观战最新

master
罗家炜 2025-06-10 18:48:57 +08:00
parent 6a0fd7e4f3
commit 09788f907f
16 changed files with 211 additions and 237 deletions

View File

@ -123,7 +123,6 @@ end
--观战进入房间 --观战进入房间
function M:WitnessGame(group_id, player_id, room_id) function M:WitnessGame(group_id, player_id, room_id)
local _client = ControllerManager.GameNetClinet local _client = ControllerManager.GameNetClinet
print("lingmeng game_client", _client)
if not _client then if not _client then
return return
end end
@ -346,7 +345,6 @@ function M:OnEventPlayerReady(evt_data)
else else
p.isSendCardState = false p.isSendCardState = false
end end
print("lingmengOnEventPlayerReady")
DispatchEvent(self._dispatcher, GameEvent.PlayerReady, p) DispatchEvent(self._dispatcher, GameEvent.PlayerReady, p)
end end
) )

View File

@ -241,7 +241,6 @@ function M:PublicWitnessRoom(cmd, roomid, group_id, callback, game_id, pid)
pt(_data) pt(_data)
local _client = ControllerManager.GroupClient local _client = ControllerManager.GroupClient
_client:send(cmd, _data, function(res) _client:send(cmd, _data, function(res)
printlog("++++++++++++111111111111111111111111111111111111")
pt(res) pt(res)
if (res.ReturnCode == 0) then if (res.ReturnCode == 0) then
local json = res.Data local json = res.Data
@ -267,7 +266,6 @@ function M:PublicWitnessRoom(cmd, roomid, group_id, callback, game_id, pid)
end end
j_data["pos"] = DataManager.SelfUser.location:Location2String() j_data["pos"] = DataManager.SelfUser.location:Location2String()
printlog("++++++++++++++++++++++++++++++++++++++++++") printlog("++++++++++++++++++++++++++++++++++++++++++")
print("lingmeng 你要的IP信息", room.server_host)
__ConntectGameServer(Protocol.GAME_WITNESS_ROOM, room, room.server_host, j_data, function(res1) __ConntectGameServer(Protocol.GAME_WITNESS_ROOM, room, room.server_host, j_data, function(res1)
printlog("===============================-------------") printlog("===============================-------------")
pt(res1) pt(res1)

View File

@ -169,12 +169,10 @@ function M:OnEventSendCards(evt_data)
end end
function M:OnEventOutCard(evt_data) function M:OnEventOutCard(evt_data)
print("lingmeng OnEventOutCard")
local seat = evt_data["seat"] local seat = evt_data["seat"]
local card = evt_data["card"] local card = evt_data["card"]
local ting_list = nil local ting_list = nil
local p = self._room:GetPlayerBySeat(seat) local p = self._room:GetPlayerBySeat(seat)
print("lingmeng OnEventOutCard1", #self._cacheEvent)
self._cacheEvent:Enqueue(function() self._cacheEvent:Enqueue(function()
local _room = self._room local _room = self._room
_room.last_outcard_seat = seat _room.last_outcard_seat = seat
@ -189,11 +187,9 @@ function M:OnEventOutCard(evt_data)
p.hand_left_count = p.hand_left_count - 1 p.hand_left_count = p.hand_left_count - 1
if not p.outcard_list then p.outcard_list = {} end if not p.outcard_list then p.outcard_list = {} end
p.outcard_list[#p.outcard_list + 1] = card p.outcard_list[#p.outcard_list + 1] = card
print("lingmeng OnEventOutCard2")
DispatchEvent(self._dispatcher, TX_GameEvent.OutCard, p, card) DispatchEvent(self._dispatcher, TX_GameEvent.OutCard, p, card)
end end
end) end)
print("lingmeng OnEventOutCard1-2", #self._cacheEvent)
end end
function M:OnEventTakeCard(evt_data) function M:OnEventTakeCard(evt_data)

