hengyang_client/lua_probject/extend_project/extend/majiang/nancheng/EXMainView.lua

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local MJPlayerSelfCardInfoView = import(".MJPlayerSelfCardInfoView")
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local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView_jiangxi")
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local MJMainView = require("main.majiang.MJMainView")
local TableBG = require("Game.Data.TableBG")
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local EXClearingView = import(".EXClearingView")
local TX_GameEvent = import(".GameEvent")
local HuTipView = import("main.majiang.HuTipView")
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local SettingView = import(".EXSettingView")
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local PlayerInfoView = import(".EXPlayerInfoView")
local M = {}
local bg_config = {
{ id = 1, url = "extend/majiang/nancheng/bg/bg1", thumb = "ui://Extend_MJ_NanCheng/bg1" },
{ id = 2, url = "extend/majiang/nancheng/bg/bg2", thumb = "ui://Extend_MJ_NanCheng/bg2" },
{ id = 3, url = "extend/majiang/nancheng/bg/bg3", thumb = "ui://Extend_MJ_NanCheng/bg3" },
{ id = 4, url = "extend/majiang/nancheng/bg/bg4", thumb = "ui://Extend_MJ_NanCheng/bg4" }
}
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--- Create a new ZZ_MainView
function M.new()
setmetatable(M, { __index = MJMainView })
local self = setmetatable({}, { __index = M })
self.class = "MainView"
self.asset_group = "NanCheng_MJ"
self:init()
ViewUtil.PlayMuisc(self.asset_group, "extend/majiang/nancheng/sound/bg.mp3")
return self
end
function M:InitView(url)
local room = self._room
self._style = 1
self._gps_style = 1
self._full = true
UIPackage.AddPackage("extend/majiang/nancheng/ui/Extend_MJ_NanCheng")
-- if self._room.room_config.people_num == 2 then
-- MJMainView.InitView(self, "ui://Main_Majiang/Main_new_" .. room.room_config.people_num)
-- else
-- MJMainView.InitView(self, "ui://Main_Majiang/Main_" .. room.room_config.people_num .. "_s2")
-- end
local use_custom_bg = true
MJMainView.InitView(self, string.format("ui://Main_Majiang/Main_new_%d_jiangxi", room.room_config.people_num),
use_custom_bg)
if use_custom_bg then
TableBG.LoadTableBG(1, self._room.game_id, self._root_view, bg_config)
end
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self._hu_tip = HuTipView.new(self)
self.selectLaiziBtn = self._view:GetChild('selectlaizi')
self.Laizi1Btn = self._view:GetChild('selectgang1')
self.Laizi2Btn = self._view:GetChild('selectgang2')
self._view:GetChild("n108").visible = true
self.Laizi1Btn.visible = true
self.Laizi2Btn.visible = true
self.bugangnum = self._view:GetChild("bugangnum")
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--lingmeng
--[[
MJMainView.InitView(self, "ui://Main_Majiang/Main_new_" .. room.room_config.people_num)
--]]
local config = ExtendManager.GetExtendConfig(room.game_id)
local mode = config:GetGameInfo()
local gamePlay = mode:LoadConfigToDetail(json.encode(room.room_config.config))
self._view:GetChild('wanfa_text').text = gamePlay
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self.jing = self._view:GetChild('jing')
self._state.onChanged:Add(function()
self:UpdatePlayerInfoView()
end)
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self.showNextCtr = self._view:GetController('showNext')
self.showNextList = self._view:GetChild('list_showNext')
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self._view:GetChild('btn_showNext').onClick:Set(function()
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self:reqResidueCard()
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end)
self._view:GetChild('btn_closeShow').onClick:Set(function()
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self.showNextCtr.selectedIndex = 0
self.showNextList.selectedIndex = -1
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self._showNextName = nil
end)
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self.showNextList.onClickItem:Set(function(context)
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local _gamectr = ControllerManager.GetController(GameController)
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_gamectr:SendNextCard(context.data.data.card)
self.showNextCtr.selectedIndex = 0
self.showNextList.selectedIndex = -1
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self._showNextName = nil
end)
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local btn_closeRoom = self._view:GetChild("btn_setting")
self._view:GetChild('btn_closeRoom').onClick:Set(function()
---[[
--旧
local tip_owner = '您是否退出房间?\n(退出房间后房间将解散)'
local tip = '您是否退出房间?' -- \n (请注意,申请洗牌后退出,不会返还洗牌分)
local tipStr = ''
if self._room.agent then
tipStr = '您是否退出房间?'
