2025-04-01 10:48:36 +08:00
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local MJPlayerSelfCardInfoView = import(".MJPlayerSelfCardInfoView")
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local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
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local MJMainView = require("main.majiang.MJMainView")
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local EXClearingView = import(".EXClearingView")
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local TX_GameEvent = import(".GameEvent")
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local HuTipView = import("main.majiang.HuTipView")
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local SettingView = import("main.majiang.MJSettingViewNew")
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local PlayerInfoView = import(".EXPlayerInfoView")
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local M = {}
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--- Create a new ZZ_MainView
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function M.new()
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setmetatable(M, { __index = MJMainView })
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local self = setmetatable({}, { __index = M })
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self.class = "MainView"
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self.asset_group = "LiChuan_MJ"
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self:init()
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ViewUtil.PlayMuisc(self.asset_group, "extend/majiang/lichuan/sound/bg.mp3")
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return self
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end
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function M:InitView(url)
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local room = self._room
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self._style = 1
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self._gps_style = 1
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self._full = true
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UIPackage.AddPackage("extend/majiang/lichuan/ui/Extend_MJ_LiChuan")
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MJMainView.InitView(self, "ui://Main_Majiang/Main_" .. room.room_config.people_num .. "_s2")
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self._hu_tip = HuTipView.new(self)
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2025-04-10 11:44:07 +08:00
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self._view:GetChild('wanfa_text').text = room.room_config.people_num .. '人黎川麻将 ' .. room.score_times .. '倍'
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2025-04-01 10:48:36 +08:00
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self.selectLaiziBtn = self._view:GetChild('selectlaizi')
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self.Laizi1Btn = self._view:GetChild('selectgang1')
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self.Laizi2Btn = self._view:GetChild('selectgang2')
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self._view:GetChild("n108").visible = true
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self.Laizi1Btn.visible = true
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self.Laizi2Btn.visible = true
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self.bugangnum = self._view:GetChild("bugangnum")
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2025-04-10 16:12:18 +08:00
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self.jing = self._view:GetChild('jing')
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2025-04-10 11:19:20 +08:00
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2025-04-01 10:48:36 +08:00
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self:PlayerChangeLineState()
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if room.playing or room.curren_round > 0 then
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self:ReloadRoom()
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end
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end
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2025-04-09 10:50:46 +08:00
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function M:__BuGang(cardInfo, callback)
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2025-04-01 10:48:36 +08:00
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local _gang_tip_choice = UIPackage.CreateObject("Extend_MJ_LiChuan", "Gang_tip_choice")
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_gang_tip_choice.visible = true
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2025-04-09 10:50:46 +08:00
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local list_card = _gang_tip_choice:GetChild("list_card")
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list_card:SetVirtual()
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list_card.itemRenderer = function(index, obj)
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obj.icon = UIPackage.GetItemURL("Main_Majiang", self:GetPrefix() .. "202_" .. cardInfo[index + 1])
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end
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list_card.numItems = #cardInfo
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list_card.onClickItem:Set(function(context)
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local item = context.data
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2025-04-09 10:58:18 +08:00
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local index = list_card:GetChildIndex(item)
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2025-04-09 10:50:46 +08:00
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callback(cardInfo[index + 1])
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2025-04-01 10:48:36 +08:00
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end)
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_gang_tip_choice.xy = Vector2((self._view.width - _gang_tip_choice.width) / 2,
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(self._view.height - _gang_tip_choice.height) / 2)
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self._view:AddChild(_gang_tip_choice)
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self._gang_tip_choice = _gang_tip_choice
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end
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function M:SetShowGangZiProcess(currentLaizi1ID, currentLaizi2ID, bugangnum, isShowAnim)
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--zhongid=currentLaizi1ID
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if isShowAnim == nil then isShowAnim = false end
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self:SetGangZiCard(self.Laizi1Btn, currentLaizi1ID)
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2025-04-09 11:34:40 +08:00
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-- self:SetGangZiCard(self.Laizi2Btn, currentLaizi2ID)
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2025-04-01 10:48:36 +08:00
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self:IsShowGangZi(self.Laizi1Btn, true)
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2025-04-09 11:34:40 +08:00
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-- self:IsShowGangZi(self.Laizi2Btn, true)
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2025-04-01 10:48:36 +08:00
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self.bugangnum.text = "当前 " .. bugangnum .. " 杠"
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end
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function M:HideAllGangZiCard()
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self.Laizi1Btn.visible = false
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2025-04-09 11:34:40 +08:00
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-- self.Laizi2Btn.visible = false
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2025-04-01 10:48:36 +08:00
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self.selectLaiziBtn.visible = false
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--self.LaiziBG.visible=false
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end
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function M:SetGangZiCard(btn, cardId)
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btn.icon = 'ui://Main_Majiang/' .. get_majiang_prefix(DataManager.CurrenRoom.game_id) .. "201_" .. cardId
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end
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function M:IsShowGangZi(btn, isShow)
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btn.visible = isShow
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end
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function M:UpdateRound()
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self._view:GetChild("tex_round1").text = self._room.curren_round
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self._view:GetChild("tex_round2").text = self._room.room_config.round
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end
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2025-04-10 12:25:45 +08:00
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function M:ShowJing()
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2025-04-10 14:12:02 +08:00
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print("==========================================self._room.jing", self._room.jing, self.jing)
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2025-04-10 12:25:45 +08:00
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if self._room.jing then
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self.jing.icon = 'ui://Main_Majiang/' ..