View File

@ -1,6 +1,9 @@
local EXRoomConfig = import(".EXRoomConfig") local EXRoomConfig = import(".EXRoomConfig")
local EXClearingView = import(".EXClearingView") local EXClearingView = import(".EXClearingView")
local TX_GameEvent = import(".GameEvent") local TX_GameEvent = import(".GameEvent")
local PlayerInfoView = import(".EXPlayerInfoView")
local MJPlayerSelfCardInfoView = import(".MJPlayerSelfCardInfoView")
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
local Record_Event = import(".RecordEvent") local Record_Event = import(".RecordEvent")
@ -29,6 +32,7 @@ function M:init()
self._new_hide = false self._new_hide = false
self._queue = false self._queue = false
self._style = 1 self._style = 1
self._popEvent = true
self:InitView() self:InitView()
end end
@ -37,22 +41,56 @@ function M:InitView(url)
UIPackage.AddPackage("extend/majiang/lichuan/ui/Extend_MJ_LiChuan") UIPackage.AddPackage("extend/majiang/lichuan/ui/Extend_MJ_LiChuan")
BaseView.InitView(self, string.format("ui://Main_Majiang/Main_new_%d_jiangxi", room.room_config.people_num)) BaseView.InitView(self, string.format("ui://Main_Majiang/Main_new_%d_jiangxi", room.room_config.people_num))
self:EventInit() self:EventInit()
UpdateBeat:Add(self.OnUpdate, self)
local _cardbox = self._view:GetChild("cardbox") local centerBox = self._view:GetChild("Comp_ConterBox")
--self._view:GetChild("panel_record"):GetChild("btn_LastStep").enabled = false self._ctr_cardbox = centerBox:GetController("seat")
self._ctr_cardbox = _cardbox:GetController("c1") self._tex_leftTime = centerBox:GetChild("Text_Time")
self._tex_round = self._view:GetChild("tex_round") self._tex_round = self._view:GetChild("tex_round")
self._tex_LeftCard = self._view:GetChild("remaining_card") self._tex_LeftCard = self._view:GetChild("remaining_card")
self._anchor = self._view:GetChild("mask_tips") self._anchor = self._view:GetChild("mask_tips")
end
function M:FillRoomData(data) ------------------渲染桌面信息--------------------------
local config = ExtendManager.GetExtendConfig(room.game_id)
local mode = config:GetGameInfo()
local gamePlay = mode:LoadConfigToDetail(json.encode(room.room_config.config))
self._view:GetChild('text_time').text = os.date("%H:%M", os.time())
self._view:GetChild('text_roomId').text = room.room_id
self._view:GetChild('wanfa_text').text = gamePlay
self._ctr_state = self._view:GetController("state")
self._text_remined = self._view:GetChild('remaining_card')
self._text_round = self._view:GetChild('text_round')
self._cursor = UIPackage.CreateObjectFromURL("ui://Main_Majiang/Ani_play_bj")
self:InitPlayerInfoView()
self._player_card_info = {}
local _player_card_info = self._player_card_info
for i = 1, #room.player_list do
local p = room.player_list[i]
local index = self:GetPos(p.seat)
local info = self._player_info[index]
local tem = self._view:GetChild("player_card_info" .. index)
local cardInfo = _player_card_info[index]
cardInfo = self:NewMJPlayerCardInfoView(tem, index)
cardInfo:SetPlayer(p)
cardInfo:UpdateHandCardWitness(false)
cardInfo:UpdateOutCardList(nil, nil, self._cursor)
for i = 1, #p.fz_list do
cardInfo:UpdateFzList(p.fz_list[i], -1)
end
info:FillData(p)
info._view.visible = true
end
-------------------------------------------------------
self._ctr_state.selectedIndex = 4
end end
function M:EventInit() function M:EventInit()
-- UIPackage.AddPackage("extend/majiang/hongzhong/ui/Extend_MJ_HongZhong") -- UIPackage.AddPackage("extend/majiang/hongzhong/ui/Extend_MJ_HongZhong")
print("lingmeng EventInit")
MainView.EventInit(self) MainView.EventInit(self)
local _room = self._room local _room = self._room
local _view = self._view local _view = self._view
@ -80,6 +118,14 @@ function M:EventInit()
end) end)