else
tipStr = self._room.owner_id == self._room.self_player.self_user.account_id and tip_owner or tip
end
local _curren_msg = MsgWindow.new(self._root_view, tipStr, MsgWindow.MsgMode.OkAndCancel)
_curren_msg.onOk:Add(
function()
if self._state.selectedIndex > 0 and self._state.selectedIndex < 3 then
ViewUtil.ErrorTip(nil, '房间已开始,无法退出游戏。')
else
ViewUtil.ShowModalWait(self._root_view)
self._gamectr:LevelRoom(
function(res)
ViewUtil.CloseModalWait()
if res.ReturnCode == 0 then
ViewManager.ChangeView(ViewManager.View_Family)
else
ViewUtil.ErrorTip(res.ReturnCode)
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end
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end
)
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end
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end
)
_curren_msg:Show()
--]]
end)
btn_closeRoom.onClick:Add(handler(self, function()
local settingView = SettingView.new(self)
settingView:Show()
end))
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--------
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self:PlayerChangeLineState()
if room.playing or room.curren_round > 0 then
self:ReloadRoom()
end
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---------为了下次复现出牌情况
self._viewText_testName = self._view:GetChild('text_testName')
self._viewText_testName.text = 0
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end
function M:__BuGang(cardInfo, callback)
local _gang_tip_choice = UIPackage.CreateObject("Extend_MJ_NanCheng", "Gang_tip_choice")
_gang_tip_choice.visible = true
local list_card = _gang_tip_choice:GetChild("list_card")
list_card:SetVirtual()
list_card.itemRenderer = function(index, obj)
obj.icon = UIPackage.GetItemURL("Main_Majiang", self:GetPrefix() .. "202_" .. cardInfo[index + 1])
end
list_card.numItems = #cardInfo
list_card.onClickItem:Set(function(context)
local item = context.data
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local index = list_card:GetChildIndex(item)
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callback(cardInfo[index + 1])
end)
_gang_tip_choice.xy = Vector2((self._view.width - _gang_tip_choice.width) / 2,
(self._view.height - _gang_tip_choice.height) / 2)
self._view:AddChild(_gang_tip_choice)
self._gang_tip_choice = _gang_tip_choice
end
function M:SetShowGangZiProcess(currentLaizi1ID, currentLaizi2ID, bugangnum, isShowAnim)
--zhongid=currentLaizi1ID
if isShowAnim == nil then isShowAnim = false end
self:SetGangZiCard(self.Laizi1Btn, currentLaizi1ID)
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-- self:SetGangZiCard(self.Laizi2Btn, currentLaizi2ID)
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self:IsShowGangZi(self.Laizi1Btn, true)
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-- self:IsShowGangZi(self.Laizi2Btn, true)
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self.bugangnum.text = "当前 " .. bugangnum .. ""
end
function M:HideAllGangZiCard()
self.Laizi1Btn.visible = false
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-- self.Laizi2Btn.visible = false
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self.selectLaiziBtn.visible = false
--self.LaiziBG.visible=false
end
function M:SetGangZiCard(btn, cardId)
btn.icon = 'ui://Main_Majiang/' .. get_majiang_prefix(DataManager.CurrenRoom.game_id) .. "201_" .. cardId
end
function M:IsShowGangZi(btn, isShow)
btn.visible = isShow
end
function M:UpdateRound()
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self._view:GetChild("text_round").text = string.format("当前局数:%d/%d", self._room.curren_round,
self._room.room_config.round)
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end
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function M:ShowJing()
if self._room.jing then
self.jing.visible = true
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MJPlayerCardInfoView.fillCard2(self, self.jing, "201_", self._room.jing)
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else
self.jing.visible = false
end
end
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function M:InitPlayerInfoView()
self._player_info = {}
local _player_info = self._player_info
for i = 1, self._room.room_config.people_num do
local tem = self._view:GetChild(string.format("player_info%d_%d", i, (self._state.selectedIndex % 2) + 1))
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_player_info[i] = PlayerInfoView.new(tem, self)
tem.visible = false
end
end
function M:UpdatePlayerInfoView()
self._player_info = {}
local _player_info = self._player_info
local list = self._room.player_list
for i = 1, self._room.room_config.people_num do
local tem = self._view:GetChild(string.format("player_info%d_%d", i, (self._state.selectedIndex % 2) + 1))
_player_info[i] = PlayerInfoView.new(tem, self)
_player_info[i]:FillData(list[i])
end
end
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function M:NewMJPlayerCardInfoView(view, index)
if index == 1 then
return MJPlayerSelfCardInfoView.new(view, self)
end
return MJPlayerCardInfoView.new(view, self)
end
function M:EventInit()
-- UIPackage.AddPackage("extend/majiang/hongzhong/ui/Extend_MJ_HongZhong")
MainView.EventInit(self)
local _room = self._room
local _view = self._view
local _gcm_outcard_url = UIPackage.GetItemURL("Main_Majiang", "Gcm_OutCard")
local _player_info = self._player_info
local _gamectr = self._gamectr
_gamectr:AddEventListener(TX_GameEvent.SendLaiZi, function(...)
local arg = { ... }
self:SetShowLaiZiProcess(arg[1], arg[2], arg[3], arg[4])
end)
_gamectr:AddEventListener(TX_GameEvent.SendGangZi, function(...)
local arg = { ... }
self:SetShowGangZiProcess(arg[1], arg[2], arg[3], arg[4])
end)
_gamectr:AddEventListener(TX_GameEvent.EventBuGang, function(...)
local arg = { ... }
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_gamectr:SendGangCard(arg[1][1])
-- self:__BuGang(arg[1],
-- function(id)
-- printlog(id)
-- _gamectr:SendGangCard(id)
-- self:__CloseGangTip()
-- end)
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end)
_gamectr:AddEventListener(TX_GameEvent.SendCards, function(...)