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get_majiang_prefix(DataManager.CurrenRoom.game_id) .. "201_" .. self._room.jing
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self.jing.visible = true
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else
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self.jing.visible = false
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end
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end
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2025-04-01 10:48:36 +08:00
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function M:InitPlayerInfoView()
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self._player_info = {}
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local _player_info = self._player_info
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for i = 1, self._room.room_config.people_num do
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local tem = self._view:GetChild("player_info" .. i)
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_player_info[i] = PlayerInfoView.new(tem, self)
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tem.visible = false
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end
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end
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function M:NewMJPlayerCardInfoView(view, index)
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if index == 1 then
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return MJPlayerSelfCardInfoView.new(view, self)
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end
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return MJPlayerCardInfoView.new(view, self)
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end
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function M:EventInit()
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-- UIPackage.AddPackage("extend/majiang/hongzhong/ui/Extend_MJ_HongZhong")
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MainView.EventInit(self)
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local _room = self._room
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local _view = self._view
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local _gcm_outcard_url = UIPackage.GetItemURL("Main_Majiang", "Gcm_OutCard")
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local _player_info = self._player_info
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local _gamectr = self._gamectr
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_gamectr:AddEventListener(TX_GameEvent.SendLaiZi, function(...)
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local arg = { ... }
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self:SetShowLaiZiProcess(arg[1], arg[2], arg[3], arg[4])
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end)
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_gamectr:AddEventListener(TX_GameEvent.SendGangZi, function(...)
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local arg = { ... }
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self:SetShowGangZiProcess(arg[1], arg[2], arg[3], arg[4])
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end)
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_gamectr:AddEventListener(TX_GameEvent.EventBuGang, function(...)
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local arg = { ... }
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2025-04-09 10:50:46 +08:00
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self:__BuGang(arg[1],
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2025-04-01 10:48:36 +08:00
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function(id)
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printlog(id)
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_gamectr:SendGangCard(id)
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self:__CloseGangTip()
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end)
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end)
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_gamectr:AddEventListener(TX_GameEvent.SendCards, function(...)
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-- self:ShowHuTip()
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self:UpdateRound()
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self._state.selectedIndex = 1
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2025-04-10 16:12:18 +08:00
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self:ShowJing()
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2025-04-01 10:48:36 +08:00
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local list = _room.player_list
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for i = 1, #list do
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local p = list[i]
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local info = self._player_info[self:GetPos(p.seat)]
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info:FillData(p)
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info:MarkBank(p.seat == _room.banker_seat)
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info:Ready(false)
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local card_info = self._player_card_info[self:GetPos(p.seat)]
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card_info:UpdateHandCard()
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end
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end)
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_gamectr:AddEventListener(TX_GameEvent.EventTurn, function(...)
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local arg = { ... }
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self._left_time = 15
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local seat = arg[1]
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self:UpdateCardBox(self:GetPos(seat))
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-- if seat == self._room.self_player.seat then
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-- self:ShowHuTip()
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-- end
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end)
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_gamectr:AddEventListener(TX_GameEvent.OutHint, function(...)
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local info = self._player_card_info[self:GetPos(_room.self_player.seat)]
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info:UpdateHandCard(true)
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end)
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local _gcm_outcard_url = "ui://Main_Majiang/Gcm_OutCard"
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_gamectr:AddEventListener(TX_GameEvent.OutCard, function(...)
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self:__CloseTip()
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self._left_time = 0
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local arg = { ... }
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local p = arg[1]
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local card = arg[2]
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local seat = p.seat
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local info = self._player_card_info[self:GetPos(seat)]
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self:RemoveCursor()
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info:UpdateHandCard()
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local outcard = UIPackage.CreateObjectFromURL(_gcm_outcard_url)
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info:UpdateOutCardList(outcard, card, self._cursor)
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self:PlaySound("LiChuan_MJ", p.self_user.sex, tostring(card))
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self:PlayMJSound("chupai.mp3")
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if seat == _room.self_player.seat then
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_room.curren_outcard_seat = -1
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end
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end)
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_gamectr:AddEventListener(TX_GameEvent.GetCard, function(...)
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self:__CloseTip()
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local arg = { ... }
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local seat = arg[1]
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local card = arg[2]
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-- self._tex_leftTime.text = arg[3]
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self._tex_LeftCard.text = arg[3]
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-- self:UpdateRoomInfo()
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local info = self._player_card_info[self:GetPos(seat)]
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info:UpdateHandCard(true)
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end)
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_gamectr:AddEventListener(TX_GameEvent.FZTips, function(...)
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local arg = { ... }
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local _tip = arg[1]
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local weight = arg[2]
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self:__FangziTip(_tip, weight)
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end)
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_gamectr:AddEventListener(TX_GameEvent.FangziAction, handler(self, self.OnFangziAction))
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_gamectr:AddEventListener(TX_GameEvent.ZPHuCard, function(...)
