展示牌更新
parent
4678fa548a
commit
037c03f977
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@ -46,8 +46,6 @@ function M:InitView(url)
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end
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self._hu_tip = HuTipView.new(self)
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self._view:GetChild('wanfa_text').text = room.room_config.people_num .. '人个旧麻将 ' .. room.score_times .. '倍'
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self.selectLaiziBtn = self._view:GetChild('selectlaizi')
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self.Laizi1Btn = self._view:GetChild('selectgang1')
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self.Laizi2Btn = self._view:GetChild('selectgang2')
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@ -154,6 +152,10 @@ function M:InitView(url)
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if room.playing or room.curren_round > 0 then
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self:ReloadRoom()
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end
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---------为了下次复现出牌情况
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self._viewText_testName = self._view:GetChild('text_testName')
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self._viewText_testName.text = 0
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end
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function M:__BuGang(cardInfo, callback)
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@ -310,6 +312,7 @@ function M:EventInit()
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_gamectr:AddEventListener(TX_GameEvent.OutHint, function(...)
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local info = self._player_card_info[self:GetPos(_room.self_player.seat)]
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self._viewText_testName.text = tonumber(self._viewText_testName.text) + 1
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info:UpdateHandCard(true)
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end)
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@ -972,12 +975,10 @@ function M:PlayerChangeLineState()
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end
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function M:UpdateCardBox(seat)
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local index = seat
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local index = seat - 1
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local people_num = self._room.room_config.people_num
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if people_num == 2 and seat == 2 then
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index = 3
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elseif people_num == 3 and seat == 3 then
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index = 4
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index = 2
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end
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self._ctr_cardbox.selectedIndex = index
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end
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@ -36,13 +36,15 @@ function M:init(name)
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self._eventmap[TX_Protocol.GAME_EVT_GANGZI] = self.OnEventGangCards
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self._eventmap[TX_Protocol.GAME_EVT_BUGANG] = self.OnEventBuGang
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self._eventmap[TX_Protocol.GAME_EVT_RESIDUE_CARD] = self.OnEventResidueCard
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end
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local __pre_delete_card = false
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-- 发送出牌指令到服务器
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-------------------------lingmeng---------------------------
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-------------------------展示牌---------------------------
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function M:SendNextCard(card)
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local _data = {}
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_data["card"] = tonumber(card)
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@ -50,6 +52,12 @@ function M:SendNextCard(card)
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_client:send(TX_Protocol.GAME_NEXT_CARD, _data)
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end
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function M:ReqResidueCard()
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local _data = {}
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local _client = ControllerManager.GameNetClinet
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_client:send(TX_Protocol.GAME_RESIDUE_CARD, _data)
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end
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------------------------------------------------------------
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function M:SendOutCard(card, callback)
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@ -91,6 +99,12 @@ function M:OnEventBuGang(evt_data)
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DispatchEvent(self._dispatcher, TX_GameEvent.EventBuGang, evt_data["info"], true)
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end
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function M:OnEventResidueCard(evt_data)
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printlog("OnEventResidueCard")
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pt(evt_data)
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DispatchEvent(self._dispatcher, TX_GameEvent.EventResidueCard)
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end
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-- 发送放子选择到服务器
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function M:SendAction(id)
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local _data = {}
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@ -68,38 +68,20 @@ function M:InitView(url)
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self:UpdatePlayerInfoView()
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end)
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local showNextCtr = self._view:GetController('showNext')
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local ShowNextConfrimCtr = self._view:GetController('showNextConfrim')
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self.showNextCtr = self._view:GetController('showNext')
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local showNextList = self._view:GetChild('list_showNext')
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local pop_showNextConfrim = self._view:GetChild('pop_showNextConfrim')
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self._view:GetChild('btn_showNext').onClick:Set(function()
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showNextCtr.selectedIndex = 1
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end)
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self._view:GetChild('btn_sendShow').onClick:Set(function()
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self:SendShowNext(ShowNextConfrimCtr)
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self:reqResidueCard()
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end)
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self._view:GetChild('btn_closeShow').onClick:Set(function()
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ShowNextConfrimCtr.selectedIndex = 0
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showNextCtr.selectedIndex = 0
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self.showNextCtr.selectedIndex = 0
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showNextList.selectedIndex = -1
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self._showNextName = nil
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end)
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showNextList.onClickItem:Set(function(context)
