hengyang_client/lua_probject/base_project/Game/View/Lobby/LobbySettingView.lua

90 lines
2.4 KiB
Lua
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2025-04-01 10:48:36 +08:00
--设置窗口对象
local LobbySettingView = {}
local M = LobbySettingView
setmetatable(M, {__index = BaseWindow})
function LobbySettingView.new()
local self = setmetatable({}, {__index = M})
self.class = 'SettingView'
self._close_destroy = true
self:init('ui://Lobby/Setting')
return self
end
function M:init(url)
BaseWindow.init(self, url)
local view = self._view
local slider_sound = view:GetChild('slider_vedio_sound')
local slider_music = view:GetChild('slider_vedio_music')
local btn_music = view:GetChild('btn_vedio_music')
local btn_sound = view:GetChild('btn_vedio_sound')
print(GameApplication.Instance.MusicMute)
slider_sound.value = GameApplication.Instance.SoundValue
slider_music.value = GameApplication.Instance.MusicValue
slider_music.onChanged:Add(function()
GameApplication.Instance.MusicValue = slider_music.value
btn_music.selected = false
GameApplication.Instance.MusicMute = false;
end)
slider_sound.onChanged:Add(function()
GameApplication.Instance.SoundValue = slider_sound.value
btn_sound.selected = false
GameApplication.Instance.SoundMute = false;
end)
btn_sound.onClick:Add(function()
GameApplication.Instance.SoundMute = btn_sound.selected;
end)
btn_music.onClick:Add(function()
GameApplication.Instance.MusicMute = btn_music.selected;
end)
local _btn_logout = self._view:GetChild('btn_switchAccount')
_btn_logout.onClick:Set(function()
local _curren_msg = MsgWindow.new(self._root_view, '您是否退出当前账号?', MsgWindow.MsgMode.OkAndCancel)
_curren_msg.onOk:Add(function()
PlayerPrefs.DeleteKey('session_id')
PlayerPrefs.Save()
RestartGame()
end)
_curren_msg:Show()
end)
local btn_quit = view:GetChild('btn_exitAccount')
btn_quit.onClick:Set(
function()
GameApplication.Instance:QuitGameOnUnity();
end
)
--[[
local _btn_logout = self._view:GetChild('btn_del')
_btn_logout.onClick:Set(function()
local _curren_msg = MsgWindow.new(self._root_view, '您是否退出当前账号?', MsgWindow.MsgMode.OkAndCancel)
_curren_msg.onOk:Add(function()
PlayerPrefs.DeleteKey('session_id')
PlayerPrefs.Save()
RestartGame()
end)
_curren_msg:Show()
end)
--]]
end
return M