_gamectr:AddEventListener(TX_GameEvent.EventTurn, function(...) _gamectr:AddEventListener(TX_GameEvent.EventTurn, function(...)
print("lingmeng witness EventTurn") print("lingmeng witness EventTurn")
local arg = { ... }
self._left_time = 15
local seat = arg[1]
self:UpdateCardBox(self:GetPos(seat))
local playerInfo = self._player_info[self:GetPos(seat)]
playerInfo.hand_left_count = info.hand_left_count + 1
local info = self._player_card_info[self:GetPos(seat)]
info:UpdateHandCardWitness(true)
end) end)
_gamectr:AddEventListener(TX_GameEvent.OutHint, function(...) _gamectr:AddEventListener(TX_GameEvent.OutHint, function(...)
@ -88,7 +134,23 @@ function M:EventInit()
local _gcm_outcard_url = "ui://Main_Majiang/Gcm_OutCard" local _gcm_outcard_url = "ui://Main_Majiang/Gcm_OutCard"
_gamectr:AddEventListener(TX_GameEvent.OutCard, function(...) _gamectr:AddEventListener(TX_GameEvent.OutCard, function(...)
print("lingmeng witness OutCard") self._left_time = 0
local arg = { ... }
local p = arg[1]
local card = arg[2]
local seat = p.seat
local info = self._player_card_info[self:GetPos(seat)]
self:RemoveCursor()
info:UpdateHandCardWitness(false)
info:UpdateOutCardList(nil, nil, self._cursor)
print("ling 2zhihouq")
self:PlaySound("LiChuan_MJ", p.self_user.sex, tostring(card))
self:PlayMJSound("chupai.mp3")
print("ling 2zhihou")
if seat == _room.self_player.seat then
_room.curren_outcard_seat = -1
end
print("ling 2zhihou2")
end) end)
_gamectr:AddEventListener(TX_GameEvent.GetCard, function(...) _gamectr:AddEventListener(TX_GameEvent.GetCard, function(...)
print("lingmeng witness GetCard") print("lingmeng witness GetCard")
@ -98,9 +160,7 @@ function M:EventInit()
print("lingmeng witness FZTips") print("lingmeng witness FZTips")
end) end)
_gamectr:AddEventListener(TX_GameEvent.FangziAction, function() _gamectr:AddEventListener(TX_GameEvent.FangziAction, handler(self, self.OnFangziAction))
print("lingmeng witness FangziAction")
end)
_gamectr:AddEventListener(TX_GameEvent.ZPHuCard, function(...) _gamectr:AddEventListener(TX_GameEvent.ZPHuCard, function(...)
print("lingmeng witness ZPHuCard") print("lingmeng witness ZPHuCard")
@ -131,229 +191,106 @@ function M:EventInit()
end) end)
end end
function M:ShowStep(index) function M:InitPlayerInfoView()
local step = self._step[index + 1] self._player_info = {}
self:UpdateLeftCard(step.left_card) local _player_info = self._player_info
-- self._ctr_cardbox.selectedIndex = step.current_out_seat for i = 1, self._room.room_config.people_num do
self:UpdateCardBox(self:GetPos(step.current_out_seat)) local tem = self._view:GetChild(string.format("player_info%d_2", i))
self:UpdateStep(index + 1) _player_info[i] = PlayerInfoView.new(tem, self)
if step.cmd ~= Record_Event.Evt_OutCard then tem.visible = false
self:RemoveCursor()
end
for i = 1, #step.player_card_data do
local p = self._room:GetPlayerBySeat(i)
local info = self._player_card_info[self:GetPos(i)]
p.card_list = step.player_card_data[i].card_list
p.outcard_list = step.player_card_data[i].outcard_list
p.fz_list = step.player_card_data[i].fz_list
p.hand_left_count = #p.card_list
info:Clear()
info:ResetFzList()
p.piao_niao = step.player_card_data[i].piao_niao
local head_info = self._player_info[self:GetPos(i)]
if p.piao_niao and p.piao_niao > 0 then
head_info._view:GetChild("mask_piao").title = "飘分 " .. p.piao_niao
head_info._view:GetController("piao_niao").selectedIndex = 1
else
head_info._view:GetController("piao_niao").selectedIndex = 0
end
if step.cmd == Record_Event.Evt_OutCard and i == step.last_out_seat then
local card = p.outcard_list[#p.outcard_list]
info:UpdateOutCardList(nil, nil, self._cursor)
else
info:UpdateOutCardList()
end
if step.cmd == Record_Event.Evt_GetCard and p.seat == step.current_out_seat then
info:UpdateHandCard(true, true)
else
info:UpdateHandCard(false, true)
end
end
