184 lines
4.8 KiB
Lua
184 lines
4.8 KiB
Lua
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local EXGameInfo = {}
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local M = EXGameInfo
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function EXGameInfo.new(blur_view)
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setmetatable(M, { __index = IGameInfo })
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local self = setmetatable({}, { __index = M })
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self.class = "EXGameInfo"
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UIPackage.AddPackage("extend/majiang/jinxi/ui/Info_MJ_JinXi")
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return self
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end
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function M:FillData()
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self._maxPlayer = 4 -- 默认玩家人数
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self._roundChoice = 3 -- 回合选项数
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self._config = UIPackage.CreateObjectFromURL("ui://Info_MJ_JinXi/Cgm_create_room")
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if oldGameVersion == 2 then
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self._config:GetController("xipai").selectedIndex = 0
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self.xipaiValueText = self._config:GetChild('xipaifen')
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self.xipaiValueText.text = 1
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self.xipaiValue = 1
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self.anchouValueText = self._config:GetChild('anchoufen')
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self.anchouValueText.text = 1
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self.anchouValue = 1
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local btn_cr = self._config:GetChild('sdsrbtn')
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btn_cr.onClick:Set(
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function()
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local gniv = GroupNumberInputView_Game.new(nil, function(num)
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local value = limit
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if otype == 1 then
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value = value + ad2d(num)
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elseif otype == -1 then
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value = value - ad2d(num)
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else
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value = ad2d(num)
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end
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if value < 0 then
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ViewUtil.ErrorTip(1, "输入数据异常!")
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end
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self.xipaiValueText.text = value / 1000
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self.xipaiValue = value / 1000
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end, 3, nil)
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gniv:Show()
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end
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)
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local btn_cr2 = self._config:GetChild('anchoubtn')
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btn_cr2.onClick:Set(
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function()
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local gniv = GroupNumberInputView_Game.new(nil, function(num)
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local value = limit
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if otype == 1 then
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value = value + ad2d(num)
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elseif otype == -1 then
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value = value - ad2d(num)
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else
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value = ad2d(num)
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end
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if value < 0 then
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ViewUtil.ErrorTip(1, "输入数据异常!")
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end
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self.anchouValueText.text = value / 1000
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self.anchouValue = value / 1000
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end, 3, nil)
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gniv:Show()
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end
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)
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end
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end
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local _help_url = "ui://Info_MJ_JinXi/Com_help"
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function M:GetHelpUrl()
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return _help_url
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end
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local _icon_url = "ui://Info_MJ_JinXi/icon"
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function M:GetIconUrl()
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return _icon_url
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end
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local _icon_url1 = "ui://Info_MJ_JinXi/icon1"
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function M:GetIconUrl1()
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return _icon_url1
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end
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local _play_list = {}
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function M:GetPlayList()
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return _play_list
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end
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function M:SelectedConfigData()
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local _config = self._config
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local round = _config:GetController("round").selectedIndex + 1
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local people = _config:GetController("play_list").selectedIndex + 2
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local fengding = _config:GetController("fengding").selectedIndex
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local wanfa = _config:GetController("wanfa").selectedIndex
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local qiduijiafan = _config:GetChild("btn_qidui").selected
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local shoudailongjiafan = _config:GetChild("btn_shoudailong").selected
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local loudilongjiafan = _config:GetChild("btn_loudilong").selected
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local bunengchi = _config:GetChild("btn_bunengchi").selected
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local doudizhu = _config:GetChild("btn_doudizhu").selected
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local doudizhufanbei = _config:GetChild("btn_doudizhufanbei").selected
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local xi_pai = false
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local xi_paifen = 0
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if _config:GetChild("xipai") then
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xi_pai = _config:GetChild("xipai").selected
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end
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------
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local _data = {}
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_data["opt"] = round
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_data["maxPlayers"] = people
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_data["fengding"] = fengding
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_data["wanfa"] = wanfa
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_data["qiduijiafan"] = qiduijiafan
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_data["shoudailongjiafan"] = shoudailongjiafan
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_data["loudilongjiafan"] = loudilongjiafan
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_data["bunengchi"] = bunengchi
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_data["doudizhu"] = doudizhu
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_data["doudizhufanbei"] = doudizhufanbei
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_data['xi_pai'] = xi_pai
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local xi_pai_score = 0
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local an_chou_score = 0
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if oldGameVersion == 2 then
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xi_pai_score = self.xipaiValue
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an_chou_score = self.anchouValue
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end
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_data['xi_pai_score'] = xi_pai_score * 1000
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_data['an_chou_score'] = an_chou_score * 1000
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return _data
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end
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function M:LoadConfigData(data)
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--printlog("加载房间配置=========>>>")
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--pt(data)
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local _config = self._config
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_config:GetController("round").selectedIndex = data.opt - 1
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_config:GetController("play_list").selectedIndex = data.maxPlayers - 2
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_config:GetController("fengding").selectedIndex = data.fengding
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_config:GetController("wanfa").selectedIndex = data.wanfa
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_config:GetChild("btn_qidui").selected = data.qiduijiafan
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_config:GetChild("btn_shoudailong").selected = data.shoudailongjiafan
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_config:GetChild("btn_loudilong").selected = data.loudilongjiafan
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_config:GetChild("btn_bunengchi").selected = data.bunengchi
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_config:GetChild("btn_doudizhu").selected = data.doudizhu
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_config:GetChild("btn_doudizhufanbei").selected = data.doudizhufanbei
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if _config:GetChild("xipai") then
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_config:GetChild("xipai").selected = data.xi_pai
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end
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if oldGameVersion == 2 then
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self.xipaiValueText.text = data.xi_pai_score / 1000
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self.xipaiValue = data.xi_pai_score / 1000
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self.anchouValueText.text = data.an_chou_score / 1000
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self.anchouValue = data.an_chou_score / 1000
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end
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end
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return M
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