615 lines
15 KiB
C#
615 lines
15 KiB
C#
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//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class FairyGUI_NTextureWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(FairyGUI.NTexture), typeof(System.Object));
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L.RegFunction("DisposeEmpty", DisposeEmpty);
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L.RegFunction("GetDrawRect", GetDrawRect);
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L.RegFunction("GetUV", GetUV);
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L.RegFunction("GetMaterialManager", GetMaterialManager);
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L.RegFunction("DestroyMaterialManager", DestroyMaterialManager);
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L.RegFunction("Unload", Unload);
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L.RegFunction("Reload", Reload);
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L.RegFunction("Dispose", Dispose);
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L.RegFunction("New", _CreateFairyGUI_NTexture);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.RegVar("uvRect", get_uvRect, set_uvRect);
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L.RegVar("rotated", get_rotated, set_rotated);
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L.RegVar("refCount", get_refCount, set_refCount);
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L.RegVar("lastActive", get_lastActive, set_lastActive);
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L.RegVar("destroyMethod", get_destroyMethod, set_destroyMethod);
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L.RegVar("Empty", get_Empty, null);
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L.RegVar("width", get_width, null);
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L.RegVar("height", get_height, null);
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L.RegVar("offset", get_offset, null);
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L.RegVar("originalSize", get_originalSize, null);
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L.RegVar("root", get_root, null);
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L.RegVar("disposed", get_disposed, null);
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L.RegVar("nativeTexture", get_nativeTexture, null);
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L.RegVar("alphaTexture", get_alphaTexture, null);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _CreateFairyGUI_NTexture(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 1 && TypeChecker.CheckTypes<UnityEngine.Texture>(L, 1))
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{
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UnityEngine.Texture arg0 = (UnityEngine.Texture)ToLua.ToObject(L, 1);
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FairyGUI.NTexture obj = new FairyGUI.NTexture(arg0);
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ToLua.PushObject(L, obj);
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return 1;
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}
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else if (count == 1 && TypeChecker.CheckTypes<UnityEngine.Sprite>(L, 1))
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{
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UnityEngine.Sprite arg0 = (UnityEngine.Sprite)ToLua.ToObject(L, 1);
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FairyGUI.NTexture obj = new FairyGUI.NTexture(arg0);
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ToLua.PushObject(L, obj);
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return 1;
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}
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else if (count == 2)
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{
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UnityEngine.Texture arg0 = (UnityEngine.Texture)ToLua.CheckObject<UnityEngine.Texture>(L, 1);
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UnityEngine.Rect arg1 = StackTraits<UnityEngine.Rect>.Check(L, 2);
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FairyGUI.NTexture obj = new FairyGUI.NTexture(arg0, arg1);
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ToLua.PushObject(L, obj);
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return 1;
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}
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else if (count == 3)
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{
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FairyGUI.NTexture arg0 = (FairyGUI.NTexture)ToLua.CheckObject<FairyGUI.NTexture>(L, 1);
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UnityEngine.Rect arg1 = StackTraits<UnityEngine.Rect>.Check(L, 2);
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bool arg2 = LuaDLL.luaL_checkboolean(L, 3);
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FairyGUI.NTexture obj = new FairyGUI.NTexture(arg0, arg1, arg2);
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ToLua.PushObject(L, obj);
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return 1;
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}
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else if (count == 4)
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{
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UnityEngine.Texture arg0 = (UnityEngine.Texture)ToLua.CheckObject<UnityEngine.Texture>(L, 1);
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UnityEngine.Texture arg1 = (UnityEngine.Texture)ToLua.CheckObject<UnityEngine.Texture>(L, 2);
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float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
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float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
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FairyGUI.NTexture obj = new FairyGUI.NTexture(arg0, arg1, arg2, arg3);
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ToLua.PushObject(L, obj);
