hengyang_client/lua_probject/base_project/Game/Controller/GroupMgrController.lua

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--- Base GameEvent
GroupMgrEvent = {
AddPlay = "add_play",
DelPlay = "del_play",
UpdatePlay = "update_play",
AddRoom = "add_room",
DelRoom = "del_room",
UpdateRoom = "update_room",
UpdatePlayerInfo = "update_player_info",
UpdateMessage = "update_msg",
BeInvited = "be_invited",
UpdateGroup = "UpdateGroup",
NewMailTip = "NewMailTip",
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InviteResponse = "InviteResponse",
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IsOpenChatRoom = "IsOpenChatRoom",
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ChatRoomData = "ChatRoomData",
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OnNewApply = "OnNewApply",
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OnNewRecord = "OnNewRecord",
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OnMemberState = "OnMemberState",
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Onpush_assistant = "Onpush_assistant",
OnFamilyReflash = "OnFamilyReflash",
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OnFamilyRoomReflash = "OnFamilyRoomReflash",
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OnFamilyMemberOut = "OnFamilyMemberOut",
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}
GroupMgrController = {
_name = "",
--事件MAP
_eventmap = nil,
--事件缓存
_cacheEvent = nil,
--事件发送器
_dispatcher = nil
}
local M = GroupMgrController
--- Create a new GroupMgrController
function GroupMgrController.new()
setmetatable(M, { __index = IController })
local self = setmetatable({}, { __index = M })
self.baseType = GroupMgrController
self._cacheEvent = Queue.new(1000)
self._eventmap = {}
self._dispatcher = {}
self._eventmap[Protocol.FGMGR_EVT_ADD_PLAY] = self.OnEvtAddPlay
self._eventmap[Protocol.FGMGR_EVT_DEL_PLAY] = self.OnEvtDelPlay
self._eventmap[Protocol.FGMGR_EVT_UPDATE_PLAY] = self.OnEvtUpdatePlay
self._eventmap[Protocol.FGMGR_EVT_ADD_ROOM] = self.OnEvtAddRoom
self._eventmap[Protocol.FGMGR_EVT_DEL_ROOM] = self.OnEvtDelRoom
self._eventmap[Protocol.FGMGR_EVT_UPDATE_ROOM] = self.OnEvtUpdateRoom
self._eventmap[Protocol.FGMGR_EVT_UPDATE_PLAYER_INFO] = self.OnEvtUpdatePlayerInfo
self._eventmap[Protocol.FGMGR_EVT_MESSAGE] = self.OnEvtMessage
self._eventmap[Protocol.FGMGR_EVT_INVITED] = self.OnEvtInvited
self._eventmap[Protocol.FGMGR_EVT_UPDATE_GROUP] = self.OnEvtUpdateGroup
self._eventmap[Protocol.FGMGR_EVT_NEW_MAIL] = self.OnEvtNewMailTip
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self._eventmap[Protocol.FGMGR_RESPONSE_INVITE] = self.FG_ResponseInvited
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self._eventmap[Protocol.FGMGR_EVT_ISOPEN_CHATROOM] = self.FG_Isopen_ChatRoom
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self._eventmap[Protocol.FGMGR_EVT_DATA_CHATROOM] = self.FG_Data_ChatRoom
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self._eventmap[Protocol.FGMGR_EVT_NEWCHAT] = self.FG_Data_NewChat
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self._eventmap[Protocol.FGMGR_EVT_Member_State] = self.FG_Data_Member_State
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self._eventmap[Protocol.FGMGR_EVT_Push_Assistant] = self.OnEVT_Push_Assistant
self._eventmap[Protocol.WEB_FG_REFLASH] = self.FG_Data_Family_Reflash
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self._eventmap[Protocol.WEB_FG_MEMBER_OUT] = self.OnMemberOut
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self._eventmap[Protocol.WEB_FG_MEMBER_ONLINE] = self.OnMemberOnline
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-- self:connect(callback)
return self
end
function DispatchEvent(_dispatcher, evt_name, ...)
local func = _dispatcher[evt_name]
if func then
func(...)
