hengyang_client/lua_probject/extend_project/extend/zipai/fulushou/PlayerSelfCardInfoView.lua

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Lua
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2025-04-01 10:48:36 +08:00
local PlayerSelfCardInfoView = import(".main.ZPPlayerSelfCardInfoView")
local CardCheck = import(".main.CardCheck")
local SanPaiInfoView=import(".SanPaiInfoView")
local M = {}
--
function M.new(view,mainView)
setmetatable(M, {__index = PlayerSelfCardInfoView})
local self = setmetatable({},{__index = M})
self.class = "PlayerSelfCardInfoView"
self._view = view
self._mainView = mainView
self._full = true
self:init()
self.onclickNum=0
return self
end
function M:onTouchBegin(context)
if DataManager.CurrenRoom ==nil or DataManager.CurrenRoom.self_player ==nil then
return
end
--printlog("点击卡牌=============================>>>")
self.onclickNum=self.onclickNum+1
local button = context.sender
local card = button.data
if DataManager.CurrenRoom.curren_outcard_seat == DataManager.CurrenRoom.self_player.seat then
self:ShowHuTip(card.card_item)
end
card.startPos=Vector2.New(card.btn_card.x,card.btn_card.y)
local tempOrder=card.btn_card.sortingOrder or 1
card.order=tonumber(tempOrder)
card.btn_card:GetController('cardnum').selectedIndex=0
card.btn_card:GetChild("icon").icon = self:getCardItem("ui://Main_RunBeardMaJiang/203_",card.card_item)
card.btn_card.sortingOrder = 100
local xy = self._area_handcard_list:GlobalToLocal(Vector2.New(context.inputEvent.x,context.inputEvent.y))
card.btn_card.xy = Vector2.New(card.btn_card.x+20 ,card.btn_card.y-50)
card.touch_pos = xy - button.xy
end
function M:__OnDragEnd(context)
if DataManager.CurrenRoom ==nil or DataManager.CurrenRoom.self_player ==nil then
return
end
if self.outcard_button then
self.outcard_button = nil
end
--printlog("点击结束卡牌============================>>>")
local button = context.sender
local card = button.data
local _room = DataManager.CurrenRoom
if (button.y < -480 and _room.curren_outcard_seat == _room.self_player.seat) then
local OutCardCallBackFunc=function ()
button.touchable = false
self.outcard_button = card
self:UpdateIsOnClick(false)
self._mainView:OutCard(card.card_item)
end
local tingpaiList=DataManager.CurrenRoom.self_player.tingPaiList
local isHasTing=CheckDictionaryFromContent(card.card_item,DataManager.CurrenRoom.self_player.tingPaiList)
--printlog("是否包含有====》》》》",isHasTing)
--pt(tingpaiList)
if isHasTing==nil then isHasTing=false end
if isHasTing==false and tingpaiList and #tingpaiList>0 then
local spCallBackFunc=function (isOP)
if isOP then
OutCardCallBackFunc()
else
local isChangeCard = false
self.outcard_button = nil
card.btn_card:GetController('cardnum').selectedIndex=card.sameNum-1
card.btn_card:GetChild("icon").icon = self:getCardItem("ui://Main_RunBeardMaJiang/201_",card.card_item)
self._area_handcard_list:AddChild(button)
if card.btn_card.sortingOrder then
card.btn_card.sortingOrder = card.order or 1
end
if #self.card_list == 1 then
isChangeCard = false
self:UpdateHandCardsPos()
return
end
card.btn_card.xy=card.startPos
end
end
local SPView=SanPaiInfoView.new(spCallBackFunc)
else
OutCardCallBackFunc()
end
else
local isChangeCard = false
self.outcard_button = nil
card.btn_card:GetController('cardnum').selectedIndex=card.sameNum-1
card.btn_card:GetChild("icon").icon = self:getCardItem("ui://Main_RunBeardMaJiang/201_",card.card_item)
self._area_handcard_list:AddChild(button)
if card.btn_card.sortingOrder then
card.btn_card.sortingOrder = card.order or 1
end
if #self.card_list == 1 then
isChangeCard = false
self:UpdateHandCardsPos()
return
end
card.btn_card.xy=card.startPos
end
end
function M:__OnClickHandCard(context)
if DataManager.CurrenRoom ==nil or DataManager.CurrenRoom.self_player ==nil then
return
end
if self.outcard_button then
self.outcard_button = nil
end
local button = context.sender
local card = button.data