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return 1;
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}
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else if (count == 5)
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{
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FairyGUI.NTexture arg0 = (FairyGUI.NTexture)ToLua.CheckObject<FairyGUI.NTexture>(L, 1);
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UnityEngine.Rect arg1 = StackTraits<UnityEngine.Rect>.Check(L, 2);
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bool arg2 = LuaDLL.luaL_checkboolean(L, 3);
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UnityEngine.Vector2 arg3 = ToLua.ToVector2(L, 4);
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UnityEngine.Vector2 arg4 = ToLua.ToVector2(L, 5);
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FairyGUI.NTexture obj = new FairyGUI.NTexture(arg0, arg1, arg2, arg3, arg4);
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ToLua.PushObject(L, obj);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: FairyGUI.NTexture.New");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int DisposeEmpty(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 0);
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FairyGUI.NTexture.DisposeEmpty();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetDrawRect(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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FairyGUI.NTexture obj = (FairyGUI.NTexture)ToLua.CheckObject<FairyGUI.NTexture>(L, 1);
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UnityEngine.Rect arg0 = StackTraits<UnityEngine.Rect>.Check(L, 2);
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UnityEngine.Rect o = obj.GetDrawRect(arg0);
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ToLua.PushValue(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetUV(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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FairyGUI.NTexture obj = (FairyGUI.NTexture)ToLua.CheckObject<FairyGUI.NTexture>(L, 1);
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UnityEngine.Vector2[] arg0 = ToLua.CheckStructArray<UnityEngine.Vector2>(L, 2);
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obj.GetUV(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetMaterialManager(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 3);
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FairyGUI.NTexture obj = (FairyGUI.NTexture)ToLua.CheckObject<FairyGUI.NTexture>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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string[] arg1 = ToLua.CheckStringArray(L, 3);
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FairyGUI.MaterialManager o = obj.GetMaterialManager(arg0, arg1);
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ToLua.PushObject(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int DestroyMaterialManager(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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FairyGUI.NTexture obj = (FairyGUI.NTexture)ToLua.CheckObject<FairyGUI.NTexture>(L, 1);
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FairyGUI.MaterialManager arg0 = (FairyGUI.MaterialManager)ToLua.CheckObject<FairyGUI.MaterialManager>(L, 2);
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obj.DestroyMaterialManager(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Unload(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 1)
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{
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FairyGUI.NTexture obj = (FairyGUI.NTexture)ToLua.CheckObject<FairyGUI.NTexture>(L, 1);
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obj.Unload();
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return 0;
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}
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else if (count == 2)
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{
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FairyGUI.NTexture obj = (FairyGUI.NTexture)ToLua.CheckObject<FairyGUI.NTexture>(L, 1);
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bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
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obj.Unload(arg0);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: FairyGUI.NTexture.Unload");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Reload(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 3);
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FairyGUI.NTexture obj = (FairyGUI.NTexture)ToLua.CheckObject<FairyGUI.NTexture>(L, 1);
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UnityEngine.Texture arg0 = (UnityEngine.Texture)ToLua.CheckObject<UnityEngine.Texture>(L, 2);
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UnityEngine.Texture arg1 = (UnityEngine.Texture)ToLua.CheckObject<UnityEngine.Texture>(L, 3);
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obj.Reload(arg0, arg1);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Dispose(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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FairyGUI.NTexture obj = (FairyGUI.NTexture)ToLua.CheckObject<FairyGUI.NTexture>(L, 1);
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obj.Dispose();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_uvRect(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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FairyGUI.NTexture obj = (FairyGUI.NTexture)o;
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UnityEngine.Rect ret = obj.uvRect;
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ToLua.PushValue(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index uvRect on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_rotated(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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FairyGUI.NTexture obj = (FairyGUI.NTexture)o;
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bool ret = obj.rotated;
