hengyang_client/lua_probject/base_project/Game/View/Family/FamilyJoinAndCreate.lua

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local FamilyJoinAndCreate = {}
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function FamilyJoinAndCreate:init(root)
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local fgCtr = ControllerManager.GetController(NewGroupController)
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--local createOrJoin = self._view:GetController('createOrJoin')
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self._view = root._view:GetChild('com_createAndJoin')
self.style = self._view:GetController('cStyle')
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self._currenIndex = 0
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self:KeyBoardInit()
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self.tex_num = self._view:GetChild('text_FamilyId')
self.input_name = self._view:GetChild('input_name')
self.input_wxId = self._view:GetChild('input_wxId')
self._view:GetChild('btn_create').onClick:Add(function()
if self.style.selectedIndex ~= 1 then
self.style.selectedIndex = 1
return
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end
end)
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self._view:GetChild('btn_join').onClick:Add(function()
if self.style.selectedIndex ~= 0 then
self.style.selectedIndex = 0
return
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end
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self:JoinRoom(self.tex_num.text)
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end)
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self._view:GetChild('btn_c').onClick:Add(function()
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fgCtr:FG_GroupList(function(res)
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fgCtr:FG_CreateGroup(self.input_name.text, 1, 2, function(res)
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if res.ReturnCode == 0 then
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--self.familyType.selectedIndex = 1
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self:ConnetFamily(1, DataManager.groups.groupList, true)
else
ViewUtil.ErrorTip(res.ReturnCode, '创建大联盟失败!')
end
end)
end)
end)
return self
end
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function FamilyJoinAndCreate:KeyBoardInit()
self.list_keyBoard = self._view:GetChild('list_keyBoard')
print("self.list_keyBoard.numItems", self.list_keyBoard.numItems)
for i=0, self.list_keyBoard.numItems -1 do
local btn = self.list_keyBoard:GetChildAt(i)
local btnStyle = btn:GetController('cStyle')
local num = i + 1
if num <= 9 then
btn:GetChild('text_num').text = num
btn.onClick:Set(function()
print(num)
self:NumTexInput(num)
end)
elseif num == 10 then
btnStyle.selectedIndex = 1
btn.onClick:Set(function()
print(i)
self:ClearNumTex()
end)
elseif num == 11 then
btn:GetChild('text_num').text = 0
btn.onClick:Set(function()
print(num)
self:NumTexInput(0)
end)
elseif num == 12 then
btnStyle.selectedIndex = 2
btn.onClick:Set(function()
print(num)
self:BackNumTex()
end)
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end
end
end
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function FamilyJoinAndCreate:NumTexInput(num)
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if #self.tex_num.text >= 6 then
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self.tex_num.text = string.sub(self.tex_num.text, 1, 6)
return
end
self.tex_num.text = self.tex_num.text .. num
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if #self.tex_num.text == 6 then
self:JoinRoom(self.tex_num.text)
end
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end
function FamilyJoinAndCreate:BackNumTex()
if #self.tex_num.text <= 0 then
return
end
local cur = #self.tex_num.text
self.tex_num.text = string.sub(self.tex_num.text, 0, cur -1)
end
function FamilyJoinAndCreate:ClearNumTex()
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self.tex_num.text = ""
self._currenIndex = 0
end
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function FamilyJoinAndCreate:JoinRoom(roomId)
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local fgCtr = ControllerManager.GetController(NewGroupController)
--后端似乎还未调通
self:ClearNumTex()
fgCtr:FG_JoinGroup(tonumber(roomId), function(res)
if res.ReturnCode ~= 0 then
ViewUtil.ShowOneChooose("加入失败" .. res.ReturnCode)
else
end
end)
--先换成邀请玩家
-- fgCtr:FG_AddMember(self._group.id, tonumber(roomId), function(res)
-- if (res.ReturnCode == 0) then
-- ViewUtil.ShowBannerOnScreenCenter('添加成功!', 1)
-- else
-- ViewUtil.ErrorTip(res.ReturnCode, '邀请玩家失败!')
-- end
-- self:ChangeNumber(fgCtr, self._group.id, 0, self._group.total_member_num1, false,
-- 1)
-- end)
end
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return FamilyJoinAndCreate