local _room = DataManager.CurrenRoom
if (Utils.IsDoubleClick(context) and _room.curren_outcard_seat == _room.self_player.seat) then
local OutCardCallBackFunc=function ()
button.touchable = false
self.outcard_button = card
self:UpdateIsOnClick(false)
self._mainView:OutCard(card.card_item)
end
local tingpaiList=DataManager.CurrenRoom.self_player.tingPaiList
local isHasTing=CheckDictionaryFromContent(card.card_item,DataManager.CurrenRoom.self_player.tingPaiList)
--printlog("是否包含有====》》》》",isHasTing)
--pt(tingpaiList)
if isHasTing==nil then isHasTing=false end
if isHasTing==false and tingpaiList and #tingpaiList>0 then
local spCallBackFunc=function (isOP)
if isOP then
OutCardCallBackFunc()
else
local isChangeCard = false
self.outcard_button = nil
card.btn_card:GetController('cardnum').selectedIndex=card.sameNum-1
card.btn_card:GetChild("icon").icon = self:getCardItem("ui://Main_RunBeardMaJiang/201_",card.card_item)
self._area_handcard_list:AddChild(button)
if card.btn_card.sortingOrder then
card.btn_card.sortingOrder = card.order or 1
end
if #self.card_list == 1 then
isChangeCard = false
self:UpdateHandCardsPos()
return
end
card.btn_card.xy=card.startPos
end
end
local SPView=SanPaiInfoView.new(spCallBackFunc)
else
OutCardCallBackFunc()
end
end
end
function M:UpdateOutCardList(outcard,isShow,isMopai,seat)
self:HidePiao()
if(isShow == nil) then
isShow = false
end
if(isMopai == nil) then
isMopai = false
end
self._area_outcard_list:RemoveChildren(0,-1,true)
local outcards =UIPackage.CreateObjectFromURL("ui://Main_RunBeardMaJiang/Gcm_OutCard")
if outcard==0 then
outcards:GetChild("icon").icon ="ui://Main_RunBeardMaJiang/202_1_300"
else
outcards:GetChild("icon").icon =self:getCardItem("ui://Main_RunBeardMaJiang/203_",outcard)
end
outcards.x,outcards.y = 0,0
local show_di_bg = outcards:GetChild("show_di_bg")
-- show_di_bg.visible = true
if(isShow)then
if outcard == 0 then
show_di_bg.visible = false
end
if(seat ~= nil and outcards~=nil)then
if(isMopai)then
if outcard ~= 0 then
outcards:GetTransition("mopai"..seat):Play(function( )
-- show_di_bg.visible = true
end)
end
else
show_di_bg.visible = false
outcards:GetTransition("cpai"..seat):Play()
end
else
--show_di_bg.visible = true
end
else
show_di_bg.visible = false
end
self._area_outcard_list:AddChild(outcards)
end
--弃牌
function M:UpdateQiPai( qi_list,isplay)
self._area_qipai_list:RemoveChildren(0,-1,true)
for i=1,#qi_list do
local qicards =UIPackage.CreateObjectFromURL("ui://Main_RunBeardMaJiang/Qipai")
qicards:GetChild("icon").icon =self:getCardItem("ui://Main_RunBeardMaJiang/202_",qi_list[i])
if(isplay)then
if(i == #qi_list) then
qicards:GetTransition("t1"):Play()
end
end
self._area_qipai_list:AddChild(qicards)
end
end
--摸牌动画
function M:PlayingOutCardAnima( card)
coroutine.start(function()
coroutine.wait(0.1)
self:ClearOutCard()
end)
end
function M:UpdateFzList( fz_list ,ispaly)
self._area_fz_list:RemoveChildren(0,-1,true)
for i = 1,#fz_list do
local fzitem=nil
if fz_list[i].type ~= RB_FZTypeFLS.Kan then
fzitem =UIPackage.CreateObjectFromURL("ui://Main_RunBeardMaJiang/ComponentNew")
if(ispaly == false)then
fzitem:RemoveChildren(0,-1,true)
end
end
if fz_list[i].type == RB_FZTypeFLS.Chi then
local fzcards =UIPackage.CreateObjectFromURL("ui://Main_RunBeardMaJiang/Fz_0_3")
--fzcards:GetChild("card_"..1).icon = self:getCardItem("ui://Main_RunBeardMaJiang/202_",fz_list[i].active_card)
fzcards:GetController("c2").selectedIndex = 1
-- fzcards:GetChild("card_"..2).icon = self:getCardItem("ui://Main_RunBeardMaJiang/202_",fz_list[i].opcard[1])
--fzcards:GetChild("card_"..3).icon = self:getCardItem("ui://Main_RunBeardMaJiang/202_",fz_list[i].opcard[2])
for j=1,#fz_list[i].active_card do
fzcards:GetChild("card_"..j).icon = self:getCardItem("ui://Main_RunBeardMaJiang/202_",fz_list[i].active_card[j])
end
fzcards.x,fzcards.y = 0,0
self:playAnim(fzitem,fzcards,#fz_list,i,ispaly)
