hengyang_client/lua_probject/main_project/main/majiang/MJPlayerSelfCardInfoView.lua

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Lua
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local MJPlayerCardInfoView = import(".MJPlayerCardInfoView")
local CardView = {
card = nil,
-- 牌序号
card_item = 0,
-- 索引
index = 0,
-- 原始位置
old_postion = Vector2.zero
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}
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local function NewCardView(card, cardItem)
local self = {}
setmetatable(self, { __index = CardView })
self.card = card
self.card_item = cardItem
return self
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end
local PlayerSelfView = {
_dragCom = nil,
_carViewList = {}
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}
local M = PlayerSelfView
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function PlayerSelfView.new(view, mainView)
setmetatable(M, { __index = MJPlayerCardInfoView })
local self = setmetatable({}, { __index = M })
self._view = view
self._mainView = mainView
self:init()
return self
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end
function M:init()
MJPlayerCardInfoView.init(self)
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self._view_getCard = self._view:GetChild('Btn_HandCard')
self._view_FZTips = self._view:GetChild('Comp_FZTips')
self._area_allDown = self._view:GetChild('area_allDown')
self._ctr_seletedGet = self._view:GetController('seletedGetCard')
self._ctr_tip = self._view:GetController('tip')
self._area_allDown.onClick:Set(function()
self._view_handCardList.selectedIndex = -1
self._click_index = self._view_handCardList.selectedIndex
self._ctr_seletedGet.selectedIndex = 1
end)
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end
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function M:ShowHuTip(card_list)
printlog("ShowHuTip")
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui,
DataManager.CurrenRoom.room_config.Laizi)
pt(tingList)
if #tingList > 0 then
if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo > 0 then
for i = 1, #DataManager.CurrenRoom.laiziInfo do
if IsHasDictionary(DataManager.CurrenRoom.laiziInfo[i], tingList) == false then
table.insert(tingList, DataManager.CurrenRoom.laiziInfo[i])
end
end
end
end
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self._mainView._hu_tip:FillData(tingList)
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end
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function M:UpdateHandCard(getcard, mp)
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local _carViewList = self._carViewList
local card_list = DataManager.CurrenRoom.self_player.card_list
getcard = getcard or false
mp = mp or false
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self.getcard = getcard
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if self._view_handCardList.numItems > 0 then
self._view_handCardList:RemoveChildren()
end
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if self._view_getCard.numItems > 0 then
self._view_getCard:RemoveChildren()
end
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for i = 0, (#card_list) - 1 do
local tem_card = card_list[i + 1]
local btn_card
if getcard and i == (#card_list) - 1 then
btn_card = self._view_getCard:AddItemFromPool()
btn_card.onClick:Add(function(context)
self:__OnClickGetCard(context)
end)
else
btn_card = self._view_handCardList:AddItemFromPool()
end
self:FillHandCard(i, btn_card, tem_card, true)
-- btn_card.onClick:Set(handler(self, self.__OnClickHandCard))
end
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if getcard then
self._ctr_getCard.selectedIndex = 1
else
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self._ctr_getCard.selectedIndex = 0
end
self._view_handCardList.onClickItem:Set(function(context)
self:__OnClickHandCard(context)
end)
self:ClearMove()
end
function M:FillHandCard(i, btn_card, tem_card, event)
local handCardName = self._viewText_cardInfo['Hand_Card']
self:fillCard2(btn_card, handCardName, tem_card)
local c_v = NewCardView(btn_card, tem_card)
c_v.index = i
c_v.old_postion = btn_card.xy
c_v.touch_pos = Vector2.New(btn_card.width / 2, btn_card.height / 2)
btn_card.data = c_v
if event then
btn_card.onTouchBegin:Set(handler(self, self.onTouchBegin))
btn_card.onTouchMove:Set(handler(self, self.onTouchMove))
btn_card.onTouchEnd:Set(handler(self, self.__OnDragEnd))
end
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end
function M:onTouchBegin(context)
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self.touch = true
local button = context.sender
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self.touchPos = Vector2.New(context.inputEvent.x, context.inputEvent.y)
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end
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function M:onTouchMove(context)
local button = context.sender
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local xy = self._view_handCardList:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
self.touchStart = true
if xy.y <= -35 or self.isMoive then
self.isMoive = true
if self.touch then
if self.ischoose then
if self._ctr_seletedGet.selectedIndex == 0 then
button = self._view_getCard:GetChildAt(0)
else
button = self._view_handCardList:GetChildAt(self._view_handCardList.selectedIndex)
end
end
local xy_event = Vector2.New(context.inputEvent.x, context.inputEvent.y)
local xy_btnCard = self._view_getCard:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
if self.__OnDragStart then
self:__OnDragStart(button, xy_event)
end
self.touch = false
end
self:outCardMove(context)
else
local touchPos = self._view_handCardList:GetChildAt(0):GlobalToLocal(Vector2.New(context.inputEvent.x,
