395 lines
12 KiB
Lua
395 lines
12 KiB
Lua
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local MJPlayBackView = require("main.majiang.MJPlayBackView")
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local EXRoomConfig = import(".EXRoomConfig")
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local PlayerInfoView = require("Game.View.PlayerInfoView")
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local EXClearingView = import(".EXClearingView")
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local Record_Event = import(".RecordEvent")
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local M = {}
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--- Create a new
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function M.new()
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setmetatable(M,{__index = MJPlayBackView})
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local self = setmetatable({}, {__index = M})
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self.class = "CS_PlayBackView"
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self:init()
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return self
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end
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function M:InitView(url)
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local room = self._room
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UIPackage.AddPackage("extend/majiang/changsha/ui/Extend_MJ_ChangSha")
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MJPlayBackView.InitView(self,"ui://Main_Majiang/Main_"..room.room_config.people_num)
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local _cardbox = self._view:GetChild("cardbox")
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--self._view:GetChild("panel_record"):GetChild("btn_LastStep").enabled = false
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self._ctr_cardbox = _cardbox:GetController("c1")
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self._tex_round = self._view:GetChild("tex_round")
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self._tex_LeftCard = self._view:GetChild("remaining_card")
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self._anchor = self._view:GetChild("mask_tips")
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self._eventmap = {}
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self._cmdmap = {}
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self._cmdmap[Record_Event.Evt_QiShou] = self.CmdQiShou
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self._cmdmap[Record_Event.Evt_GetCard] = self.CmdGetCard
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self._cmdmap[Record_Event.Evt_OutCard] = self.CmdOutCard
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self._cmdmap[Record_Event.Evt_Action] = self.CmdAction
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self._cmdmap[Record_Event.Evt_Win] = self.CmdWin
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self._cmdmap[Record_Event.Evt_Niao] = self.CmdNiao
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self._cmdmap[Record_Event.Evt_KaiGang] = self.CmdKaiGang
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self._cmdmap[Record_Event.Evt_Piao] = self.CmdPiao
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self._cmdmap[Record_Event.Evt_Result] = self.CmdResult
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end
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function M:FillRoomData(data)
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MJPlayBackView.FillRoomData(self)
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local room = self._room
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-- if room.room_config.people_num ~= 4 then
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-- for i = 1, 4 do
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-- self._view:GetChild("player_info" .. i).visible = false
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-- end
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-- local num
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-- for i = 1, room.room_config.people_num do
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-- if room.room_config.people_num == 3 and i == 3 then
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-- num = 4
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-- elseif room.room_config.people_num == 2 and i == 2 then
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-- num = 3
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-- else
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-- num = i
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-- end
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-- local tem= self._view:GetChild("player_card_info" .. num)
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-- self._player_card_info[i] = self:NewMJPlayerCardInfoView(tem, i)
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-- local tem = self._view:GetChild("player_info" .. num)
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-- self._player_info[i] = PlayerInfoView.new(tem, self)
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-- end
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-- for i = 1,#room.player_list do
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-- local p = room.player_list[i]
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-- local index = self:GetPos(p.seat)
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-- local card_info = self._player_card_info[index]
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-- local info = self._player_info[index]
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-- card_info:SetPlayer(p)
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-- card_info:FillData()
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-- info:FillData(p)
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-- info._view.visible = true
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-- end
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-- end
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if self._win_pic then self._win_pic:Dispose() end
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if self._niao then self._niao:Dispose() end
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self._currentStep = 0
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local room = DataManager.CurrenRoom
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local _player_card_info = self._player_card_info
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local left_count = data.info.left_card
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self:UpdateLeftCard(left_count)
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local round = data.info.round
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self:UpdateRound(round)
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local roominfo_panel = self._view:GetChild("roominfo_panel1")