end
end
function M:AddEventListener(evt_name, func)
self._dispatcher[evt_name] = func
end
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function M:RemoveEventListener(evt_name)
self._dispatcher[evt_name] = nil
end
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----------------------请求------------------------------------
function M:connect(host, groupId, callback)
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if self.connecting then
self:disconnect()
end
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self.host = host
self.groupId = groupId
self.connecting = true
if self._mgr_client then
self._mgr_client:destroy()
self._mgr_client = nil
end
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-- print("666666666666666666666666666 ", host)
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local _mgr_client = NetClient.new(self.host, "mgr_group")
self._mgr_client = _mgr_client
_mgr_client:connect()
_mgr_client.onconnect:Add(function(code)
self.code = code
if (code == SocketCode.Connect) then
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print("GroupMgrController已连接", code)
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local _data = {}
_data.session = ControllerManager.WebClient:getSession()
if _data.session == nil then
self.connecting = false
_mgr_client:destroy()
ViewUtil.ErrorTip(1234567, "圈子数据异常!!!")
return
end
_data.groupId = self.groupId
_mgr_client:send(Protocol.FGMGR_ENTER_GROUP, _data, function(res)
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--self.connecting = false
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if res.ReturnCode == 0 then
-- printlog("2222222222222222222222222222222")
-- pt(res)
_mgr_client.onevent:Add(self.__OnNetEvent, self)
_mgr_client.onconnect:Add(self.__OnConnect, self)
if callback then
self:OnEnter()
end
local group = DataManager.groups:get(groupId)
group:clearPlay()
local play_list = res.Data.play_list
printlog("2222222222222222")
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pt(res.Data)
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pt(play_list)
for i = 1, #play_list do
local m = play_list[i]
group:addPlay(m)
end
local rooms = res.Data.rooms
for i = 1, #rooms do
local m = rooms[i]
if m.status ~= 2 then
group:addRoom(m)
end
end
group.ban = res.Data.ban
group.ban_ip = res.Data.ban_ip
group.ban_gps = res.Data.ban_gps
group.hp = res.Data.hp
group.lev = res.Data.lev
group.joins = res.Data.joins
group.kick_opt = res.Data.kick_opt
group.partnerLev = res.Data.partnerLev
group.dissolve_opt = res.Data.dissolve_opt
group.permission = res.Data.permission
group.diamo = res.Data.diamo or 0
group.apply = res.Data.ban_apply or 0
group.update_room = true
group.mail_tip = res.Data.mail_tip
group.ban_chat1 = res.Data.ban_chat1
group.ban_chat2 = res.Data.ban_chat2
group.isvip = res.Data.isvip
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group.isWatch = res.Data.isWatch
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group.joinsData = {}
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else
self.code = SocketCode.ExceptionOnConnect
_mgr_client:destroy()
end
if callback then
callback(res)
end
end)
else
self.connecting = false
_mgr_client:destroy()
if callback then
callback({ ReturnCode = 101 })
end
end
end)
end
function M:disconnect()
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print("GroupMgrController disconnect")
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self.connecting = false
if self._mgr_client then
self._mgr_client:destroy()
end
self.host = nil
self.groupId = nil
if self._reconnect then
self._reconnect:Stop()
self._reconnect = nil
end
end
--------------------事件-----------------------------------
-- 添加玩法
function M:OnEvtAddPlay(evt_data)
local group = DataManager.groups:get(self.groupId)
group:addPlay(evt_data)
local pid = evt_data.id
DispatchEvent(self._dispatcher, GroupMgrEvent.AddPlay, pid)
end
-- 删除玩法
function M:OnEvtDelPlay(evt_data)
local pid = evt_data.pid
local group = DataManager.groups:get(self.groupId)
group:delPlay(pid)
DispatchEvent(self._dispatcher, GroupMgrEvent.DelPlay)
end
-- 更新玩法
function M:OnEvtUpdatePlay(evt_data)
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---- print("更新玩法=============》》》")
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--pt(evt_data)
