hengyang_client/lua_probject/extend_project/extend/poker/duoduo/EXMainView.lua

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Lua
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2025-12-18 20:23:31 +08:00
---
--- Created by 谌建军.
--- DateTime: 2017/12/18 9:41
---
local PKMainView = import("main.poker.PKMainView")
local EXPlayerPokerInfoView = import(".EXPlayerPokerInfoView")
local EXPlayerSelfPokerInfoView = import(".EXPlayerSelfPokerInfoView")
local EXGameEvent = import(".EXGameEvent")
local EXResultView = import(".EXResultView")
local EXRightPanelView = import(".EXRightPanelView")
local PlayerInfoView = import(".EXPlayerInfoView")
local TableBG = import('Game.Data.TableBG')
local EXCardCheck = import(".CardCheck")
local M = {}
function M.new()
setmetatable(M, { __index = PKMainView })
local self = setmetatable({}, { __index = M })
self.class = "EXMainView"
self:init()
self._gamectr = ControllerManager.GetController(GameController)
return self
end
local default_bg = 1
local bg_config = {
{ id = 1, url = 'extend/poker/duoduo/bg/bg1', thumb = 'ui://Extend_Poker_DuoDuo/table_bg1' },
{ id = 2, url = 'extend/poker/duoduo/bg/bg2', thumb = 'ui://Extend_Poker_DuoDuo/table_bg2' },
{ id = 3, url = 'extend/poker/duoduo/bg/bg3', thumb = 'ui://Extend_Poker_DuoDuo/table_bg3' }
}
function M:InitView(url)
local room = self._room
self._full = true
UIPackage.AddPackage("extend/poker/duoduo/ui/Extend_Poker_DuoDuo")
PKMainView.InitView(self, "ui://Extend_Poker_DuoDuo/EXMain_New_" .. room.room_config.people_num, nil, 1,
default_bg, bg_config, nil)
local _room = DataManager.CurrenRoom
local user_id = DataManager.SelfUser.account_id
local json_data = Utils.LoadLocalFile(user_id .. _room.game_id .. "pai")
if json_data == nil then
local _gamectr = self._gamectr
self._room.pai = 0
else
local _data = json.decode(json_data)
local pai = _data["pai"]
self._room.pai = pai
end
json_data = Utils.LoadLocalFile(user_id .. _room.game_id .. "cardsize")
if json_data == nil then
local _gamectr = self._gamectr
self._room.cardsize = 1
else
local _data = json.decode(json_data)
local cardsize = _data["cardsize"]
self._room.cardsize = cardsize
end
self._player_info = {}
local _player_info = self._player_info
for i = 1, self._room.room_config.people_num do
local tem = self._view:GetChild("player_info" .. i)
_player_info[i] = PlayerInfoView.new(tem, self)
tem.visible = false
end
local list = self._room.player_list
for i = 1, #list do
local p = list[i]
local info = _player_info[self:GetPos(p.seat)]
info._view.visible = true
info:FillData(p)
end
local rightpanel = self._view:GetChild("right_panel")
if self._rightPanelView ~= nil then
self._rightPanelView:Destroy()
end
self._rightPanelView = EXRightPanelView.new(self, rightpanel)
for i = 1, #self._room.player_list do
if self._room.self_player.seat == self._room.player_list[i].seat and self._room.self_player.self_user.account_id ~= self._room.player_list[i].self_user.account_id then
-- body
local ErrorMsgTip = UIPackage.CreateObject("Common", "Win_ConnectTip")
local _action = self._view:AddChild(ErrorMsgTip)
_action.xy = Vector2((self._view.width - _action.width) / 4, self._view.height / 4)
local text = _action:GetChild("tex_message")
local btn1 = _action:GetChild("btn_connect")
local btn2 = _action:GetChild("btn_back")
text.text = "您来晚了,座位有人,请重新进牌桌"
btn1.visible = false
btn2:Center()
btn2.y = btn2.y + 50
btn2.onClick:Set(function()
-- body
ErrorMsgTip:Destroy()
ErrorMsgTip = nil
self._gamectr:LevelRoom(function(res)
ViewUtil.CloseModalWait2()
NetResetConnectWindow.CloseNetReset()
ControllerManager.ChangeController(LoddyController)
ViewManager.ChangeView(ViewManager.View_Lobby)
end)
end)
end
end
-- if self._room.hpOnOff == 1 and self._room.score_times ~= 1 then
-- -- body
-- self._view:GetChild("roominfo_panel1"):GetChild("tex_beishu").text = self._room.score_times .. "倍"
-- else
-- self._view:GetChild("roominfo_panel1"):GetChild("tex_beishu").text = ""
-- end
self._view_click = self._view:GetChild('click')
if self._view_click then
self._view_click.onClick:Set(function()
self._gamectr:SendCheckCard()
end)
end
self.ctr_state = self._view:GetController("state")
self._ctr_action = self._view:GetController("action")
-- self._tex_leftTime = self._view:GetChild("time"):GetChild("title")
self.ctr_time = self._view:GetController("time")
self._text_round = self._view:GetChild("round")
self.ctr_card_eff = self._view:GetController("card_eff")
self._player_card_info = {}
local _player_card_info = self._player_card_info
for i = 1, room.room_config.people_num do
local tem = self._view:GetChild("player_card_info_" .. i)
_player_card_info[i] = self:NewPlayerCardInfoView(tem, i)
end
local list = room.player_list
if not room.self_player.ready then
local round = DataManager.CurrenRoom.room_config.config.times or 1
local xpconfig = DataManager.CurrenRoom.room_config.config.xi_pai
if xpconfig then
if round > 1 then
self._ctr_action.selectedIndex = 1
else
self._ctr_action.selectedIndex = 2
end
else
self._ctr_action.selectedIndex = 1
end
else
self._ctr_action.selectedIndex = 0
end
self._left_time = 0
self.bgm_index = 1
local state = self._room.CurnrenState
if room.CurnrenState ~= StateType.PalyingWait then
self._state.selectedIndex = state
if room.CurnrenState == StateType.Palying then
self:ReConnectForStart()
end
else
self._state.selectedIndex = StateType.Palying
self:ReconnectForClearing()
end
self._view:GetChild("btn_back_jiesan").onClick:Set(function()
if self.dismiss_room_cd_time > 0 then
ViewUtil.ErrorTip(nil, "您还处于解散冷却时间当中,请稍后重试!")