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local _gamectr = ControllerManager.GetController(GameController)
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_gamectr:SendNextCard(string.sub(context.data.name, -3))
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showNextCtr.selectedIndex = 0
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showNextList.selectedIndex = -1
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self._showNextName = nil
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-- self:ClickShowNext(context, ShowNextConfrimCtr)
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end)
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ShowNextConfrimCtr.onChanged:Set(function()
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pop_showNextConfrim:GetChild("btn_ShowCard").icon = self._showNextName
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end)
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pop_showNextConfrim:GetChild("btn_center").onClick:Set(function()
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local _gamectr = ControllerManager.GetController(GameController)
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_gamectr:SendNextCard(string.sub(self._showNextName, -3))
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ShowNextConfrimCtr.selectedIndex = 0
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showNextCtr.selectedIndex = 0
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self.showNextCtr.selectedIndex = 0
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showNextList.selectedIndex = -1
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self._showNextName = nil
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end)
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@ -153,6 +135,10 @@ function M:InitView(url)
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if room.playing or room.curren_round > 0 then
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self:ReloadRoom()
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end
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---------为了下次复现出牌情况
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self._viewText_testName = self._view:GetChild('text_testName')
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self._viewText_testName.text = 0
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end
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function M:__BuGang(cardInfo, callback)
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@ -309,6 +295,7 @@ function M:EventInit()
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_gamectr:AddEventListener(TX_GameEvent.OutHint, function(...)
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local info = self._player_card_info[self:GetPos(_room.self_player.seat)]
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self._viewText_testName.text = tonumber(self._viewText_testName.text) + 1
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info:UpdateHandCard(true)
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end)
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@ -563,6 +550,11 @@ function M:EventInit()
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end
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end
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end)
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_gamectr:AddEventListener(TX_GameEvent.EventResidueCard, function(...)
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local arg = { ... }
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self.showNextCtr.selectedIndex = 1
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end)
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end
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function M:OutCard(card)
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@ -972,17 +964,21 @@ function M:PlayerChangeLineState()
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end
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function M:UpdateCardBox(seat)
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local index = seat
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local index = seat - 1
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local people_num = self._room.room_config.people_num
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if people_num == 2 and seat == 2 then
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index = 3
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elseif people_num == 3 and seat == 3 then
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index = 4
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index = 2
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end
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self._ctr_cardbox.selectedIndex = index
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end
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-----------------------lingmeng----------------------------
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-----------------------展示牌----------------------------
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function M:reqResidueCard()
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local _gamectr = ControllerManager.GetController(GameController)
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_gamectr:ReqResidueCard()
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end
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function M:SendShowNext(ShowNextConfrimCtr)
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if not self._showNextName then
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ViewUtil.ErrorTip(nil, "请先选择一个麻将牌")
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@ -1,4 +1,3 @@
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local TX_GameEvent = {
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-- 发牌
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SendCards = "SendCards",
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@ -33,5 +32,7 @@ local TX_GameEvent = {
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SendGangZi = "SendGangZi",
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EventBuGang = "EventBuGang",
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---
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EventResidueCard = "EventResidueCard"
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}
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return TX_GameEvent
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@ -49,7 +49,9 @@ local Protocol = {
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GAME_EVT_DOGANG = "839",
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--送牌
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GAME_NEXT_CARD = "888"
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GAME_NEXT_CARD = "888",
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GAME_RESIDUE_CARD = "889",
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GAME_EVT_RESIDUE_CARD = "613"
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}
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return Protocol
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@ -152,6 +152,10 @@ function M:InitView(url)
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if room.playing or room.curren_round > 0 then
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self:ReloadRoom()
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end
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---------为了下次复现出牌情况
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self._viewText_testName = self._view:GetChild('text_testName')
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self._viewText_testName.text = 0
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end
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function M:__BuGang(cardInfo, callback)
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@ -307,6 +311,7 @@ function M:EventInit()
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_gamectr:AddEventListener(TX_GameEvent.OutHint, function(...)