local pid = evt_data.pid
local group = DataManager.groups:get(self.groupId)
group:addPlay(evt_data)
group.update_play = true
DispatchEvent(self._dispatcher, GroupMgrEvent.UpdatePlay)
end
-- 添加房间
function M:OnEvtAddRoom(evt_data)
-- local group = DataManager.groups:get(self.groupId)
-- group:addRoom(evt_data)
-- group.update_room = true
-- DispatchEvent(self._dispatcher,GroupMgrEvent.AddRoom)
end
-- 删除玩法
function M:OnEvtDelRoom(evt_data)
-- local roomid = evt_data.roomid
-- local group = DataManager.groups:get(self.groupId)
-- group:delRoom(roomid)
-- group.update_room = true
-- DispatchEvent(self._dispatcher,GroupMgrEvent.DelRoom)
end
-- 更新房间
function M:OnEvtUpdateRoom(evt_data)
local group = DataManager.groups:get(self.groupId)
local cmds = evt_data.cmds
for i = 1, #cmds do
local cmd = cmds[i]
local ct = cmd["$ct"]
if ct == 3 then
group:delRoom(cmd.roomid)
else
group:addRoom(cmd)
end
end
group.update_room = true
-- ↓↓刷新成员状态
for _, player in pairs(group.members) do
player.playing = "stopPlaying"
end
for _, room in pairs(cmds) do
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for _, palyingUser in pairs(room.plist or {}) do
local _player = group.memberMap[palyingUser.aid]
if _player then
_player.playing = "startPlaying"
end
end
end
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DispatchEvent(self._dispatcher, GroupMgrEvent.OnFamilyRoomReflash, self.groupId)
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end
function M:OnEvtUpdatePlayerInfo(evt_data)
--type1体力值 2管理员等级 3合伙人等级
local itype = evt_data.type
local value = evt_data.value
local group = DataManager.groups:get(self.groupId)
local memb = group:getMember(DataManager.SelfUser.account_id)
if itype == 1 then
if memb then
memb.hp = value
end
group.hp = value
elseif itype == 2 then
memb.lev = value
group.lev = value
elseif itype == 3 then
memb.partnerLev = value
group.partnerLev = value
elseif itype == 4 then
group.diamo = evt_data.diamo
end
group.update_info = true
-- DispatchEvent(self._dispatcher,GroupMgrEvent.UpdatePlayerInfo)
end
-- 更新申请列表
function M:OnEvtMessage(evt_data)
local group = DataManager.groups:get(self.groupId)
group.joins = evt_data.joins
group.update_joins = true
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local msg = {}
msg.nick = evt_data.nick
msg.id = evt_data.uid
msg.portrait = evt_data.portrait
msg.tag = evt_data.remark
group.joinsData = group.joinsData or {}
group.joinsData[#group.joinsData + 1] = msg
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DispatchEvent(self._dispatcher, GroupMgrEvent.OnNewApply, evt_data)
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Broadcast.Send(BroadcastEvent.OnJoinsChange)
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end
-- 被邀请事件
function M:OnEvtInvited(evt_data)
DispatchEvent(self._dispatcher, GroupMgrEvent.BeInvited, evt_data)
end
-- 更新圈子
function M:OnEvtUpdateGroup(evt_data)
local group = DataManager.groups:get(self.groupId)
group.name = evt_data.name
group.ban = evt_data.ban == 1
group.notice = evt_data.notice
group.option = evt_data.option
group.show_num = evt_data.show_num
DispatchEvent(self._dispatcher, GroupMgrEvent.UpdateGroup, evt_data)
end
-- 未读邮件通知
function M:OnEvtNewMailTip(evt_data)
local group = DataManager.groups:get(self.groupId)
group.mail_tip = 1
DispatchEvent(self._dispatcher, GroupMgrEvent.NewMailTip, evt_data)
end
-- 获取在线玩家
function M:FG_GetOnlinePlayers(callback)
self._mgr_client:send(Protocol.FGMGR_GET_ONLINE_PLAYERS, nil, function(res)
callback(res)
end)
end
--设置允许成员可以查看聊天室
function M:FG_OPEN_ISOPEN_CHATROOM(groupId, callback)
local _data = {}
_data.groupId = groupId
_data.uid = DataManager.SelfUser.account_id
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self._mgr_client:send(Protocol.FGMGR_EVT_OPEN_ISOPEN_CHATROOM, _data, function(res)
callback(res)
end)
end
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-- 设置不允许成员可以查看聊天室
function M:FG_CLOSE_ISOPEN_CHATROOM(groupId, callback)
local _data = {}
_data.groupId = groupId
_data.uid = DataManager.SelfUser.account_id
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self._mgr_client:send(Protocol.FGMGR_EVT_CLOSE_ISOPEN_CHATROOM, _data, function(res)
callback(res)
end)
end
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-- 拉取聊天室数据