if step.cmd == Record_Event.Evt_Win then
self._win_pic = UIPackage.CreateObjectFromURL("ui://Main_Majiang/胡")
local info = self._player_card_info[self:GetPos(step.win)]
info._mask_liangpai:AddChild(self._win_pic)
self._win_pic:Center()
else
if self._win_pic then
self._win_pic:Dispose()
end
end
if step.cmd == Record_Event.Evt_Niao then
local niao_list = step.niao
self._niao = UIPackage.CreateObjectFromURL("ui://Extend_MJ_LiChuan/Panel_Birds")
local list = self._niao:GetChild("Lst_birds")
list:RemoveChildrenToPool()
for i = 1, #niao_list do
local item = list:AddItemFromPool()
item.icon = UIPackage.GetItemURL("Main_Majiang", "201_" .. niao_list[i].card)
if niao_list[i].score > 0 then
item:GetController("bg").selectedIndex = 2
end
end
self._view:AddChild(self._niao)
self._view:AddChild(self._view:GetChild("panel_record"))
self._niao:Center()
else
if self._niao then
self._niao:Dispose()
end
end
if step.cmd == Record_Event.Evt_Result then
if not self.result then
self.result = EXClearingView.new(self._root_view, true)
self.result:InitData(0, self._room, step.result_data)
self.result._view.x = (GRoot.inst.width - self.result._view.width) * -0.5
self.result._view.width = GRoot.inst.width
self.result._view.height = GRoot.inst.height
self.result._view:GetChild("btn_confirm").visible = false
self._anchor:AddChild(self.result._view)
self.result._view.x = self._anchor.x * -1
self.result._view.y = self._anchor.y * -1
else
self.result._view.visible = true
end
-- self.result._view:Center()
else
if self.result then
self.result._view.visible = false
end
end end
end end
function M:GenerateAllStepData(data) function M:NewMJPlayerCardInfoView(view, index)
local cmdList = self.cmdList if index == 1 then
self._step = {} return MJPlayerSelfCardInfoView.new(view, self)
local step = {}
local info = data.info
step.cmd = ""
step.left_card = info.left_card
step.last_out_seat = 0
step.current_out_seat = 1
step.win = 0
step.niao = 0
step.player_card_data = {}
for i = 1, #self._room.player_list do
local p = info.playerData[i]
local u = {}
u.seat = p.seat
u.card_list = p.hand_card
u.hand_left_count = #u.card_list
u.fz_list = {}
u.outcard_list = {}
u.piao_niao = p.piao_niao
step.player_card_data[u.seat] = u
end
self._step[#self._step + 1] = step
for i = 1, #cmdList do
local tem = cmdList[i]
self._cmdmap[tem.cmd](self, tem, i)
end end
return MJPlayerCardInfoView.new(view, self)
end end
function M:CmdGetCard(cmd, index) function M:RemoveCursor()
local data = self:CopyLastStep(index) self._cursor:RemoveFromParent()
data.cmd = cmd.cmd
data.current_out_seat = cmd.seat
data.left_card = cmd.data.left_count
local u = data.player_card_data[cmd.seat]
u.card_list[#u.card_list + 1] = cmd.data.card
end
function M:CmdOutCard(cmd, index)
local data = self:CopyLastStep(index)
data.cmd = cmd.cmd
data.last_out_seat = cmd.seat
local u = data.player_card_data[cmd.seat]
list_remove(u.card_list, cmd.data.card)
table.sort(u.card_list, self.HandCardSortAndJing)
u.outcard_list[#u.outcard_list + 1] = cmd.data.card
end
function M:CmdAction(cmd, index)
local data = self:CopyLastStep(index)
data.cmd = cmd.cmd
data.last_out_seat = 0
data.current_out_seat = cmd.seat
local u = data.player_card_data[cmd.seat]
for i = 1, #cmd.data.opcard do
list_remove(u.card_list, cmd.data.opcard[i])
end
local fz = {}
fz.type = cmd.data.type
fz.card = cmd.data.card
fz.opcard = cmd.data.opcard
local uf = data.player_card_data[cmd.data.from_seat]
if fz.type ~= FZType.Gang_An and fz.type ~= FZType.Gang_Peng then
table.remove(uf.outcard_list, #uf.outcard_list)
end
if fz.type ~= FZType.Gang_Peng then
u.fz_list[#u.fz_list + 1] = fz
else
for i = 1, #u.fz_list do
if u.fz_list[i].type == FZType.Peng and u.fz_list[i].card == fz.card then
u.fz_list[i].type = FZType.Gang_Peng
end
end
end
end
