hengyang_client/lua_probject/main_project/main/poker/PKMainView.lua

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local TableBG = import('Game.Data.TableBG')
local PKSettingView = import('.PKSettingView')
local MainRightPanelView = import('Game.View.MainRightPanelView')
---
local M = {}
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setmetatable(M, { __index = MainView })
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local pk_default_bg = 1
local pk_bg_config = {
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{ id = 1, url = 'base/main_poker/bg/bg3', thumb = 'ui://Main_Poker/bg3' },
{ id = 2, url = 'base/main_poker/bg/bg2', thumb = 'ui://Main_Poker/bg2' },
{ id = 3, url = 'base/main_poker/bg/bg1', thumb = 'ui://Main_Poker/bg1' }
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}
-- settingViewType:1跑得快显示换牌隐藏返回和解散 2超级拼十隐藏解散和换牌 3其他隐藏换牌根据是否观战显示解散和返回
-- ex_defaultbg 自定义默认背景编号
-- ex_bgconfig 自定义的背景
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function M:InitView(url, isHideIpAdds, settingViewType, ex_defaultbg, ex_bgconfig, isHideJiesan, settingUrl)
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UIPackage.AddPackage('base/main_poker/ui/Main_Poker')
MainView.InitView(self, url, isHideIpAdds)
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-- local default_bg = ex_defaultbg or pk_default_bg
-- local bg_config = ex_bgconfig or pk_bg_config
-- -- 设置界面初始化方法
-- self.NewSettingView = function(self)
-- -- -- 根据settingViewType和self._state判断界面按钮功能显示
-- -- local stype = 0
-- -- local room = DataManager.CurrenRoom
-- -- local ispanguangzhe = room.self_player.seat == 0
-- -- if self._state.selectedIndex == 3 then
-- -- stype = 0
-- -- elseif settingViewType < 2 then
-- -- stype = settingViewType
-- -- elseif settingViewType == 2 then
-- -- if (ispanguangzhe or self._state.selectedIndex == 0) then
-- -- stype = 2
-- -- else
-- -- stype = 3
-- -- end
-- -- elseif settingViewType == 3 then
-- -- if not ispanguangzhe and self._state.selectedIndex > 0 then
-- -- stype = 3
-- -- else
-- -- stype = 2
-- -- end
-- -- end--self._root_view
-- print("lingmengmainview2", self.dismiss_room_cd_time)
-- local settingView = PKSettingView.new(self, 0, isHideJiesan, settingUrl,
-- handler(self, self.UpdateCardSize))
-- -- 获取MainView界面state控制器选项
-- -- settingView.__checkMainViewState = function()
-- -- return self._state.selectedIndex
-- -- end
-- -- -- 设置界面换牌功能回调
-- -- if settingViewType == 1 then
-- -- settingView.__changePokerCallBack = handler(self, self.UpdateCard)
-- -- settingView.__changePokerSizeCallBack = handler(self, self.UpdateCardSize)
-- -- end
-- -- settingView:FillBgSection(
-- -- function(url)
-- -- LoadGameBg(url, self._root_view)
-- -- end,
-- -- self._room.game_id,
-- -- default_bg,
-- -- bg_config
-- -- )
-- return settingView
-- end
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-- local _view = self._view
-- TableBG.LoadTableBG(default_bg, self._room.game_id, self._root_view, bg_config)
-- local rightpanel = self._view:GetChild('right_panel')
-- if rightpanel then
-- self._rightPanelView = MainRightPanelView.new(self, rightpanel)
-- end
-- self:InitXiPai()
-- self:InitXiPai1()
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end
function M:InitXiPai()
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self._xipaiPanel = UIPackage.CreateObjectFromURL("ui://Common/panel_handPoke")
self._root_view:AddChild(self._xipaiPanel)
local offset = get_offset(self._full_offset)
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self._xipaiPanel.width = GRoot.inst.width - (offset * 2)
self._xipaiPanel.height = GRoot.inst.height
self._xipaiPanel.x = offset
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self._xipaiPanel.visible = false
self._handAnimCtr = self._xipaiPanel:GetController("anim")
self._handAnimCtr.selectedIndex = 0
--self:PlayXiPai()
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end
function M:PlayXiPai(xipaiCallBack)
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if self._xipaiPanel then
coroutine.start(function()
self._xipaiPanel.visible = true
self._xipaiPanel:GetTransition("XiPai"):Play()
self._handAnimCtr.selectedIndex = 1
coroutine.wait(3.5)
self._handAnimCtr.selectedIndex = 0
self._xipaiPanel.visible = false
if xipaiCallBack then
xipaiCallBack()
end
end)
end
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end
function M:InitXiPai1()
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self._xipaiPanel1 = UIPackage.CreateObjectFromURL("ui://Common/panel_handPoke02")
self._root_view:AddChild(self._xipaiPanel1)
local offset = get_offset(self._full_offset)
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self._xipaiPanel1.width = GRoot.inst.width - (offset * 2)
self._xipaiPanel1.height = GRoot.inst.height
self._xipaiPanel1.x = offset
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self._xipaiPanel1.visible = false
self._handAnimCtr1 = self._xipaiPanel1:GetController("anim")
self._handAnimCtr1.selectedIndex = 0
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end
function M:PlayXiPai1(xipaiCallBack)
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if self._xipaiPanel1 then
coroutine.start(function()
self._xipaiPanel1.visible = true
self._xipaiPanel1:GetTransition("XiPai"):Play()
self._handAnimCtr1.selectedIndex = 1
coroutine.wait(3.5)
self._handAnimCtr1.selectedIndex = 0
self._xipaiPanel1.visible = false
if xipaiCallBack then
xipaiCallBack()
end
end)
end
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end
-- 设置界面的换牌回调,需要换牌的玩法settingViewType传1,重写这个方法
function M:UpdateCard(index)
end
function M:UpdateCardSize(index)
end
function M:Destroy()
UIPackage.RemovePackage('base/main_poker/ui/Main_Poker')
MainView.Destroy(self)
end
return M