context.inputEvent.y))
if touchPos.x < 0 then
return
end
local cardWidth = button.width;
local grap = self._view_handCardList.columnGap
local chooseIndex = math.floor(touchPos.x / (cardWidth + grap))
if chooseIndex >= self._view_handCardList.numItems then
self.ischoose = true
if touchPos.x > cardWidth + (cardWidth + grap) * (self._view_handCardList.numItems - 1) and self.getcard then
self:ChooseOut()
else
if self._view_handCardList.selectedIndex ~= self._view_handCardList.numItems - 1 then
self:ChooseHand(self._view_handCardList.numItems - 1)
end
end
else
print("lingmengonTouchMove", chooseIndex, self._view_handCardList.numItems)
self.ischoose = true
if self._view_handCardList.selectedIndex ~= chooseIndex then
self:ChooseHand(chooseIndex)
else
end
end
end
-- local card = button.data
-- local xy = GRoot.inst:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
-- button.xy = xy - card.touch_pos
end
function M:__OnDragStart(button, xy_event, isGet)
button:GetController('move').selectedIndex = 1
local card = button.data
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--复制一个按钮
local btn_card = self._view_getCard:GetFromPool(nil)
self._outCardMove = btn_card
self:FillHandCard(card.index, btn_card, card.card_item, false)
local xy = GRoot.inst:GlobalToLocal(xy_event)
--将虚影按钮替换移动的按钮
-- GRoot.inst:BringToFront(button)
GRoot.inst:AddChild(btn_card)
self._outCardMove.data = card
self._outCardMove.xy = xy - card.touch_pos
--设置弹起
-- if isGet then
-- self._view_handCardList.selectedIndex = -1
-- self._ctr_seletedGet.selectedIndex = 0
-- else
-- self._view_handCardList.selectedIndex = card.index
-- self._ctr_seletedGet.selectedIndex = 1
-- end
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end
function M:__OnDragEnd(context)
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if not self.touchStart then
return
end
local button = context.sender
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if self.ischoose then
if self._ctr_seletedGet.selectedIndex == 0 then
button = self._view_getCard:GetChildAt(0)
else
button = self._view_handCardList:GetChildAt(self._view_handCardList.selectedIndex)
end
end
local card = button.data
local _room = DataManager.CurrenRoom
if not _room or _room:GetReloadStatus() then return end
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local xy = self._view_handCardList:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
local cardHeight = button.height
if ((xy.y < -35 or (self.ischoose and self._ctr_seletedGet.selectedIndex == 0) or (context.inputEvent.y - self.touchPos.y < -cardHeight * 0.2)) and _room.curren_outcard_seat == _room.self_player.seat) then
self._mainView:OutCard(card.card_item)
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self.outcard_button = button
self:ClearChoose()
else
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button:GetController('move').selectedIndex = 0
end
if self._outCardMove then
self._outCardMove:Dispose()
end
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self.isMoive = false
self.touch = false
self.ischoose = false
self.touchStart = false
end
function M:outCardMove(context)
local card = self._outCardMove.data
local xy = GRoot.inst:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
self._outCardMove.xy = xy - card.touch_pos
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end
function M:__OnClickHandCard(context)
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self._ctr_seletedGet.selectedIndex = 1
self._flag_seletedGet = 0
local button = context.data
local _room = DataManager.CurrenRoom
if ((Utils.IsDoubleClick(context) or self._click_index == self._view_handCardList.selectedIndex) and _room.curren_outcard_seat == _room.self_player.seat) then
local card = button.data
self._mainView:OutCard(card.card_item)
self:ClearChoose()
end
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self._click_index = self._view_handCardList.selectedIndex
end
function M:__OnClickGetCard(context, flag)
self._view_handCardList.selectedIndex = -1
self._click_index = self._view_handCardList.selectedIndex
local button = context.sender
local _room = DataManager.CurrenRoom
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if ((Utils.IsDoubleClick(context) or self._flag_seletedGet == 1) and _room.curren_outcard_seat == _room.self_player.seat) then
local card = button.data
self._mainView:OutCard(card.card_item)
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self:ClearChoose()
return
end
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self._flag_seletedGet = 1
end
function M:ChooseHand(index)
self._click_index = index
self._view_handCardList.selectedIndex = index
self._ctr_seletedGet.selectedIndex = 1
self._flag_seletedGet = 0
end
function M:ChooseOut()
self._click_index = -1
self._view_handCardList.selectedIndex = -1
self._ctr_seletedGet.selectedIndex = 0
self._flag_seletedGet = 1
end
function M:ClearChoose()
self._click_index = -1
self._view_handCardList.selectedIndex = -1
self._ctr_seletedGet.selectedIndex = 1
self._flag_seletedGet = 0
end
function M:ClearMove()
self:ClearChoose()
if self._outCardMove then
self._outCardMove:Dispose()
end
self.isMoive = false
self.touch = false
self.ischoose = false
self.touchStart = false
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end
-- 获取手牌资源位置,可以在扩展中复写
function M:GetCardObjPack()
return "Main_Majiang"
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end
function M:Clear()
MJPlayerCardInfoView.Clear(self)
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-- self._view_FZTips:RemoveChildren(0, -1, true)
self._ctr_seletedGet.selectedIndex = 1
self._ctr_tip.selectedIndex = 0
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end
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return M