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self._left_time = 0
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self:UpdateCardBox(0)
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self:__CloseTip()
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self._popEvent = false
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local arg = { ... }
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local win_seat = arg[1]
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local lose_seat = arg[2]
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local win_card = arg[3]
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local cards = arg[4]
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local win_list = arg[5]
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local index = self:GetPos(win_seat)
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local info = self._player_card_info[index]
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self:RemoveCursor()
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info:UpdateHandCard(true, true)
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local obj_win_card = UIPackage.CreateObjectFromURL("ui://Main_Majiang/Btn_Card")
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obj_win_card.icon = "ui://Main_Majiang/202_" .. win_card
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obj_win_card:GetController("bg").selectedIndex = 1
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info._view:AddChild(obj_win_card)
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obj_win_card:Center()
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local url, pNode
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local player = _room:GetPlayerBySeat(win_seat)
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if win_seat ~= _room.self_player.seat then
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url = "ui://Main_Majiang/别人胡"
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pNode = info._mask_liangpai
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elseif win_seat == _room.self_player.seat then
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url = "ui://Main_Majiang/自己胡牌"
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pNode = self._view
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end
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if win_seat == lose_seat then
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url = "ui://Main_Majiang/eff_zimo"
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end
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local he = UIPackage.CreateObjectFromURL(url)
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pNode:AddChild(he)
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he:GetTransition("t2"):Play()
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he:Center()
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if _room.room_config.people_num == 2 then
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if win_seat ~= _room.self_player.seat then
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he.scaleY = 0.4
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he.scaleX = 0.4
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he.x = he.width * 0.4 * 0.5 * -1
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he.y = he.height * 0.4 * 0.5 * -1
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end
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end
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if win_seat == _room.self_player.seat then
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printlog("自己位置=====")
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he:Center()
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elseif url == "ui://Main_Majiang/eff_zimo" then
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printlog("自摸地址==========")
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he.scaleY = 0.4
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he.scaleX = 0.4
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he.x = he.width * 0.4 * 0.5 * -1
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he.y = he.height * 0.4 * 0.5 * -1
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|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
---
|
|
|
|
|
local isZiMo = win_seat == lose_seat
|
|
|
|
|
DataManager.CurrenRoom.isZiMoHu = isZiMo
|
|
|
|
|
local hu_sound = isZiMo and ("zimo" .. math.random(1, 3)) or ("hu" .. math.random(1, 2))
|
|
|
|
|
printlog("声音====>>>", hu_sound)
|
|
|
|
|
self:PlaySound("LiChuan_MJ", player.self_user.sex, hu_sound)
|
|
|
|
|
|
|
|
|
|
local pNode = info._view
|
|
|
|
|
local url = "eff_list1"
|
|
|
|
|
local he_list = UIPackage.CreateObjectFromURL("ui://Extend_MJ_LiChuan/" .. url)
|
|
|
|
|
he_list.touchable = false
|
|
|
|
|
pNode:AddChild(he_list)
|
|
|
|
|
he_list:Center()
|
|
|
|
|
|
|
|
|
|
coroutine.start(function()
|
|
|
|
|
for i = 1, #win_list do
|
|
|
|
|
local tem = win_list[i]
|
|
|
|
|
if tem.type > 0 and tem.type < 32 then
|
|
|
|
|
local com_name = "he" .. tem.type
|
2025-04-10 15:08:37 +08:00
|
|
|
print("===================================com_name", com_name)
|
2025-04-01 10:48:36 +08:00
|
|
|
local item = he_list:GetChild("list"):AddItemFromPool("ui://Extend_MJ_LiChuan/" .. com_name)
|
|
|
|
|
coroutine.wait(0.3)
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
coroutine.wait(2)
|
|
|
|
|
obj_win_card:Dispose()
|
|
|
|
|
he:Dispose()
|
|
|
|
|
he_list:Dispose()
|
|
|
|
|
self._popEvent = true
|
|
|
|
|
end)
|
|
|
|
|
end)
|
|
|
|
|
|
|
|
|
|
_gamectr:AddEventListener(TX_GameEvent.EventNiao, function(...)
|
|
|
|
|
local arg = { ... }
|
|
|
|
|
self._popEvent = false
|
|
|
|
|
local list = arg[1]
|
|
|
|
|
local start_seat = arg[2]
|
|
|
|
|
-- ViewUtil.PlaySound("LiChuan_MJ", "extend/majiang/chaozhou/sound/zhuaniao.mp3")
|
|
|
|
|
coroutine.start(self.RunNiao, self, list, start_seat)
|
|
|
|
|
end)
|
|
|
|
|
|
|
|
|
|
_gamectr:AddEventListener(TX_GameEvent.ZPResult1, function(...)