function M:CmdWin(cmd, index)
local data = self:CopyLastStep(index)
data.cmd = cmd.cmd
data.win = cmd.seat
end
function M:CmdNiao(cmd, index)
local data = self:CopyLastStep(index)
data.cmd = cmd.cmd
data.niao = cmd.data.niao
end
function M:CmdPiao(cmd, index)
local data = self:CopyLastStep(index)
data.cmd = cmd.cmd
data.player_card_data[cmd.seat].piao_niao = cmd.data.num
end
function M:CmdResult(cmd, index)
local data = self:CopyLastStep(index)
data.cmd = cmd.cmd
data.result_data = cmd.data
end
function M:CopyLastStep(index)
local step = {}
local last_step = self._step[index]
step = membe_deep_clone(last_step)
self._step[#self._step + 1] = step
step.result_data = nil
return step
end
function M:UpdateLeftCard(num)
self._tex_LeftCard.text = "剩余 " .. num .. " 张牌"
end end
function M:UpdateCardBox(seat) function M:UpdateCardBox(seat)
local index = seat local index = seat - 1
local people_num = self._room.room_config.people_num local people_num = self._room.room_config.people_num
if people_num == 2 and seat == 2 then if people_num == 2 and seat == 2 then
index = 3 index = 2
elseif people_num == 3 and seat == 3 then
index = 4
end end
self._ctr_cardbox.selectedIndex = index self._ctr_cardbox.selectedIndex = index
end end
function M:UpdateRound(round) function M:OnFangziAction(...)
self._tex_round.text = "" .. round .. "/" .. self._room.room_config.round .. "" self:__CloseTip()
local arg = { ... }
local _player_card_info = self._player_card_info
local fz = arg[1]
local player = arg[2]
local index = arg[3]
printlog("OnFangziAction")
local info = _player_card_info[self:GetPos(player.seat)]
-- local pNode = info._mask_liangpai
local effect = UIPackage.CreateObject("Extend_MJ_LiChuan", "FzEffect")
if fz.type == FZType.Peng then
self:PlaySound("LiChuan_MJ", player.self_user.sex, "peng" .. math.random(1, 3))
effect:GetChild("word1").icon = UIPackage.GetItemURL("Main_Majiang", "")
effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_Majiang", "")
-- effect:GetChild("kuang").icon = UIPackage.GetItemURL("Main_Majiang", "碰框")
elseif fz.type == FZType.Chi then
self:PlaySound("LiChuan_MJ", player.self_user.sex, "chi" .. math.random(1, 3))
effect:GetChild("word1").icon = UIPackage.GetItemURL("Main_Majiang", "")
effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_Majiang", "")
else
self:PlaySound("LiChuan_MJ", player.self_user.sex, "gang" .. math.random(1, 2))
effect:GetChild("word1").icon = UIPackage.GetItemURL("Main_Majiang", "")
effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_Majiang", "")
-- effect:GetChild("kuang").icon = UIPackage.GetItemURL("Main_Majiang", "杠框")
end
effect.touchable = false
effect:GetTransition("t2"):Play()
-- pNode:AddChild(effect)
coroutine.start(function()
coroutine.wait(0.3)
self._popEvent = true
end)
coroutine.start(function()
coroutine.wait(2)
effect:Dispose()
end)
self:RemoveCursor()
if (player.seat ~= fz.from_seat) then
local fs_info = _player_card_info[self:GetPos(fz.from_seat)]
fs_info:UpdateOutCardList()
end
info:UpdateFzList(fz, index, true)
local getcard = fz.type == FZType.Peng or fz.type == FZType.Chi
printlog(getcard)
info:UpdateHandCard(getcard)
self:__CloseTip()
end end
function M:UpdateStep(step) function M:OnUpdate()
self._record:GetChild("tex_step").text = "" .. step .. " / " .. #self._step .. "" if (self._popEvent) then
local func = self._gamectr:PopEvent()
if (func ~= nil) then
if pcall(func) then
else
print("错误报错,不准重连")
-- self._gamectr = ControllerManager.GetController(GameController)
-- if self._gamectr then
-- self._gamectr:ResetConnect()
-- end
end
--func()
end
end
end
function M:GetPos(seat)
return ViewUtil.GetPos(self._room.self_player.seat, seat, self._room.room_config.people_num)
end end
function M.HandCardSortAndJing(a, b) function M.HandCardSortAndJing(a, b)