elseif fz_list[i].type == RB_FZTypeFLS.Peng then
local fzcards =UIPackage.CreateObjectFromURL("ui://Main_RunBeardMaJiang/Fz_0_3")
for j=1,3 do
fzcards:GetChild("card_"..j).icon =self:getCardItem("ui://Main_RunBeardMaJiang/202_",fz_list[i].active_card[j])
end
fzcards.x,fzcards.y = 0,0
self:playAnim(fzitem,fzcards,#fz_list,i,ispaly)
elseif fz_list[i].type == RB_FZTypeFLS.Gang or fz_list[i].type == RB_FZTypeFLS.Zhao then
local fzcards =UIPackage.CreateObjectFromURL("ui://Main_RunBeardMaJiang/Fz_0_4")
for j=1,4 do
fzcards:GetChild("card_"..j).icon =self:getCardItem("ui://Main_RunBeardMaJiang/202_",fz_list[i].active_card[j])
end
fzcards.x,fzcards.y = 0,0
self:playAnim(fzitem,fzcards,#fz_list,i,ispaly)
elseif fz_list[i].type == RB_FZTypeFLS.SGang or fz_list[i].type == RB_FZTypeFLS.SZhao then
local fzcards =UIPackage.CreateObjectFromURL("ui://Main_RunBeardMaJiang/Fz_0_4")
for j=1,4 do
if j == 4 then
fzcards:GetChild('card_' .. j).icon = self:getCardItem('ui://Main_RunBeardMaJiang/202_', fz_list[i].active_card[j])
else
fzcards:GetChild('card_' .. j).icon = 'ui://Main_RunBeardMaJiang/202_1_300'
end
end
fzcards.x,fzcards.y = 0,0
self:playAnim(fzitem,fzcards,#fz_list,i,ispaly)
end
end
end
function M:playAnim( fzitem,fzcards, size,i,ispaly )
if(ispaly == nil)then
ispaly =false
end
if(ispaly and i == size)then
local faArray= fzitem:GetChild("chiwei")
if(faArray~=nil)then
faArray:AddChild(fzcards)
else
fzitem:AddChild(fzcards)
end
else
fzitem:AddChild(fzcards)
end
self._area_fz_list:AddChild(fzitem)
end
--出牌提示动画
function M:ChuPaiTiShi()
if DataManager.CurrenRoom ==nil or DataManager.CurrenRoom.self_player ==nil then
return
end
--[[local chu_player = DataManager.CurrenRoom.self_player
local selfplayeTable = {}
selfplayeTable.handcard_list = chu_player.handcard_list
selfplayeTable.fz_list = chu_player.fz_list
selfplayeTable.tiCount = chu_player.tiCount
selfplayeTable.paoCount = chu_player.paoCount
selfplayeTable.hu_xi = chu_player.hu_xi
local player = membe_deep_clone(selfplayeTable)
local mark_ting= {}
for i=1,#DataManager.CurrenRoom.self_player.handcard_list do
local card = DataManager.CurrenRoom.self_player.handcard_list[i]
list_remove(player.handcard_list, card)
local _player = membe_deep_clone(player)
local tingList = CardCheck.tingPai(_player,DataManager.CurrenRoom)
local isKan = false
for j=1,#player.fz_list do
if card == player.fz_list[j].card and player.fz_list[j].type == RB_FZTypeFLS.Kan then
isKan =true
end
end
if #tingList > 0 and isKan == false then
mark_ting[#mark_ting+1] = card
end
table.insert(player.handcard_list, card)
table.sort( player.handcard_list, ViewUtil.HandCardSort)
end--]]
-- print("ChuPaiTiShi",#mark_ting,vardump(player))
----------------
if DataManager.CurrenRoom.curren_outcard_seat == DataManager.CurrenRoom.self_player.seat then
self._view :GetController("chupai").selectedIndex =1
--[[if #mark_ting>0 then
for i=1,#mark_ting do
for k=1,#self.card_list do
local card_view= self.card_list[k]
if card_view.card_item == mark_ting[i] then
card_view.btn_card:GetController("mark_ting").selectedIndex = 1
end
end
end
end--]]
----------------------
if DataManager.CurrenRoom.self_player.tingPaiList and #DataManager.CurrenRoom.self_player.tingPaiList>0 then
for k=1,#self.card_list do
local card_view= self.card_list[k]
local isTing,curIndex=CheckDictionaryFromContent(card_view.card_item,DataManager.CurrenRoom.self_player.tingPaiList)
if isTing then
--printlog("听牌提示===》》》",curIndex)
--pt(DataManager.CurrenRoom.self_player.tingPaiList[curIndex])
local value=#DataManager.CurrenRoom.self_player.tingPaiList[curIndex].value
if tonumber(value)>0 then
card_view.btn_card:GetController("mark_ting").selectedIndex = 1
end
end
end
end
else
self._view :GetController("chupai").selectedIndex =0
for k=1,#self.card_list do
local card_view= self.card_list[k]
card_view.btn_card:GetController("mark_ting").selectedIndex = 0
end
end
end
return M