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roominfo_panel:GetChild("tex_roomid").text = room.room_id
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roominfo_panel:GetChild("tex_gametype").text = room.room_config:GetGameName()
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for i = 1, #room.player_list do
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local p = room.player_list[i]
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local card_info = _player_card_info[self:GetPos(p.seat)]
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card_info:Clear()
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table.sort(p.card_list, ViewUtil.HandCardSort)
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card_info:UpdateHandCard(false, true)
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self._player_info[i]._view:GetController("piao_niao").selectedIndex = 0
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end
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self:GenerateAllStepData(data)
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self:UpdateStep(1)
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-- self:ShowStep(0)
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end
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function M:ShowStep(index)
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local step = self._step[index + 1]
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self:UpdateLeftCard(step.left_card)
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--self._ctr_cardbox.selectedIndex = step.current_out_seat
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self:UpdateCardBox(step.current_out_seat)
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self:UpdateStep(index + 1)
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if step.cmd ~= Record_Event.Evt_OutCard then
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self:RemoveCursor()
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end
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for i = 1, #step.player_card_data do
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local p = self._room:GetPlayerBySeat(i)
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local info = self._player_card_info[self:GetPos(i)]
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p.card_list = step.player_card_data[i].card_list
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p.outcard_list = step.player_card_data[i].outcard_list
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p.fz_list = step.player_card_data[i].fz_list
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p.hand_left_count = #p.card_list
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info:Clear()
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info:ResetFzList()
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p.piao_niao = step.player_card_data[i].piao_niao
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local head_info = self._player_info[self:GetPos(i)]
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if p.piao_niao and p.piao_niao > 0 then
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head_info._view:GetChild("mask_piao").title = "飘分 " .. p.piao_niao
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head_info._view:GetController("piao_niao").selectedIndex = 1
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else
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head_info._view:GetController("piao_niao").selectedIndex = 0
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end
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if step.cmd == Record_Event.Evt_OutCard and i == step.last_out_seat then
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local card = p.outcard_list[#p.outcard_list]
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info:UpdateOutCardList(nil, nil, self._cursor)
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else
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info:UpdateOutCardList()
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end
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if step.cmd == Record_Event.Evt_GetCard and p.seat == step.current_out_seat then
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info:UpdateHandCard(true, true)
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else
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info:UpdateHandCard(false, true)
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end
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end
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if step.cmd == Record_Event.Evt_Win then
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self._win_pic = UIPackage.CreateObjectFromURL("ui://Main_Majiang/胡")
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local info = self._player_card_info[self:GetPos(step.win)]
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info._mask_liangpai:AddChild(self._win_pic)
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self._win_pic:Center()
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else
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if self._win_pic then
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self._win_pic:Dispose()
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end
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end
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if step.cmd == Record_Event.Evt_Niao then
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local niao_list = step.niao
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self._niao = UIPackage.CreateObjectFromURL("ui://Extend_MJ_ChangSha/Panel_Birds")
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local list = self._niao:GetChild("Lst_birds")
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list:RemoveChildrenToPool()
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for i = 1, #niao_list do
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local item = list:AddItemFromPool()
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item.icon = UIPackage.GetItemURL("Main_Majiang", self:GetPrefix() .."201_"..niao_list[i].card)
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if niao_list[i].score > 0 then
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item:GetController("bg").selectedIndex = 2
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end
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end
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self._view:AddChild(self._niao)
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self._view:AddChild(self._view:GetChild("panel_record"))
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self._niao:Center()
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elseif step.cmd == Record_Event.Evt_KaiGang then
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self._kaigang = UIPackage.CreateObject("Extend_MJ_ChangSha", "kai_gang")
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local cards = step.card