View File

@ -221,12 +221,22 @@ function M:FillWitnessData(pd_data)
u.sex = _jp["sex"] u.sex = _jp["sex"]
-- end -- end
p.self_user.host_ip = p.self_user.host_ip p.self_user.host_ip = p.self_user.host_ip
local _hand_card = _jp["hand_card"] local _hand_card = {}
p.hand_left_count = _jp["card_count"]
p.card_list = _hand_card p.card_list = _hand_card
--room.self_player.card_list = _hand_card --room.self_player.card_list = _hand_card
-- table.sort(_hand_card, self.HandCardSortAndJing) -- table.sort(_hand_card, self.HandCardSortAndJing)
p.total_score = _jp["score"] p.total_score = _jp["score"]
-- p.hand_left_count = #_hand_card p.outcard_list = _jp["outcard_list"]
local opcard = _jp["opcard"]
for k = 1, #opcard do
local op = opcard[k]
local fz = {}
fz.type = op["type"]
fz.card = op["card"]
fz.from_seat = op["from_seat"]
p.fz_list[#p.fz_list + 1] = fz
end
-- if _jp.hp_info then -- if _jp.hp_info then
-- room.room_config.isNonnegative = 1 -- room.room_config.isNonnegative = 1
-- p.cur_hp = _jp.hp_info.cur_hp -- p.cur_hp = _jp.hp_info.cur_hp
@ -234,7 +244,6 @@ function M:FillWitnessData(pd_data)
room:AddPlayer(p) room:AddPlayer(p)
end end
room.cmdList = pd_data["cmdList"]
end end
function M.HandCardSortAndJing(a, b) function M.HandCardSortAndJing(a, b)

View File

@ -104,7 +104,6 @@ function M:fillCard2(obj, pos_str, card)
obj:GetController('jing').selectedIndex = 1 obj:GetController('jing').selectedIndex = 1
end end
obj:GetChild("icon").url = 'ui://Main_Majiang/' .. pos_str .. card obj:GetChild("icon").url = 'ui://Main_Majiang/' .. pos_str .. card
end end
@ -135,6 +134,33 @@ function M:UpdateHandCard(getcard, mp)
print("lingmenghand", self._ctr_getCard.selectedIndex, self._view_getCard.numItems, self._view_getCard.visible) print("lingmenghand", self._ctr_getCard.selectedIndex, self._view_getCard.numItems, self._view_getCard.visible)
end end
function M:UpdateHandCardWitness(getcard, isSelf)
getcard = getcard or false
isSelf = isSelf or false
self._view_handCardList:RemoveChildren()
self._view_getCard:RemoveChildren()
for i = 0, self._player.hand_left_count - 1 do
local btn_card
if getcard and i == self._player.hand_left_count - 1 then
btn_card = self._view_getCard:AddItemFromPool()
else
btn_card = self._view_handCardList:AddItemFromPool()
end
if isSelf then
self:FillWitnessCard(btn_card)
end
end
self._view_handCardList.touchable = false
self._view_getCard.touchable = false
self._ctr_getCard.selectedIndex = getcard and 1 or 0
end
function M:FillWitnessCard(btn_card)
btn_card:GetChild("icon").url = 'ui://Main_Majiang/b201_0'
end
-- 获取麻将图片资源位置,可以在扩展中复写 -- 获取麻将图片资源位置,可以在扩展中复写
function M:GetCardPicPack() function M:GetCardPicPack()
-- if DataManager.CurrenRoom.card_type == 2 then -- if DataManager.CurrenRoom.card_type == 2 then
@ -189,6 +215,10 @@ function M:UpdateOutCardList(outcard, card_item, cursor)
for i = 0, #outlist - 1 do for i = 0, #outlist - 1 do
local outcard = self._view_outCardList:AddItemFromPool() local outcard = self._view_outCardList:AddItemFromPool()
self:fillCard2(outcard, outCardName, outlist[i + 1]) self:fillCard2(outcard, outCardName, outlist[i + 1])
if i == #outlist - 1 then
outcard:AddChild(cursor)
cursor:Center()
end
end end
end end