else
local _gamectr = ControllerManager.GetController(GameController)
_gamectr:AskDismissRoom()
end
end)
--local tempdsaf=self._view:GetChild("btn_back_jiesan")
--tempdsaf:GetChild("n3").displayObject.gameObject:SetActive(false)
--self._view:GetChild("btn_back_jiesan").displayObject.gameObject:SetActive(false)
self:ChangeBgmMusic()
self:EventInit()
self._view:GetChild("bg_mask").onClick:Set(function()
-- self:ResetPoker()
end)
--剩余弄在头像上,三人就会有两个剩余
-- if self._view:GetChild("shengyu") ~= nil then
-- -- body
-- if room.room_config.Leaf == 1 then
-- -- body
-- self._view:GetChild("shengyu"):GetChild("shengyu").text = "剩余15张"
-- else
-- self._view:GetChild("shengyu"):GetChild("shengyu").text = "剩余16张"
-- end
-- end
------------------lingmeng--------------------------
-- self._tex_leftTime = self._view:GetChild('Comp_Clock'):GetChild('time') -- 重写
self._text_currenRound = self._view:GetChild('Text_CurrenRound')
self._text_maxRound = self._view:GetChild('Text_MaxMaxRound')
self._cardCheck = EXCardCheck:InitFlag()
self._gamectr._cardCheck = self._cardCheck
self:UpdateRound(self._room.curren_round or 0)
self._view:GetChild('text_roomId').text = self._room.room_id
self._ctr_inClear = self._view:GetController('Inclear')
self._view:GetChild('btn_ready_inClear').onClick:Set(function()
if self.result_view and self.result_view._view then
self._ctr_inClear.selectedIndex = 0
self.result_view:ClearReady()
else
self.result_view = nil
local _gamectr = ControllerManager.GetController(GameController)
_gamectr:ConformToNextGame()
self:ClearOk()
end
end)
----------------------------------------------------
--闹钟倒计时报时
self._leftTime_xiangling = 5
self._leftTime_bianhong = true
local btn_witness = self._view:GetChild('btn_pangGuang')
if btn_witness then
btn_witness.onClick:Set(function()
self._view:GetController('witness').selectedIndex = 1
end)
end
----------屏幕大小发生变化
GRoot.inst.onSizeChanged:Set(function()
for _, player in ipairs(self._room.player_list) do
local player_card_info = self._player_card_info[self:GetPos(player.seat)]
if player.seat == self._room.self_player.seat then
player_card_info:InitPoker(player.hand_list, false)
else
end
end
end)
end
function M:UpdateCard(index)
self._room.pai = index
local card_info = self._player_card_info[1]
-- for i=1,#self._room.player_list do
-- -- print(i)
-- end
card_info:updatePoker()
for _, player in ipairs(self._room.player_list) do
local player_card_info = self._player_card_info[self:GetPos(player.seat)]
if self._room.curren_turn_seat ~= player.seat then
if player.out_card_list[1] == 0 then
player_card_info:SetOutCardInfo(nil, true)
else
player_card_info:SetOutCardInfo(player.out_card_list, false)
end
end
end
if self.caozuo == 1 then
local ctr_number = self.pass == nil and 2 or 1
local lastCardList = self._gamectr:GetLastCardList(self._room.self_player.seat)
local cardType, cardNum, cardLength = self._gamectr:GetCardListInfo(lastCardList)
local m = false
local next_seat = self._room.self_player.seat + 1
if next_seat > self._room.room_config.people_num then
next_seat = next_seat - self._room.room_config.people_num
end
if self._room:GetPlayerBySeat(next_seat).hand_count == 1 and self._room.room_config.WillBeOut == 1 then
m = true
end
local zdts = self._view:GetController("zidongtishi").selectedIndex
self._player_card_info[1]:ShowOutCardOption(ctr_number, cardType, cardNum, cardLength, m)
end
end
function M:UpdateCardSize(index)
self._room.cardsize = index
local card_info = self._player_card_info[1]
card_info:updatePoker()
end
function M:NewPlayerCardInfoView(tem, index)
if index == 1 then
return EXPlayerSelfPokerInfoView.new(tem, self)
end
return EXPlayerPokerInfoView.new(tem, self)
end
function M:OnPlayerEnter(...)
ViewUtil.PlaySound("DuoDuo_PK", "base/main_majiang/sound/user_enter.mp3")
MainView.OnPlayerEnter(self, ...)
local arg = { ... }
local p = arg[1]
local index = self:GetPos(p.seat)
local info = self._player_info[index]
local selecet_seat = self._view:GetChild("seat_" .. index)
if selecet_seat ~= nil then
selecet_seat.visible = true
end
info:FillData(p)
if self._room.banker_seat == self._room.self_player.seat and self._room.self_player.ready then
self._ctr_action.selectedIndex = 0
end
end
function M:OnPlayerReady(...)
ViewUtil.PlaySound("DuoDuo_PK", "base/main_majiang/sound/user_ready.mp3")
local arg = { ... }
local p = arg[1]
local _room = self._room
local _player_info = self._player_info
if p.seat == _room.self_player.seat then
self._ctr_action.selectedIndex = 0
end
local info = _player_info[self:GetPos(p.seat)]
info:Ready(true)
--local readyNum = 0
--for i = 1, #_room.player_list do
-- local player = _room.player_list[i]
-- if player.ready then readyNum = readyNum + 1 end
--end
--if _room.banker_seat == _room.self_player.seat and readyNum > 1 and readyNum == _room.room_config.people_num then
-- if self._state.selectedIndex == 2 then
-- local _gamectr = ControllerManager.GetController(GameController)
-- _gamectr:StartGame()
-- end
-- --self._ctr_action.selectedIndex = 2
--end
end
function M:OnPlayerLeave(...)
ViewUtil.PlaySound("DuoDuo_PK", "base/main_majiang/sound/user_leave.mp3")
MainView.OnPlayerLeave(self, ...)
local _room = self._room
if not _room.self_player.ready then
--self._ctr_action.selectedIndex = 1
local round = DataManager.CurrenRoom.room_config.config.times or 1
local xpconfig = DataManager.CurrenRoom.room_config.config.xi_pai
if xpconfig then
if round > 1 then
self._ctr_action.selectedIndex = 1
else
self._ctr_action.selectedIndex = 2
end
else
self._ctr_action.selectedIndex = 1
end
else
self._ctr_action.selectedIndex = 0
end
end
function M:EventInit()
local _gamectr = ControllerManager.GetController(GameController)
MainView.EventInit(self)
local _player_info = self._player_info
local _player_card_info = self._player_card_info
local _room = self._room
_gamectr:AddEventListener(EXGameEvent.EventXiPai, function(...)
