hengyang_client/lua_probject/extend_project/extend/majiang/zhuanzhuan/MJPlayerSelfCardInfoView.lua

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local MJPlayerSelfCardInfoView = require("main.majiang.MJPlayerSelfCardInfoView")
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
local CardCheck = import(".CardCheck")
local M = {}
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--
function M.new(view, mainView)
setmetatable(MJPlayerSelfCardInfoView, { __index = MJPlayerCardInfoView })
setmetatable(M, { __index = MJPlayerSelfCardInfoView })
local self = setmetatable({}, { __index = M })
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self.class = "PlayerSelfCardInfoView"
self._view = view
self._mainView = mainView
self:init()
return self
end
function M:ShowHuTip(card_list)
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local tingList = CardCheck.tingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui,
DataManager.CurrenRoom.room_config.Laizi)
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--if #tingList > 0 then
-- table.insert(tingList, 412)
--end
self._mainView._hu_tip:FillData(tingList)
end
function M:UpdateHandCard(getcard, mp)
MJPlayerSelfCardInfoView.UpdateHandCard(self, getcard, mp)
local _carViewList = self._carViewList
local card_list = DataManager.CurrenRoom.self_player.card_list
self:ShowHuTip(card_list)
if getcard then
self._out_card = true
local card_list = membe_clone(DataManager.CurrenRoom.self_player.card_list)
-- 记录需要标记听牌提示的牌
local lst_mark = {}
local total_num = 0
for i = 1, #_carViewList do
local btn = _carViewList[i].card
local card = self:GetCard(btn)
list_remove(card_list, card)
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local tingList = CardCheck.tingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui,
DataManager.CurrenRoom.room_config.Laizi)
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if #tingList > 0 then
local count = 0
for j = 1, #tingList do
count = count + self._mainView:CountCardLeftNum(tingList[j])
end
local tem = {}
tem.item = btn
tem.count = count
total_num = total_num + count
table.insert(lst_mark, tem)
end
table.insert(card_list, card)
end
table.sort(lst_mark, function(a, b)
return a.count > b.count
end)
-- 如果几张牌的可胡牌数一致,也只显示'三角',可胡牌数不一致才显示'多'
local all_same = #lst_mark ~= 0 and lst_mark[1].count == total_num / #lst_mark or false
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for i = 1, #lst_mark do
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local tem = lst_mark[i]
if all_same or tem.count < lst_mark[1].count then
tem.item:GetController("mark_ting").selectedIndex = 1
else
tem.item:GetController("mark_ting").selectedIndex = 2
end
end
else
for i = 1, #_carViewList do
local btn = _carViewList[i].card
if btn:GetController("mark_ting").selectedIndex ~= 0 then
btn:GetController("mark_ting").selectedIndex = 0
end
end
self._out_card = false
end
end
function M:__OnClickHandCard(context)
local button = context.sender
local _carViewList = self._carViewList
local refresh = true
local card_list = {}
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for i = 1, #_carViewList do
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local btn = _carViewList[i].card
local card = self:GetCard(btn)
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if btn ~= button and btn.selected == true then
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if button.data.card_item == card then
refresh = false
else
self._mainView:markOutCards(false, card)
end
btn.selected = false
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end
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if not btn.selected then
table.insert(card_list, card)
end
end
if self._out_card then
self:ShowHuTip(card_list)
end
-- 标记出牌
if refresh then
if button.selected then
self._mainView:markOutCards(true, button.data.card_item)
else
self._mainView:markOutCards(false, button.data.card_item)
end
end
local _room = DataManager.CurrenRoom
if not button.selected and _room.curren_outcard_seat == _room.self_player.seat then
local card = button.data
self._mainView:OutCard(card.card_item)
end
end
function M:__OnDragStart(card)
local card_list = membe_clone(DataManager.CurrenRoom.self_player.card_list)
list_remove(card_list, card)
self:ShowHuTip(card_list)
end
function M:__OnDragEnd(context)
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if self.outcard_button then
self.outcard_button:Dispose()
self.outcard_button = nil
end
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local button = context.sender
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--button:RemoveFromParent()
local card = button.data
local _room = DataManager.CurrenRoom
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-- -- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
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if (button.y - card.old_postion.y < -50 and _room.curren_outcard_seat == _room.self_player.seat and card.card_item ~= 412) then
self._mainView:OutCard(card.card_item)
button.touchable = false
self.outcard_button = button
else
self._area_handcard_list:AddChildAt(button, card.index)
button:TweenMove(card.old_postion, 0.2)
end
end
function M:CheckPlayerOnlineState()
local room = DataManager.CurrenRoom
for i = 1, #room.player_list do
if room.player_list[i].line_state == 0 then
return false
end
end
return true
end
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function M:Clear(bskip)
--self._ctr_state.selectedIndex = 0
self._area_fz_list.x = self._src_fz_list.x
self._area_fz_list.y = self._src_fz_list.y
self._area_fz_list.width = self._src_fz_list.z
self._area_fz_list.height = self._src_fz_list.w
self._area_fz_list:RemoveChildren(0, -1, true)
self._area_handcard_list:RemoveChildren(0, -1, true)
self._area_outcard_list:RemoveChildren(0, -1, true)
if bskip == nil or bskip == false then
self._mask_liangpai:RemoveChildren(0, -1, true)
end
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for i = 1, #self._carViewList do
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self._carViewList[i].card:Dispose()
end
self._carViewList = {}
end
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return M