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function M:FG_ENTER_CHATROOM(groupId, getData, callback)
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local _data = {}
_data.groupId = groupId
_data.uid = DataManager.SelfUser.account_id
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_data.getData = 0
if getData == true then
_data.getData = 1
end
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self._mgr_client:send(Protocol.FGMGR_EVT_ENTER_CHATROOM, _data, function(res)
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--[[
if _data.getData then
local group = DataManager.groups:get(_data.groupId)
group.records = res.Data.records
end
]]
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callback(res)
end)
end
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-- 邀请在线玩家
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function M:FG_InvitePlayer(group_id, tag, player_id, roomid, pid, game_name, callback)
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local _data = {}
_data.groupId = group_id
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_data.tagId = tag
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_data.player_id = player_id
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_data.roomid = roomid
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_data.pid = pid
_data.g_name = game_name
self._mgr_client:send(Protocol.FGMGR_INVITE_PLAYER, _data, function(res)
callback(res)
end)
end
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-- 进入亲友圈
function M:FG_Get_Online_Member(groupId, callback)
local _data = {}
_data.id = groupId
_data.uid = DataManager.SelfUser.account_id
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--local _client = ControllerManager.GroupClient
self._mgr_client:send(Protocol.WEB_FG_GET_ONLINE_MEMBER, _data, function(res)
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callback(res)
end)
end
-- 退出亲友圈
function M:FG_Get_Offline_Member(groupId, callback)
local _data = {}
_data.id = groupId
_data.uid = DataManager.SelfUser.account_id
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--local _client = ControllerManager.GroupClient
self._mgr_client:send(Protocol.WEB_FG_GET_OFFLINE_MEMBER, _data, function(res)
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callback(res)
end)
end
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-- 回复邀请
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-- function M:FG_ResponseInvited(id, refuse)
-- local _data = {}
-- _data.invi_id = id
-- _data.refuse = refuse
-- self._mgr_client:send(Protocol.FGMGR_RESPONSE_INVITE, _data)
-- end
--被邀请玩家收到邀请
function M:FG_ResponseInvited(evt_data)
local invite_id = evt_data.invite_id
local g_name = evt_data.g_name
local roomid = evt_data.roomid
local pid = evt_data.pid
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local groupid = evt_data.groupId
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DispatchEvent(self._dispatcher, GroupMgrEvent.InviteResponse, invite_id, g_name, roomid, pid, groupid)
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end
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-- 设置助理,来用给对面刷新界面 tagId=助理
function M:FG_Update_Assistant(groupId, tagId, callback)
local _data = {}
_data.id = groupId
_data.tagId = tagId
self._mgr_client:send(Protocol.FGMGR_EVT_Update_Assistant, _data, function(res)
callback(res)
end)
end
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-- 按home建 out在程序外 enter在程序内
function M:FG_Set_Home(gameStatus)
local _data = {}
_data.uid = DataManager.SelfUser.account_id
_data.gameStatus = gameStatus
self._mgr_client:send(Protocol.GAME_SET_HOME, _data, function(res)
callback(res)
end)
end
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function M:OnEVT_Push_Assistant(evt_data)
print("收到助理刷新推送")
pt(evt_data)
DispatchEvent(self._dispatcher, GroupMgrEvent.Onpush_assistant, evt_data)
end
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function M:FG_Isopen_ChatRoom(evt_data)
print("收到是否开启聊天室推送")
pt(evt_data)
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DispatchEvent(self._dispatcher, GroupMgrEvent.IsOpenChatRoom, evt_data)
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end
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function M:FG_Data_ChatRoom(evt_data)