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local info = self._player_card_info[self:GetPos(_room.self_player.seat)]
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self._viewText_testName.text = tonumber(self._viewText_testName.text) + 1
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info:UpdateHandCard(true)
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end)
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@ -971,12 +976,10 @@ function M:PlayerChangeLineState()
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end
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function M:UpdateCardBox(seat)
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local index = seat
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local index = seat - 1
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local people_num = self._room.room_config.people_num
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if people_num == 2 and seat == 2 then
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index = 3
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elseif people_num == 3 and seat == 3 then
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index = 4
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index = 2
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end
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self._ctr_cardbox.selectedIndex = index
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end
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@ -152,6 +152,10 @@ function M:InitView(url)
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if room.playing or room.curren_round > 0 then
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self:ReloadRoom()
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end
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---------为了下次复现出牌情况
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self._viewText_testName = self._view:GetChild('text_testName')
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self._viewText_testName.text = 0
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end
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function M:__BuGang(cardInfo, callback)
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@ -308,6 +312,7 @@ function M:EventInit()
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_gamectr:AddEventListener(TX_GameEvent.OutHint, function(...)
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local info = self._player_card_info[self:GetPos(_room.self_player.seat)]
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self._viewText_testName.text = tonumber(self._viewText_testName.text) + 1
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info:UpdateHandCard(true)
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end)
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@ -983,12 +988,10 @@ function M:PlayerChangeLineState()
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end
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function M:UpdateCardBox(seat)
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local index = seat
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local index = seat - 1
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local people_num = self._room.room_config.people_num
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if people_num == 2 and seat == 2 then
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index = 3
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elseif people_num == 3 and seat == 3 then
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index = 4
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index = 2
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end
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self._ctr_cardbox.selectedIndex = index
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end
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@ -1,5 +1,3 @@
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local RunFast_CardType = import('.RunFast_CardType')
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local CardCheck = {
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cardList = {},
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@ -11,7 +9,20 @@ local CardCheck = {
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threeNoBelt = false,
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planelack = false,
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threelack = false,
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fourDaiThree = false
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fourDaiThree = false,
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fristCard = true
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}
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local cardType = {
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one = 1,
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long = 2,
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dui = 3,
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threeAndTwo = 4,
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normolPlant = 5,
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zha = 6,
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onlyThree = 7,
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onlyPlant = 8,
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zhaAndThreee = 9
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}