|
|
|
|
|
self._popEvent = false
|
|
|
|
|
self:__CloseTip()
|
|
|
|
|
self._left_time = 0
|
|
|
|
|
self:UpdateCardBox(0)
|
|
|
|
|
self._ctr_cardbox.selectedIndex = 0
|
|
|
|
|
local arg = { ... }
|
|
|
|
|
local result = arg[1]
|
|
|
|
|
local liuju = result.liuju
|
|
|
|
|
local data = result.info_list
|
|
|
|
|
local niao = result.niao
|
|
|
|
|
if liuju then
|
|
|
|
|
local le = UIPackage.CreateObjectFromURL("ui://Main_Majiang/LiuJu")
|
|
|
|
|
self._view:AddChild(le)
|
|
|
|
|
le:Center()
|
|
|
|
|
le:GetTransition("t0"):Play()
|
|
|
|
|
coroutine.start(function()
|
|
|
|
|
coroutine.wait(1)
|
|
|
|
|
le:Dispose()
|
|
|
|
|
end)
|
|
|
|
|
end
|
|
|
|
|
self:RemoveCursor()
|
|
|
|
|
if self._clearingView == nil then
|
|
|
|
|
self._clearingView = EXClearingView.new(self._root_view)
|
|
|
|
|
coroutine.start(function()
|
|
|
|
|
coroutine.wait(0.5)
|
|
|
|
|
self._clearingView:Show()
|
|
|
|
|
self._popEvent = true
|
|
|
|
|
end)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if _room.curren_round ~= _room.room_config.round then
|
|
|
|
|
-- if #niao == 0 then self._view:GetChild("n13").visible = false end
|
|
|
|
|
self._clearingView:InitData(0, _room, result, nil, function(...)
|
|
|
|
|
for i = 1, #data do
|
|
|
|
|
local p = _room:GetPlayerBySeat(data[i].seat)
|
|
|
|
|
p.total_score = data[i].total_score
|
|
|
|
|
local card_info = self._player_card_info[self:GetPos(p.seat)]
|
|
|
|
|
local info = self._player_info[self:GetPos(p.seat)]
|
|
|
|
|
card_info:Clear()
|
|
|
|
|
card_info:ResetCardType()
|
|
|
|
|
if _room:checkHpNonnegative() then
|
|
|
|
|
p.cur_hp = data[i].hp_info.cur_hp
|
|
|
|
|
end
|
|
|
|
|
info:UpdateScore()
|
|
|
|
|
info._view:GetChild("zhanji").visible = true
|
|
|
|
|
local num = data[i].hp_info.total_hp
|
|
|
|
|
if num > 0 then
|
|
|
|
|
info._view:GetController("text_color").selectedIndex = 0
|
|
|
|
|
info._view:GetChild("text_jifen").text = "+" .. d2ad(num)
|
|
|
|
|
else
|
|
|
|
|
info._view:GetController("text_color").selectedIndex = 1
|
|
|
|
|
info._view:GetChild("text_jifen").text = d2ad(num)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
info._view:GetChild("mask_piao").title = ""
|
|
|
|
|
info._view:GetController("piao_niao").selectedIndex = 0
|
|
|
|
|
p.fz_list = {}
|
|
|
|
|
end
|
|
|
|
|
DataManager.CurrenRoom.self_player.card_list = {}
|
|
|
|
|
self._state.selectedIndex = 2
|
|
|
|
|
self._clearingView = nil
|
|
|
|
|
end)
|
|
|
|
|
end
|
|
|
|
|
self._player_card_info[1]:ShowHuTip()
|
|
|
|
|
end)
|
|
|
|
|
|
|
|
|
|
_gamectr:AddEventListener(TX_GameEvent.ZPResult2, function(...)
|
|
|
|
|
self:UnmarkSelfTuoguan()
|
|
|
|
|
self._left_time = 0
|
|
|
|
|
self:UpdateCardBox(0)
|
|
|
|
|
self._ctr_cardbox.selectedIndex = 0
|
|
|
|
|
local arg = { ... }
|
|
|
|
|
local total_result = arg[2]
|
|
|
|
|
local result = arg[1]
|
|
|
|
|
local over = arg[3]
|
|
|
|
|
self._clearingView = EXClearingView.new()
|
|
|
|
|
coroutine.start(function()
|
|
|
|
|
coroutine.wait(0.5)
|
|
|
|
|
self._clearingView:Show()
|
|
|
|
|
end)
|
|
|
|
|
self._clearingView:InitData(over, _room, result, total_result)
|
|
|
|
|
ControllerManager.ChangeController(LoddyController)
|
|
|
|
|
end)
|
|
|
|
|
|
|
|
|
|
_gamectr:AddEventListener(TX_GameEvent.EvnetPiaoTip, function()
|
|
|
|
|
self:UpdateRound()
|
|
|
|
|
self._tex_LeftCard.text = "0"
|
|
|
|
|
self._state.selectedIndex = 1
|
|
|
|
|
self:__PiaoNiaoTip()
|
|
|
|
|
end)
|
|
|
|
|
|
|
|
|
|
_gamectr:AddEventListener(TX_GameEvent.EvnetPiao, function(...)
