2025-05-07 10:29:37 +08:00
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local TableBG = import('Game.Data.TableBG')
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local PKSettingView = import('.PKSettingView')
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local MainRightPanelView = import('Game.View.MainRightPanelView')
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---
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local M = {}
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setmetatable(M, { __index = MainView })
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local pk_default_bg = 1
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local pk_bg_config = {
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{ id = 1, url = 'base/main_poker/bg/bg3', thumb = 'ui://Main_Poker/bg3' },
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{ id = 2, url = 'base/main_poker/bg/bg2', thumb = 'ui://Main_Poker/bg2' },
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{ id = 3, url = 'base/main_poker/bg/bg1', thumb = 'ui://Main_Poker/bg1' }
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}
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-- settingViewType:1跑得快:显示换牌,隐藏返回和解散 2超级拼十:隐藏解散和换牌 3其他:隐藏换牌,根据是否观战显示解散和返回
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-- ex_defaultbg 自定义默认背景编号
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-- ex_bgconfig 自定义的背景
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function M:InitView(url, isHideIpAdds, settingViewType, ex_defaultbg, ex_bgconfig, isHideJiesan, settingUrl)
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UIPackage.AddPackage('base/main_poker/ui/Main_Poker')
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MainView.InitView(self, url, isHideIpAdds)
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local default_bg = ex_defaultbg or pk_default_bg
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local bg_config = ex_bgconfig or pk_bg_config
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-- 设置界面初始化方法
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self.NewSettingView = function(self)
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-- -- 根据settingViewType和self._state判断界面按钮功能显示
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-- local stype = 0
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-- local room = DataManager.CurrenRoom
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-- local ispanguangzhe = room.self_player.seat == 0
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-- if self._state.selectedIndex == 3 then
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-- stype = 0
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-- elseif settingViewType < 2 then
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-- stype = settingViewType
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-- elseif settingViewType == 2 then
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-- if (ispanguangzhe or self._state.selectedIndex == 0) then
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-- stype = 2
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-- else
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-- stype = 3
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-- end
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-- elseif settingViewType == 3 then
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-- if not ispanguangzhe and self._state.selectedIndex > 0 then
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-- stype = 3
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-- else
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-- stype = 2
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-- end
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-- end--self._root_view
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local settingView = PKSettingView.new(self, 0, isHideJiesan, settingUrl,
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handler(self, self.UpdateCardSize))
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-- 获取MainView界面state控制器选项
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-- settingView.__checkMainViewState = function()
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-- return self._state.selectedIndex
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-- end
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-- -- 设置界面换牌功能回调
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-- if settingViewType == 1 then
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-- settingView.__changePokerCallBack = handler(self, self.UpdateCard)
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-- settingView.__changePokerSizeCallBack = handler(self, self.UpdateCardSize)
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-- end
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-- settingView:FillBgSection(
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-- function(url)
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-- LoadGameBg(url, self._root_view)
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-- end,
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-- self._room.game_id,
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-- default_bg,
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-- bg_config
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-- )
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return settingView
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end
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local _view = self._view
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TableBG.LoadTableBG(default_bg, self._room.game_id, self._root_view, bg_config)
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local rightpanel = self._view:GetChild('right_panel')
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if rightpanel then
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self._rightPanelView = MainRightPanelView.new(self, rightpanel)
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end
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self:InitXiPai()
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self:InitXiPai1()
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2025-05-14 10:59:30 +08:00
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local Btn_Ready = _view:GetChild('Btn_Ready')
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if Btn_Ready ~= nil then
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Btn_Ready.onClick:Set(function()
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self._gamectr:PlayerReady()
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end)
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end
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2025-05-07 10:29:37 +08:00
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end
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function M:InitXiPai()
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self._xipaiPanel = UIPackage.CreateObjectFromURL("ui://Common/panel_handPoke")
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self._root_view:AddChild(self._xipaiPanel)
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local offset = get_offset(self._full_offset)
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self._xipaiPanel.width = GRoot.inst.width - (offset * 2)
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self._xipaiPanel.height = GRoot.inst.height
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self._xipaiPanel.x = offset
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self._xipaiPanel.visible = false
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self._handAnimCtr = self._xipaiPanel:GetController("anim")
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self._handAnimCtr.selectedIndex = 0
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--self:PlayXiPai()
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end
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function M:PlayXiPai(xipaiCallBack)
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if self._xipaiPanel then
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coroutine.start(function()
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self._xipaiPanel.visible = true
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self._xipaiPanel:GetTransition("XiPai"):Play()
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self._handAnimCtr.selectedIndex = 1
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coroutine.wait(3.5)
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self._handAnimCtr.selectedIndex = 0
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self._xipaiPanel.visible = false
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if xipaiCallBack then
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xipaiCallBack()
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end
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end)
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end
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end
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function M:InitXiPai1()
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self._xipaiPanel1 = UIPackage.CreateObjectFromURL("ui://Common/panel_handPoke02")
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self._root_view:AddChild(self._xipaiPanel1)
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local offset = get_offset(self._full_offset)
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self._xipaiPanel1.width = GRoot.inst.width - (offset * 2)
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self._xipaiPanel1.height = GRoot.inst.height
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self._xipaiPanel1.x = offset
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self._xipaiPanel1.visible = false
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self._handAnimCtr1 = self._xipaiPanel1:GetController("anim")
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self._handAnimCtr1.selectedIndex = 0
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end
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function M:PlayXiPai1(xipaiCallBack)
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if self._xipaiPanel1 then
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coroutine.start(function()
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self._xipaiPanel1.visible = true
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self._xipaiPanel1:GetTransition("XiPai"):Play()
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self._handAnimCtr1.selectedIndex = 1
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coroutine.wait(3.5)
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self._handAnimCtr1.selectedIndex = 0
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self._xipaiPanel1.visible = false
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if xipaiCallBack then
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xipaiCallBack()
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end
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end)
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end
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end
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-- 设置界面的换牌回调,需要换牌的玩法settingViewType传1,重写这个方法
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function M:UpdateCard(index)
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end
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function M:UpdateCardSize(index)
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end
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function M:Destroy()
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UIPackage.RemovePackage('base/main_poker/ui/Main_Poker')
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MainView.Destroy(self)
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end
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return M
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