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local gang_list = self._kaigang:GetChild("list")
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gang_list:RemoveChildrenToPool()
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for i = 1, #cards do
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local item = gang_list:AddItemFromPool()
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item.icon = UIPackage.GetItemURL("Main_Majiang", self:GetPrefix() .."201_" .. cards[i])
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end
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self._view:AddChild(self._kaigang)
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self._kaigang:Center()
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elseif step.cmd == Record_Event.Evt_QiShou then
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local data = step.qs_data
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self._QS = UIPackage.CreateObject("Extend_MJ_ChangSha", "showAll")
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local list = self._QS:GetChild("n0")
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list:RemoveChildrenToPool()
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for i = 1, #data do
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local item = list:AddItemFromPool()
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item:GetChild("icon").url = "ui://Extend_MJ_ChangSha/qs" .. data[i].type
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item:GetChild("num").text = data[i].value
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end
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local info = self._player_card_info[self:GetPos(step.qs_seat)]
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info._mask_liangpai:AddChild(self._QS)
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self._QS:Center()
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else
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-- 因为 开杠 和 鸟 不会连续出现,不然此处需要分开判断
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if self._niao then
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self._niao:Dispose()
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end
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if self._kaigang then
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self._kaigang:Dispose()
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end
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if self._QS then
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self._QS:Dispose()
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end
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end
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if step.cmd == Record_Event.Evt_Result then
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if not self.result then
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self.result = EXClearingView.new(self._root_view, true)
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self.result:InitData(0, self._room, step.result_data)
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self.result._view.x = (GRoot.inst.width - self.result._view.width) * -0.5
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self.result._view.width = GRoot.inst.width
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self.result._view.height = GRoot.inst.height
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self.result._view:GetChild("btn_confirm").visible = false
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self._anchor:AddChild(self.result._view)
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self.result._view.x = self._anchor.x * -1
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self.result._view.y = self._anchor.y * -1
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else
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self.result._view.visible = true
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end
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-- self.result._view:Center()
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else
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if self.result then
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self.result._view.visible = false
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end
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end
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end
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function M:GenerateAllStepData(data)
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local cmdList = self.cmdList
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self._step = {}
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local step = {}
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local info = data.info
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step.cmd = ""
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step.left_card = info.left_card
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step.last_out_seat = 0
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step.current_out_seat = 1
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step.win = 0
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step.niao = 0
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step.player_card_data = {}
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for i = 1, #self._room.player_list do
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local p = info.playerData[i]
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local u = {}
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u.seat = p.seat
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u.card_list = p.hand_card
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u.hand_left_count = #u.card_list
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u.fz_list = {}
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u.outcard_list = {}
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u.piao_niao = p.piao_niao
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step.player_card_data[u.seat] = u
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end
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self._step[#self._step + 1] = step
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for i = 1, #cmdList do
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local tem = cmdList[i]
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self._cmdmap[tem.cmd](self, tem, i)
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end
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end
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function M:CmdQiShou(cmd, index)
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local data = self:CopyLastStep(index)
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data.cmd = cmd.cmd
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data.qs_seat = cmd.seat
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data.qs_data = cmd.data.data