|
|
|
|
|
local arg = { ... }
|
|
|
|
|
local seat = arg[1]
|
|
|
|
|
local num = arg[2]
|
|
|
|
|
if num > 0 then
|
|
|
|
|
local head_info = self._player_info[self:GetPos(seat)]
|
|
|
|
|
head_info._view:GetChild("mask_piao").title = "飘分 " .. num
|
|
|
|
|
head_info._view:GetController("piao_niao").selectedIndex = 1
|
|
|
|
|
end
|
|
|
|
|
if seat == _room.self_player.seat then
|
|
|
|
|
if self._com_piao and _room.self_player.entrust then
|
|
|
|
|
self._com_piao:Dispose()
|
|
|
|
|
self._com_piao = nil
|
|
|
|
|
_room.curren_round = _room.curren_round - 1
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function M:OutCard(card)
|
|
|
|
|
if card ~= 0 then
|
|
|
|
|
printlog("当前出牌为===>>>" .. card)
|
|
|
|
|
local _gamectr = ControllerManager.GetController(GameController)
|
|
|
|
|
self._room.curren_outcard_seat = -1
|
|
|
|
|
_gamectr:SendOutCard(card, function()
|
|
|
|
|
local info = self._player_card_info[1]
|
|
|
|
|
self:RemoveCursor()
|
|
|
|
|
info:UpdateHandCard()
|
|
|
|
|
|
|
|
|
|
info:UpdateOutCardList(nil, card, self._cursor)
|
|
|
|
|
self:PlaySound("LiChuan_MJ", self._room.self_player.self_user.sex, tostring(card))
|
|
|
|
|
self:PlayMJSound("chupai.mp3")
|
|
|
|
|
-- self:ShowHuTip()
|
|
|
|
|
end)
|
|
|
|
|
else
|
|
|
|
|
printlog("鬼牌不能出===>>>" .. card)
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function M:__FangziTip(tip, weight)
|
|
|
|
|
printlog("__FangziTip")
|
|
|
|
|
local _gamectr = self._gamectr
|
|
|
|
|
local _chipeng_tip = UIPackage.CreateObject("Main_Majiang", "Gcm_action_tips")
|
|
|
|
|
_chipeng_tip:GetController("hide_bg").selectedIndex = 1
|
|
|
|
|
self._chipeng_tip = _chipeng_tip
|
|
|
|
|
local p = self._room.self_player
|
|
|
|
|
-- self._player_card_info[self:GetPos(p.seat)]
|
|
|
|
|
|
|
|
|
|
local _lit_fanzi = _chipeng_tip:GetChild("lit_fanzi")
|
|
|
|
|
_lit_fanzi:RemoveChildrenToPool()
|
|
|
|
|
local _tlist = table.keys(tip.tip_map_type)
|
|
|
|
|
printlog(tip.tip_map_type)
|
|
|
|
|
pt(_tlist)
|
|
|
|
|
local tip_hu = false
|
|
|
|
|
local count = #_tlist
|
|
|
|
|
table.sort(_tlist)
|
|
|
|
|
local isHu = false
|
|
|
|
|
for k = 1, #_tlist do
|
|
|
|
|
local td = tip.tip_map_type[_tlist[k]][1]
|
|
|
|
|
local url = "ui://Main_Majiang/Btn_fztip"
|
|
|
|
|
local td_weight = td.weight
|
|
|
|
|
if td_weight == 16 then td_weight = 8 end
|
|
|
|
|
if td_weight == 8 then url = "ui://Main_Majiang/Btn_hu" end
|
|
|
|
|
local btn_t = _lit_fanzi:AddItemFromPool(url)
|
|
|
|
|
btn_t.icon = "ui://Main_Majiang/fztip_" .. td_weight
|
|
|
|
|
btn_t.data = { tip, td }
|
|
|
|
|
btn_t.onClick:Add(self.__TipAction, self)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- if not (tonumber(weight) >= 16) then
|
|
|
|
|
local _btn_pass = _lit_fanzi:AddItemFromPool("ui://Main_Majiang/Btn_pass")
|
|
|
|
|
-- local _btn_pass = _chipeng_tip:GetChild("btn_pass")
|
|
|
|
|
_btn_pass.onClick:Set(function()
|
|
|
|
|
if tonumber(weight) >= 8 then
|
|
|
|
|
local guo_msg = MsgWindow.new(self._root_view, "确定要点过吗?", MsgWindow.MsgMode.OkAndCancel)
|
|
|
|
|
guo_msg.onOk:Add(function()
|
|
|
|
|
_gamectr:SendAction(0)
|
|
|
|
|
_chipeng_tip:Dispose()
|
|
|
|
|
self._chipeng_tip = nil
|
|
|
|
|
guo_msg:Close()
|
|
|
|
|
end)
|
|
|
|
|
guo_msg:Show()
|
|
|
|
|
else
|
|
|
|
|
_gamectr:SendAction(0)
|
|
|
|
|
_chipeng_tip:Dispose()
|
|
|
|
|
self._chipeng_tip = nil
|
|
|
|
|
end
|
|
|
|
|
end)
|
|
|
|
|
-- end
|
|
|
|
|
|
|
|
|
|
self._view:AddChild(_chipeng_tip)
|
|
|
|
|
_chipeng_tip:Center()
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function M:__TipAction(context)
|
|
|
|
|
local data = context.sender.data
|
|
|
|
|
local _gamectr = self._gamectr
