Generic.List<UnityEngine.Matrix4x4>>(L, 1))
|
|
{
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
|
|
System.Collections.Generic.List<UnityEngine.Matrix4x4> arg1 = (System.Collections.Generic.List<UnityEngine.Matrix4x4>)ToLua.ToObject(L, 2);
|
|
UnityEngine.Shader.SetGlobalMatrixArray(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 2 && TypeChecker.CheckTypes<int, UnityEngine.Matrix4x4[]>(L, 1))
|
|
{
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
|
|
UnityEngine.Matrix4x4[] arg1 = ToLua.ToStructArray<UnityEngine.Matrix4x4>(L, 2);
|
|
UnityEngine.Shader.SetGlobalMatrixArray(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 2 && TypeChecker.CheckTypes<string, System.Collections.Generic.List<UnityEngine.Matrix4x4>>(L, 1))
|
|
{
|
|
string arg0 = ToLua.ToString(L, 1);
|
|
System.Collections.Generic.List<UnityEngine.Matrix4x4> arg1 = (System.Collections.Generic.List<UnityEngine.Matrix4x4>)ToLua.ToObject(L, 2);
|
|
UnityEngine.Shader.SetGlobalMatrixArray(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 2 && TypeChecker.CheckTypes<string, UnityEngine.Matrix4x4[]>(L, 1))
|
|
{
|
|
string arg0 = ToLua.ToString(L, 1);
|
|
UnityEngine.Matrix4x4[] arg1 = ToLua.ToStructArray<UnityEngine.Matrix4x4>(L, 2);
|
|
UnityEngine.Shader.SetGlobalMatrixArray(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalMatrixArray");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetGlobalInt(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 1 && TypeChecker.CheckTypes<int>(L, 1))
|
|
{
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
|
|
int o = UnityEngine.Shader.GetGlobalInt(arg0);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 1 && TypeChecker.CheckTypes<string>(L, 1))
|
|
{
|
|
string arg0 = ToLua.ToString(L, 1);
|
|
int o = UnityEngine.Shader.GetGlobalInt(arg0);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.GetGlobalInt");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetGlobalFloat(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 1 && TypeChecker.CheckTypes<int>(L, 1))
|
|
{
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
|
|
float o = UnityEngine.Shader.GetGlobalFloat(arg0);
|
|
LuaDLL.lua_pushnumber(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 1 && TypeChecker.CheckTypes<string>(L, 1))
|
|
{
|
|
string arg0 = ToLua.ToString(L, 1);
|
|
float o = UnityEngine.Shader.GetGlobalFloat(arg0);
|
|
LuaDLL.lua_pushnumber(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.GetGlobalFloat");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetGlobalInteger(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 1 && TypeChecker.CheckTypes<int>(L, 1))
|
|
{
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
|
|
int o = UnityEngine.Shader.GetGlobalInteger(arg0);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 1 && TypeChecker.CheckTypes<string>(L, 1))
|
|
{
|
|
string arg0 = ToLua.ToString(L, 1);
|
|
int o = UnityEngine.Shader.GetGlobalInteger(arg0);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.GetGlobalInteger");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetGlobalVector(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 1 && TypeChecker.CheckTypes<int>(L, 1))
|
|
{
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
|
|
UnityEngine.Vector4 o = UnityEngine.Shader.GetGlobalVector(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 1 && TypeChecker.CheckTypes<string>(L, 1))
|
|
{
|
|
string arg0 = ToLua.ToString(L, 1);
|
|
UnityEngine.Vector4 o = UnityEngine.Shader.GetGlobalVector(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.GetGlobalVector");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetGlobalColor(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 1 && TypeChecker.CheckTypes<int>(L, 1))
|
|
{
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
|
|
UnityEngine.Color o = UnityEngine.Shader.GetGlobalColor(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 1 && TypeChecker.CheckTypes<string>(L, 1))
|
|
{
|
|
string arg0 = ToLua.ToString(L, 1);
|
|
UnityEngine.Color o = UnityEngine.Shader.GetGlobalColor(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.GetGlobalColor");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetGlobalMatrix(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 1 && TypeChecker.CheckTypes<int>(L, 1))
|
|
{
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
|
|
UnityEngine.Matrix4x4 o = UnityEngine.Shader.GetGlobalMatrix(arg0);
|
|