-- self:ShowHuTip()
self:UpdateRound()
self._state.selectedIndex = 1
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self:ShowJing()
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local list = _room.player_list
for i = 1, #list do
local p = list[i]
local info = self._player_info[self:GetPos(p.seat)]
info:FillData(p)
info:MarkBank(p.seat == _room.banker_seat)
info:Ready(false)
local card_info = self._player_card_info[self:GetPos(p.seat)]
card_info:UpdateHandCard()
end
end)
_gamectr:AddEventListener(TX_GameEvent.EventTurn, function(...)
local arg = { ... }
self._left_time = 15
local seat = arg[1]
self:UpdateCardBox(self:GetPos(seat))
-- if seat == self._room.self_player.seat then
-- self:ShowHuTip()
-- end
end)
_gamectr:AddEventListener(TX_GameEvent.OutHint, function(...)
local info = self._player_card_info[self:GetPos(_room.self_player.seat)]
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self._viewText_testName.text = tonumber(self._viewText_testName.text) + 1
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info:UpdateHandCard(true)
end)
local _gcm_outcard_url = "ui://Main_Majiang/Gcm_OutCard"
_gamectr:AddEventListener(TX_GameEvent.OutCard, function(...)
self:__CloseTip()
self._left_time = 0
local arg = { ... }
local p = arg[1]
local card = arg[2]
local seat = p.seat
local info = self._player_card_info[self:GetPos(seat)]
self:RemoveCursor()
info:UpdateHandCard()
local outcard = UIPackage.CreateObjectFromURL(_gcm_outcard_url)
info:UpdateOutCardList(outcard, card, self._cursor)
self:PlaySound("NanCheng_MJ", p.self_user.sex, tostring(card))
self:PlayMJSound("chupai.mp3")
if seat == _room.self_player.seat then
_room.curren_outcard_seat = -1
end
end)
_gamectr:AddEventListener(TX_GameEvent.GetCard, function(...)
self:__CloseTip()
local arg = { ... }
local seat = arg[1]
local card = arg[2]
-- self._tex_leftTime.text = arg[3]
self._tex_LeftCard.text = string.format("剩余%d张牌", arg[3])
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-- self:UpdateRoomInfo()
local info = self._player_card_info[self:GetPos(seat)]
info:UpdateHandCard(true)
end)
_gamectr:AddEventListener(TX_GameEvent.FZTips, function(...)
local arg = { ... }
local _tip = arg[1]
local weight = arg[2]
self:__FangziTip(_tip, weight)
end)
_gamectr:AddEventListener(TX_GameEvent.FangziAction, handler(self, self.OnFangziAction))
_gamectr:AddEventListener(TX_GameEvent.ZPHuCard, function(...)
self._left_time = 0
self:UpdateCardBox(0)
self:__CloseTip()
self._popEvent = false
local arg = { ... }
local win_seat = arg[1]
local lose_seat = arg[2]
local win_card = arg[3]
local cards = arg[4]
local win_list = arg[5]
local index = self:GetPos(win_seat)
local info = self._player_card_info[index]
self:RemoveCursor()
info:UpdateHandCard(false, true)
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local obj_win_card = UIPackage.CreateObjectFromURL("ui://Main_Majiang/Btn_Card_jiangxi")
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obj_win_card.icon = "ui://Main_Majiang/202_" .. win_card
obj_win_card:GetController("bg").selectedIndex = 1
info._view:AddChild(obj_win_card)
obj_win_card:Center()
local url, pNode
local player = _room:GetPlayerBySeat(win_seat)
if win_seat ~= _room.self_player.seat then
url = "ui://Main_Majiang/别人胡"
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pNode = info._view
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elseif win_seat == _room.self_player.seat then
url = "ui://Main_Majiang/自己胡牌"
pNode = self._view
end
if win_seat == lose_seat then
url = "ui://Main_Majiang/eff_zimo"
end
local he = UIPackage.CreateObjectFromURL(url)
pNode:AddChild(he)
he:GetTransition("t2"):Play()
he:Center()
if _room.room_config.people_num == 2 then
if win_seat ~= _room.self_player.seat then
he.scaleY = 0.4
he.scaleX = 0.4
he.x = he.width * 0.4 * 0.5 * -1
he.y = he.height * 0.4 * 0.5 * -1
end
end
if win_seat == _room.self_player.seat then
printlog("自己位置=====")
he:Center()
elseif url == "ui://Main_Majiang/eff_zimo" then
printlog("自摸地址==========")
he.scaleY = 0.4
he.scaleX = 0.4
he.x = he.width * 0.4 * 0.5 * -1
he.y = he.height * 0.4 * 0.5 * -1
end
---
local isZiMo = win_seat == lose_seat
DataManager.CurrenRoom.isZiMoHu = isZiMo
local hu_sound = isZiMo and ("zimo" .. math.random(1, 3)) or ("hu" .. math.random(1, 2))
printlog("声音====>>>", hu_sound)
self:PlaySound("NanCheng_MJ", player.self_user.sex, hu_sound)