if self.result_view ~= nil then
self.result_view:Destroy()
self.result_view = nil
end
self._player_card_info[1]:HidePiao()
if self._room.room_config.people_num == 3 and self._room.room_config.fangzuobi == 1 then
-- body
self.MypokerList = cardlist
end
local otherpoker_list = self._view:GetChild("otherpoker_list")
if otherpoker_list ~= nil then
-- body
otherpoker_list.visible = false
otherpoker_list:RemoveChildrenToPool()
end
self.ctr_state.selectedIndex = 1
self.ctr_card_eff.selectedIndex = 0
if self.rank_view ~= nil then
self.rank_view:Dispose()
self.rank_view = nil
end
local list = _room.player_list
for i = 1, #list do
local p = list[i]
local head_info = self._player_info[self:GetPos(p.seat)]
if head_info._view:GetChild("shengyu") ~= nil and head_info._view:GetController("shengyu") ~= nil then
-- body
if self._room.room_config.showlength == 1 then
-- body
head_info._view:GetController("shengyu").selectedIndex = 1
else
head_info._view:GetController("shengyu").selectedIndex = 0
end
-- body
head_info._view:GetChild("shengyu").text = p.hand_count
end
p:Clear()
head_info:FillData(p)
local card_info = self._player_card_info[self:GetPos(p.seat)]
card_info:Clear()
head_info:Ready(false)
end
--[[if ( currentPlayer ) then
self._popEvent = false
local xipaiCB=function ()
self._popEvent = true
end
self:PlayXiPai(xipaiCB)
else
ViewUtil.ShowModalWait(self._root_view,"等待其它玩家洗牌...")
coroutine.start(function()
coroutine.wait(3)
ViewUtil.CloseModalWait2()
end)
end--]]
local arg = { ... }
local currentPlayer1 = arg[1]
local currentPlayer2 = arg[2]
self._popEvent = false
if (currentPlayer1) then
local xipaiCB = function()
self._popEvent = true
end
self:PlayXiPai(xipaiCB)
end
if (currentPlayer2) then
--self._popEvent = false
local xipaiCB2 = function()
self._popEvent = true
end
self:PlayXiPai1(xipaiCB2)
end
end)
_gamectr:AddEventListener(EXGameEvent.OnMingCard, function(...)
local arg = { ... }
local card = arg[1]
self.ctr_state.selectedIndex = 1
-- self.ctr_card_eff.selectedIndex = 1
-- if self._room.room_config.people_num == 3 then
-- self:PlayCardEff(403)
-- end
end)
_gamectr:AddEventListener(EXGameEvent.OnInitCard, function(...)
local arg = { ... }
local round = arg[1]
local cardlist = arg[2]
self._popEvent = false
if self.destory_win ~= nil then
coroutine.stop(self.destory_win)
end
if self.result_view ~= nil then
self.result_view:Destroy()
self.result_view = nil
end
self._player_card_info[1]:HidePiao()
if self._room.room_config.people_num == 3 and self._room.room_config.fangzuobi == 1 then
-- body
self.MypokerList = cardlist
end
local otherpoker_list = self._view:GetChild("otherpoker_list")
if otherpoker_list ~= nil then
-- body
otherpoker_list.visible = false
otherpoker_list:RemoveChildrenToPool()
end
self.ctr_state.selectedIndex = 1
self.ctr_card_eff.selectedIndex = 0
if self.rank_view ~= nil then
self.rank_view:Dispose()
self.rank_view = nil
end
self._ctr_inClear.selectedIndex = 0
self:UpdateRound(round)
-- ViewUtil.PlaySound("DuoDuo_PK", "extend/poker/duoduo/sound/fapai.mp3")
local list = _room.player_list
for i = 1, #list do
local p = list[i]
local head_info = self._player_info[self:GetPos(p.seat)]
if head_info._view:GetChild("shengyu") ~= nil and head_info._view:GetController("shengyu") ~= nil then
-- body
if self._room.room_config.showlength == 1 then
-- body
head_info._view:GetController("shengyu").selectedIndex = 1
else
head_info._view:GetController("shengyu").selectedIndex = 0
end
-- body
head_info._view:GetChild("shengyu").text = p.hand_count
end
-- p:Clear()
head_info:MarkBank(p.seat == _room.banker_seat)
head_info:FillData(p)
local card_info = self._player_card_info[self:GetPos(p.seat)]
card_info:Clear()
head_info:Ready(false)
if p.seat == self._room.self_player.seat then
if self._room.room_config.people_num == 3 and self._room.room_config.fangzuobi == 1 then
-- body
card_info:InitPoker(cardlist, false, 1)
else
card_info:InitPoker(cardlist, false)
end
else
--card_info:UpdateHandPoker(#cardlist,true,false) --todo
--card_info:UpdateRemainCard(#cardlist,true)
end
end
if self._room.room_config.people_num == 3 and round == 1 then
local effect = self._view:GetTransition(string.format('to_%s', self:GetPos(self._room.banker_seat)))
effect:Play(1, 0, function()
self._popEvent = true
end)
else
self._popEvent = true
end
end)
-- _gamectr:AddEventListener(EXGameEvent.Oener,function ( ... )
-- local arg = {...}
-- local seat = arg[1]
-- local head_info = self._player_info[self:GetPos(seat)]
-- head_info._view:GetController("Oener").selectedIndex=1
-- end)
_gamectr:AddEventListener(EXGameEvent.OnIndexMove, function(...)
local arg = { ... }
local seat = arg[1]
local isNewBout = arg[2]
local index = self:GetPos(seat)
self.ctr_time.selectedIndex = index
-- for i = 1, #self._player_info do
-- if index == i then
-- -- body
-- local head_info = self._player_info[index]
-- head_info:MarkBank(true)
-- else
-- local head_info = self._player_info[i]
-- head_info:MarkBank(false)
-- end
-- end
-- if index == 1 then
local card_info = self._player_card_info[index]
-- if self.MypokerList ~= nil then
-- -- body
-- card_info:Clear()
-- card_info:InitPoker(self.MypokerList, false)
-- self.MypokerList = nil
-- end
-- end
self._leftClock_continue = coroutine.start(function()
coroutine.wait(0.02)
card_info:SetOutCardInfo(nil, false)
for i = 1, #self._player_card_info do
local card_info = self._player_card_info[i]
if i == index then
card_info._ctr_time_clock.selectedIndex = 1
self._tex_leftTime = card_info._view_comp_clock
else
card_info._ctr_time_clock.selectedIndex = 0
end
-- if self._room.is_new_bout then
-- card_info.ctr_outpoker.selectedIndex = 0
-- end
end
if self._left_time and self._left_time < 15 then
self._left_time = 15
end
end)
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-- if self._room.ming_card ~= nil then
-- self._view:GetTransition("t" .. index):Play()
-- self._room.ming_card = nil
-- if self.tween ~= nil then
-- TweenUtils.Kill(self.tween)
-- self.tween = nil
-- end
-- end
--出牌权和前端出牌提示挪到转向协议
local lastCardList = self._gamectr:GetLastCardList(self._room.self_player.seat)
if index == 1 then
card_info:ShowOutCardOption2(lastCardList, 1)
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end
end)
_gamectr:AddEventListener(EXGameEvent.OnBombScore, function(...)
local arg = { ... }
local scoreList = arg[1]
-- for i = 1, #scoreList do
-- local player = self._room:GetPlayerBySeat(i)
-- local card_info = self._player_card_info[self:GetPos(i)]
-- local head_info = self._player_info[self:GetPos(i)]
-- card_info:PlayScore(scoreList[i], true)
-- head_info:UpdateScore(player.total_score)
-- end
end)
_gamectr:AddEventListener(EXGameEvent.OnPlaySucc, function(...)