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local M = CardCheck
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@ -23,12 +34,24 @@ function M:initFlag()
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self.planelack = config.planelack == 1
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self.threelack = config.threelack == 1
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self.fourDaiThree = config.fourDaiThree
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self.fristCard = true
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print("==============================lingmengcheckinitFlag")
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pt(config)
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pt(self)
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return self
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end
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function M:initLastCard(cardList)
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self.fristCard = false
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if #cardList == 0 then
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self.fristCard = true
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return
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end
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self.lastCardNum = #cardList
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table.sort(cardList)
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pt(cardList)
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end
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function M:initCards(cardList, flag, flag_allCards, lastCards)
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print("lingmenginitCards")
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pt(cardList)
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@ -84,8 +107,6 @@ function M:initCards(cardList, flag, flag_allCards, lastCards)
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end
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function M:CheckCards()
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-- local zha
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print("lingmengCheckAloneOrLong")
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if self:CheckAloneOrLong() then
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return true
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@ -110,14 +131,17 @@ function M:CheckCards()
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end
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function M:CheckAloneOrLong()
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if self.cardNum == 1 or self.long then
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return true
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if self.cardNum == 1 then
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return cardType.one
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end
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if self.long then
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return cardType.long
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end
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end
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function M:CheckDuiZi()
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if self.cardNum == 2 and self.cardSize == 1 then
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return true
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return cardType.dui
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end
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if self.cardNum % 2 == 0 then
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local last_k
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@ -137,22 +161,22 @@ function M:CheckDuiZi()
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return
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end
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end
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return true
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return cardType.dui
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end
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end
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function M:CheckSanDai()
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--三张
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if self.cardNum == 5 and self.cardSize < 4 then
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return true
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return cardType.threeAndTwo
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end
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if self.threelack and self.cardNum == 4 and self.cardSize == 2 and self._flag_allCards then
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return true
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return cardType.threeAndTwo
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end
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if self.threeNoBelt and self.cardNum == 3 and self.cardSize == 1 then
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return true
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return cardType.onlyThree
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end
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@ -181,7 +205,7 @@ function M:CheckSanDai()