local pNode = info._view
local url = "eff_list1"
local he_list = UIPackage.CreateObjectFromURL("ui://Extend_MJ_NanCheng/" .. url)
he_list.touchable = false
pNode:AddChild(he_list)
he_list:Center()
coroutine.start(function()
for i = 1, #win_list do
local tem = win_list[i]
if tem.type > 0 and tem.type < 32 then
local com_name = "he" .. tem.type
local item = he_list:GetChild("list"):AddItemFromPool("ui://Extend_MJ_NanCheng/" .. com_name)
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print("lingmenghe", "ui://Extend_MJ_NanCheng/" .. com_name)
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coroutine.wait(0.3)
end
end
coroutine.wait(2)
obj_win_card:Dispose()
he:Dispose()
he_list:Dispose()
self._popEvent = true
end)
end)
_gamectr:AddEventListener(TX_GameEvent.EventNiao, function(...)
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print("lingmengniaoadd")
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local arg = { ... }
self._popEvent = false
local list = arg[1]
local start_seat = arg[2]
-- ViewUtil.PlaySound("NanCheng_MJ", "extend/majiang/chaozhou/sound/zhuaniao.mp3")
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print("lingmengniaoadd2")
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coroutine.start(self.RunNiao, self, list, start_seat)
end)
_gamectr:AddEventListener(TX_GameEvent.ZPResult1, function(...)
self._popEvent = false
self:__CloseTip()
self._left_time = 0
self:UpdateCardBox(0)
self._ctr_cardbox.selectedIndex = 0
local arg = { ... }
local result = arg[1]
local liuju = result.liuju
local data = result.info_list
local niao = result.niao
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-- if liuju then
-- local le = UIPackage.CreateObjectFromURL("ui://Main_Majiang/LiuJu")
-- self._view:AddChild(le)
-- le:Center()
-- le:GetTransition("t0"):Play()
-- coroutine.start(function()
-- coroutine.wait(1)
-- le:Dispose()
-- end)
-- end
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self:RemoveCursor()
if self._clearingView == nil then
self._clearingView = EXClearingView.new(self._root_view)
coroutine.start(function()
coroutine.wait(0.5)
self._clearingView:Show()
self._popEvent = true
end)
end
if _room.curren_round ~= _room.room_config.round then
-- if #niao == 0 then self._view:GetChild("n13").visible = false end
self._clearingView:InitData(0, _room, result, nil, function(...)
for i = 1, #data do
local p = _room:GetPlayerBySeat(data[i].seat)
p.total_score = data[i].total_score
local card_info = self._player_card_info[self:GetPos(p.seat)]
local info = self._player_info[self:GetPos(p.seat)]
card_info:Clear()
card_info:ResetCardType()
if _room:checkHpNonnegative() then
p.cur_hp = data[i].hp_info.cur_hp
end
-- info:UpdateScore()
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info._view:GetChild("zhanji").visible = true
local num = data[i].hp_info.total_hp
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if num >= 0 then
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info._view:GetController("text_color").selectedIndex = 0
info._view:GetChild("text_jifen").text = "+" .. d2ad(num)
else
info._view:GetController("text_color").selectedIndex = 1
info._view:GetChild("text_jifen").text = d2ad(num)
end
info._view:GetChild("mask_piao").title = ""
info._view:GetController("piao_niao").selectedIndex = 0
p.fz_list = {}
end
DataManager.CurrenRoom.self_player.card_list = {}
self._state.selectedIndex = 2
self._clearingView = nil
end)
end
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-- self._player_card_info[1]:ShowHuTip()
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end)
_gamectr:AddEventListener(TX_GameEvent.ZPResult2, function(...)
self:UnmarkSelfTuoguan()
self._left_time = 0
self:UpdateCardBox(0)
self._ctr_cardbox.selectedIndex = 0
local arg = { ... }
local total_result = arg[2]
local result = arg[1]
local over = arg[3]
self._clearingView = EXClearingView.new()
coroutine.start(function()
coroutine.wait(0.5)
self._clearingView:Show()
end)
self._clearingView:InitData(over, _room, result, total_result)
ControllerManager.ChangeController(LoddyController)
end)
_gamectr:AddEventListener(TX_GameEvent.EvnetPiaoTip, function()
self:UpdateRound()
self._tex_LeftCard.text = "剩余0张牌"
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self._state.selectedIndex = 1
self:__PiaoNiaoTip()
end)
_gamectr:AddEventListener(TX_GameEvent.EvnetPiao, function(...)