ViewUtil.PlaySound("DuoDuo_PK", "extend/poker/duoduo/sound/playcard_chup.mp3")
-- self._popEvent = false
local arg = { ... }
local p = arg[1]
local card_number = arg[2]
self.ctr_time.selectedIndex = 0
local index = self:GetPos(p.seat)
if index == 1 then
self.caozuo = 0
end
coroutine.stop(self._leftClock_continue)
local head_info = self._player_info[index]
if head_info._view:GetChild("shengyu") ~= nil then
-- body
-- body
if card_number ~= nil then
-- body
head_info._view:GetChild("shengyu").text = card_number
end
end
local card_info = self._player_card_info[index]
card_info:SetOutCardInfo(p.out_card_list, false, true)
card_info._ctr_time_clock.selectedIndex = 0
if index == 1 then
card_info:DeleteHandCards(p.out_card_list)
end
end)
_gamectr:AddEventListener(EXGameEvent.OnCheckCard, function(...)
local arg = { ... }
local evt_data = arg[1]
local list = self._view:GetChild('comp_checkCard'):GetChild('list')
list:RemoveChildrenToPool()
for k, v in pairs(evt_data) do
local obj = list:AddItemFromPool()
table.sort(v, function(a, b)
if a % 100 == b % 100 then
return math.floor(a / 100) > math.floor(b / 100)
else
return a % 100 > b % 100
end
end)
local titleText = ""
if k == "first" then
titleText = "手牌1"
elseif k == "second" then
titleText = "手牌2"
elseif k == "three" then
titleText = "手牌3"
end
obj.text = titleText
obj:GetChild('click').onClick:Set(function()
evt_data.choic = k
self._gamectr:SendCheckCardSend(evt_data)
self._view:GetController('check').selectedIndex = 0
end)
obj:GetChild('List_Out').itemRenderer = function(index, obj)
local code = v[index + 1]
if code % 100 == 15 then
code = math.floor(code / 100) * 100 + 2
end
obj:GetChild('icon').url = string.format("ui://Main_Poker/%s", code)
end
obj:GetChild('List_Out').numItems = #v
end
self._view:GetController('check').selectedIndex = 1
end)
_gamectr:AddEventListener(EXGameEvent.OnPassSuccCheckCard, function(...)
self._popEvent = false
local arg = { ... }
local seat = arg[1]
local cards = arg[2]
--self.MypokerList=cards
self.ctr_time.selectedIndex = 0
local card_info = self._player_card_info[self:GetPos(seat)]
if seat == self._room.self_player.seat then
card_info:ClearCheck()
card_info:InitPoker(cards, false)
--local player=self._room:GetPlayerBySeat(seat)
--if player.out_card_list[1] == 0 then
-- player_card_info:SetOutCardInfo(nil, true)
--else
--player:SetOutCardInfo({207}, false)
-- end
end
self._popEvent = true
end)
_gamectr:AddEventListener(EXGameEvent.OnPassSucc, function(...)
self._popEvent = false
local arg = { ... }
local p = arg[1]
self.ctr_time.selectedIndex = 0
local card_info = self._player_card_info[self:GetPos(p.seat)]
--card_info:SetOutCardInfo(nil, false)
if p.seat == self._room.self_player.seat and self.MypokerList ~= nil then
-- body
card_info:Clear()
card_info:InitPoker(self.MypokerList, false)
self.MypokerList = nil
end
coroutine.stop(self._leftClock_continue)
card_info._ctr_time_clock.selectedIndex = 0
card_info:SetOutCardInfo(nil, true)
self:PlaySound(p.self_user.sex, "pass_" .. math.random(1, 4))
coroutine.start(function()
coroutine.wait(1)
self._popEvent = true
end)
end)
_gamectr:AddEventListener(EXGameEvent.OnErrorTip, function(...)
local arg = { ... }
local error_str = arg[1]
self._player_card_info[1]:ErrorTip(error_str)
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self._player_card_info[1]:UpdateHandCardsPos()
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end)
_gamectr:AddEventListener(EXGameEvent.OnPiaoTips, function(...)
local arg = { ... }
local piao = arg[1]
local reload = arg[2]
if reload == 0 then
if self._room.room_config.people_num == 3 and self._room.room_config.fangzuobi == 1 then
-- body
self.MypokerList = cardlist
end
local otherpoker_list = self._view:GetChild("otherpoker_list")
if otherpoker_list ~= nil then
-- body
otherpoker_list.visible = false
otherpoker_list:RemoveChildrenToPool()
end
self.ctr_state.selectedIndex = 1
self.ctr_card_eff.selectedIndex = 0
if self.rank_view ~= nil then
self.rank_view:Dispose()
self.rank_view = nil
end
self:UpdateRound(self._room.curren_round)
local list = _room.player_list
for i = 1, #list do
local p = list[i]
local head_info = self._player_info[self:GetPos(p.seat)]
p:Clear()
head_info:FillData(p)
local card_info = self._player_card_info[self:GetPos(p.seat)]
card_info:Clear()
head_info:Ready(false)
head_info:UpdatePiao(-1)
end
end
self._player_card_info[1]:ShowPiao(piao)
end)
_gamectr:AddEventListener(EXGameEvent.OnPiaoAction, function(...)
local arg = { ... }
local seat = arg[1]
local piao = arg[2]
local head_info = self._player_info[self:GetPos(seat)]
head_info:UpdatePiao(piao)
end)
_gamectr:AddEventListener(EXGameEvent.OnOptions, function(...)