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-- data.qs_card = cmd.data.card
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end
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function M:CmdGetCard(cmd, index)
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local data = self:CopyLastStep(index)
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data.cmd = cmd.cmd
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data.current_out_seat = cmd.seat
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data.left_card = cmd.data.left_count
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local u = data.player_card_data[cmd.seat]
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u.card_list[#u.card_list + 1] = cmd.data.card
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end
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function M:CmdOutCard(cmd, index)
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local data = self:CopyLastStep(index)
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data.cmd = cmd.cmd
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data.last_out_seat = cmd.seat
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local u = data.player_card_data[cmd.seat]
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list_remove(u.card_list, cmd.data.card)
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table.sort(u.card_list, ViewUtil.HandCardSort)
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u.outcard_list[#u.outcard_list + 1] = cmd.data.card
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end
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function M:CmdAction(cmd, index)
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local data = self:CopyLastStep(index)
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data.cmd = cmd.cmd
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data.last_out_seat = 0
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data.current_out_seat = cmd.seat
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local fz = {}
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fz.type = cmd.data.type
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fz.card = cmd.data.card
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fz.opcard = cmd.data.opcard
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fz.kaigang = cmd.data.opengang
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local u = data.player_card_data[cmd.seat]
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for i = 1, #fz.opcard do
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list_remove(u.card_list, fz.opcard[i])
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end
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if fz.type == 1 then
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fz.type = FZType.Chi
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fz.opcard[#fz.opcard + 1] = fz.card
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elseif fz.type ==2 then
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fz.type = FZType.Peng
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elseif fz.type == 3 or fz.type == 4 then
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if #fz.opcard == 1 then
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fz.type = FZType.Gang_Peng
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elseif #fz.opcard == 3 then
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fz.type = FZType.Gang
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elseif #fz.opcard == 4 then
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fz.type = FZType.Gang_An
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end
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end
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local uf = data.player_card_data[cmd.data.from_seat]
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if fz.type ~= FZType.Gang_An and fz.type ~= FZType.Gang_Peng then
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table.remove(uf.outcard_list, #uf.outcard_list)
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end
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if fz.type ~= FZType.Gang_Peng then
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u.fz_list[#u.fz_list + 1] = fz
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else
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for i = 1, #u.fz_list do
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if u.fz_list[i].type == FZType.Peng and u.fz_list[i].card == fz.card then
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u.fz_list[i].type = FZType.Gang_Peng
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end
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end
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end
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end
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function M:CmdKaiGang(cmd, index)
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local data = self:CopyLastStep(index)
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|
|
data.cmd = cmd.cmd
|
||
|
|
data.left_card = cmd.data.left_count
|
||
|
|
data.card = cmd.data.info.cardList
|
||
|
|
end
|
||
|
|
|
||
|
|
function M:CmdWin(cmd, index)
|
||
|
|
local data = self:CopyLastStep(index)
|
||
|
|
data.cmd = cmd.cmd
|
||
|
|
data.win = cmd.seat
|
||
|
|
end
|
||
|
|
|
||
|
|
function M:CmdNiao(cmd, index)
|
||
|
|
local data = self:CopyLastStep(index)
|
||
|
|
data.cmd = cmd.cmd
|
||
|
|
data.niao = cmd.data.niao
|
||
|
|
end
|
||
|
|
|
||
|
|
function M:CmdPiao(cmd, index)
|
||
|
|
local data = self:CopyLastStep(index)
|
||
|
|
data.cmd = cmd.cmd
|
||
|
|
data.player_card_data[cmd.seat].piao_niao = cmd.data.num
|
||
|
|
end
|
||
|
|
|
||
|
|
function M:CmdResult(cmd, index)
|
||
|
|
local data = self:CopyLastStep(index)
|
||
|
|
data.cmd = cmd.cmd
|
||
|
|
data.result_data = cmd.data
|
||
|
|
end
|
||
|
|
|
||
|
|
function M:CopyLastStep(index)
|
||
|
|
local step = {}
|
||
|
|
local last_step = self._step[index]
|
||
|
|
step = membe_deep_clone(last_step)
|
||
|
|
self._step[#self._step + 1] = step
|
||
|
|
step.result_data = nil
|
||
|
|
return step
|
||
|
|
end
|
||
|
|
|
||
|
|
function M:UpdateLeftCard(num)
|
||
|
|
self._tex_LeftCard.text = "剩余 "..num.." 张牌"
|
||
|
|
end
|
||
|
|
|
||
|
|
function M:UpdateCardBox(seat)
|
||
|
|
local index = seat
|
||
|
|
local people_num = self._room.room_config.people_num
|
||
|
|
if people_num == 2 and seat == 2 then
|
||
|
|
index = 3
|
||
|
|
elseif people_num == 3 and seat == 3 then
|
||
|
|
index = 4
|
||
|
|
end
|
||
|
|
self._ctr_cardbox.selectedIndex = index
|
||
|
|
end
|
||
|
|
|
||
|
|
function M:UpdateRound(round)
|
||
|
|
self._tex_round.text = "第 "..round.."/"..self._room.room_config.round.." 局"
|
||
|
|
end
|
||
|
|
|
||
|
|
function M:UpdateStep(step)
|
||
|
|
self._record:GetChild("tex_step").text = "第 " .. step .. " / " .. #self._step .. "步"
|
||
|
|
end
|
||
|
|
|
||
|
|
return M
|