hengyang_client/lua_probject/extend_project/extend/poker/duoduo/EXResultView.lua

200 lines
7.2 KiB
Lua
Raw Normal View History

2025-12-18 20:23:31 +08:00
---
--- Created by 谌建军.
--- DateTime: 2017/12/19 11:05
---
require("Game.View.ResultView")
local EXResultView = {}
local M = EXResultView
function EXResultView.new(root, data, roomid, over, win_seat, dissolve, remaincards)
setmetatable(M, { __index = ResultView })
local self = setmetatable({}, { __index = M })
self.class = "EXResultView"
self._currenIndex = 0
self._close_zone = false
self._root_runFast = root
self._gamectr = ControllerManager.GetController(GameController)
self:init("ui://Extend_Poker_DuoDuo/clearing_new", data, roomid, over, win_seat, dissolve, remaincards)
print("=======================lingmengresult", data, roomid, over, win_seat, dissolve, remaincards)
return self
end
function M:init(url, data, roomid, over, win_seat, dissolve, remaincards)
ResultView.init(self, url, true)
local room = DataManager.CurrenRoom
self._view:GetController('over').selectedIndex = 0
if over == 2 and room.curren_round <= 0 then
if room._flag_lobby then
ViewManager.ChangeView(ViewManager.View_Lobby)
else
ViewManager.ChangeView(ViewManager.View_Family)
end
end
------------------
--只有一人直接退,有两人才进正常结算
if not over and #data == 1 then
if room._flag_lobby then
ViewManager.ChangeView(ViewManager.View_Lobby)
else
ViewManager.ChangeView(ViewManager.View_Family)
end
end
self._view:GetChild('btn_over1Close').onClick:Set(function()
if over == 0 then
self:Close()
else
self._view:GetController('over').selectedIndex = 1
end
end)
self._view:GetChild('btn_nextRound').onClick:Set(function()
if over == 0 then
local _gamectr = ControllerManager.GetController(GameController)
_gamectr:ConformToNextGame()
-- self._root_runFast._ctr_inClear.selectedIndex = 0
self:Destroy()
else
self._view:GetController('over').selectedIndex = 1
end
end)
self.ClearReady = function()
if over == 0 then
local _gamectr = ControllerManager.GetController(GameController)
_gamectr:ConformToNextGame()
self._root_runFast:ClearOk()
self:Destroy()
else
self._view:GetController('over').selectedIndex = 1
end
end
self._view:GetChild('btn_closeRound').onClick:Set(function()
if room._flag_lobby then
ViewManager.ChangeView(ViewManager.View_Lobby)
else
ViewManager.ChangeView(ViewManager.View_Family)
end
end)
self._view:GetController('win').selectedIndex = win_seat == room.self_player.seat and 1 or 0
local over0List = self._view:GetChild('list_over0')
over0List:SetVirtual()
over0List.itemRenderer = function(index, obj)
local info = data[index + 1]
local playerInfo = room:GetPlayerBySeat(info.seat)
obj:GetChild('name').text = playerInfo.self_user.nick_name
obj:GetChild('residue').text = #info.handCards
obj:GetChild('bomb').text = info.thisboomnum
obj:GetChild('score').text = info.winscore > 0 and string.format("+%d", info.winscore) or info.winscore
obj:GetController('chuntian').selectedIndex = info.chuntian and 1 or 0
end
over0List.numItems = #data
-- self._root_runFast._ctr_inClear.selectedIndex = 1
if over == 1 or (over == 2 and room.curren_round > 0) then
local bigSeat = 0
local bigScore = 0
for i = 1, #data do
if data[i].total_score > bigScore then
bigSeat = i
bigScore = data[i].total_score
end
end
self._view:GetChild('text_roomID').text = room.room_id
self._view:GetChild('text_time').text = os.date('%m-%d %H:%M', os.time())
self._view:GetChild('text_groupID').text = room.group_id or 0
self._view:GetController('num').selectedIndex = #data == 2 and 0 or 1
self._view:GetController('isgroup').selectedIndex = room.group_id ~= 0 and 1 or 0
for i = 1, #data do
local info = data[i]
local playerInfo = room:GetPlayerBySeat(info.seat)
printlog("lingmeng clear", playerInfo.nick_name, info.total_score, i == bigSeat)
self:FillPlayerInfoEnd(self._view:GetChild(string.format("comp_playerInfo%d_over1", i)), info, playerInfo,
i == bigSeat)
end
coroutine.start(function()
coroutine.wait(2)
self._view:GetController('over').selectedIndex = 1
end)
end
local Btn_Share = self._view:GetChild('btn_shareRecord')
if Btn_Share then
Btn_Share.onClick:Set(function()
self:SaveRenderTextureToPNG()
end)
end
local Btn_Copy = self._view:GetChild('btn_copyRecord')
if Btn_Copy then
Btn_Copy.onClick:Set(function()
local resultStr = ""
if room.group_id ~= 0 then
local group = DataManager.groups:get(room.group_id)
resultStr = string.format("【%s】俱乐部", group.name)
end
resultStr = string.format("%s%s\n", resultStr, room.game_info.name)
for i = 1, #data do
local info = data[i]
local playerInfo = room:GetPlayerBySeat(info.seat)
resultStr = string.format("%s%s\nID:%s【%s】\n", resultStr, playerInfo.self_user.nick_name,
playerInfo.self_user.account_id,
info.total_score)
end
resultStr = string.format("%s房号:%s 局数:%s/%s局\n结束时间:%s", resultStr, room.room_id, room.curren_round,
room.room_config.Times, os.date("%Y-%m-%d %H:%M:%S", os.time()))
ViewUtil.__openWx()
GameApplication.Instance:CopyToClipboard(resultStr)
end)
end
end
function M:FillPlayerInfoEnd(view, info, playerInfo, bigWin)
local room = DataManager.CurrenRoom
self:FillPlayerHead(view:GetChild('comp_playerInfo'), playerInfo, bigWin)
local detailList = view:GetChild('list_detail')
self:FillDetailChild(detailList:AddItemFromPool(), 0, info.settle_log.maxscore)
self:FillDetailChild(detailList:AddItemFromPool(), 1, info.settle_log.boomnum)
self:FillDetailChild(detailList:AddItemFromPool(), 2,
string.format("%d赢%d输", info.settle_log.winnum, room.room_config.Times - info.settle_log.winnum))
self:FillDetailChild(detailList:AddItemFromPool(), 3, info.total_score)
end
function M:FillPlayerHead(view, playerInfo, bigWin)
ImageLoad.Load(playerInfo.self_user.head_url, view:GetChild('btn_head')._iconObject)
view:GetChild('text_name').text = ViewUtil.stringEllipsis(playerInfo.self_user.nick_name)
view:GetChild('text|_ID').text = playerInfo.self_user.account_id
view:GetController('bigWin').selectedIndex = bigWin and 1 or 0
end
function M:FillDetailChild(view, index, value)
view:GetController('ShowTitle').selectedIndex = index
view:GetChild('text_value').text = value
end
function M:SetDestroryCallback(fct)
self._destoryCallback = fct
end
function M:Destroy()
if self._destoryCallback then
self._destoryCallback()
end
getmetatable(M).__index.Destroy(self)
end
return M