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-- local arg = { ... }
-- local play = arg[1]
-- local pass = arg[5]
-- local card_type = arg[2]
-- local card_number = arg[3]
-- local card_length = arg[4]
-- local lastCardList = arg[6]
-- local ctr_number = pass == nil and 2 or 1
-- self.caozuo = 1 --记录是否是自己出牌的阶段
-- self.pass = pass
-- local m = false
-- local next_seat = self._room.self_player.seat + 1
-- local card_info = self._player_card_info[1]
-- card_info:SetOutCardInfo(nil, false)
-- if self.MypokerList ~= nil then
-- -- body
-- card_info:Clear()
-- card_info:InitPoker(self.MypokerList, false)
-- self.MypokerList = nil
-- end
-- if next_seat > self._room.room_config.people_num then
-- next_seat = next_seat - self._room.room_config.people_num
-- end
-- if self._room:GetPlayerBySeat(next_seat).hand_count == 1 and self._room.room_config.WillBeOut == 1 then
-- m = true
-- end
-- local zdts = self._view:GetController("zidongtishi").selectedIndex
-- -- self._player_card_info[1]._cardCheck:InitLastCard(lastCardList)
-- -- self._player_card_info[1]:ShowOutCardOption(ctr_number, card_type, card_number, card_length, m, play, zdts)
-- card_info:ShowOutCardOption2(lastCardList, ctr_number, m)
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end)
-- 托管
_gamectr:AddEventListener(EXGameEvent.Game_TuoGuan, function(...)
local arg = { ... }
local tuoguan = arg[1]
local seat = arg[2]
local tuoguanzhong = self._view:GetChild("tuoguanzhong")
local zhezhao = self._view:GetChild("n109")
local head_info = self._player_info[self:GetPos(seat)]
if (tuoguan == 1) then
if (seat == self._room.self_player.seat) then
tuoguanzhong.visible = true
-- tuoguanzhong.sortingOrder = 2
zhezhao.visible = true
zhezhao.onClick:Set(function()
_gamectr:TuoGuan(0)
end)
else
head_info._view:GetController("tuoguan").selectedIndex = 1
end
-- if self.ispanguangzhe == true then
-- -- body
-- zhezhao.visible = false
-- end
else
if (seat == self._room.self_player.seat) then
tuoguanzhong.visible = false
zhezhao.visible = false
-- local btn_tuoguan = self._view:GetChild("n107")
-- btn_tuoguan.onClick:Set(function()
-- _gamectr:TuoGuan(1)
-- -- self:ZhiNengtuoguan()
-- end)
else
head_info._view:GetController("tuoguan").selectedIndex = 0
end
end
end)
_gamectr:AddEventListener(EXGameEvent.OnResult, function(...)
local arg = { ... }
local over = arg[1]
local info = arg[2]
local win_seat = arg[3]
local remaincards = arg[4]
-- local energyTab = arg[5]
local otherpoker_list = self._view:GetChild("otherpoker_list")
local card_info = self._player_card_info[self:GetPos(self._room.self_player.seat)]
if self.dismissWin ~= nil then
self.dismissWin:Destroy()
end
self.dismissWin = nil
if self.MypokerList ~= nil then
-- body
card_info:Clear()
card_info:InitPoker(self.MypokerList, false)
self.MypokerList = nil
end
if otherpoker_list ~= nil then
-- body
otherpoker_list:RemoveChildrenToPool()
otherpoker_list.visible = true
end
if self._cor_sound ~= nil then
coroutine.stop(self._cor_sound)
self._cor_sound = nil
end
if self.destory_win ~= nil then
coroutine.stop(self.destory_win)
end
self.destory_win = nil
self.destory_win = coroutine.start(function()
if win_seat == self._room.self_player.seat then
ViewUtil.PlaySound("DuoDuo_PK", "extend/poker/duoduo/sound/end_music.mp3")
else
ViewUtil.PlaySound("DuoDuo_PK", "extend/poker/duoduo/sound/lose_music.mp3")
end
coroutine.stop(self._leftClock_continue)
for i = 1, #self._player_card_info do
local card_info = self._player_card_info[i]
card_info._ctr_time_clock.selectedIndex = 0
self._left_time = 0
end
-- -- print("11111111111111")
-- coroutine.wait(1)
-- if self._room.self_player.seat == win_seat then
-- local sprint_seat_list = self:GetSpringSeats(info)
-- if #sprint_seat_list > 0 then
-- local url = "ui://Extend_Poker_DuoDuo/Spring"
-- self.WinItem_view = UIPackage.CreateObjectFromURL(url)
-- self._view:AddChild(self.WinItem_view)
-- self.WinItem_view:Center()
-- self.WinItem_view:GetTransition("t0"):Play()
-- ViewUtil.PlaySound("DuoDuo_PK", "base/common/sound/win new.mp3")
-- end
-- -- local url = #sprint_seat_list > 0 and "ui://Extend_Poker_DuoDuo/Spring" or "ui://Extend_Poker_DuoDuo/Win_Mine"
-- else
-- local beigang = false
-- if #self:GetSpringSeats(info) > 0 then
-- for i = 1, #self:GetSpringSeats(info) do
-- if self:GetSpringSeats(info)[i] == self._room.self_player.seat then
-- local url = "ui://Extend_Poker_DuoDuo/spring2"
-- self.WinItem_view = UIPackage.CreateObjectFromURL(url)
-- self._view:AddChild(self.WinItem_view)
-- self.WinItem_view:Center()
-- self.WinItem_view:GetTransition("t0"):Play()
-- beigang = true
-- end
-- end
-- end
-- -- if beigang == false then
-- -- self:CreateRankEff()
-- -- end
-- end
for i = 1, #info do
local player = info[i]
local p = self._room:GetPlayerBySeat(player.seat)
local head_info = self._player_info[self:GetPos(player.seat)]
head_info:SetBaoDan(false)
head_info._view:GetChild('text_jifen').text = player.score
-- head_info:PlayScore(player.winscore, win_seat == player.seat)
head_info:PlayScore(player.card_score, win_seat == player.seat)
end
for i = 1, #info do
local player = info[i]
local p = self._room:GetPlayerBySeat(player.seat)
local head_info = self._player_info[self:GetPos(player.seat)]
local card_info = self._player_card_info[self:GetPos(player.seat)]
if player.seat ~= win_seat then
card_info.ctr_outpoker.selectedIndex = 0
end
if player.seat ~= self._room.self_player.seat then
local oneTime = 7 / 60
-- card_info:UpdateHandPoker(player.cards, false, true)
card_info._view_resultOut:RemoveChildrenToPool()
card_info._ctr_resultOut.selectedIndex = 1
for i = 1, #player.handCards do
local child_card = card_info._view_resultOut:AddItemFromPool()
card_info:FillPoker(child_card, "", nil, player.handCards[i])
ViewUtil.PlaySound("DuoDuo_PK", "extend/poker/duoduo/sound/fanCard.mp3")
printlog("lingmeng oneTime", oneTime)
coroutine.wait(oneTime)
end
end
end
self:ChangeBgmMusic(1)
-- if over == 0 then
-- if #self:GetSpringSeats(info) > 0 then
-- -- -- print("222222222222222222")
-- coroutine.wait(1)
-- else
-- -- -- print("333333333333333333")
-- -- coroutine.wait(2)
-- end
coroutine.wait(2)
self.result_view = EXResultView.new(self, info, self._room.room_id, over, win_seat, 0,
remaincards)
self.result_view:SetDestroryCallback(function()
for i = 1, #self._player_card_info do
local card_info = self._player_card_info[i]
card_info.ctr_outpoker.selectedIndex = 0
if card_info._ctr_resultOut then
card_info._ctr_resultOut.selectedIndex = 0
end
end
end)
self.result_view:Show()
if self.WinItem_view ~= nil then
self.WinItem_view:Dispose()
self.WinItem_view = nil
end
if self.rank_view ~= nil then
self.rank_view:Dispose()
self.rank_view = nil
end
if self._room.self_player.entrust == true then
local btn_confirm = self.result_view._view:GetChild("btn_confirm")
btn_confirm.onClick:Call()
end
ViewUtil.PlaySound("DuoDuo_PK", "extend/poker/duoduo/sound/end_music.mp3")
end)
if over == 1 then
-- body
self:UnmarkSelfTuoguan()
ControllerManager.ChangeController(LoddyController)
end
end)
_gamectr:AddEventListener(EXGameEvent.OnResultByDissolve, function(...)
