126 lines
2.9 KiB
Lua
126 lines
2.9 KiB
Lua
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-- 牌友圈默认玩法设置界面
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local GroupSetDefaultGameView = {}
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local M = GroupSetDefaultGameView
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function GroupSetDefaultGameView.new(gid,blur_view,callback)
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setmetatable(M, {__index = BaseWindow})
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local self = setmetatable({}, {__index = M})
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self.class = "GroupSetDefaultGameView"
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self._close_destroy = true
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self.group_id = gid
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self._blur_view = blur_view
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self._callback = callback
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local url = "ui://NewGroup/Win_SetDefaultGame"
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self:init(url)
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return self
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end
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function M:init(url)
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BaseWindow.init(self,url)
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end
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function M:FillData(list, index,callbackFill)
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self.callbackFill=callbackFill
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self._index = index
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local lst_game = self._view:GetChild("lst_game")
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lst_game:RemoveChildrenToPool()
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local playName="playfaconfig"..self.group_id
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local json_data = Utils.LoadLocalFile(playName)
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local localDataPlay=nil
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if json_data then
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localDataPlay = json.decode(json_data)
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end
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for i = 1, #list do
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local tem = list[i]
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local item = lst_game:AddItemFromPool()
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item.title = tem.name
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item.selected = index == i
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local group = DataManager.groups:get(self.group_id)
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local MarkSelect=item:GetChild("btn_select")
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--if group.lev==1 then
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-- MarkSelect.visible=true
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--else
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-- MarkSelect.visible=false
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--end
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MarkSelect.visible=true
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if localDataPlay and localDataPlay[tostring(tem.id)] then
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MarkSelect.selected=localDataPlay[tostring(tem.id)]
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else
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MarkSelect.selected=false
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end
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MarkSelect.onClick:Set(function()
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self:MarkPlay(MarkSelect,tem.id,MarkSelect.selected)
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end)
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end
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local btn_confirm = self._view:GetChild("btn_confirm")
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btn_confirm.onClick:Set(function()
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if self._callback then
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self._callback(lst_game.selectedIndex + 1)
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end
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self:Destroy()
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end)
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end
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function M:MarkPlay(markS,pid,isMark)
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--[[local fgCtr = ControllerManager.GetController(NewGroupController)
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ViewUtil.ShowModalWait()
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fgCtr:FG_MarkPlay(self.group_id, pid, isMark, function(res)
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if self._is_destroy then
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return
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end
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ViewUtil.CloseModalWait()
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if res.ReturnCode == 0 then
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local group = DataManager.groups:get(self.group_id)
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group:markPlay(pid, isMark)
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if self.callbackFill then
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self.callbackFill()
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end
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else
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markS.selected=not isMark
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ViewUtil.ErrorTip(res.ReturnCode,"设置失败,或已达设置上限")
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end
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end)--]]
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if DataManager.SelfUser.PlayLocalList==nil then
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DataManager.SelfUser.PlayLocalList={}
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end
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DataManager.SelfUser.PlayLocalList[tostring(pid)]=isMark
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--printlog("111111111122222222222223333333333333")
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--pt(DataManager.SelfUser.PlayLocalList)
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local playName="playfaconfig"..self.group_id
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Utils.SaveLocalFile(playName, json.encode(DataManager.SelfUser.PlayLocalList))
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if self.callbackFill then
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self.callbackFill()
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end
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end
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return M
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