ToLua.PushValue(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 1 && TypeChecker.CheckTypes<string>(L, 1))
|
|
{
|
|
string arg0 = ToLua.ToString(L, 1);
|
|
UnityEngine.Matrix4x4 o = UnityEngine.Shader.GetGlobalMatrix(arg0);
|
|
ToLua.PushValue(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.GetGlobalMatrix");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetGlobalTexture(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 1 && TypeChecker.CheckTypes<int>(L, 1))
|
|
{
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
|
|
UnityEngine.Texture o = UnityEngine.Shader.GetGlobalTexture(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 1 && TypeChecker.CheckTypes<string>(L, 1))
|
|
{
|
|
string arg0 = ToLua.ToString(L, 1);
|
|
UnityEngine.Texture o = UnityEngine.Shader.GetGlobalTexture(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.GetGlobalTexture");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetGlobalFloatArray(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 1 && TypeChecker.CheckTypes<int>(L, 1))
|
|
{
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
|
|
float[] o = UnityEngine.Shader.GetGlobalFloatArray(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 1 && TypeChecker.CheckTypes<string>(L, 1))
|
|
{
|
|
string arg0 = ToLua.ToString(L, 1);
|
|
float[] o = UnityEngine.Shader.GetGlobalFloatArray(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 2 && TypeChecker.CheckTypes<int, System.Collections.Generic.List<float>>(L, 1))
|
|
{
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
|
|
System.Collections.Generic.List<float> arg1 = (System.Collections.Generic.List<float>)ToLua.ToObject(L, 2);
|
|
UnityEngine.Shader.GetGlobalFloatArray(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 2 && TypeChecker.CheckTypes<string, System.Collections.Generic.List<float>>(L, 1))
|
|
{
|
|
string arg0 = ToLua.ToString(L, 1);
|
|
System.Collections.Generic.List<float> arg1 = (System.Collections.Generic.List<float>)ToLua.ToObject(L, 2);
|
|
UnityEngine.Shader.GetGlobalFloatArray(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.GetGlobalFloatArray");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetGlobalVectorArray(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 1 && TypeChecker.CheckTypes<int>(L, 1))
|
|
{
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
|
|
UnityEngine.Vector4[] o = UnityEngine.Shader.GetGlobalVectorArray(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 1 && TypeChecker.CheckTypes<string>(L, 1))
|
|
{
|
|
string arg0 = ToLua.ToString(L, 1);
|
|
UnityEngine.Vector4[] o = UnityEngine.Shader.GetGlobalVectorArray(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 2 && TypeChecker.CheckTypes<int, System.Collections.Generic.List<UnityEngine.Vector4>>(L, 1))
|
|
{
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
|
|
System.Collections.Generic.List<UnityEngine.Vector4> arg1 = (System.Collections.Generic.List<UnityEngine.Vector4>)ToLua.ToObject(L, 2);
|
|
UnityEngine.Shader.GetGlobalVectorArray(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 2 && TypeChecker.CheckTypes<string, System.Collections.Generic.List<UnityEngine.Vector4>>(L, 1))
|
|
{
|
|
string arg0 = ToLua.ToString(L, 1);
|
|
System.Collections.Generic.List<UnityEngine.Vector4> arg1 = (System.Collections.Generic.List<UnityEngine.Vector4>)ToLua.ToObject(L, 2);
|
|
UnityEngine.Shader.GetGlobalVectorArray(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.GetGlobalVectorArray");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetGlobalMatrixArray(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 1 && TypeChecker.CheckTypes<int>(L, 1))
|
|
{
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
|
|
UnityEngine.Matrix4x4[] o = UnityEngine.Shader.GetGlobalMatrixArray(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 1 && TypeChecker.CheckTypes<string>(L, 1))
|
|
{
|
|
string arg0 = ToLua.ToString(L, 1);
|
|
UnityEngine.Matrix4x4[] o = UnityEngine.Shader.GetGlobalMatrixArray(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 2 && TypeChecker.CheckTypes<int, System.Collections.Generic.List<UnityEngine.Matrix4x4>>(L, 1))
|
|
{
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
|
|
System.Collections.Generic.List<UnityEngine.Matrix4x4> arg1 = (System.Collections.Generic.List<UnityEngine.Matrix4x4>)ToLua.ToObject(L, 2);
|
|
UnityEngine.Shader.GetGlobalMatrixArray(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 2 && TypeChecker.CheckTypes<string, System.Collections.Generic.List<UnityEngine.Matrix4x4>>(L, 1))