View File

@ -126,6 +126,11 @@ function M:FillHandCard(i, btn_card, tem_card, event)
end end
end end
function M:UpdateHandCardWitness(getcard)
self._view_handCardList.columnGap = -10
MJPlayerCardInfoView.UpdateHandCardWitness(self, getcard, true)
end
function M:onTouchBegin(context) function M:onTouchBegin(context)
self.touch = true self.touch = true
local button = context.sender local button = context.sender

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<component size="2532,1170"> <component size="2532,1170">
<controller name="state" pages="0,准备状态,1,游戏状态,2,回合间状态,3,回放状态,4,观战状态" selected="1"/> <controller name="state" pages="0,准备状态,1,游戏状态,2,回合间状态,3,回放状态,4,观战状态" selected="4"/>
<controller name="sdk" pages="0,,1," selected="0"/> <controller name="sdk" pages="0,,1," selected="0"/>
<controller name="action" pages="2,空,0,准备,1,开始" selected="0"/> <controller name="action" pages="2,空,0,准备,1,开始" selected="0"/>
<controller name="3d" pages="0,,1," selected="0"/> <controller name="3d" pages="0,,1," selected="0"/>
@ -8,25 +8,25 @@
<controller name="showNextConfrim" pages="0,不展示,1,展示" selected="0"/> <controller name="showNextConfrim" pages="0,不展示,1,展示" selected="0"/>
<controller name="more" pages="0,,1," selected="0"/> <controller name="more" pages="0,,1," selected="0"/>
<displayList> <displayList>
<component id="n115_pkx5" name="player_info1_1" src="pkx5so" fileName="Main_new/Main/PlayerHead_1.xml" xy="71,784" size="144,144"> <component id="n115_pkx5" name="player_info1_1" src="pkx5so" fileName="Main_new/Main/PlayerHead_1.xml" xy="1188,897" size="144,144">
<gearDisplay controller="state" pages="0,2"/> <gearDisplay controller="state" pages="0,2"/>
<gearXY controller="state" pages="1" values="71,784" default="1188,897"/> <gearXY controller="state" pages="1" values="71,784" default="1188,897"/>
<gearSize controller="state" default="144,144,1,1"/> <gearSize controller="state" default="144,144,1,1"/>
<relation target="" sidePair="center-center,bottom-bottom"/> <relation target="" sidePair="center-center,bottom-bottom"/>
</component> </component>
<component id="n141_lu84" name="player_info1_2" src="pkx5so" fileName="Main_new/Main/PlayerHead_1.xml" xy="71,784" size="144,144"> <component id="n141_lu84" name="player_info1_2" src="pkx5so" fileName="Main_new/Main/PlayerHead_1.xml" xy="69,774" size="144,144">
<gearDisplay controller="state" pages="1,3,4"/> <gearDisplay controller="state" pages="1,3,4"/>
<gearXY controller="state" pages="1,3" values="71,784|71,784" default="737,916"/> <gearXY controller="state" pages="1,3,4" values="71,784|71,784|69,774" default="737,916"/>
<relation target="n118_pkx5" sidePair="right-left,top-top"/> <relation target="n118_pkx5" sidePair="right-left,top-top"/>
</component> </component>
<component id="n150_kxhm" name="player_info2_1" src="pkx5so" fileName="Main_new/Main/PlayerHead_1.xml" xy="1867,27" size="144,144"> <component id="n150_kxhm" name="player_info2_1" src="pkx5so" fileName="Main_new/Main/PlayerHead_1.xml" xy="1188,909" size="144,144">
<gearDisplay controller="state" pages="0,2"/> <gearDisplay controller="state" pages="0,2"/>
<gearXY controller="state" pages="0,1,2" values="1188,274|1867,27|1188,274" default="1188,909"/> <gearXY controller="state" pages="0,1,2" values="1188,274|1867,27|1188,274" default="1188,909"/>
<relation target="" sidePair="center-center,top-top"/> <relation target="" sidePair="center-center,top-top"/>
</component> </component>
<component id="n152_kxhm" name="player_info2_2" src="o8k813y" fileName="Main_new/Main_new_2/PlayerHead2_2.xml" xy="1885,27" size="108,108"> <component id="n152_kxhm" name="player_info2_2" src="o8k813y" fileName="Main_new/Main_new_2/PlayerHead2_2.xml" xy="1897,43" size="108,108">
<gearDisplay controller="state" pages="1,3,4"/> <gearDisplay controller="state" pages="1,3,4"/>
<gearXY controller="state" pages="0,1,3" values="2031,519|1885,27|1885,27" default="1337,909"/> <gearXY controller="state" pages="0,1,3,4" values="2031,519|1885,27|1885,27|1897,43" default="1337,909"/>
<relation target="n155_gi99" sidePair="left-right,top-top"/> <relation target="n155_gi99" sidePair="left-right,top-top"/>
</component> </component>
<component id="n81_l2u4" name="cardbox" src="gq7m5e" fileName="Main_style_2/turn/Gcm_box_4.xml" xy="1278,-294" pivot="0.5,0.5"> <component id="n81_l2u4" name="cardbox" src="gq7m5e" fileName="Main_style_2/turn/Gcm_box_4.xml" xy="1278,-294" pivot="0.5,0.5">