|
|
|
|
|
local tip = data[1]
|
|
|
|
|
local td = data[2]
|
|
|
|
|
local list = tip.tip_map_type[td.weight]
|
|
|
|
|
printlog("__TipAction")
|
|
|
|
|
pt(list)
|
|
|
|
|
if (#list > 1) then
|
|
|
|
|
self:_ChiView(list, function(id)
|
|
|
|
|
_gamectr:SendAction(id)
|
|
|
|
|
self:__CloseTip()
|
|
|
|
|
end)
|
|
|
|
|
self._chipeng_tip.visible = false
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
_gamectr:SendAction(td.id)
|
|
|
|
|
if (self._chipeng_tip == nil) then return end
|
|
|
|
|
self._chipeng_tip:Dispose()
|
|
|
|
|
self._chipeng_tip = nil
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function M:_ChiView(tiplist, callback)
|
|
|
|
|
self._chipeng_tip.visible = false
|
|
|
|
|
printlog("_ChiView")
|
|
|
|
|
pt(tiplist)
|
|
|
|
|
local _pop_tip_choice = UIPackage.CreateObject("Extend_MJ_LiChuan", "Pop_tip_choice")
|
|
|
|
|
local list_choose1 = _pop_tip_choice:GetChild("Lst_choose")
|
|
|
|
|
local list_choose2 = _pop_tip_choice:GetChild("Lst_choose2")
|
|
|
|
|
local crossCtr = _pop_tip_choice:GetController("state")
|
|
|
|
|
crossCtr.selectedIndex = #tiplist == 3 and 0 or
|
|
|
|
|
(#tiplist == 2 and 1 or (#tiplist == 4 and 2 or (#tiplist == 5 and 3 or 4)))
|
|
|
|
|
_pop_tip_choice:GetChild("Btn_cross").onClick:Add(function()
|
|
|
|
|
_pop_tip_choice:Dispose()
|
|
|
|
|
self._chipeng_tip.visible = true
|
|
|
|
|
end)
|
|
|
|
|
list_choose1:RemoveChildrenToPool()
|
|
|
|
|
list_choose2:RemoveChildrenToPool()
|
|
|
|
|
for i = 1, #tiplist do
|
|
|
|
|
local list_choose = i <= 3 and list_choose1 or list_choose2
|
|
|
|
|
local item_choose = list_choose:AddItemFromPool()
|
|
|
|
|
item_choose:GetController("type").selectedIndex = (1 == tiplist[i].weight or 2 == tiplist[i].weight) and 1 or 0
|
|
|
|
|
if tiplist[i].weight ~= 1 then
|
|
|
|
|
for j = 1, 4 do
|
|
|
|
|
item_choose:GetChild("card" .. j).icon = UIPackage.GetItemURL("Main_Majiang",
|
|
|
|
|
self:GetPrefix() .. "202_" .. tiplist[i].card)
|
|
|
|
|
end
|
|
|
|
|
else
|
|
|
|
|
local tem = {}
|
|
|
|
|
table.insert(tem, tiplist[i].opcard[1])
|
|
|
|
|
table.insert(tem, tiplist[i].opcard[2])
|
|
|
|
|
local tcard = tiplist[i].card
|
|
|
|
|
table.insert(tem, tcard)
|
|
|
|
|
table.sort(tem, function(a, b)
|
|
|
|
|
return a < b
|
|
|
|
|
end)
|
|
|
|
|
item_choose:GetChild("card1").icon = UIPackage.GetItemURL("Main_Majiang", self:GetPrefix() .. "202_" ..
|
|
|
|
|
tem[1])
|
|
|
|
|
item_choose:GetChild("card2").icon = UIPackage.GetItemURL("Main_Majiang", self:GetPrefix() .. "202_" ..
|
|
|
|
|
tem[2])
|
|
|
|
|
item_choose:GetChild("card4").icon = UIPackage.GetItemURL("Main_Majiang", self:GetPrefix() .. "202_" ..
|
|
|
|
|
tem[3])
|
|
|
|
|
local cardpos = tem[2] > tcard and 1 or (tem[2] < tcard and 4 or 2)
|
|
|
|
|
item_choose:GetChild("card" .. cardpos):GetController("color").selectedIndex = 1
|
|
|
|
|
end
|
|
|
|
|
item_choose.onClick:Add(function()
|
|
|
|
|
callback(tiplist[i].id)
|
|
|
|
|
end)
|
|
|
|
|
end
|
|
|
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|
_pop_tip_choice.xy = Vector2((self._view.width - _pop_tip_choice.width) / 2,
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|
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(self._view.height - _pop_tip_choice.height) / 2)
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self._view:AddChild(_pop_tip_choice)
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|
self._pop_tip_choice = _pop_tip_choice
|
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|
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|
end
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|
|
function M:OnFangziAction(...)