|
|
{
|
|
string arg0 = ToLua.ToString(L, 1);
|
|
System.Collections.Generic.List<UnityEngine.Matrix4x4> arg1 = (System.Collections.Generic.List<UnityEngine.Matrix4x4>)ToLua.ToObject(L, 2);
|
|
UnityEngine.Shader.GetGlobalMatrixArray(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.GetGlobalMatrixArray");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetPropertyCount(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
UnityEngine.Shader obj = (UnityEngine.Shader)ToLua.CheckObject(L, 1, typeof(UnityEngine.Shader));
|
|
int o = obj.GetPropertyCount();
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int FindPropertyIndex(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Shader obj = (UnityEngine.Shader)ToLua.CheckObject(L, 1, typeof(UnityEngine.Shader));
|
|
string arg0 = ToLua.CheckString(L, 2);
|
|
int o = obj.FindPropertyIndex(arg0);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetPropertyName(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Shader obj = (UnityEngine.Shader)ToLua.CheckObject(L, 1, typeof(UnityEngine.Shader));
|
|
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|
string o = obj.GetPropertyName(arg0);
|
|
LuaDLL.lua_pushstring(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetPropertyNameId(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Shader obj = (UnityEngine.Shader)ToLua.CheckObject(L, 1, typeof(UnityEngine.Shader));
|
|
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|
int o = obj.GetPropertyNameId(arg0);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetPropertyType(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Shader obj = (UnityEngine.Shader)ToLua.CheckObject(L, 1, typeof(UnityEngine.Shader));
|
|
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|
UnityEngine.Rendering.ShaderPropertyType o = obj.GetPropertyType(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetPropertyDescription(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Shader obj = (UnityEngine.Shader)ToLua.CheckObject(L, 1, typeof(UnityEngine.Shader));
|
|
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|
string o = obj.GetPropertyDescription(arg0);
|
|
LuaDLL.lua_pushstring(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetPropertyFlags(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Shader obj = (UnityEngine.Shader)ToLua.CheckObject(L, 1, typeof(UnityEngine.Shader));
|
|
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|
UnityEngine.Rendering.ShaderPropertyFlags o = obj.GetPropertyFlags(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetPropertyAttributes(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Shader obj = (UnityEngine.Shader)ToLua.CheckObject(L, 1, typeof(UnityEngine.Shader));
|
|
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|
string[] o = obj.GetPropertyAttributes(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetPropertyDefaultFloatValue(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Shader obj = (UnityEngine.Shader)ToLua.CheckObject(L, 1, typeof(UnityEngine.Shader));
|
|
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|
float o = obj.GetPropertyDefaultFloatValue(arg0);
|
|
LuaDLL.lua_pushnumber(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetPropertyDefaultVectorValue(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Shader obj = (UnityEngine.Shader)ToLua.CheckObject(L, 1, typeof(UnityEngine.Shader));
|
|
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|
UnityEngine.Vector4 o = obj.GetPropertyDefaultVectorValue(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetPropertyRangeLimits(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Shader obj = (UnityEngine.Shader)ToLua.CheckObject(L, 1, typeof(UnityEngine.Shader));
|
|
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|
UnityEngine.Vector2 o = obj.GetPropertyRangeLimits(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetPropertyTextureDimension(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Shader obj = (UnityEngine.Shader)ToLua.CheckObject(L, 1, typeof(UnityEngine.Shader));
|
|
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|
UnityEngine.Rendering.TextureDimension o = obj.GetPropertyTextureDimension(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetPropertyTextureDefaultName(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Shader obj = (UnityEngine.Shader)ToLua.CheckObject(L, 1, typeof(UnityEngine.Shader));
|
|