local arg = { ... }
local seat = arg[1]
local num = arg[2]
if num > 0 then
local head_info = self._player_info[self:GetPos(seat)]
head_info._view:GetChild("mask_piao").title = "飘分 " .. num
head_info._view:GetController("piao_niao").selectedIndex = 1
end
if seat == _room.self_player.seat then
if self._com_piao and _room.self_player.entrust then
self._com_piao:Dispose()
self._com_piao = nil
_room.curren_round = _room.curren_round - 1
end
end
end)
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_gamectr:AddEventListener(TX_GameEvent.EventResidueCard, function(...)
local arg = { ... }
local residueCard = arg[1]
local cardMap = {}
local cardSet = {}
self.showNextCtr.selectedIndex = 1
for i = 1, #residueCard do
local cardNum = residueCard[i]
if not cardMap[cardNum] then
cardMap[cardNum] = 1
table.insert(cardSet, cardNum)
else
cardMap[cardNum] = cardMap[cardNum] + 1
end
end
table.sort(cardSet)
self.showNextList:SetVirtual()
self.showNextList.itemRenderer = function(index, obj)
local card = cardSet[index + 1]
self:FillShowCards(obj, card, cardMap[card])
obj.data = { card = card }
end
self.showNextList.numItems = #cardSet
end)
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end
function M:OutCard(card)
if card ~= 0 then
printlog("当前出牌为===>>>" .. card)
local _gamectr = ControllerManager.GetController(GameController)
self._room.curren_outcard_seat = -1
_gamectr:SendOutCard(card, function()
local info = self._player_card_info[1]
self:RemoveCursor()
info:UpdateHandCard()
info:UpdateOutCardList(nil, card, self._cursor)
self:PlaySound("NanCheng_MJ", self._room.self_player.self_user.sex, tostring(card))
self:PlayMJSound("chupai.mp3")
-- self:ShowHuTip()
end)
else
printlog("鬼牌不能出===>>>" .. card)
end
end
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-- function M:__FangziTip(tip, weight)
-- printlog("__FangziTip")
-- local _gamectr = self._gamectr
-- local _chipeng_tip = UIPackage.CreateObject("Main_Majiang", "Gcm_action_tips")
-- _chipeng_tip:GetController("hide_bg").selectedIndex = 1
-- self._chipeng_tip = _chipeng_tip
-- local p = self._room.self_player
-- -- self._player_card_info[self:GetPos(p.seat)]
-- local _lit_fanzi = _chipeng_tip:GetChild("lit_fanzi")
-- _lit_fanzi:RemoveChildrenToPool()
-- local _tlist = table.keys(tip.tip_map_type)
-- printlog(tip.tip_map_type)
-- pt(_tlist)
-- local tip_hu = false
-- local count = #_tlist
-- table.sort(_tlist)
-- local isHu = false
-- for k = 1, #_tlist do
-- local td = tip.tip_map_type[_tlist[k]][1]
-- local url = "ui://Main_Majiang/Btn_fztip"
-- local td_weight = td.weight
-- if td_weight == 16 then td_weight = 8 end
-- if td_weight == 8 then url = "ui://Main_Majiang/Btn_hu" end
-- local btn_t = _lit_fanzi:AddItemFromPool(url)
-- btn_t.icon = "ui://Main_Majiang/fztip_" .. td_weight
-- btn_t.data = { tip, td }
-- btn_t.onClick:Add(self.__TipAction, self)
-- end
-- -- if not (tonumber(weight) >= 16) then
-- local _btn_pass = _lit_fanzi:AddItemFromPool("ui://Main_Majiang/Btn_pass")
-- -- local _btn_pass = _chipeng_tip:GetChild("btn_pass")
-- _btn_pass.onClick:Set(function()
-- if tonumber(weight) >= 8 then
-- local guo_msg = MsgWindow.new(self._root_view, "确定要点过吗?", MsgWindow.MsgMode.OkAndCancel)
-- guo_msg.onOk:Add(function()
-- _gamectr:SendAction(0)
-- _chipeng_tip:Dispose()
-- self._chipeng_tip = nil
-- guo_msg:Close()
-- end)
-- guo_msg:Show()
-- else
-- _gamectr:SendAction(0)
-- _chipeng_tip:Dispose()
-- self._chipeng_tip = nil
-- end
-- end)
-- -- end
-- self._view:AddChild(_chipeng_tip)
-- _chipeng_tip:Center()
-- end
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function M:__FangziTip(tip, weight)
printlog("__FangziTip")
local _gamectr = self._gamectr
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local info = self._player_card_info[1]
local _chipeng_tip = info._view_FZTips
local _ctr_tips = info._ctr_tip
local _lit_fanzi = _chipeng_tip:GetChild("list")
_lit_fanzi:SetVirtual()
local _tlist = tip.tip_map_id