local arg = { ... }
local over = arg[1]
local info = arg[2]
local winseat = arg[3]
local dissolve = arg[4]
if self.dismissWin ~= nil then
self.dismissWin:Destroy()
end
self.dismissWin = nil
if _room.curren_round > 0 then
ViewUtil.PlaySound("DuoDuo_PK", "extend/poker/duoduo/sound/end_music.mp3")
end
for i = 1, #self._player_card_info do
local card_info = self._player_card_info[i]
card_info._ctr_time_clock.selectedIndex = 0
end
self.result_view = EXResultView.new(self, info, self._room.room_id, over, winseat, dissolve, nil)
self.result_view:Show()
ControllerManager.ChangeController(LoddyController)
self:UnmarkSelfTuoguan()
end)
-- 确定开始下一局 成功
_gamectr:AddEventListener(EXGameEvent.OnConfrimToNextGameSucc, function(...)
local arg = { ... }
local aid = arg[1]
local p = self._room:GetPlayerById(aid)
if p.seat == self._room.self_player.seat then
if self.rank_view ~= nil then
self.rank_view:Dispose()
self.rank_view = nil
end
if self.destory_win ~= nil then
coroutine.stop(self.destory_win)
self.destory_win = nil
end
for _, player in ipairs(self._room.player_list) do
local player_card_info = self._player_card_info[self:GetPos(player.seat)]
local player_head = self._player_info[self:GetPos(player.seat)]
player_card_info:Clear()
local otherpoker_list = self._view:GetChild("otherpoker_list")
if otherpoker_list ~= nil then
-- body
otherpoker_list.visible = false
otherpoker_list:RemoveChildrenToPool()
end
--player_head._view:GetController("Oener").selectedIndex=0
end
end
local player_info = self._player_info[self:GetPos(p.seat)]
player_info:Ready(true)
end)
_gamectr:AddEventListener(EXGameEvent.OnBompScoreNew, function(...)
local arg = { ... }
self._popEvent = false
local scoreList = arg[1]
for i = 1, #scoreList do
local score = scoreList[i].pomSore
local player = self._room:GetPlayerBySeat(scoreList[i].seat)
local head_info = self._player_info[self:GetPos(scoreList[i].seat)]
head_info:PlayScore(score, true)
head_info:UpdateScore(player.total_score)
end
coroutine.start(function()
coroutine.wait(1)
self._popEvent = true
end)
end)
_gamectr:AddEventListener(
GameEvent.PlayerState,
function(...)
printlog("lingmeng OnEventOnlineState")
local arg = { ... }
local p = arg[1]
local info = self._player_info[self:GetPos(p.seat)]
info._ctr_offline.selectedIndex = p.line_state == 0 and 1 or 0
end
)
end
function M:ReConnectForStart()
local _gamectr = ControllerManager.GetController(GameController)
self._room.is_new_bout = _gamectr:GetIsNewBout(self._room.curren_turn_seat)
self._state.selectedIndex = 1
self._view:GetController("time").selectedIndex = self:GetPos(self._room.curren_turn_seat)
for _, player in ipairs(self._room.player_list) do
local player_card_info = self._player_card_info[self:GetPos(player.seat)]
local head_info = self._player_info[self:GetPos(player.seat)]
head_info:Ready(false)
head_info:UpdateScore(player.total_score)
head_info:UpdateLineState(player.line_state)
head_info:UpdatePiao(player.piao)
head_info:SetBaoDan(player.hand_count == 1)
head_info:MarkBank(player.seat == self._room.banker_seat)
if head_info._view:GetChild("shengyu") ~= nil and head_info._view:GetController("shengyu") ~= nil then
-- body
if self._room.room_config.showlength == 1 then
-- body
head_info._view:GetController("shengyu").selectedIndex = 1
else
head_info._view:GetController("shengyu").selectedIndex = 0
end
-- body
head_info._view:GetChild("shengyu").text = player.hand_count
end
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if player.seat == self._room.self_player.seat then
if player.open ~= nil and player.open == 0 and self._room.room_config.people_num == 3 and self._room.room_config.fangzuobi == 1 then
-- body
self.MypokerList = player.hand_list
player_card_info:InitPoker(player.hand_list, false, 1)
else
player_card_info:InitPoker(player.hand_list, false)
end
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if not player.out_card_list or #player.out_card_list == 0 or player.out_card_list[1] == 0 then
player_card_info:SetOutCardInfo(nil, false)
else
player_card_info:SetOutCardInfo(player.out_card_list, false)
end
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else
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if not player.out_card_list or #player.out_card_list == 0 or player.out_card_list[1] == 0 then
player_card_info:SetOutCardInfo(nil, true)
else
player_card_info:SetOutCardInfo(player.out_card_list, false)
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end
end
if self._room.curren_turn_seat == player.seat then
-- head_info:MarkBank(false)
player_card_info._ctr_time_clock.selectedIndex = 1
self._tex_leftTime = player_card_info._view_comp_clock
self._left_time = 15
player_card_info:SetOutCardInfo(nil, false)
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if player.seat == self._room.self_player.seat then
local lastCardList = self._gamectr:GetLastCardList(self._room.self_player.seat)
player_card_info:ShowOutCardOption2(lastCardList, 1)
end
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else
-- head_info:MarkBank(true)
end
end
end
function M:ReconnectForClearing()
self:UpdateRound(self._room.curren_round)
local win_seat = 0
--self.rank_view = self:CreateRankEff(self._room.winseat)
for _, player in ipairs(self._room.player_list) do
local head_info = self._player_info[self:GetPos(player.seat)]
local player_card_info = self._player_card_info[self:GetPos(player.seat)]
--如果是体力值不可负分模式 则显示当前的hp值
if player.hp_info ~= nil and player.hp_info.cur_hp ~= nil then
head_info:UpdateScore(d2ad(player.hp_info.cur_hp))
head_info._view:GetChild('zhanji').visible = true
local num = player.hp_info.total_hp