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end
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end
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if num_san >= temp_normol_feiji then
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return true
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return cardType.normolPlant
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else
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return
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end
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@ -210,7 +234,7 @@ function M:CheckSanDai()
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print("liengmengCheckthreelack4", num_san, self.cardNum - num_san * 3 < num_san * 2)
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if self.cardNum - num_san * 3 < num_san * 2 then
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return true
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return cardType.normolPlant
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else
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return
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end
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@ -236,13 +260,13 @@ function M:CheckSanDai()
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return
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end
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end
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return true
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return cardType.onlyPlant
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end
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end
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function M:CheckZha()
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if self.cardNum == 4 and self.cardSize == 1 then
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return true
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return cardType.zha
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end
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if self.fourDaiThree and self.cardNum == 7 then
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@ -254,7 +278,7 @@ function M:CheckZha()
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return true
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end
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end
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return false
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return cardType.zhaAndThreee
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end
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end
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@ -52,8 +52,8 @@ function M:RegisterEvt()
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self._eventmap[RunFast_Protocol.GAME_EVENT_NOTIFY_XIPAI] = self.OnEventXiPaiAnim
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self._eventmap[RunFast_Protocol.GAME_EVT_CARDINHAND] = self.OnPlaySuccCheckHandCard
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end
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-- function M:Oener(evt_data)
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-- local seat = evt_data["owner"]
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-- self._cacheEvent:Enqueue(function()
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@ -100,11 +100,8 @@ function M:OnEventXiPai(evt_data)
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else
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ViewUtil.ErrorTip(1000000, "申请洗牌失败")
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end
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end
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function M:OnEventXiPaiAnim(evt_data)
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printlog("洗牌动画===》》》》")
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pt(evt_data)
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@ -127,7 +124,6 @@ function M:OnEventXiPaiAnim(evt_data)
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end)
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end
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function M:SendCard(cards, currentCard)
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local _data = {}
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_data["card"] = cards
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@ -231,7 +227,8 @@ function M:OnPlaySuccCheck(evt_data)
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player.hand_count = remain
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local card_type, number, length, plan_three_count = self:GetCardListInfo(out_card_list)
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player.out_card_list = self:GetSortOutCardList(out_card_list, card_type, number, plan_three_count)
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DispatchEvent(self._dispatcher, RunFast_GameEvent.OnPlaySucc, player, remain, card_type, number, otherList,length)
|
||||
DispatchEvent(self._dispatcher, RunFast_GameEvent.OnPlaySucc, player, remain, card_type, number, otherList,
|
||||
length)
|
||||
end
|
||||
)
|
||||
end
|
||||
|
|
@ -244,12 +241,8 @@ function M:OnPlaySuccCheckHandCard(evt_data)
|
|||
DispatchEvent(self._dispatcher, RunFast_GameEvent.OnPassSuccCheckCard, seat, cards)
|
||||
end
|
||||
)