_lit_fanzi.itemRenderer = function(index, obj)
local type = obj:GetController('type')
if index == tip.tip_num then
type.selectedIndex = 0
obj.onClick:Set(function()
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--测试暂时取消过提示
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-- local guo_msg = MsgWindow.new(self._root_view, "确定要点过吗?", MsgWindow.MsgMode.OkAndCancel)
-- guo_msg.onOk:Add(function()
_gamectr:SendAction(0)
_ctr_tips.selectedIndex = 0
-- guo_msg:Close()
-- end)
-- guo_msg:Show()
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end)
else
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index = index + 1
if _tlist[index].type == FZType.HU then
type.selectedIndex = 4
obj:GetChild('btn_Card1').icon = string.format('ui://Main_Majiang/202_%d', _tlist[index].card)
elseif _tlist[index].type == FZType.Chi then
type.selectedIndex = FZType.Chi
for i = 1, 3 do
obj:GetChild(string.format('btn_Card%d', i)).icon = string.format('ui://Main_Majiang/202_%d',
_tlist[index].opcard[i])
end
elseif _tlist[index].type == FZType.Peng then
type.selectedIndex = FZType.Peng
for i = 1, 3 do
obj:GetChild(string.format('btn_Card%d', i)).icon = string.format('ui://Main_Majiang/202_%d',
_tlist[index].card)
end
else
for i = 1, 4 do
obj:GetChild(string.format('btn_Card%d', i)).icon = string.format('ui://Main_Majiang/202_%d',
_tlist[index].card)
end
type.selectedIndex = FZType.Gang
if _tlist[index].type == FZType.Gang_An then
obj:GetChild('btn_Card4').icon = 'ui://Main_Majiang/202_00'
end
end
obj.onClick:Set(function()
_gamectr:SendAction(_tlist[index].id)
_ctr_tips.selectedIndex = 0
end)
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end
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end
_ctr_tips.selectedIndex = 1
_lit_fanzi.numItems = tip.tip_num + 1
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end
function M:__TipAction(context)
local data = context.sender.data
local _gamectr = self._gamectr
local tip = data[1]
local td = data[2]
local list = tip.tip_map_type[td.weight]
printlog("__TipAction")
pt(list)
if (#list > 1) then
self:_ChiView(list, function(id)
_gamectr:SendAction(id)
self:__CloseTip()
end)
self._chipeng_tip.visible = false
return
end
_gamectr:SendAction(td.id)
if (self._chipeng_tip == nil) then return end
self._chipeng_tip:Dispose()
self._chipeng_tip = nil
end
function M:_ChiView(tiplist, callback)
self._chipeng_tip.visible = false
printlog("_ChiView")
pt(tiplist)
local _pop_tip_choice = UIPackage.CreateObject("Extend_MJ_NanCheng", "Pop_tip_choice")
local list_choose1 = _pop_tip_choice:GetChild("Lst_choose")
local list_choose2 = _pop_tip_choice:GetChild("Lst_choose2")
local crossCtr = _pop_tip_choice:GetController("state")
crossCtr.selectedIndex = #tiplist == 3 and 0 or
(#tiplist == 2 and 1 or (#tiplist == 4 and 2 or (#tiplist == 5 and 3 or 4)))
_pop_tip_choice:GetChild("Btn_cross").onClick:Add(function()
_pop_tip_choice:Dispose()
self._chipeng_tip.visible = true
end)
list_choose1:RemoveChildrenToPool()
list_choose2:RemoveChildrenToPool()
for i = 1, #tiplist do
local list_choose = i <= 3 and list_choose1 or list_choose2
local item_choose = list_choose:AddItemFromPool()
item_choose:GetController("type").selectedIndex = (1 == tiplist[i].weight or 2 == tiplist[i].weight) and 1 or 0
if tiplist[i].weight ~= 1 then
for j = 1, 4 do
item_choose:GetChild("card" .. j).icon = UIPackage.GetItemURL("Main_Majiang",
self:GetPrefix() .. "202_" .. tiplist[i].card)
end
else
local tem = {}
table.insert(tem, tiplist[i].opcard[1])
table.insert(tem, tiplist[i].opcard[2])
local tcard = tiplist[i].card
table.insert(tem, tcard)
table.sort(tem, function(a, b)
return a < b
end)
item_choose:GetChild("card1").icon = UIPackage.GetItemURL("Main_Majiang", self:GetPrefix() .. "202_" ..
tem[1])
item_choose:GetChild("card2").icon = UIPackage.GetItemURL("Main_Majiang", self:GetPrefix() .. "202_" ..
tem[2])
item_choose:GetChild("card4").icon = UIPackage.GetItemURL("Main_Majiang", self:GetPrefix() .. "202_" ..