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@ -1193,9 +1193,9 @@
<image id="k0pa13i" name="b202_109.png" path="/images/cards3/2/" exported="true"/> <image id="k0pa13i" name="b202_109.png" path="/images/cards3/2/" exported="true"/>
<image id="k0pa13j" name="b202_503.png" path="/images/cards3/2/" exported="true"/> <image id="k0pa13j" name="b202_503.png" path="/images/cards3/2/" exported="true"/>
<image id="k0pa13k" name="back_ce.png" path="/images/cards3/"/> <image id="k0pa13k" name="back_ce.png" path="/images/cards3/"/>
<image id="k0pa13l" name="back_201.png" path="/images/cards3/"/> <image id="k0pa13l" name="back_201.png" path="/images/cards3/" exported="true"/>
<image id="k0pa13m" name="back_202.png" path="/images/cards3/"/> <image id="k0pa13m" name="back_202.png" path="/images/cards3/"/>
<image id="gmbn13n" name="b202_00.png" path="/images/cards3/"/> <image id="gmbn13n" name="b202_00.png" path="/images/cards3/" exported="true"/>
<image id="gmbn13o" name="Group 255.png" path="/Main_new/Main/Image/"/> <image id="gmbn13o" name="Group 255.png" path="/Main_new/Main/Image/"/>
<image id="gmbn13p" name="Group 458.png" path="/Main_new/Main/Image/"/> <image id="gmbn13p" name="Group 458.png" path="/Main_new/Main/Image/"/>
<image id="gmbn13q" name="Group 459.png" path="/Main_new/Main/Image/"/> <image id="gmbn13q" name="Group 459.png" path="/Main_new/Main/Image/"/>
@ -1207,6 +1207,7 @@
<component id="inqx13w" name="Player_card_info_2_1.xml" path="/Main_new/Main_new_2/"/> <component id="inqx13w" name="Player_card_info_2_1.xml" path="/Main_new/Main_new_2/"/>
<component id="inqx13x" name="Player_card_info_2_2.xml" path="/Main_new/Main_new_2/"/> <component id="inqx13x" name="Player_card_info_2_2.xml" path="/Main_new/Main_new_2/"/>
<component id="o8k813y" name="PlayerHead2_2.xml" path="/Main_new/Main_new_2/"/> <component id="o8k813y" name="PlayerHead2_2.xml" path="/Main_new/Main_new_2/"/>
<image id="vum113z" name="b201_0.png" path="/images/cards3/" exported="true"/>
</resources> </resources>
<publish name="Main_Majiang" path="..\wb_unity_pro\Assets\ART\base\main_majiang\ui" packageCount="2"/> <publish name="Main_Majiang" path="..\wb_unity_pro\Assets\ART\base\main_majiang\ui" packageCount="2"/>
</packageDescription> </packageDescription>

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