hengyang_client/lua_probject/extend_project/extend/majiang/nancheng/EXGameInfo.lua

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local EXGameInfo = {}
local M = EXGameInfo
function EXGameInfo.new(blur_view)
setmetatable(M, { __index = IGameInfo })
local self = setmetatable({}, { __index = M })
self.class = "EXGameInfo"
UIPackage.AddPackage("extend/majiang/nancheng/ui/Info_MJ_NanCheng")
return self
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end
function M:FillData()
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self._maxPlayer = 4 -- 默认玩家人数
self._roundChoice = 3 -- 回合选项数
self._config = UIPackage.CreateObjectFromURL("ui://Info_MJ_NanCheng/Label_Detail_83")
local jiangmaSlider = self._config:GetChild("n92")
jiangmaSlider.onChanged:Set(function()
self._config:GetChild("n93").text = string.format("奖%s马", Mathf.Round(jiangmaSlider.value) * 2)
end)
-- if oldGameVersion == 2 then
-- self._config:GetController("xipai").selectedIndex = 0
-- self.xipaiValueText = self._config:GetChild('xipaifen')
-- self.xipaiValueText.text = 1
-- self.xipaiValue = 1
-- self.anchouValueText = self._config:GetChild('anchoufen')
-- self.anchouValueText.text = 1
-- self.anchouValue = 1
-- local btn_cr = self._config:GetChild('sdsrbtn')
-- btn_cr.onClick:Set(
-- function()
-- local gniv = GroupNumberInputView_Game.new(nil, function(num)
-- local value = limit
-- if otype == 1 then
-- value = value + ad2d(num)
-- elseif otype == -1 then
-- value = value - ad2d(num)
-- else
-- value = ad2d(num)
-- end
-- if value < 0 then
-- ViewUtil.ErrorTip(1, "输入数据异常!")
-- end
-- self.xipaiValueText.text = value / 1000
-- self.xipaiValue = value / 1000
-- end, 3, nil)
-- gniv:Show()
-- end
-- )
-- local btn_cr2 = self._config:GetChild('anchoubtn')
-- btn_cr2.onClick:Set(
-- function()
-- local gniv = GroupNumberInputView_Game.new(nil, function(num)
-- local value = limit
-- if otype == 1 then
-- value = value + ad2d(num)
-- elseif otype == -1 then
-- value = value - ad2d(num)
-- else
-- value = ad2d(num)
-- end
-- if value < 0 then
-- ViewUtil.ErrorTip(1, "输入数据异常!")
-- end
-- self.anchouValueText.text = value / 1000
-- self.anchouValue = value / 1000
-- end, 3, nil)
-- gniv:Show()
-- end
-- )
-- end
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end
local _help_url = "ui://Info_MJ_NanCheng/Com_help"
function M:GetHelpUrl()
return _help_url
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end
local _icon_url = "ui://Info_MJ_NanCheng/icon"
function M:GetIconUrl()
return _icon_url
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end
local _icon_url1 = "ui://Info_MJ_NanCheng/icon1"
function M:GetIconUrl1()
return _icon_url1
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end
local _play_list = {}
function M:GetPlayList()
return _play_list
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end
function M:SelectedConfigData()
local _config = self._config
local round = _config:GetController("round").selectedIndex + 1
local people = _config:GetController("peopleNum").selectedIndex + 2
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local zimo = _config:GetController("ZiMo").selectedIndex
local shaozhuang = _config:GetController("ShaoZhuang").selectedIndex
local fengding = _config:GetController("FengDing").selectedIndex
local zuoma = _config:GetController("ZuoMa").selectedIndex
local zhuanwan = _config:GetController("ZhuanWan").selectedIndex
local jiahu = _config:GetController("JiaHu").selectedIndex
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local jiangma = Mathf.Round(_config:GetChild("n92").value)
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local xi_pai = false
local xi_paifen = 0
if _config:GetChild("xipai") then
xi_pai = _config:GetChild("xipai").selected
end
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------
local _data = {}
_data["opt"] = round
_data["maxPlayers"] = people
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_data["zimo"] = zimo
_data["shaozhuang"] = shaozhuang
_data["fengding"] = fengding
_data["zuoma"] = zuoma
_data["zhuanwan"] = zhuanwan
_data["jiahu"] = jiahu
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_data["jiangma"] = jiangma
_data['xi_pai'] = xi_pai
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local xi_pai_score = 0
local an_chou_score = 0
-- if oldGameVersion == 2 then
-- xi_pai_score = self.xipaiValue
-- an_chou_score = self.anchouValue
-- end
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_data['xi_pai_score'] = xi_pai_score * 1000
_data['an_chou_score'] = an_chou_score * 1000
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return _data
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end
function M:LoadConfigData(data)
--printlog("加载房间配置=========>>>")
--pt(data)
local _config = self._config
_config:GetController("round").selectedIndex = data.opt - 1
_config:GetController("play_list").selectedIndex = data.maxPlayers - 2
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_config:GetController("fengding").selectedIndex = data.fengding
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_config:GetController("wanfa").selectedIndex = data.wanfa
_config:GetChild("btn_qidui").selected = data.qiduijiafan
_config:GetChild("btn_shoudailong").selected = data.shoudailongjiafan
_config:GetChild("btn_loudilong").selected = data.loudilongjiafan
_config:GetChild("btn_bunengchi").selected = data.bunengchi
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_config:GetChild("btn_doudizhu").selected = data.doudizhu
_config:GetChild("btn_doudizhufanbei").selected = data.doudizhufanbei
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if _config:GetChild("xipai") then
_config:GetChild("xipai").selected = data.xi_pai
end
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-- if oldGameVersion == 2 then
-- self.xipaiValueText.text = data.xi_pai_score / 1000
-- self.xipaiValue = data.xi_pai_score / 1000
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-- self.anchouValueText.text = data.an_chou_score / 1000
-- self.anchouValue = data.an_chou_score / 1000
-- end
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end
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function M:LoadConfigToDetail(data)
local configData = json.decode(data)
local returnString = string.format("人数%s人,%s马%s%s%s%s%s%s,%s", configData.maxPlayers,
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configData.jiangma and string.format("奖%d", configData.jiangma * 2) or "不奖",
configData.shaozhuang and ",有烧庄" or "",
configData.zuoma and ",庄家坐马" or "",
configData.zimo and ",只能自摸" or ",自摸可点炮",
configData.tuoguan and string.format(",%d秒后自动托管", configData.tuoguan_active_time) or ",不能托管",
configData.jiahu and ",可以假胡" or "", configData.fengding and ",封顶20炮" or "",
configData.zhuanwan and "大转弯" or "小转弯")
return returnString
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end
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return M