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|
string o = obj.GetPropertyTextureDefaultName(arg0);
|
|
LuaDLL.lua_pushstring(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int FindTextureStack(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 4);
|
|
UnityEngine.Shader obj = (UnityEngine.Shader)ToLua.CheckObject(L, 1, typeof(UnityEngine.Shader));
|
|
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|
string arg1 = null;
|
|
int arg2;
|
|
bool o = obj.FindTextureStack(arg0, out arg1, out arg2);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
LuaDLL.lua_pushstring(L, arg1);
|
|
LuaDLL.lua_pushinteger(L, arg2);
|
|
return 3;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int op_Equality(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
|
|
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
|
|
bool o = arg0 == arg1;
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_maximumChunksOverride(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
LuaDLL.lua_pushinteger(L, UnityEngine.Shader.maximumChunksOverride);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_maximumLOD(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Shader obj = (UnityEngine.Shader)o;
|
|
int ret = obj.maximumLOD;
|
|
LuaDLL.lua_pushinteger(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index maximumLOD on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_globalMaximumLOD(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
LuaDLL.lua_pushinteger(L, UnityEngine.Shader.globalMaximumLOD);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_isSupported(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Shader obj = (UnityEngine.Shader)o;
|
|
bool ret = obj.isSupported;
|
|
LuaDLL.lua_pushboolean(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index isSupported on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_globalRenderPipeline(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
LuaDLL.lua_pushstring(L, UnityEngine.Shader.globalRenderPipeline);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_enabledGlobalKeywords(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.Push(L, UnityEngine.Shader.enabledGlobalKeywords);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_globalKeywords(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.Push(L, UnityEngine.Shader.globalKeywords);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_keywordSpace(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Shader obj = (UnityEngine.Shader)o;
|
|
UnityEngine.Rendering.LocalKeywordSpace ret = obj.keywordSpace;
|
|
ToLua.PushValue(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index keywordSpace on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_renderQueue(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Shader obj = (UnityEngine.Shader)o;
|
|
int ret = obj.renderQueue;
|
|
LuaDLL.lua_pushinteger(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index renderQueue on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_passCount(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Shader obj = (UnityEngine.Shader)o;
|
|
int ret = obj.passCount;
|
|
LuaDLL.lua_pushinteger(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index passCount on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_subshaderCount(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Shader obj = (UnityEngine.Shader)o;
|
|
int ret = obj.subshaderCount;
|
|
LuaDLL.lua_pushinteger(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index subshaderCount on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_maximumChunksOverride(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|
UnityEngine.Shader.maximumChunksOverride = arg0;
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_maximumLOD(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Shader obj = (UnityEngine.Shader)o;
|
|
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|
obj.maximumLOD = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index maximumLOD on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_globalMaximumLOD(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|
UnityEngine.Shader.globalMaximumLOD = arg0;
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_globalRenderPipeline(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
string arg0 = ToLua.CheckString(L, 2);
|
|
UnityEngine.Shader.globalRenderPipeline = arg0;
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
}
|
|
|