if num > 0 then
head_info._view:GetController('text_color').selectedIndex = 0
head_info._view:GetChild('text_jifen').text = '+' .. d2ad(player.hp_info.total_hp)
else
head_info._view:GetController('text_color').selectedIndex = 1
head_info._view:GetChild('text_jifen').text = d2ad(player.hp_info.total_hp)
end
-- player_card_info:PlayScore(d2ad(player.hp_info.round_actual_hp))
else
local rt = 1
if self._room.hpOnOff == 1 then
rt = self._room.score_times
end
head_info:UpdateScore(player.total_score * rt)
-- player_card_info:PlayScore(player.winscore * rt, false, self._room.winseat)
end
head_info:UpdateLineState(player.line_state)
--head_info._view:GetController("Oener").selectedIndex=0
head_info:UpdatePiao(player.piao)
head_info:MarkBank(player.seat == self._room.banker_seat)
if head_info._view:GetChild("shengyu") ~= nil and head_info._view:GetController("shengyu") ~= nil then
-- body
if self._room.room_config.showlength == 1 then
-- body
head_info._view:GetController("shengyu").selectedIndex = 1
else
head_info._view:GetController("shengyu").selectedIndex = 0
end
-- body
head_info._view:GetChild("shengyu").text = player.hand_count
end
if player.seat == self._room.self_player.seat then
player_card_info:InitPoker(player.hand_list, false)
else
-- player_card_info:UpdateHandPoker(player.hand_list, false, true)
end
if player.out_card_list[1] == 0 then
player_card_info:SetOutCardInfo(nil, false)
else
player_card_info:SetOutCardInfo(player.out_card_list, false)
end
end
win_seat = self._room.winseat
self._room.winseat = nil
local remaincards = self._room.remaincards
if self._room.game_status == 1 then
-- body
coroutine.start(function()
coroutine.wait(0.3)
self.result_view = EXResultView.new(self, self._room.player_list, self._room.room_id, 0,
win_seat, 0, remaincards)
self.result_view:SetDestroryCallback(function()
for i = 1, #self._player_card_info do
local card_info = self._player_card_info[i]
card_info.ctr_outpoker.selectedIndex = 0
if card_info._ctr_resultOut then
card_info._ctr_resultOut.selectedIndex = 0
end
end
end)
self.result_view:Show()
local card_info = self._player_card_info[1]
card_info._view:GetChild("out_card_list").visible = true
end)
if remaincards then
local newremaincards = self._gamectr:ChangeCodeByFrom(remaincards, true)
-- body
local otherpoker_list = self._view:GetChild("otherpoker_list")
if otherpoker_list ~= nil then
-- body
otherpoker_list:RemoveChildrenToPool()
otherpoker_list.visible = true
end
for i = #newremaincards, 1, -1 do
coroutine.start(function()
coroutine.wait(0.1 * (15 - i))
local flow = newremaincards[i] % 10
local num = (newremaincards[i] - (newremaincards[i] % 10)) / 10
local card_n = flow * 100 + num
local poker_item = UIPackage.CreateObject("Extend_Poker_DuoDuo", "poker6")
--local code = self:ChangeCodeByTo(card_n)
-- local card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFast/" .. card_n)
-- local card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/" .. card_n .. "_2")
local card_code_obj
if DataManager.CurrenRoom.pai == 0 then
card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_DuoDuo/" .. card_n)
else
card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/" .. card_n .. "_2")
end
if card_n == 310 and DataManager.CurrenRoom.room_config.Heart10 == 2 then
-- body
card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_DuoDuo/" .. card_n .. "_1")
end
card_code_obj:SetScale(0.6, 0.6)
poker_item:AddChild(card_code_obj)
otherpoker_list:AddChild(poker_item)
end)
end
end
end
end
function M:CreateRankEff()
self.rank_view = UIPackage.CreateObjectFromURL("ui://Extend_Poker_DuoDuo/rank_eff")
self._view:AddChild(self.rank_view)
self.rank_view:Center()
self.rank_view:GetTransition("t0"):Play()
end
function M:_Effect(type1, player)
if type1 == 1 or type1 == 3 or type1 == 7 then
self._popEvent = true
return
end
local info = self._player_card_info[self:GetPos(player.seat)]
info:PlayEffect(type1, function()
self._popEvent = true
end)
end
-- function M:_Effect(type1, player)
-- -- body
-- if type1 < 7 and type1 ~= 4 and type1 ~= 5 then
-- return
-- end
-- local eff_code = 0
-- if type1 == 10 then
-- eff_code = 2
-- elseif type1 == 11 then
-- eff_code = 3
-- elseif type1 == 4 then
-- eff_code = 4
-- elseif type1 == 12 then
-- return
-- elseif type1 == 5 then
-- eff_code = 5
-- else
-- eff_code = 1
-- end
-- local info = self._player_card_info[self:GetPos(player.seat)]
-- local pNode = info._mask_liangpai
-- local effect = UIPackage.CreateObjectFromURL("ui://Extend_Poker_DuoDuo/eff_" .. eff_code)
-- -- local effect = UIPackage.CreateObjectFromURL("ui://Extend_Poker_DuoDuo/eff2_1")
-- effect.touchable = false
-- effect:GetTransition("t0"):Play()
-- -- effect:SetXY((self._view.width - effect.width) / 2,(self._view.hight - effect.hight) / 2)
-- if eff_code == 3 then
-- self._view:AddChild(effect)
-- else
-- pNode:AddChild(effect)
-- end
-- if eff_code == 1 then
-- self.eff_feiji = UIPackage.CreateObjectFromURL("ui://Extend_Poker_DuoDuo/eff_feiji")
-- self._view:AddChild(self.eff_feiji)
-- self.eff_feiji:Center()
-- self.eff_feiji:GetTransition("t0"):Play()
-- end
-- if eff_code == 3 then
-- effect:Center()
-- else
-- if self:GetPos(player.seat) == 1 then
-- effect.x, effect.y = 0, 24
-- else
-- effect.x, effect.y = 24, 67
-- end
-- end
-- -- effect:Center()
-- -- if eff_code ==3 then
-- -- coroutine.start(function()
-- -- coroutine.wait(1)
-- -- effect:Dispose()
-- -- end)
-- -- else
-- coroutine.start(function()
-- coroutine.wait(1)
-- if self.eff_feiji ~= nil then
-- self.eff_feiji:Dispose()
-- end
-- effect:Dispose()
-- end)
-- -- end
-- end
function M:OnTupGuanOpen(...)