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LuaDLL.lua_pushboolean(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index rotated on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_refCount(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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FairyGUI.NTexture obj = (FairyGUI.NTexture)o;
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int ret = obj.refCount;
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LuaDLL.lua_pushinteger(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index refCount on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_lastActive(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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FairyGUI.NTexture obj = (FairyGUI.NTexture)o;
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float ret = obj.lastActive;
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LuaDLL.lua_pushnumber(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index lastActive on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_destroyMethod(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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FairyGUI.NTexture obj = (FairyGUI.NTexture)o;
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FairyGUI.DestroyMethod ret = obj.destroyMethod;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index destroyMethod on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int get_Empty(IntPtr L)
|
|||
|
|
{
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
ToLua.PushObject(L, FairyGUI.NTexture.Empty);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
catch (Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int get_width(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
FairyGUI.NTexture obj = (FairyGUI.NTexture)o;
|
|||
|
|
int ret = obj.width;
|
|||
|
|
LuaDLL.lua_pushinteger(L, ret);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index width on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int get_height(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
FairyGUI.NTexture obj = (FairyGUI.NTexture)o;
|
|||
|
|
int ret = obj.height;
|
|||
|
|
LuaDLL.lua_pushinteger(L, ret);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index height on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int get_offset(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
FairyGUI.NTexture obj = (FairyGUI.NTexture)o;
|
|||
|
|
UnityEngine.Vector2 ret = obj.offset;
|
|||
|
|
ToLua.Push(L, ret);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index offset on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int get_originalSize(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
FairyGUI.NTexture obj = (FairyGUI.NTexture)o;
|
|||
|
|
UnityEngine.Vector2 ret = obj.originalSize;
|
|||
|
|
ToLua.Push(L, ret);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index originalSize on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int get_root(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
FairyGUI.NTexture obj = (FairyGUI.NTexture)o;
|
|||
|
|
FairyGUI.NTexture ret = obj.root;
|
|||
|
|
ToLua.PushObject(L, ret);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index root on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int get_disposed(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
FairyGUI.NTexture obj = (FairyGUI.NTexture)o;
|
|||
|
|
bool ret = obj.disposed;
|
|||
|
|
LuaDLL.lua_pushboolean(L, ret);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index disposed on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int get_nativeTexture(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
FairyGUI.NTexture obj = (FairyGUI.NTexture)o;
|
|||
|
|
UnityEngine.Texture ret = obj.nativeTexture;
|
|||
|
|
ToLua.Push(L, ret);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index nativeTexture on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int get_alphaTexture(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
FairyGUI.NTexture obj = (FairyGUI.NTexture)o;
|
|||
|
|
UnityEngine.Texture ret = obj.alphaTexture;
|
|||
|
|
ToLua.Push(L, ret);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index alphaTexture on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int set_uvRect(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
FairyGUI.NTexture obj = (FairyGUI.NTexture)o;
|
|||
|
|
UnityEngine.Rect arg0 = StackTraits<UnityEngine.Rect>.Check(L, 2);
|
|||
|
|
obj.uvRect = arg0;
|
|||
|
|
return 0;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index uvRect on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int set_rotated(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
FairyGUI.NTexture obj = (FairyGUI.NTexture)o;
|
|||
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|||
|
|
obj.rotated = arg0;
|
|||
|
|
return 0;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index rotated on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int set_refCount(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
FairyGUI.NTexture obj = (FairyGUI.NTexture)o;
|
|||
|
|
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|||
|
|
obj.refCount = arg0;
|
|||
|
|
return 0;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index refCount on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int set_lastActive(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
FairyGUI.NTexture obj = (FairyGUI.NTexture)o;
|
|||
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|||
|
|
obj.lastActive = arg0;
|
|||
|
|
return 0;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index lastActive on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int set_destroyMethod(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
FairyGUI.NTexture obj = (FairyGUI.NTexture)o;
|
|||
|
|
FairyGUI.DestroyMethod arg0 = (FairyGUI.DestroyMethod)ToLua.CheckObject(L, 2, typeof(FairyGUI.DestroyMethod));
|
|||
|
|
obj.destroyMethod = arg0;
|
|||
|
|
return 0;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index destroyMethod on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|