tem[3])
local cardpos = tem[2] > tcard and 1 or (tem[2] < tcard and 4 or 2)
item_choose:GetChild("card" .. cardpos):GetController("color").selectedIndex = 1
end
item_choose.onClick:Add(function()
callback(tiplist[i].id)
end)
end
_pop_tip_choice.xy = Vector2((self._view.width - _pop_tip_choice.width) / 2,
(self._view.height - _pop_tip_choice.height) / 2)
self._view:AddChild(_pop_tip_choice)
self._pop_tip_choice = _pop_tip_choice
end
function M:OnFangziAction(...)
self:__CloseTip()
local arg = { ... }
local _player_card_info = self._player_card_info
local fz = arg[1]
local player = arg[2]
local index = arg[3]
printlog("OnFangziAction")
local info = _player_card_info[self:GetPos(player.seat)]
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-- local pNode = info._mask_liangpai
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local effect = UIPackage.CreateObject("Extend_MJ_NanCheng", "FzEffect")
if fz.type == FZType.Peng then
self:PlaySound("NanCheng_MJ", player.self_user.sex, "peng" .. math.random(1, 3))
effect:GetChild("word1").icon = UIPackage.GetItemURL("Main_Majiang", "")
effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_Majiang", "")
-- effect:GetChild("kuang").icon = UIPackage.GetItemURL("Main_Majiang", "碰框")
elseif fz.type == FZType.Chi then
self:PlaySound("NanCheng_MJ", player.self_user.sex, "chi" .. math.random(1, 3))
effect:GetChild("word1").icon = UIPackage.GetItemURL("Main_Majiang", "")
effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_Majiang", "")
else
self:PlaySound("NanCheng_MJ", player.self_user.sex, "gang" .. math.random(1, 2))
effect:GetChild("word1").icon = UIPackage.GetItemURL("Main_Majiang", "")
effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_Majiang", "")
-- effect:GetChild("kuang").icon = UIPackage.GetItemURL("Main_Majiang", "杠框")
end
effect.touchable = false
effect:GetTransition("t2"):Play()
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-- pNode:AddChild(effect)
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coroutine.start(function()
coroutine.wait(0.3)
self._popEvent = true
end)
coroutine.start(function()
coroutine.wait(2)
effect:Dispose()
end)
self:RemoveCursor()
if (player.seat ~= fz.from_seat) then
local fs_info = _player_card_info[self:GetPos(fz.from_seat)]
fs_info:UpdateOutCardList()
end
info:UpdateFzList(fz, index, true)
local getcard = fz.type == FZType.Peng or fz.type == FZType.Chi
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print(getcard)
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info:UpdateHandCard(getcard)
self:__CloseTip()
end
function M:RunNiao(list, start_seat)
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print("lingmengniao1")
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local _room = self._room
--local _niao_View = self._niao_View
self._niao_View = UIPackage.CreateObject("Extend_MJ_NanCheng", "Panel_Birds")
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print("lingmengniao2")
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self._view:AddChild(self._niao_View)
self._niao_View:Center()
local _niao_View = self._niao_View
local list_niao_card = self._niao_View:GetChild("Lst_birds")
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print("lingmengniao3")
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list_niao_card:RemoveChildrenToPool()
for i = 1, #list do
--添加背面的麻將
local item = list_niao_card:AddItemFromPool()
item.icon = UIPackage.GetItemURL("Main_Majiang", "202_00")
item:GetChild("tex_score").text = "+" .. list[i].score
end
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print("lingmengniao4")
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for i = 1, #list do
--顯示正面
local item = list_niao_card:GetChildAt(i - 1)
local card = list[i].card
coroutine.wait(0.3)
item:GetTransition("appear"):Play()
item.icon = UIPackage.GetItemURL("Main_Majiang", "201_" .. card)
if list[i].score > 0 then item:GetController("bg").selectedIndex = 1 end
end
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print("lingmengniao5")
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coroutine.start(function()
coroutine.wait(1)
_niao_View:Dispose()
self._popEvent = true
end)
end
-- function M:markOutCards(showTip, data)
-- for i = 1, #self._room.player_list do
-- local p = self._room.player_list[i]
-- local info = self._player_card_info[self:GetPos(p.seat)]
-- for j = 1, #p.outcard_list do
-- local card = p.outcard_list[j]
-- if card == data then
-- local obj = info:GetOutCardByIndex(j)
-- obj:GetController("gray").selectedIndex = showTip and 1 or 0
-- end
-- end
-- end
-- end
function M:__PiaoNiaoTip()
local obj_piao = UIPackage.CreateObject("Main_Majiang", "panel_piao_niao")
self._view:AddChild(obj_piao)
obj_piao.x = (self._view.width - obj_piao.width) * 0.5
obj_piao.y = self._view.height * 0.6
for i = 1, 4 do