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|
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self:__CloseTip()
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|
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local arg = { ... }
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local _player_card_info = self._player_card_info
|
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local fz = arg[1]
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local player = arg[2]
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local index = arg[3]
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|
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printlog("OnFangziAction")
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|
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local info = _player_card_info[self:GetPos(player.seat)]
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|
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local pNode = info._mask_liangpai
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|
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local effect = UIPackage.CreateObject("Extend_MJ_LiChuan", "FzEffect")
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if fz.type == FZType.Peng then
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self:PlaySound("LiChuan_MJ", player.self_user.sex, "peng" .. math.random(1, 3))
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effect:GetChild("word1").icon = UIPackage.GetItemURL("Main_Majiang", "碰")
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effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_Majiang", "碰")
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|
|
-- effect:GetChild("kuang").icon = UIPackage.GetItemURL("Main_Majiang", "碰框")
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elseif fz.type == FZType.Chi then
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|
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self:PlaySound("LiChuan_MJ", player.self_user.sex, "chi" .. math.random(1, 3))
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|
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effect:GetChild("word1").icon = UIPackage.GetItemURL("Main_Majiang", "吃")
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effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_Majiang", "吃")
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else
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|
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self:PlaySound("LiChuan_MJ", player.self_user.sex, "gang" .. math.random(1, 2))
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|
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effect:GetChild("word1").icon = UIPackage.GetItemURL("Main_Majiang", "杠")
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effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_Majiang", "杠")
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|
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-- effect:GetChild("kuang").icon = UIPackage.GetItemURL("Main_Majiang", "杠框")
|
|
|
|
|
end
|
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|
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effect.touchable = false
|
|
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|
|
effect:GetTransition("t2"):Play()
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|
|
pNode:AddChild(effect)
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|
|
coroutine.start(function()
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|
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|
|
coroutine.wait(0.3)
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|
|
self._popEvent = true
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|
|
|
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end)
|
|
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|
|
coroutine.start(function()
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|
|
coroutine.wait(2)
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|
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|
|
effect:Dispose()
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|
|
|
|
end)
|
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|
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|
|
self:RemoveCursor()
|
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|
|
if (player.seat ~= fz.from_seat) then
|
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|
|
|
local fs_info = _player_card_info[self:GetPos(fz.from_seat)]
|
|
|
|
|
fs_info:UpdateOutCardList()
|
|
|
|
|
end
|
|
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|
|
info:UpdateFzList(fz, index, true)
|
|
|
|
|
local getcard = fz.type == FZType.Peng or fz.type == FZType.Chi
|
|
|
|
|
printlog(getcard)
|
|
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|
|
info:UpdateHandCard(getcard)
|
|
|
|
|
self:__CloseTip()
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function M:RunNiao(list, start_seat)
|
|
|
|
|
local _room = self._room
|
|
|
|
|
--local _niao_View = self._niao_View
|
|
|
|
|
self._niao_View = UIPackage.CreateObject("Extend_MJ_LiChuan", "Panel_Birds")
|
|
|
|
|
self._view:AddChild(self._niao_View)
|
|
|
|
|
self._niao_View:Center()
|
|
|
|
|
local _niao_View = self._niao_View
|
|
|
|
|
local list_niao_card = self._niao_View:GetChild("Lst_birds")
|
|
|
|
|
list_niao_card:RemoveChildrenToPool()
|
|
|
|
|
for i = 1, #list do
|
|
|
|
|
--添加背面的麻將
|
|
|
|
|
local item = list_niao_card:AddItemFromPool()
|
|
|
|
|
item.icon = UIPackage.GetItemURL("Main_Majiang", "202_00")
|
|
|
|
|
item:GetChild("tex_score").text = "+" .. list[i].score
|
|
|
|
|
end
|
|
|
|
|
for i = 1, #list do
|
|
|
|
|
--顯示正面
|
|
|
|
|
local item = list_niao_card:GetChildAt(i - 1)
|
|
|
|
|
local card = list[i].card
|
|
|
|
|
coroutine.wait(0.3)
|
|