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
function M:OnPassSucc(evt_data)
|
||||
local seat = evt_data["seat"]
|
||||
self._cacheEvent:Enqueue(
|
||||
|
|
@ -270,6 +263,7 @@ function M:OnPutError(evt_data)
|
|||
end
|
||||
)
|
||||
end
|
||||
|
||||
function M:TuoGuan(isTuo)
|
||||
local _data = {}
|
||||
_data["tuoguan"] = isTuo
|
||||
|
|
@ -284,6 +278,7 @@ function M:Game_TuoGuan(evt_data)
|
|||
DispatchEvent(self._dispatcher, RunFast_GameEvent.Game_TuoGuan, tuoguan, seat)
|
||||
end)
|
||||
end
|
||||
|
||||
function M:OnIndexMove(evt_data)
|
||||
local seat = evt_data["index"]
|
||||
self._cacheEvent:Enqueue(
|
||||
|
|
@ -303,8 +298,8 @@ function M:OnOptions(evt_data)
|
|||
function()
|
||||
local lastCardList = self:GetLastCardList(self._room.self_player.seat)
|
||||
local cardType, cardNum, cardLength = self:GetCardListInfo(lastCardList)
|
||||
|
||||
DispatchEvent(self._dispatcher, RunFast_GameEvent.OnOptions, play, cardType, cardNum, cardLength, pass)
|
||||
DispatchEvent(self._dispatcher, RunFast_GameEvent.OnOptions, play, cardType, cardNum, cardLength, pass,
|
||||
lastCardList)
|
||||
end
|
||||
)
|
||||
end
|
||||
|
|
@ -319,7 +314,6 @@ function M:OnPiaoTip(evt_data)
|
|||
local reload = evt_data["reload"]
|
||||
self._cacheEvent:Enqueue(
|
||||
function()
|
||||
|
||||
DispatchEvent(self._dispatcher, RunFast_GameEvent.OnPiaoTips, piao, reload)
|
||||
end
|
||||
)
|
||||
|
|
@ -331,7 +325,6 @@ function M:OnPiaoAction(evt_data)
|
|||
|
||||
self._cacheEvent:Enqueue(
|
||||
function()
|
||||
|
||||
DispatchEvent(self._dispatcher, RunFast_GameEvent.OnPiaoAction, seat, piao)
|
||||
end
|
||||
)
|
||||
|
|
@ -393,6 +386,7 @@ function M:OnConfrimToNextGameSucc(evt_data)
|
|||
end
|
||||
)
|
||||
end
|
||||
|
||||
function M:Game_TuoGuan(evt_data)
|
||||
local tuoguan = evt_data["tuoguan"]
|
||||
local seat = evt_data["seat"]
|
||||
|
|
@ -400,6 +394,7 @@ function M:Game_TuoGuan(evt_data)
|
|||
DispatchEvent(self._dispatcher, RunFast_GameEvent.Game_TuoGuan, tuoguan, seat)
|
||||
end)
|
||||
end
|
||||
|
||||
function M:ChangeCodeByFrom(cardList, isSort)
|
||||
isSort = isSort or false
|
||||
local new_card_list = {}
|
||||
|
|
@ -520,7 +515,6 @@ end
|
|||
--Bomb = 11
|
||||
-- 牌型,大小, 长度
|
||||
function M:GetCardListInfo(cardlist)
|
||||
|
||||
if #cardlist == 0 then
|
||||
return 0, 0, 0, 0
|
||||
end
|
||||
|
|
@ -541,9 +535,7 @@ function M:GetCardListInfo(cardlist)
|
|||
card_type = RunFast_CardType.Bomb
|
||||
else
|
||||
card_type = RunFast_CardType.Three
|
||||
|
||||
end
|
||||
|
||||
elseif #cardlist == 4 then
|
||||
local max_key = 0
|
||||
for k, v in pairs(card_map) do
|
||||
|
|
@ -600,9 +592,7 @@ function M:GetCardListInfo(cardlist)
|
|||
local max_one_key, max_two_key, max_three_key = 0, 0, 0
|
||||
|
||||
for k, v in pairs(card_map) do
|
||||
|
||||
if #v == 2 then
|
||||
|
||||
if k > max_two_key then
|
||||
max_two_key = k
|
||||
end
|
||||
|
|
@ -612,7 +602,6 @@ function M:GetCardListInfo(cardlist)
|
|||
card_num = max_two_key
|
||||
end
|
||||
elseif #v == 1 then
|
||||
|
||||
if k > max_one_key then
|
||||
max_one_key = k
|
||||
end
|
||||
|
|
@ -622,7 +611,6 @@ function M:GetCardListInfo(cardlist)
|
|||
card_num = max_one_key
|
||||
end
|
||||
elseif #v == 3 then
|
||||
|
||||
if max_three_key == 0 then
|
||||
max_three_key = k
|
||||
three_count = three_count + 1
|
||||
|
|
@ -655,21 +643,13 @@ function M:GetCardListInfo(cardlist)
|
|||
if three_count * 3 == #cardlist then
|
||||
card_type = RunFast_CardType.Plane
|
||||
card_num = max_three_key
|
||||
|
||||
elseif three_count * 4 >= #cardlist and #cardlist % 4 == 0 then
|
||||
card_type = RunFast_CardType.PlaneAndOne
|
||||
card_num = max_three_key
|
||||
|
||||
|
||||
elseif three_count * 5 >= #cardlist and #cardlist % 5 == 0 then
|
||||
card_type = RunFast_CardType.PlaneAndTwo
|
||||
card_num = max_three_key
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
end
|
||||
|
||||
return card_type, card_num, card_length, plan_three_count
|
||||
|
|
|
|||
|
|
@ -769,6 +769,7 @@ function M:EventInit()
|
|||
local card_type = arg[2]
|
||||
local card_number = arg[3]
|
||||
local card_length = arg[4]
|
||||
local lastCardList = arg[6]
|
||||
local ctr_number = pass == nil and 2 or 1
|
||||
self.caozuo = 1 --记录是否是自己出牌的阶段
|
||||
self.pass = pass
|
||||
|
|
@ -790,6 +791,7 @@ function M:EventInit()
|
|||
end
|
||||
local zdts = self._view:GetController("zidongtishi").selectedIndex
|
||||
self._player_card_info[1]:ShowOutCardOption(ctr_number, card_type, card_number, card_length, m, play, zdts)
|
||||
self._player_card_info[1]._cardCheck:initLastCard(lastCardList)
|
||||
end)
|
||||
-- 托管
|
||||
_gamectr:AddEventListener(RunFast_GameEvent.Game_TuoGuan, function(...)
|
||||
|
|
|
|||
|
|
@ -40,9 +40,12 @@ function M:InitView(url, use_custom_bg)
|
|||
local _cardbox = _view:GetChild("cardbox")
|
||||
|
||||
self._zhuanpanCtr = _cardbox:GetController("zuozi")
|
||||
self._ctr_cardbox = _cardbox:GetController("c1")
|
||||
self._tex_leftTime = _cardbox:GetChild("tex_leftnum")
|
||||
-- self._ctr_cardbox = _cardbox:GetController("c1")
|
||||
-- self._tex_leftTime = _cardbox:GetChild("tex_leftnum")
|
||||
|
||||
local centerBox = _view:GetChild("Comp_ConterBox")
|
||||
self._ctr_cardbox = centerBox:GetController("seat")
|
||||
self._tex_leftTime = centerBox:GetChild("Text_Time")
|
||||
|
||||
if self._room.card_type == 2 then
|
||||
self:Change3d(true)
|
||||
|
|
|
|||
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Loading…
Reference in New Issue