obj_piao:GetChild("btn_" .. i).onClick:Add(function()
self._gamectr:SendAction(i - 1)
obj_piao:Dispose()
end)
end
self._com_piao = obj_piao
end
function M:ReloadRoom(bskip)
local room = self._room
-- if not room.playing then
-- self._state.selectedIndex = 2
-- else
-- self._state.selectedIndex = 1
-- self._room._reload_flag = true
-- end
if bskip == nil or bskip == false then
if not room.playing then
self._state.selectedIndex = 2
else
self._state.selectedIndex = 1
self._room._reload_flag = true
end
end
for i = 1, #room.player_list do
local p = room.player_list[i]
local info = self._player_card_info[self:GetPos(p.seat)]
for i = 1, #p.fz_list do
info:UpdateFzList(p.fz_list[i], -1)
end
info:UpdateHandCard()
local head_info = self._player_info[self:GetPos(p.seat)]
-- head_info:UpdateScore()
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head_info._view:GetChild('zhanji').visible = true
local num = p.total_hp or 0
if num > 0 then
head_info._view:GetController('text_color').selectedIndex = 0
head_info._view:GetChild('text_jifen').text = "+" .. d2ad(num)
else
head_info._view:GetController('text_color').selectedIndex = 1
head_info._view:GetChild('text_jifen').text = d2ad(num)
end
if p.seat == room.last_outcard_seat then
local card = p.outcard_list[#p.outcard_list]
info:UpdateOutCardList(nil, card, self._cursor)
elseif p.seat == room.curren_outcard_seat then
info:UpdateHandCard(true)
info:UpdateOutCardList()
else
info:UpdateOutCardList()
end
if p.seat == room.banker_seat then
head_info:MarkBank(true)
end
-- if p.ready then
-- self._player_info[self:GetPos(p.seat)]:Ready(true)
-- end
if bskip == nil or bskip == false then
if p.ready and room.playing == false then
self._player_info[self:GetPos(p.seat)]:Ready(true)
end
end
if p.piao_niao ~= nil and p.piao_niao > 0 then
local head_info = self._player_info[self:GetPos(p.seat)]
head_info._view:GetChild("mask_piao").title = "飘分 " .. p.piao_niao
head_info._view:GetController("piao_niao").selectedIndex = 1
end
end
-- self:ShowHuTip()
if bskip == nil or bskip == false then
self:UpdateCardBox(self:GetPos(room.curren_outcard_seat))
self._tex_LeftCard.text = string.format("剩余%d张牌", room.left_count)
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self:UpdateRound()
end
end
function M:PlayerChangeLineState()
-- local isOutCard = true
-- local str = "玩家 "
-- for _ , player in ipairs(self._room.player_list) do
-- if player.line_state == 0 then
-- isOutCard = false
-- end
-- end
-- self._player_card_info[1]._area_handcard_list.touchable = isOutCard
end
function M:UpdateCardBox(seat)
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local index = seat - 1
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local people_num = self._room.room_config.people_num
if people_num == 2 and seat == 2 then
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index = 2
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end
self._ctr_cardbox.selectedIndex = index
end
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-----------------------展示牌----------------------------
function M:reqResidueCard()
local _gamectr = ControllerManager.GetController(GameController)
_gamectr:ReqResidueCard()
end
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function M:SendShowNext(ShowNextConfrimCtr)
if not self._showNextName then
ViewUtil.ErrorTip(nil, "请先选择一个麻将牌")
return
end
ShowNextConfrimCtr.selectedIndex = 1
end
function M:ClickShowNext(context, ShowNextConfrimCtr)
if self._showNextName == context.data.name then
self:SendShowNext(ShowNextConfrimCtr)
return
end
self._showNextName = context.data.name
end
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function M:FillShowCards(obj, card, num)
if DataManager.CurrenRoom.jing and obj:GetController('jing') then
if card == DataManager.CurrenRoom.jing then
obj:GetController('jing').selectedIndex = 1
else
obj:GetController('jing').selectedIndex = 0
end
end
if obj.icon then
obj.icon = 'ui://Main_Majiang/201_' .. card
else
obj:GetChild("icon").url = 'ui://Main_Majiang/201_' .. card
end
if obj.title then
obj.title = string.format("%d张", num)
else
obj:GetChild("title").text = string.format("%d张", num)
end
end
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-----------------------------------------------------------
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function M:__CloseTip()
if self._chipeng_tip then
self._chipeng_tip:Dispose()
self._chipeng_tip = nil
end
if self._pop_tip_choice then
self._pop_tip_choice:Dispose()
self._pop_tip_choice = nil
end
end
function M:__CloseGangTip()
if self._gang_tip_choice then
self._gang_tip_choice:Dispose()
self._gang_tip_choice = nil
end
end
function M:closeTipOnTuoguan()
self:__CloseTip()
end
function M:Destroy()
MJMainView.Destroy(self)
UIPackage.RemovePackage("extend/majiang/nancheng/ui/Extend_MJ_NanCheng")
end
return M