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print("收到聊天室数据")
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pt(evt_data)
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if evt_data.getData then
local group = DataManager.groups:get(evt_data.groupId)
group.records = evt_data.records
end
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DispatchEvent(self._dispatcher, GroupMgrEvent.ChatRoomData, evt_data)
end
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function M:FG_Data_NewChat(evt_data)
print("收到新聊天室推送")
pt(evt_data)
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local gid = evt_data.gid
local messageCount = evt_data.messageCount
local group = DataManager.groups:get(gid)
group.messageCount = tonumber(messageCount)
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DispatchEvent(self._dispatcher, GroupMgrEvent.OnNewRecord, evt_data)
end
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function M:FG_Data_Member_State(evt_data)
print("收到成员状态推送")
pt(evt_data)
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local offlineUserId = evt_data.offlineUserId
local onlineUserId = evt_data.onlineUserId
local playingUserId = evt_data.playingUserId
local group = DataManager.groups:get(self.groupId)
for _, uid in pairs(offlineUserId) do
local player = group.memberMap[uid]
if player then
player.online = 0
end
end
for _, uid in pairs(onlineUserId) do
local player = group.memberMap[uid]
if player then
player.online = 1
end
end
for _, p in pairs(group.memberMap) do
p.playing = "stopPlaying"
end
for _, uid in pairs(playingUserId) do
local player = group.memberMap[uid]
if player then
player.playing = "startPlaying"
end
end
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DispatchEvent(self._dispatcher, GroupMgrEvent.OnMemberState, evt_data)
end
function M:FG_Data_Family_Reflash(evt_data)
print("收到家族刷新推送")
pt(evt_data)
DispatchEvent(self._dispatcher, GroupMgrEvent.OnFamilyReflash, evt_data)
end
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function M:OnMemberOut(evt_data)
print("收到成员退出推送")
pt(evt_data)
DispatchEvent(self._dispatcher, GroupMgrEvent.OnFamilyMemberOut, evt_data)
end
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function M:OnMemberOnline(evt_data)
print("收到在线成员推送")
pt(evt_data)
local group = DataManager.groups:get(self.groupId)
for _, player in pairs(group.members) do
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player.online = 0
end
for _, uid in pairs(evt_data.onlineUserId) do
local player = group.memberMap[uid]
if player then
player.online = 1
end
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end
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DispatchEvent(self._dispatcher, GroupMgrEvent.OnMemberState, evt_data)
end
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function M:PopEvent()
local _cacheEvent = self._cacheEvent
if (_cacheEvent:Count() > 0) then
return _cacheEvent:Dequeue()
end
end
function M:OnEnter()
self._reconnect = Timer.New(function()
if not self.connecting and self.code ~= SocketCode.Connect then
local _client = self._mgr_client
if _client then
_client:destroy()
end
if not self.host or not self.groupId then return end
self:connect(self.host, self.groupId)
end
end, 2, -1, true)
self._reconnect:Start()
-- self._reconnect = coroutine.start(function()
-- while true do
-- coroutine.wait(2)
-- if not self.connecting and self.code ~= SocketCode.Connect then
-- self:connect()
-- end
-- end
-- end)
local _client = self._mgr_client
end
function M:OnExit()
if self._reconnect then
self._reconnect:Stop()
self._reconnect = nil
end
local _client = self._mgr_client
if _client then
_client:destroy()
end
local group = DataManager.groups:get(self.groupId)
group:clear()
self._cacheEvent:Clear()
end
function M:__OnNetEvent(msg)
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print("消息ID===>>" .. msg.Command)
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pt(msg)
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local func = self._eventmap[msg.Command]
if (func ~= nil) then func(self, msg.Data) end
end
function M:__OnConnect(code)
self.code = code
if code ~= SocketCode.Connect then
local _client = self._mgr_client
self._mgr_client = nil
_client:destroy()
self._cacheEvent:Clear()
end
end
return M