hengyang_client/lua_probject/extend_project/extend/majiang/fuzhou/ExtendConfig.lua

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local EXTEND_MODEL_NAME = ...
local EXGameInfo = import(".EXGameInfo")
local EXMainView = import(".EXMainView")
local EXGameController = import(".EXGameController")
local EXRoomConfig = import(".EXRoomConfig")
local EXPlayBackView = import(".EXPlayBackView")
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local EXWitnessView = import(".EXWitnessView")
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local MJRoom = require("main.majiang.MJRoom")
local ExtendConfig = {}
local M = ExtendConfig
function ExtendConfig.new()
setmetatable(M, { __index = IExtendConfig })
local self = setmetatable({}, { __index = M })
self.class = "ExtendConfig"
self.extend_id = 33
self._viewMap = {}
self._viewMap[ViewManager.View_Main] = EXMainView
self._viewMap[ViewManager.View_PlayBack] = EXPlayBackView
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self._viewMap[ViewManager.View_Witness] = EXWitnessView
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return self
end
--卸载资源
function M:UnAllAssets()
UIPackage.RemovePackage("extend/majiang/fuzhou/ui/Info_MJ_FuZhou")
self:UnAssets()
end
--卸载资源
function M:UnAssets()
UIPackage.RemovePackage("extend/majiang/fuzhou/ui/Extend_MJ_FuZhou")
ResourcesManager.UnLoadGroup("FuZhou_MJ")
end
local _gameInfo = nil
function M:GetGameInfo()
if not _gameInfo then
_gameInfo = EXGameInfo.new()
end
return _gameInfo
end
local _ctr_game = nil
function M:GetGameController()
if _ctr_game == nil then
_ctr_game = EXGameController.new()
end
return _ctr_game
end
function M:NewRoom()
return MJRoom.new()
end
function M:FillRoomConfig(room, _config)
room.room_config = EXRoomConfig.new(_config)
end
function M:FillRoomData(s2croom)
local room = DataManager.CurrenRoom
local reload = s2croom["reload"]
local _tableInfo = s2croom["tableInfo"]
local _config = _tableInfo["config"]
pt(_config)
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room.room_config = EXRoomConfig.new(_config)
local playerList = _tableInfo["playerData"]
room.curren_round = _tableInfo["round"]
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room.witness_player_list = _tableInfo["playerSpectatorData"]
room._flag_updateWitness = true
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self:FillPlayerData(playerList)
if (reload) then
local _reloadInfo = s2croom["reloadInfo"]
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local active_seat = _reloadInfo["active_seat"]
local bank_seat = _reloadInfo["banker_seat"]
local playing = _reloadInfo["playing"]
local _info_list = _reloadInfo["info_list"]
local last_outcard_seat = _reloadInfo["last_outcard_seat"]
room.left_count = _reloadInfo["left_card"]
room.banker_seat = bank_seat
room.curren_outcard_seat = _reloadInfo["curren_outcard_seat"]
room.last_outcard_seat = last_outcard_seat
room.playing = playing
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--将排序放在精牌后面,并把自己的拿牌放在最后
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local _hand_card = _reloadInfo["hand_card"]
room.self_player.card_list = _hand_card
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if room.self_player.seat == room.curren_outcard_seat then
local getCard = _hand_card[#_hand_card]
table.remove(_hand_card, #_hand_card)
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table.sort(_hand_card, self.HandCardSortAndJing)
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table.insert(_hand_card, getCard)
else
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table.sort(_hand_card, self.HandCardSortAndJing)
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end
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for i = 1, #_info_list do
local tem = _info_list[i]
local playerid = tem["playerid"]
local p = room:GetPlayerById(playerid)
p.total_score = tem["score"]
p.piao_niao = tem["piao_niao"] or 0
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if playing then
local outcard_list = tem["outcard_list"]
p.hand_left_count = tem["card_count"]
p.outcard_list = outcard_list
local opcard = tem["opcard"]
for k = 1, #opcard do
local op = opcard[k]
local fz = {}
fz.type = op["type"]
fz.card = op["card"]
fz.from_seat = op["from_seat"]
p.fz_list[#p.fz_list + 1] = fz
end
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end
end
end
end
function M:FillPlayBackData(pd_data)
local room = DataManager.CurrenRoom
local _tableInfo = pd_data["info"]
local _config = _tableInfo["config"]
room.room_id = _tableInfo.roomid
room.room_config = EXRoomConfig.new(_config)
room.owner_id = _config["ownerid"]
local active_seat = _tableInfo["active_seat"]
local bank_seat = _tableInfo["banker_seat"]
room.left_count = _tableInfo["left_card"]
room.banker_seat = bank_seat
room.curren_turn_seat = active_seat
room.curren_round = _tableInfo["round"]