---- print("刷新托管数据=====")
local arg = { ... }
local p = arg[1]
local player_card_info = self._player_card_info[self:GetPos(p.seat)]
self._tex_leftTime = player_card_info._view_comp_clock
self._left_time = tonumber(arg[3]) or 0
end
function M:UpdateRound(round)
local total_round = self._room.room_config.Times
-- self._text_round.text = string.format("%d / %d 局", round, total_round)
if not self._text_currenRound then
self._text_currenRound = self._view:GetChild('Text_CurrenRound')
end
if not self._text_maxRound then
self._text_maxRound = self._view:GetChild('Text_MaxMaxRound')
end
self._text_currenRound.text = round
self._text_maxRound.text = string.format("/%s局", total_round)
end
-- function M:InitPlayerInfoView()
-- self._player_info = {}
-- local _player_info = self._player_info
-- for i = 1, self._room.room_config.people_num do
-- local tem = self._view:GetChild(string.format("player_info%d_%d", i, (self._state.selectedIndex % 2) + 1))
-- _player_info[i] = PlayerInfoView.new(tem, self)
-- tem.visible = false
-- end
-- end
-- function M:GetSoundFileName(type, num, isNewBout)
-- local fileName
-- if isNewBout then
-- if type > 6 or type == 4 then
-- if type == 8 or type == 9 then
-- type = 7
-- end
-- fileName = tostring(type)
-- elseif type > 2 then
-- fileName = string.format("3_%d", num)
-- else
-- fileName = string.format("%d_%d", type, num)
-- end
-- else
-- math.randomseed(os.time())
-- if type > 2 and type ~= 11 then
-- local r = math.random(1, 3)
-- fileName = "dani_" .. r
-- elseif type == 11 then
-- fileName = tostring(type)
-- else
-- fileName = string.format("%d_%d", type, num)
-- end
-- end
-- return fileName
-- end
function M:GetSoundFileName(type, num, isNewBout)
local fileName
if type == 1 or type == 3 or type == 7 then
local num = self._cardCheck.lastMinCard
if type == 1 then
fileName = string.format("1_%d", num)
elseif type == 3 then
fileName = string.format("2_%d", num)
elseif type == 7 then
fileName = string.format("3_%d", num)
end
else
if not isNewBout and type ~= 6 then
local r = math.random(1, 3)
fileName = "dani_" .. r
else
if type == 8 or type == 12 then
fileName = 5
else
fileName = type
end
end
end
return fileName
end
function M:GetSpringSeats(player_info)
local seat_list = {}
local card_max_length = self._room.room_config.Leaf + 14
for i = 1, #player_info do
local player = player_info[i]
if #player.cards == card_max_length then
seat_list[#seat_list + 1] = player.seat
end
end
return seat_list
end
function M:PlayCardEff(card)
if self.cor_card_eff ~= nil then
coroutine.stop(self.cor_card_eff)
end
self.cor_card_eff = nil
local cor_time = 0.1
self.cor_card_eff = coroutine.start(function()
self._popEvent = false
local eff = self._view:GetChild("poker_eff")
local poker_obj = eff:GetChild("poker")
local poker_back = eff:GetChild("di")
poker_back.visible = false
-- local card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFast/" .. card)
-- local card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/" .. card .. "_2")
local card_code_obj
if DataManager.CurrenRoom.pai == 0 then
card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_DuoDuo/" .. card)
else
card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/" .. card .. "_2")
end
if card_code_obj then
card_code_obj:SetScale(1, 1)
poker_obj:AddChild(card_code_obj)
card_code_obj.visible = true
end
self.tween = TweenUtils.TweenFloat(0, 2340, cor_time, function(x)
poker_back.rotationY = x
poker_obj.rotationY = -180 + x
local x_1 = x % 360
if (x_1 > 90 and x_1 < 270) then
poker_obj.visible = true
poker_back.visible = false
else
poker_obj.visible = false
poker_back.visible = true
end
end)
coroutine.wait(1)
self._popEvent = true
end)
end
function M:ResetPoker()
-- if self._room.curren_turn_seat == self._room.self_player.seat then
-- self._player_card_info[1]:ResetPoker()
-- end
self._player_card_info[1]:ResetPoker()
end
----结算准备时清理桌面
function M:ClearOk()
for i = 1, #self._player_card_info do
self._player_card_info[i]:Clear()
end
end
function M:PlaySound(sex, path)
local sex_path = ViewUtil.Sex_Chat[sex] -- 1 男 2 女
local sound_path = string.format("extend/poker/duoduo/sound/%s/%s.mp3", sex_path, path)
ViewUtil.PlaySound("DuoDuo_PK", sound_path)
end
function M:ChangeBgmMusic(bgm_index)
if bgm_index == nil then
bgm_index = self.bgm_index
else
self.bgm_index = bgm_index
end
ViewUtil.PlayMuisc("DuoDuo_PK", string.format("extend/poker/duoduo/sound/bgm%d.mp3", 1))
end
function M:OnPlayerEnter(...)
ViewUtil.PlaySound("DuoDuo_PK", "base/main_majiang/sound/user_enter.mp3")
local arg = { ... }
local p = arg[1]
for i = 1, #self._room.player_list do
if self._room.self_player.seat == self._room.player_list[i].seat and self._room.self_player.self_user.account_id ~= self._room.player_list[i].self_user.account_id then
-- body
local ErrorMsgTip = UIPackage.CreateObject("Common", "Win_ConnectTip")
local _action = self._view:AddChild(ErrorMsgTip)
_action.xy = Vector2((self._view.width - _action.width) / 4, self._view.height / 4)
local text = _action:GetChild("tex_message")
local btn1 = _action:GetChild("btn_connect")
local btn2 = _action:GetChild("btn_back")
text.text = "您来晚了,座位有人,请重新进牌桌"
btn1.visible = false
btn2:Center()
btn2.y = btn2.y + 50
btn2.onClick:Set(function()
-- body
ErrorMsgTip:Destroy()
ErrorMsgTip = nil
self._gamectr:LevelRoom(function(res)
ViewUtil.CloseModalWait2()
NetResetConnectWindow.CloseNetReset()
ControllerManager.ChangeController(LoddyController)
ViewManager.ChangeView(ViewManager.View_Lobby)
end)
end)
end
end
-- if p ~= self._room.self_player and self._room.room_config.people_num <= 4 and self._room.room_config.people_num >= 3 and self._gamectr:CheckGPS() then
-- if self.distance_view then
-- self.distance_view:Destroy()
-- end
-- self.distance_view = PlayerDistanceView.new(true)
-- self.distance_view:Show()
-- end
-- local info = self._player_info[self:GetPos(p.seat)]
-- info:FillData(p)
-- info._view.visible = true
MainView.OnPlayerEnter(self, ...)
end
function M:Destroy()
for i = 1, #self._room.player_list do
local player = self._room.player_list[i]
local card_info_i = self._player_card_info[self:GetPos(player.seat)]
card_info_i:Destroy()
if card_info_i ~= nil and card_info_i.cor_init_poker ~= nil then
coroutine.stop(card_info_i.cor_init_poker)
end
end
GRoot.inst.onSizeChanged:Set(function()
end)
PKMainView.Destroy(self)
UIPackage.RemovePackage("extend/poker/duoduo/ui/Extend_Poker_DuoDuo")
end
return M