99 lines
2.7 KiB
Lua
99 lines
2.7 KiB
Lua
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local GamePlayDetail = {}
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local M = GamePlayDetail
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--玩法详情
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local gamePlayDetail = {
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--麻将
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{
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{
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icon0 = "lichuan0",
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icon1 = "lichuan1",
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detail = "lichuanDetail"
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},
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{
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icon0 = "jinxi0",
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icon1 = "jinxi1",
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detail = "金溪麻将"
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},
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{
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icon0 = "fuzhou0",
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icon1 = "fuzhou1",
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detail = "抚州麻将"
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},
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{
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icon0 = "nancheng0",
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icon1 = "nancheng1",
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detail = "南城麻将"
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},
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},
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--扑克
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{
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{
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icon0 = "paodekuai0",
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icon1 = "paodekuai1",
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detail = "跑得快"
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},
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},
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--字牌
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{
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},
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}
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function M.New(data, callback)
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setmetatable(M, { __index = BaseWindow })
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local self = setmetatable({}, { __index = M })
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self._full = true
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self._full_offset = false
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self.class = "com_GamePlayDetail"
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BaseWindow.init(self, 'ui://Lobby/GamePlay')
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self.data = data
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self:Init()
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self.closeCallback = callback
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return self
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end
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function M:Init()
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local list_gamePlay = self._view:GetChild('list_gameName')
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list_gamePlay.itemRenderer = function(index, obj)
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obj:GetChild('icon0').url = string.format("ui://Lobby/%s",
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gamePlayDetail[self._ctr_gameType.selectedIndex + 1][index + 1].icon0)
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obj:GetChild('icon1').url = string.format("ui://Lobby/%s",
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gamePlayDetail[self._ctr_gameType.selectedIndex + 1][index + 1].icon1)
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end
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list_gamePlay.onClickItem:Set(function(context)
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self._view:GetChild("gamePlayDetail").url = string.format("ui://Lobby/%s",
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gamePlayDetail[self._ctr_gameType.selectedIndex + 1][context.sender.selectedIndex + 1].detail)
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end)
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self._ctr_gameType = self._view:GetController('gameType')
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self._ctr_gameType.onChanged:Set(function(context)
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list_gamePlay.numItems = #gamePlayDetail[context.sender.selectedIndex + 1]
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if list_gamePlay.numItems > 0 then
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self._view:GetChild("gamePlayDetail").url = string.format("ui://Lobby/%s",
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gamePlayDetail[context.sender.selectedIndex + 1][1].detail)
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list_gamePlay.selectedIndex = 0
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end
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end)
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self._ctr_gameType.selectedIndex = 0
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list_gamePlay.numItems = #gamePlayDetail[1]
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self._view:GetChild("gamePlayDetail").url = string.format("ui://Lobby/%s", gamePlayDetail[1][1].detail)
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list_gamePlay.selectedIndex = 0
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end
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function M:Show()
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getmetatable(M).__index.Show(self)
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end
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function M:Close()
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if self.closeCallback then
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self.closeCallback()
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end
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getmetatable(M).__index.Close(self)
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end
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return M
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