local _info_list = _tableInfo["playerData"]
for i = 1, #_info_list do
local _jp = _info_list[i]
local p = room:NewPlayer()
p.seat = _jp["seat"]
local online = _jp["online"]
p.line_state = online
p.ready = _jp["ready"] == 1 and true or false
local pid = _jp["aid"]
p.piao_niao = _jp["piao_niao"]
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-- -- print(DataManager.SelfUser.account_id,pid)
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-- if (278 == pid) then
-- room.self_player = p
-- p.self_user = DataManager.SelfUser
-- else
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-- if p.seat == 1 then room.self_player = p end
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local u = User.new()
u.account_id = pid
p.self_user = u
u.nick_name = _jp["nick"]
u.head_url = _jp["portrait"]
u.sex = _jp["sex"]
-- end
p.self_user.host_ip = p.self_user.host_ip
local _hand_card = _jp["hand_card"]
p.card_list = _hand_card
--room.self_player.card_list = _hand_card
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table.sort(_hand_card, self.HandCardSortAndJing)
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p.total_score = _jp["score"]
p.hand_left_count = #_hand_card
if _jp.hp_info then
room.room_config.isNonnegative = 1
p.cur_hp = _jp.hp_info.cur_hp
end
room:AddPlayer(p)
end
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local PlayerList = room.player_list
for i = 1, #PlayerList do
local p = PlayerList[i]
if DataManager.SelfUser.account_id == p.self_user.account_id then
room.self_player = p
end
end
if not room.self_player then
room.self_player = room:GetPlayerBySeat(1)
end
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room.cmdList = pd_data["cmdList"]
end
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function M:FillWitnessData(pd_data)
print("==========================FillWitnessData1")
local room = DataManager.CurrenRoom
pt(room)
-- room.self_player =
local _tableInfo = pd_data["tableInfo"]
local _config = _tableInfo["config"]
room.room_id = _tableInfo.roomid
room.room_config = EXRoomConfig.new(_config)
room.owner_id = _config["ownerid"]
local active_seat = _tableInfo["active_seat"]
local bank_seat = _tableInfo["banker_seat"]
room.left_count = _tableInfo["left_card"]
room.banker_seat = bank_seat
room.curren_turn_seat = active_seat
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local playerList = _tableInfo["playerData"]
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room.curren_round = _tableInfo["round"]
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room.witness_player_list = _tableInfo["playerSpectatorData"]
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room._flag_updateWitness = true
self:FillPlayerData(playerList)
local jing = _tableInfo["jing"]
if jing then
room.jing = jing
end
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local _info_list = _tableInfo["playerData"]
for i = 1, #_info_list do
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local tem = _info_list[i]
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local _jp = _info_list[i]
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local playerid = tem["aid"]
local p = room:GetPlayerById(playerid)
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p.seat = _jp["seat"]
local online = _jp["online"]
p.line_state = online
p.ready = _jp["ready"] == 1 and true or false
local pid = _jp["aid"]
p.piao_niao = _jp["piao_niao"]
-- -- print(DataManager.SelfUser.account_id,pid)
-- if (278 == pid) then
-- room.self_player = p
-- p.self_user = DataManager.SelfUser
-- else
if p.seat == 1 then room.self_player = p end
local u = User.new()
u.account_id = pid
p.self_user = u
u.nick_name = _jp["nick"]
u.head_url = _jp["portrait"]
u.sex = _jp["sex"]
-- end
p.self_user.host_ip = p.self_user.host_ip
local _hand_card = {}
p.hand_left_count = _jp["card_count"]
p.card_list = _hand_card
--room.self_player.card_list = _hand_card
-- table.sort(_hand_card, self.HandCardSortAndJing)
p.total_score = _jp["score"]
p.outcard_list = _jp["outcard_list"]
local opcard = _jp["opcard"]
for k = 1, #opcard do
local op = opcard[k]
local fz = {}
fz.type = op["type"]
fz.card = op["card"]
fz.from_seat = op["from_seat"]
p.fz_list[#p.fz_list + 1] = fz
end
-- if _jp.hp_info then
-- room.room_config.isNonnegative = 1
-- p.cur_hp = _jp.hp_info.cur_hp
-- end
room:AddPlayer(p)
end
end
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function M.HandCardSortAndJing(a, b)
local jing = DataManager.CurrenRoom.jing
if a == jing or b == jing then
if a == b then
return a < b
end
return a == jing
else
if a < 200 then
a = a + 1000
elseif a < 300 then
a = a + 3000
elseif a < 400 then
a = a + 2000
else
a = a + 4000
end
if b < 200 then
b = b + 1000
elseif b < 300 then
b = b + 3000
elseif b < 400 then
b = b + 2000
else
b = b + 4000
end
return a < b
end
end
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return M