|
|
|
item:GetTransition("appear"):Play()
|
|
|
|
|
item.icon = UIPackage.GetItemURL("Main_Majiang", "201_" .. card)
|
|
|
|
|
if list[i].score > 0 then item:GetController("bg").selectedIndex = 1 end
|
|
|
|
|
end
|
|
|
|
|
coroutine.start(function()
|
|
|
|
|
coroutine.wait(1)
|
|
|
|
|
_niao_View:Dispose()
|
|
|
|
|
self._popEvent = true
|
|
|
|
|
end)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- function M:markOutCards(showTip, data)
|
|
|
|
|
-- for i = 1, #self._room.player_list do
|
|
|
|
|
-- local p = self._room.player_list[i]
|
|
|
|
|
-- local info = self._player_card_info[self:GetPos(p.seat)]
|
|
|
|
|
-- for j = 1, #p.outcard_list do
|
|
|
|
|
-- local card = p.outcard_list[j]
|
|
|
|
|
-- if card == data then
|
|
|
|
|
-- local obj = info:GetOutCardByIndex(j)
|
|
|
|
|
-- obj:GetController("gray").selectedIndex = showTip and 1 or 0
|
|
|
|
|
-- end
|
|
|
|
|
-- end
|
|
|
|
|
-- end
|
|
|
|
|
-- end
|
|
|
|
|
|
|
|
|
|
function M:__PiaoNiaoTip()
|
|
|
|
|
local obj_piao = UIPackage.CreateObject("Main_Majiang", "panel_piao_niao")
|
|
|
|
|
self._view:AddChild(obj_piao)
|
|
|
|
|
obj_piao.x = (self._view.width - obj_piao.width) * 0.5
|
|
|
|
|
obj_piao.y = self._view.height * 0.6
|
|
|
|
|
for i = 1, 4 do
|
|
|
|
|
obj_piao:GetChild("btn_" .. i).onClick:Add(function()
|
|
|
|
|
self._gamectr:SendAction(i - 1)
|
|
|
|
|
obj_piao:Dispose()
|
|
|
|
|
end)
|
|
|
|
|
end
|
|
|
|
|
self._com_piao = obj_piao
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function M:ReloadRoom(bskip)
|
|
|
|
|
local room = self._room
|
|
|
|
|
-- if not room.playing then
|
|
|
|
|
-- self._state.selectedIndex = 2
|
|
|
|
|
-- else
|
|
|
|
|
-- self._state.selectedIndex = 1
|
|
|
|
|
-- self._room._reload_flag = true
|
|
|
|
|
-- end
|
|
|
|
|
|
|
|
|
|
if bskip == nil or bskip == false then
|
|
|
|
|
if not room.playing then
|
|
|
|
|
self._state.selectedIndex = 2
|
|
|
|
|
else
|
|
|
|
|
self._state.selectedIndex = 1
|
|
|
|
|
self._room._reload_flag = true
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for i = 1, #room.player_list do
|
|
|
|
|
local p = room.player_list[i]
|
|
|
|
|
local info = self._player_card_info[self:GetPos(p.seat)]
|
|
|
|
|
for i = 1, #p.fz_list do
|
|
|
|
|
info:UpdateFzList(p.fz_list[i], -1)
|
|
|
|
|
end
|
|
|
|
|
info:UpdateHandCard()
|
|
|
|
|
local head_info = self._player_info[self:GetPos(p.seat)]
|
|
|
|
|
head_info:UpdateScore()
|
|
|
|
|
head_info._view:GetChild('zhanji').visible = true
|
|
|
|
|
local num = p.total_hp or 0
|
|
|
|
|
if num > 0 then
|
|
|
|
|
head_info._view:GetController('text_color').selectedIndex = 0
|
|
|
|
|
head_info._view:GetChild('text_jifen').text = "+" .. d2ad(num)
|
|
|
|
|
else
|
|
|
|
|
head_info._view:GetController('text_color').selectedIndex = 1
|
|
|
|
|
head_info._view:GetChild('text_jifen').text = d2ad(num)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if p.seat == room.last_outcard_seat then
|
|
|
|
|
local card = p.outcard_list[#p.outcard_list]
|
|
|
|
|
info:UpdateOutCardList(nil, card, self._cursor)
|
|
|
|
|
elseif p.seat == room.curren_outcard_seat then
|
|
|
|
|
info:UpdateHandCard(true)
|
|
|
|
|
info:UpdateOutCardList()
|
|
|
|
|
else
|
|
|
|
|
info:UpdateOutCardList()
|
|
|
|
|
end
|
|
|
|
|
if p.seat == room.banker_seat then
|
|
|
|
|
head_info:MarkBank(true)
|
|
|
|
|
end
|
|
|
|
|
-- if p.ready then
|
|
|
|
|
-- self._player_info[self:GetPos(p.seat)]:Ready(true)
|
|
|
|
|
-- end
|
|
|
|
|
if bskip == nil or bskip == false then
|
|
|
|
|
if p.ready and room.playing == false then
|
|
|
|
|
self._player_info[self:GetPos(p.seat)]:Ready(true)
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
if p.piao_niao ~= nil and p.piao_niao > 0 then
|
|
|
|
|
local head_info = self._player_info[self:GetPos(p.seat)]
|
|
|
|
|
head_info._view:GetChild("mask_piao").title = "飘分 " .. p.piao_niao
|
|
|
|
|
head_info._view:GetController("piao_niao").selectedIndex = 1
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
-- self:ShowHuTip()
|
|
|
|
|
|
|
|
|
|
if bskip == nil or bskip == false then
|
|
|
|
|
self:UpdateCardBox(self:GetPos(room.curren_outcard_seat))
|
|
|
|
|
self._tex_LeftCard.text = room.left_count
|
|
|
|
|
self:UpdateRound()
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function M:PlayerChangeLineState()
|
|
|
|
|
-- local isOutCard = true
|
|
|
|
|
-- local str = "玩家 "
|
|
|
|
|
-- for _ , player in ipairs(self._room.player_list) do
|
|
|
|
|
-- if player.line_state == 0 then
|
|
|
|
|
-- isOutCard = false
|
|
|
|
|
-- end
|
|
|
|
|
-- end
|
|
|
|
|
-- self._player_card_info[1]._area_handcard_list.touchable = isOutCard
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function M:UpdateCardBox(seat)
|
|
|
|
|
local index = seat
|
|
|
|
|
local people_num = self._room.room_config.people_num
|
|
|
|
|
if people_num == 2 and seat == 2 then
|
|
|
|
|
index = 3
|
|
|
|
|
elseif people_num == 3 and seat == 3 then
|
|
|
|
|
index = 4
|
|
|
|
|
end
|
|
|
|
|
self._ctr_cardbox.selectedIndex = index
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function M:__CloseTip()
|
|
|
|
|
if self._chipeng_tip then
|
|
|
|
|
self._chipeng_tip:Dispose()
|
|
|
|
|
self._chipeng_tip = nil
|
|
|
|
|
end
|
|
|
|
|
if self._pop_tip_choice then
|
|
|
|
|
self._pop_tip_choice:Dispose()
|
|
|
|
|
self._pop_tip_choice = nil
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function M:__CloseGangTip()
|
|
|
|
|
if self._gang_tip_choice then
|
|
|
|
|
self._gang_tip_choice:Dispose()
|
|
|
|
|
self._gang_tip_choice = nil
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function M:closeTipOnTuoguan()
|
|
|
|
|
self:__CloseTip()
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function M:Destroy()
|
|
|
|
|
MJMainView.Destroy(self)
|
|
|
|
|
UIPackage.RemovePackage("extend/majiang/lichuan/ui/Extend_MJ_LiChuan")
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
return M
|